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1:55 AM
@SevenSidedDie Done. Thanks for the signal, Commissioner SSD. (Not that the question really needs another answer, but I think at least mine presents it in a very simple way.)
 
@nitsua60 That's what I was thinking. It was originally a succinct “here's the facts” answer, and the current answers were thinking too hard about it for my taste and needed a dose of “here's the facts.”
 
2:11 AM
6yo daughter: Thanks for the song, daddy. And than you for *every* song you've ever sung me.
Me: [melts]
10
 
hey there @nitsua60
 
3:06 AM
hey there @ObliviousSage
 
greetings
 
how're things going?
 
doin' ok, hoping the group of friends I'm not currently playing with finishes up their Pathfinder campaign so we can start a Traveller one
supposedly they only have about 3 sessions left, but 2 months ago it was 5 left, so...
been reading a ton of web serials lately
 
alright here. saw the Red Hot Chili Peppers last night :D
 
so if anyone is interested in long fantasy or superhero stories, i can point out some good ones
good show?
 
3:16 AM
@ObliviousSage heck yeah :D
 
@Shalvenay nice
 
i'm not much for concerts (OCD or something along those lines means i find it really irritating when the music doesn't exactly match the CD track I'm used to), but i do like the chili peppers
 
@ObliviousSage they are very good, yes :D
@ObliviousSage you'd think it'd be an interlude between seeing Blind Guardian late last year and Iron Maiden swinging through the area this summer...but not really xD
 
i'm not familiar with Blind Guardian, what genre are they?
 
@ObliviousSage epic fantasy heavy metal
 
3:21 AM
along the lines of Dragonforce or Iced Earth then?
 
@ObliviousSage yeah
 
I can endorse Blind Guardian's music.
They've got a 14-minute song about the Iliad, whole albums about the Similarilion, etc.
 
the big diff between BG and say Dragonforce is that BG can swing into the really epic, almost orchestral stuff at times (Wheel of Time is a great example of this) whereas Dragonforce seems to stick to their speedmetal roots with the occasional ballad tossed in
 
Blind Guardian has some heavy classical/operatic influences.
 
@BESW definitely.
 
3:24 AM
I like it.
 
not as heavy as say Nightwish, but still definitely there.
 
Epica is even more of a metal/opera cross.
 
@Magician yeah, Epica is definitely even more that way.
on a different sort of music I can endorse...an act from New Orleans called Trombone Shorty opened for RHCP
and oh my gosh -- Trombone Shorty is awesome -- New Orleans jazz and blues mixed with rock
including one of the most wicked trumpet sequences I've ever heard
 
4:28 AM
Hmm. Pondering of the day: how to turn the original Mary Poppins novels into an RPG.
 
is this what we are doing next? XD
 
Nooo.
I'm not even sure it's strictly possible, except maybe in a Lovecraftesqueian way.
This is just a ponderage.
 
4:50 AM
ah
 
5:21 AM
@Zachiel I wish you luck with that :) I need to work at my GMing too.
 
Check out: Amethyst: Accelerated http://www.drivethrurpg.com/product/157056/Amethyst--Accelerated-Fate-Edition?affiliate_id=144937'
 
hey there @RollingFeles
 
@Shalvenay hello!
@BESW hey!
 
@RollingFeles how're things going?
 
[wave]
 
5:40 AM
@Shalvenay Mixed. Friday game was canceled. In 2 hours will be another game and I need time for some prep and for making breakfast. My washing machine doesn't want to work. And I watched The Intern yesterday and that was awesome.
How're yours?
 
@RollingFeles fine here
 
6:27 AM
Bleh. Our campaign might be dying. We're finally sick of 5e, but there's one player who's extremely opposed to switching systems. Especially DW which seems to be the group's consensus otherwise.
 
Unfortunately, sometimes friends don't all want to do the same thing.
The same strategies apply when this happens to RPGs as if it were a board game or a restaurant or a road trip.
 
yeah
or a play, or a gallery opening
or a normal party or anything like that
 
You might be able to find a compromise system, if you can identify what everyone else is sick of about 5e and wants out of a new system, and what the one player wants to keep from 5e.
(If his argument is sunk costs, then you have an uphill battle but a new system with minimal up-front costs will help the transfer. If it's because he likes the fiddly bits of the system mechanics, consider a game like Fate where fiddliness can be customised per player.)
 
It's not exactly that he wants to keep something from 5e, his position is that any change to a character's sheet is mutilating them, making them something else.
 
That's... interesting.
So I assume he doesn't like leveling up either.
Or changing equipment.
 
6:33 AM
I dunno. I think he's fine with that since it's natural within the scope of the system.
He's also very much a non-fan of narrative systems, FATE is like anathema to him.
 
[squint] So he wants only narrative-consistent changes to the character, but doesn't like systems where only the narrative changes the character?
I'm a little lost.
 
Me too honestly.
 
Sounds like he wants systems which aspire to both represent and create objective truth through their mechanics.
(eg, falling damage rules don't just describe a fall, they define a fall. If one's personal understanding of falling is at odds with the rules, the rules are describing how physical reality is different in the game.)
 
However silly that sounds, I think he's very DnD-lawful in regards to systems. Because he wants as little modfications to rules as possible, no switching mid-campaign, etc.
And the GM just snapped and went "No games for at least a month. The campaign's probably over."
Bleh.
 
Rules-as-video-game-mechanics, then?
 
6:39 AM
Yes, I think so.
 
I've run into that.
The response has depended strongly on the individual and the group.
Like, 4e is strongly video-game-esque in combat, but outside it has hardly any rules at all. So that was a good way to switch play styles between scenes in the same session.
 
Oh yeah, the player mentioned that he might only settle for 4e. So maybe we'll do that after some deliberation.
 
But a player who lays down ultimatums is not going to be good for the group or the game in the long run.
 
Indeed.
 
That's a friendship-level thing which needs to get addressed outside of game time.
There's probably a relephant Friendship is Magic or Steven Universe episode.
 
6:44 AM
Probably. Could remind him of that since he watches at least one of those :)
 
For your part, and the rest of the group, it's important not to lay down ultimatums of your own. Demonstrate compassion, and be honestly willing to help find a solution that everyone's cool with even if it's not your personal dream game.
 
That's a given, yeah, but thanks anyway :)
My dream games are 4e and Fate, at least for long-running stuff. I've yet to play a Fate game on that channel and it's been long since 4e, but I'm okay with it.
I also wanted to play Earthdawn (I think that's what it was called) but that's probably never gonna happen.
Hm.
Maybe I should talk to trogdor about how to make Fate fiddly, because that seems to be what the player wants.
And I recall you mentioning trogdor doing just that.
 
Aye.
The Fate SRD has some good resources, especially the Toolkit and Atomic Robo.
If he likes splat (pre-made expansion material) you can allow just about any of the SRD in any campaign if it makes sense.
Just keep the meta-level currency roughly the same for everybody, and it doesn't matter much where they put it.
And if he likes making up homebrew, Fate will let him do that.
 
7:02 AM
Because when we asked the player about what his problem with DW is he says that "you take a character, throw all the saves, skills, proficiencies out and replace them with a bunch of 2d6s". Which is weird. As for homebrew, the problem is he's opposed to that on principle even when he can agree it's good.
@trogdor Can you give some pointers on how to make a narrative game (Fate in your case, but general advice would be cool as well) have fiddly mechanical bits?
Right, so an hour later we figure out that he's not inherently opposed to DW, just opposed to porting the character.
Ah well. We'll figure something out.
I hope.
Gots to go now.
 
@BESW Have you read LoEG?
 
7:27 AM
@UristMcDorf me? give advice on how to make a narrative game have fiddly bits?
I have not made systems
I mean, Fate technically already has some fiddly bits
it has stunts
and technically aspects could be considered in that way to a degree
I have technically made some conjectures on adding magic items
do you know what Refresh in Fate is?
 
Refresh's the amount of fate points you start with each session, no?
Well, I meant point me in the right direction if you haven't made stuff like that.
BESW mentioned TOolkit and Atomic Robo on the SRD, but maybe you know more.
 
I don't exactly know more than BESW
my Fate experience is the same as his, just from a different point of view
 
Ah ,ok.
 
Atomic Robo is great for it though
I liked it, and at least from the description, your friend was skeptical of Fate for the same reasons I was
I like Fiddly bits too, and Atomic Robo was great for adding those in
I like the Atomic Robo system a lot
as long as you can be as creative and flexible with it as it expects, it will give you all the fiddly bits you want
it's got Megastunts and some interesting kinds of equipment rules
so it has my personal recommendation from a guy who happens to like fiddly bits in his RPGs but also likes narrative capacity
 
Well the problem is he doesn't seem to like narrative capacity yet the rest of us, well, do. I dunno. We'll figure it out.
 
7:39 AM
yeah, that is a problem
I like both things
so it was not a huge problem for me to trust my group when they wanted to move from 4e to to other things, like Fate for example
but also, because I liked the fiddly bits, I pretty quickly fell in love with the Atomic Robo system
but it does go for narrative stuff too, and if your friend doesn't like that, I don't know what to do other than try something
and the best recommendation of a system that has both things, if a little biased on my part, is indeed Atomic Robo
 
Alright, will keep in mind. Thanks!
 
I have no idea if that will work though, cause it sounds like your friend might be a more stubborn person than me
 
8:22 AM
@Magician I'm not sure what that stands for.
 
8:52 AM
League of Extraordinary gentleman?
 
LEGO of Enormous Girth?
Land of Everlasting Gobstoppers?
Lean out, Eustace Grubb.
 
9:30 AM
Logic of Equal Gains.
 
Loudness of Equatorial Guinea.
 
Lair of Evil Giants. I'd put my money on that (no).
 
lol
Leaping of Energetic Goblins
 
 
2 hours later…
11:46 AM
@Ahriman You really think so? Why?
@Ahriman I am all ears. You are probably right -- but I just don't understand you.
 
 
1 hour later…
1:07 PM
@Shalvenay hiya
 
1:42 PM
@UristMcDorf as of now, it looks like the problem your frien perceives is that you're transitioning to a different game while still keeping the old characters, and they are not ready to lose things the character is already good at, as estabilished by the previous rules. Like if I took a Pathfinder wizard, made it into a 4e wizard and "what, now I can't dispel enemy buffs anymore?".
 
@Baskakov_Dmitriy As far as I can teel: because we have a 'so it seems to me) a very different idea about including higher generations in the chronicle
 
While they might be contrary to start with a new campaign for different reasons, I think you should ask them if thst's the problem.
@Magician I was browsing your blog posts tagged 4e, yesterday, and there's a link that went dead. Want me to look for it again?
 
The reason why 3rd & 2nd generation aren't described is that they literally go off the charts. It's ant versus human if you want a size comparison.x
And since it's not described, there's no reasonable answer that the stack can give
 
@Ahriman basically, giving someone the power to reach those, albeit briefly, is a choice example of "your game, your rules, your problem" that V:tSomething usually exhibits?
 
Mainly a problem by just blindly allowing a tremere to do whatever he wants
The whole problem starts from the ST waving away time requirements to learn disciplines
it all snowballs down from there
VtM breaks when you have too big of a powergap between players
If someone can hop into 3rd or 2nd generation powerlevels, that character can solve everything himself
there's no reason for the rest of the coterie to be there
In that regards it feels like a strong case of My Guy Syndrome
 
2:30 PM
<-- trying to stack as many +1 as I can on Escape Artist for a 3,5 character I'd like to play.
<-- has to be an elf from a plane with the [water] descriptor, born in an aberrant-ridden area, tainted and malnourished.
...
This is not the character I wanted to play.
<-- also needs to want to scare people to take a related prestige class.
I'm also looking for a class that needss no feats, because I think I've already spent them all already just for flavour.
Stupid 3.5e
 
3:11 PM
@Zachiel Please do. Though some dead links are inevitable in old posts.
 
http://ponderingsongames.com/2011/12/13/inconsequentialness_of_combat/
here, the link to horizon of combat was what I was interested in, but the link above is also dead.
I haven't searched for them in the Way Back Machine but that might be a good place to link to, if it still has them
 
Cheers, I'll see if I can fix it.
 
4:10 PM
@Magician Ooooo, the Wb Machine has an app or something that checks your whole Wordpress site for dead links!
 
4:27 PM
Is yours Wordpress-based?
 
 
2 hours later…
6:11 PM
@Ahriman The chronicle is going to be played with normal Generations -- but one may temporarily lower it with magic. And I asked if it's OK to get such a power for a moment.
 
6:38 PM
@Baskakov_Dmitriy As long as you have fun!
 
@Baskakov_Dmitriy Many of your questions about VtM assume that the game cares about preventing abuses, and has rules that will preserve balance, but that's not the case. VtM doesn't bother, leaving it up to the ST to decide what should and shouldn't happen at these power-edge cases.
Dec 29 '16 at 16:18, by SevenSidedDie
@Baskakov_Dmitriy Yes, VtM can be trivially minmaxed to make an inhuman vampiric monster. You have to remember that VtM was designed before charopping was a common passtime, before even the Internet was available at home. It was intended to be the anti-D&D, where players could actually focus on their PC's story and angst despite being a powerful creature of darkness, instead of combat and loot and gaining power. It's not going to resist attempts to break it or abuse it at all.
The rules have fundamentally no opinion on whether you should break them where they have breakable rules. It expects the ST to make that decision.
 
7:04 PM
@SevenSidedDie ...which made me personally just forget about all the rules when I am the ST. I don't use dice, I don't use character sheets, I don't give my players any books. And with my next player I am even going to try "not knowing you are a vampire" thing.
@Ahriman Sometimes you don't even know if there is a way to have more fun.
 
@Baskakov_Dmitriy There's all kinds of fun you don't know about.
 
@ObliviousSage Also the classic (though less amusing): “Metagame Rewards, or the Different Kinds of Fun”
 
@SevenSidedDie I'm familiar with the concept, though I hadn't seen such a concise description until now.
 
7:20 PM
@ObliviousSage Yeah, I think AngryDM later wrote a similar post. But that one is the classic to me. I think, yeah, it's the concision that makes it.
 
Yeah, AngryDM is probably the version I've seen.
 
@ypercubeᵀᴹ Hallo!
 
@SevenSidedDie hi
 
@ypercubeᵀᴹ It's pretty quiet in here on weekends, but we're a friendly bunch.
 
I'm not sure how I ended up here !
 
7:29 PM
@ypercubeᵀᴹ Chance? Fate? A misclick on chat.stackexchange.com? :)
If you've an interest in RPGs, it's a good place to chat.
 
@SevenSidedDie I'd vote for fate, not for Fate.
 
Clicked on a "join old rooms" button or something like that.
 
D: we're old.
 
which apparently appeared (here) as if I was entering the room
 
I didn't even know there was a button for that. Neat.
@ypercubeᵀᴹ Yeah, joining a room = entering it, with the whole drift-down animation.
 
7:31 PM
I'm more into abstract board games, not rpg.
 
I was about to ask.
 
@SevenSidedDie Yes, but I did not have any tab open with this room.
You sent me a message (Hallo) and then I opened the tab
 
Depending on your browser, you might have the chance to go back one window, copy the page address and get back here to tell us where you tripped into us.
 
@ypercubeᵀᴹ Now I'm curious about this feature… Maybe it means rooms that are old on the stack? Or that one has visited?
 
I assume it was ones i had visited.
I have visited this room, long time ago
 
7:33 PM
@ypercubeᵀᴹ I think he sent you that message because you appeared in the list of active users, on the upper right.
 
@ypercubeᵀᴹ Do you have this room starred up in the right corner?
 
Oh, right.
Just below the search field
 
@Zachiel Yeah, just being welcoming. Usually our resident Wise One lays out the welcome mat, but he's offline right now.
 
@Zachiel Yes. My guess is by clicking on that button, showed me as active in all those rooms I had visited long time ago
 
@ypercubeᵀᴹ Not quite that
 
7:34 PM
@SevenSidedDie yes
 
There's an option somewhere that has you log in in all of your favourite rooms when you log to any chat, or even to the site maybe?
For sure it happens whe you click the "rejoin favorite rooms" button right above the starred comments
 
@ypercubeᵀᴹ Ah, that'll do it. There's a “rejoin favourites” button that shows up in the sidebar if you're only in one room, and a “rejoin all” button on the main chat.SE page.
Mystery solved!
 
@SevenSidedDie yes, that was wording: "Rejoin favourites"
 
How this works is that it shows you one chat, but you get a list of all other ghats you're in right under the active user avatars zone
So you're an active user in all of the rooms you've starred (below the search field)
...even if you don't immediately realize.
@SevenSidedDie Indeed!
Where's our Sherlock Holmes hat? Where's sleuths.stackexchange.com?
Which reminds me I've never been reading the totality of Problem Sleuth
 
7:42 PM
@SevenSidedDie do you own any real 7-sided dice?
I suppose you do, so are they like your avatar? 2 pentagons and 5 squares?
 
@ypercubeᵀᴹ I don't think dice shaped that way could have an equal chance of falling on each side. I'd expect d7 to be 7 rectangles arranged as sides of a prism, with the 7-sided faces rounded so that the dice can never fall on them. I know similar dice of other size exists, let me fetch you a photo.
 
@ypercubeᵀᴹ I have a pair of them brought back from Pax for me once. They are the same shape, yeah: they're pentagonal prisms that are — theoretically — just the right height to make the ends as likely as the five other sides to land face-up. A barrel-shaped d7 is probably more provably fair, though.
 
@Zachiel I haven't given them a thorough trial with a chi-squared test, but the bit of rolling I did didn't show them to be noticeably unfair. They're a Gamescience design, and the Colonel's pickiness for getting dice odds right leads me to believe they're probably reasonably close.
 
I just think it's way easier to get it right with the barrel design than to think of allpossible ways yours could bounce (it's not just the side they land on, the damn things bounce!)
 
7:52 PM
@Zachiel Yeah, I'm sure it's easier to make a fair barrel die with seven sides. I was expecting my pentagonal d7s to be obviously unfair though, so I was somewhat pleased to find that they're actually not as bad in practice as I had expected. :)
 
@SevenSidedDie Maybe they didn't calculate the height, they just ran empyrical tests until the results were good, then back-engineered it.
 
@Zachiel That wouldn't surprise me either.
@ypercubeᵀᴹ Here's an amazon link that has a good picture of the white d7.
They're mostly a curiosity though. I haven't yet found a reason to use them during a game.
 
The only game I know of that might use them is Dungeon Crawl Classics, but it delights in using weird dice.
 
You're talking to people who played D&D, a set of polyhedral dice is not that weird to us.
 
"This game utilizes polyhedrons of unusual shapes. Speci cally, it utilizes the standard suite of dice, as well as what the author refers to as “Zocchi dice.” As an experienced gamer, you undoubtedly own the following standard array of dice: d4, d6, d8, d10, d12, d20, and d%. DCC RPG also makes use of “Zocchi dice” in the following con gurations: d3, d5, d7, d14, d16, d24, and d30."
I meant weird by D&D standards :)
 
8:05 PM
D&D sometimes uses a d3, and I've seen d30 around
The other ones, yes, are a tad bit unusual.
...no d18
that's discrimination.
 
I like unusual dice. I don't play DCC though, so I haven't (yet) justified buying a set of those.
I do have a couple d30s, a couple fistfuls of Fudge Dice, a dungeon-generator d6, a scatter die, and I'm sure others I've forgotten.
I don't have a Zocchihedron though. A friend had one in high school and that contact satisfied any desire to own one. They're interesting but hugely impractical.
 
8:55 PM
@SevenSidedDie I had to search that.
Semes like they didn't do a very good job at making it fair
@SevenSidedDie Yes, easier to prove that the design produces a fair dice. But only slightly easier to actually create.
Even a 6-sided cube dice needs a very accurate precision to make it 100% fair.
 
9:08 PM
I want to go to stackoverflow chat :(
 
Hm, if you for some reason actually need 100% fair, you might be better off taking a proven (do they exist?) cryptographic RNG.
@Zachiel Huh?
 
@Anaphory it's on a different server than this chat so I need to get an account there, but I botched and I created a separated account and then I asked for a merge
 
Ah, okay.
 
Now I realize I could just access it properly this time but... what's the password? I don't want to reset it
 
9:31 PM
Plus, going there, what for? Nobody is going to train me to build a shell to inject some javascript on a site where I play, which I would use to automatize the modifiers for my character...
 
Could you explain that in slightly more detail?
 
There's this site where I play D&D. I often have to roll attacks, but my modifiers vary a lot due to shapechange and other buffs. I want to create a side panel wher I can activate/deactivate all of my buffs, and it outputs the correct string of commands in the chat when I require it.
right now it's something like "&1d20 +19 (BAB with Divine Power) + 16 (Str 27 shapechange + 5 manual of gainful exercise + 6 Divine Power +...
There's a way to save those strings as macroes, but every time I decide, say, to change my Power Attack value, or I get some buffs or debuffs from other players, finding where the strings start is a real pain. I want some javascript to ready the strings for me based on ticked checkboxes.
 
9:46 PM
So technologically you need some javascript that activates when you visit a particular domain, loads some values probably from a cookie you build yourself, creates a <div> with a fixed position containing a form that updates the cookie when you click on some checkboxes and a button that inserts some string into a textarea you know the ID or at least the class of.
 
@Anaphory I can load the values directly from a textfile on the same site where I save the js, but yes, ideally a cookie would be best. I think I can do the .js myself, injecting the .js in the site is the worst part. I'm thinking about a php page that loads the site inside it, but I have no idea if this is bound to fail due to safety measures taken by the site developer.
Using Tampermonkey would be another option, but it didn't work last time I tried to use it.
 
Ah.
 
I mean, I wasn't able to get it running.
 
I was about to suggest that there are things like Tampermonkey (I could only remember greasemonkey from ages ago).
 
@SevenSidedDie Would a question "How to build a "you don't know you're a vampire" campaign?" be qppropriate here?
 
9:52 PM
Get tampermonkey running, or get the script running in there?
 
@Anaphory get any script running in any certain page
@Baskakov_Dmitriy here in chat, yes. On the main site? Opinion based and really broad.
IMHO
 
@Zachiel … so, its core functionality failed. Yay.
 
Well, get a specific script running on a certain page, but I didn't saw any reason why it shouldn't.
I just don't wanted to have readers think it was a script in that page I'm trying to tamper with now.
 
Well, with a very clear idea, there might be a main site question possible, I can think of rpg.stackexchange.com/questions/24533/… and rpg.stackexchange.com/questions/67111/… which are in a remotely similar vein.
@Zachiel Readers of what?
 
@Anaphory this chat
 
10:06 PM
I'm confused. And tired, which doesn't help, maybe I should just go to bed and possibly discuss more tomorrow.
Good night everyone!
 
Good night!
 
10:29 PM
I have a friend who doesn't know about WoD. She only speaks Russian, so books are not really available to her, and doesn't know what is she going to play. I want to make a campaign where she is a subject to Mass Embrace, but then the Sabbat is driven away from the city, and she is over there, all alone, not instructed and not knowing who she is now. Alternatively, as Mass Embrace is pretty... damaging to mental abilities, it may just be an Embrace from a 14th Generation thin-blood.

The problem that I have is that I want to hide the details of what's going on for as long as possible. I don'
 
@Baskakov_Dmitriy Probably possible, depending as usual on how it's asked. But I'm unclear on why it's “you don't know you're a vampire” instead of “how you become a vampire”. How can a vampire not know they're a vampire, even if they've lost their memory, when it will become fairly obvious in less than a day?
I'm just not sure why you'd want to hide “you've become a vampire” at all. Most players know what a vampire is even if they don't know WOD, so it's easier to just work with that and make it the story of how they were “born”.
 
10:47 PM
It's my experience that (with the exception of short, intense games like My Life With Master) it's not usually productive to try getting the player/character experience to match up too closely, especially when it requires artificially obfuscating things the player would normally need to know or could easily figure out.
The story of a vampire who doesn't know they're a vampire has been done (as SSD says, it usually lasts about 8 to 12 in-game hours and then ends with a fzzt), but it'd probably be even more fun for the player to be a collaborator delighting in conspiring against their character.
And it's just plain easier to keep the character from realising they're a vampire if their player is working with you on it.
 
11:04 PM
@Baskakov_Dmitriy Transformation into a Deep One could be a beter setup
 
11:16 PM
@Ahriman Didn't read Lovecraft's books
But probably it would be cool
@SevenSidedDie I was inspired by the "He is lucky if he knows he is a vampire" phrase by Smiing Jack in the intro of Vampire: The Masquerade -- Bloodlines.
 
If you want to stick to Vtm, how about being ghouled over a certain period of time?
 
I do this with another player
 
The dream influences, the conflicitng feelings, new urges, ...
 
And it is kinda cool
Yeah, very cool
But I just wanted to try something else.
If it's a bad idea -- maybe I could do the "ghoul-embrace-presentation" thing again
@BESW I wanted to end it with finding other vampires
If I decide to unite some of my players, it may be meeting other PCs
 
Well, if you've got a particular ending in mind, that makes it even harder if the player doesn't know enough to help you get there.
 
11:30 PM
It might end in a different way
In many different ways
I actually never plan more than one session ahead
@SevenSidedDie My question is "How not to make it obvious in less than a day?"
 

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