@BESW Apparently D&D 5e's magic runs on The Weave. If that's in-game knowledge, its people have more or less deduced their version of string theory. I am increasingly sure they'd know about hit dice. :)
Interesting ideas that we've probably seen explored elsewhere, but concise and well expressed and bringing in various contexts that I haven't seen before.
(Also contains one of the better images of an owlbear I've seen for a long time.)
@doppelgreener Because I've been watching a lot of Idea Channel lately, you've reminded me of mathematical realism and now I'm thinking about realism vs fictionalism in a D&D world.
While we can debate the reality or fictionalism of maths in our existence, in D&D maths exist objectively (mathematical principles are discovered, not invented, by people living in a D&D world) because --whether we invented or discovered maths ourselves-- maths were used to create that world and are inherent to it.
...but would a D&D-world mathematician be able to distinguish this? Would he also debate with his peers about the reality or fictionality of maths?
...further, would a D&D-world mathematician be able to discover/invent mathematical principles which are discoverable/inventible in our world, but which we don't know yet?
@BESW what are examples of this? (worlds that are perceived as rigorous but aren't, worlds that are not perceived as rigorous but are, and worlds that are rightly perceived as rigorous)
Others expect, eg, Star Trek to be rigorous enough to withstand scrutiny but Doctor Who to not admit similar analysis.
One of the biggest attractions of Lord of the Rings is its simulation of rigour.
A setting like, eg, Spirit of the Century, doesn't have sufficient internal mechanism for a rigorous physical or mathematical analysis to hang itself on.
All fictional worlds will eventually, given sufficiently rigorous analysis, collapse into either our own reality or unresolvable internal contradictions.
At best, you'll get a fictional world which is content to allow active contradictions as a truth state.
But I think the only reality which might be truly rigorous in its own state is our own; rigorous fiction is simply hanging its hat on the same hatrack as our reality. And even then, we're still poking at bits of our reality (like the realism or fictionalism of mathematics) and going "Hmm... undecided. More tests!"
@user26914 Hi! You'll need at least 20 rep on any one Stack Exchange site before you can type in chat rooms, but you're welcome to hang out until then.
I don't have much for current aspects, except the idea that it's probably best to not try to capture nuance in each one: I think he's best described as a collection of extreme aspects that contradict each other in interesting ways.
(Context for the rest of chat: James was a ~20-year-old cult initiate played by Greener in a 30-years-ago flashback focused on the youth of a PC who was also an initiate. James was later established as an NPC antagonist in our contemporary campaign, and due to some world-spanning paradigm shifts he's going to be a reluctant ally of ours soon. I'm working on rebuilding him to reflect his new role.)
@BESW We can start with the basics. Concept: Idealistic Leader of the Black Raven Hivemind. Telepath: Burdened with the Gift of the Crystal Skull. Cultist: Chaos makes society flourish.
apart from, yaknow, his hivemind participants. those aren't his contacts though, they're him. And having contacts in your own organisation is boring.
Maybe he's a film producer. Or in his off time he's become a wicked investor in startups. Kinda helps when you have psychic powers and a literal army's brainpower at your disposal.
Do we need something weird? He's probably got a company doing R&D on that thing. Wait a minute, what are our enemies doing with those? Wait, that's who that customer was? NOooooooOOOooo~
When Godzilla and a bunch of vampires are petitioning for seats on the UN, a cult hivemind isn't gonna get a lot of attention--especially in Hollywood.
@Miniman Ok, so say the party survives. Personally, I really do want to multi-class, and definitely at least as some form of healer. Currently at level 5, what class should I go with?
Or, more broadly set, what would be your suggestions to balance out the party better, other than re-rolling?
@Mazura It's not about individuals. Ben's group has 5 melees with hardly any spellcasting capability. Every character is a perfectly normal character, but the party is a very strange one.
Or if you think putting laser weapons and energy beings in your fantasy adventures is cool, then there's Masters of Umdaar, a game inspired by He-Man and Thundercats and other 80s/90s cartoons like them. Also a game where an unbalanced party is a strange and foreign idea.
In my experience, the most unmanageable imbalance was a situation where some PCs wouldn't feel like they were in danger unless attacks were very powerful while other PCs were very vulnerable to moderate attacks, and similarly some PCs could inflict power effects quite easily unless defences were very high while other PCs could only achieve moderate effects and then only when defences were fairly low.
If I made it to last longer than one turn against the powerful PCs, it'd wipe the floor with half the party. If I made it so everyone had a chance to survive, the monster might not even get a turn.
I can say that I have tried to make the melee more even however, trying to cooperate with my teammates. (Though that really just turned out to be the Rogue, as the 2 Barbarians always just run in and wreck stuff)
So now I play games where character options are defined in ways that don't significantly impact how much a PC can or can't contribute, and where failure doesn't usually imply death.
2
(Unless we're playing Great Ork Gods, and then we chose it because we want to watch our PCs suffer horribly meaningless slapstick fates.)
@Ben Wis is pretty nice for these purposes. The big problem is Battlemaster - all of the multiclassing options for healing pretty much scale with level or spell slots, so if you were EK (for example), you could dip to get healing then keep leveling EK to improve it.
But as Battlemaster you'd pretty much have to leave your class behind and become something new starting 5 levels behind.
I'm not really comfortable recommending it, but you could stay in Fighter and use your level 6 feat to pick up Healer.
@BESW Example: Masters of Umdaar gives you characters who are defined in terms of in which way they contribute: forcefully, cleverly, carefully, quickly, sneakily, or flashily. You're always going to be fairly good at three of those. Challenges are more or less your forte depending on whether your approach will tend to work well. You can almost always make one of your top three work well.
@BESW Example 2: Cthulhu Dark usually guarantees you at least 1 die you can contribute toward doing anything, because you're probably doing something regular people can do. Then you can find ways to apply your professional niche, and you can always risk your sanity, and those will give you 1 or 2 extra dice to roll. 3 is the maximum anyone's ever going to roll. Anytime you roll, you are going to succeed, it's just a matter of how well - except in rare cases where you have opposition.
@Ben You can heal each member of the party once per short or long rest for 1d6 + 10, gaining an additional +1 every level. You also (equally importantly) can get a party member who goes down back on their feet.
In our last Masters of Umdaar session, we fought a monster that was a cross between a Tremors graboid and a Dune Sandworm. It ate two of our characters.
One of them cut his way out and the other rigged an already-eaten car engine to explode in its stomach. In the worm's death throes it destroyed most of our mission objective, but we managed to find something useful in the rubble. Getting eaten was a gateway to more exciting stuff that led to more complications for us to overcome.
@Ben Technically speaking, it costs gold, but 0.5 gp isn't a cost worth worrying about. On the other hand, one reason I'm really uncomfortable recommending it is that potions can do the same thing. They cost 50x as much, but it's not like gold is a huge issue. They heal slightly less, but don't have the once per short rest limitation.
@doppelgreener Even more emblematic, I think: A PC with a narrowly focused speciality in 21st century computing was faced with an utterly alien 4k-year-old magic-crystal-based computer system. Her player was able to come up with a decent reason why she could plug her iPad into it, so that suddenly her useless speciality was central to the story.
@Mazura Another PC had spent the previous adventure lost in time and space, and we'd established but not gone into detail that he'd visited Atlantis. Which is where this crystal computer is from.
So she spent a fate point to say that he'd been consulted on designing it, and he'd installed a Linux emulator and a USB port.
(But I love that I can do that thing. I've been spending a lot of fate points recently to the effect of: "now that other player is enabled to do their cool thing in a new way that will help move the plot forward!")
@Ben For the sake of contrast, a level of Life Cleric would get you 2 1d8 + 3 + Wis heals per day. Not exactly spectacular. A level of Druid would get you 20 HP worth of healing per day, but only usuable 1 HP at a time, so not really practical in combat.
It makes the experience much more cooperative; one of our players had been worried because their experience of RPGs was that it encouraged conflict for resources ("Who gets the magic sword, because not everyone who needs it can have it?") and they didn't want that. Took me some convincing to get them to try RPGs again to see that some systems encourage table-level cooperation even during PC-level conflict.
Oh, Lithuania! How exciting! How's life in Kaunas?
@BESW I like to have a graph or a mesh of cards each pointing to each other and groups of cards all collapsible under a super-card, which also form self contained graph structure. The catch is that I NEED the pointers to also have labels each, so that I can form a structure like A----loves---->B, A---works with--->C, C---hates--->B etc.
@Sejanus It is, quite a lot actually. I'm not entirely sure though about how things are when you wear Big Boy Pants, but around my circles it was mostly stuck in the early 2000's - neither going with OSR or modern narrativist systems.
@BESW I'm sure I saw someone sufficiently Polish recently, but not on chat. Not that I would necessarily hassle these people.
RPG's users and moderators have a number of problems as summarized in this question's answers. However, several mods have said that they can't accept meta feedback in the form of anything other than individually-separated questions. While I think that's unreasonable and contrary to common meta pr...
Quite a few actually. I had an early morning this morning. I've decided that I'm going to put your question to one side because it was getting next-level creepy.
However, I'm going to post my findings which highly suggest that weed was used when conceiving - if not writing - World of Darkness.
and hope that nobody gets closer than I do and I get some booty/10
How to design a GMPC that is not supposed to push the story ahead?
Has been closed as beeing off topic, given the reason that actually I recived many answers on something I wasn't looking for, so beeing unclear.
This has been clarryfied by Erik with his comment on one of my comments on one of t...
@eimyr I've heard that some people use it for that. It's designed as a writing tool - you can have a separate file for each chapter or scene, and then rearrange them etc. You can also link notes to them. So for a GM, you could have a file for each Kingdom / NPC / plot element
> Not everything that a man knoweth can be disclosed, nor can everything that he can disclose be regarded as timely, nor can every timely utterance be considered as suited to the capacity of those who hear it. (Bahá’u’lláh)
@Polyducks I see the line most often quoted from the Bahá'í context I linked above, but it's apparently originally from the Imam Ali's "Sermon of the Gulf."
Something that I've recently learnt from smashing walls-o-text into comment-sized packages is that : almost every time I use the word "that," it's either unnecessary or would be better if replaced with something else.
(+ I have a long history of fixated fascination w/phrasal abbrv. I'd forgotten abt entirely but's now resurfaced w/glorious new abandon.)
Can planets exist around black holes / quasars?
Yes. Black holes can be large enough to anchor entire galaxies - evidence strongly suggests a supermassive black hole at the centre of our own galaxy. Due to the increased mass of the black hole vs, say, a garden variety star, any planets would ha...
Speaking of world building, I was doing some professional writing for races for this space text game which was the logical reprisal of 'Tears of Polaris'
and I invented this amazing species which was a polymorphic blob that grew around an adopted skeleton
and it would calcify its body around this 'seed'
typically they'd take a piece of their planet, but off-worlders might use anything from a nut to a spoon
and their planet got so hot that the planet became butter-like and they could shape the rock into burrows using their spade-like hands. I may be confusing that race with another at this point.
They're also beings of non-fixed body formed around a solid core, but for them the core is their permanent physical self and the body around it is a solid projection, like a cross between a psychic manifestation and a hard-light hologram.
A Gem's body is semi-fixed; they can modify it at will but it snaps back to a "standard" configuration which only changes permanently if they undergo significant personality changes.
I'm now imagining your aliens as more like emanations of the Nestene Consciousness.
The NC is a race of tentacle-y aliens birthed from a survivor of the universe before ours. They ascended into a gestalt being of pure psychic energy which vibrates in frequencies sympathetic to physical objects like plastic. So it uses that to make bodies for itself.
Usually it just modifies the existing plastic enough to fulfil whatever function it requires, the better to blend into its environment.
It often animates plastic window dummies, which are called Autons.
@doppelgreener I'm kinda tempted to use that star for a new version of the badge.
Also hooray chat's working again for me so I can post the thing I wanted to post.
World of Warcraft: Chronicle Volume 1 is coming out as an encyclopedia of Warcraft lore which marks the authors, as my superfan friend says, beginning to very seriously care about their story. (When beforehand it was not so important, there were inconsistencies and stuff. Surprising to me!)
That's cool and all and it also details Azeroth's cosmology more than ever before. And has a cosmology map!
I figure some of you might be interested in stuff like this.
@eimyr [slight edit] What kind of thing is that faux-aging trying to pull? [now replace 'thing' with 'what' because of not even being sure about that bit]
The map is using a paper-like texture, and age-oxidation shading, to mimic an old, poorly-kept piece of paper. But the age-oxidation shading is following an aesthetic pattern, used as shading on the art instead of obeying any logic for how it'd naturally appear on the page.
You have a game about killing stuff with other players using over the top abilities, played up equipment and OMG SO MUCH PAULDRONS
And you think that inclusion of a spinning wind chime puzzle that is supposed to be the closest thing you have to an angel, that also gives you quests and acts like a self-righteous know-it-all, but is treated like the best thing since sliced bread is good design?
I'm speaking to you, WoW designer, get out of my house.
@eimyr I think part of this might be what's behind my friend saying they didn't care too much about the story
like, Garrosh becoming leader of the Horde was also a thing players didn't like - they added him in earlier on in the lore and then didn't really know what to do with him. which is probably why they had him killed later, to replace him.
Mmm. In full context the sanctity of the Naaru --and the Goodness of the Light-- is called into question just as much as any other element of the lore with an assumed moral value.
It's not handled really well --every serialised story suffers from a certain incoherence of narrative, it's the nature of the medium-- but the story of the Naaru has a baked-in criticism of assuming Light = Good.
I read intentionality in the use of a Naaru storyline to poke ideas about Light/Good and claims of godlike benevolence; I don't read such intentionality in the potential of the D&D alignment system to support similar stories.
Supporting such a reading would require analysing the source material for evidence in favour and against; I'm just going by my gut reaction from synthesising a large but incomplete amount of both fictions.
Morning/afternoon/evening all. Is a question about what the current storyline (or where to find what the current storyline is) for D&D Encounters on topic?