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3:27 AM
TPKs suck so bad. Gotta hate them trolls.
@BESW does your name stand for something?
 
@Jonn_Underwood Yup! But nothing anybody who didn't already know me would recognize.
 
3:45 AM
I considered changing it because some people think it means things I'd rather they not, but it was pointed out to me that this is also true of anything I could possibly change it to.
 
 
2 hours later…
5:20 AM
Finally plotting out timelines
One guy, in one day, kills 1.1 billion people unless the PCs change the timeline.
 
 
2 hours later…
7:17 AM
@BESW Is it a variant on BESM? Big eyes, small... windows
?
 
@AvnerShahar-Kashtan That would be something someone who didn't already know me would recognize, wouldn't it?
Apparently some people think it somehow indicates my gender, which confuses me greatly.
 
 
2 hours later…
9:10 AM
Does anyone know when the new fate core is scheduled for a release?
 
9:26 AM
@MaurycyZarzycki "Spring."
 
Hi @BESW. I had a question about FATE and story aspects :)
 
@Magician ooooh.
 
It's currently my understanding you can give aspects to story itself, i.e. defining themes for the game that you'd like to come up. Correct?
 
Yes. It's more common to give overarching aspects to a place, or a plot element, but the Bronze Rule says yes.
 
@BESW Too bad :(. Is there no way to grab the ruleset sooner? (legally of course)
 
9:37 AM
@MaurycyZarzycki Aside from the old SotC version? Find a Kickstarter participant who's willing to treat you as a beta test player in his group and thus a valid target for sharing the materials.
 
@BESW So... Are you up to playing some Fate online? ;)
But jokes aside, I guess I should have just donated for the kickstarter
I could probably mail the evil hat asking for some earlier access to do the SRD translation or so
 
@BESW Great! Say I want to have "No Victory Without a Price" theme/aspect. It seems like a good phrase and something I'd like to tell stories about, but I get stumped when thinking of how it'd actually get used. At best I can think of compelling it to suggest doing something will take time/effort/price, thus offering a free fate point when players do so.
 
@MaurycyZarzycki Hey, @MaurycyZarzycki, would you like to some time help me test-run NPCs in a conflict before I pit them against my regular group? [grin]
 
@MaurycyZarzycki I'm sure they'd totally be cool with that too, in the name of early translation.
@Magician Yes! That'd let them invoke it for compels against the villains, making it a two-way exploration.
The Bronze Rule is "You can treat everything like a character."
Earlier versions of the system called it the Fate Fractal.
 
9:42 AM
@BESW I guess what I'm struggling with is, there's no way I can see of using it for dice rolls, only for vague roleplaying compels that would have otherwise been me saying "sorry, you can't do it with a roll, it'll take a month." Now I'd get to add "...but here's a fate point". Doesn't seem very exciting.
 
There is even a splendid example of poison as a character somewhere on RPG
6
Q: Modeling poison in FATE (Dresden Files)

IgneusJotunnHow does poison work in FATE? Secret, previously administered poison (say, in a drinking class) is an aspect that, like most investigation aspects, doesn't expire 'next turn' but will sit and wait. Extremely fast poison can just be thought of as damage on the weapon, it does damage when it hits. ...

 
@Magician Any time someone's taking an action in which victory will come at a cost, they can get a bonus to the roll.
Any time someone's taking an action where victory will not have a cost, rolls to oppose it can invoke the aspect.
It's got to be kept in check, of course, and the group has to understand what's meant or it'll get abused. But that's kind of how FATE works anyway.
The thing about making it an aspect is that the players can choose to buy off your compels: so when they take a compel, they're buying into the complication.
 
That would suggest that they can go "no, screw that, we'd like to do it now, and all it'll cost us is a fate point". Which is only good for small things.
 
Also, never forget that you can also invoke for effect: "BECAUSE there's No Victory Without a Price, IT MAKES SENSE THAT <something happens or is in effect>."
@Magician Two things: first, raise the stakes. You can offer two and three Fate points for a truly epic landscape-changing compel, forcing them to offer two and three Fate points in return to buy off the compel.
 
How are poisons dealt with (by someone hoping to be cured of one) in FATE/DFRPG?
 
9:48 AM
Second, if they've got no Fate they can't buy off the compel.
@JonathanHobbs Depends on the role the poison has in the story.
Your typical poisonous creature in DFRPG maneuvers to drop Poisoned on the target, and the target rolls a defense against the creature's Fists rating each round the aspect remains.
It lasts until the end of the scene or until someone makes a counter-maneuver to remove it (difficult equal to the roll that placed the aspect).
 
@BESW It's strange. If it's not an aspect, I can just say "it takes a month of your character's time to accomplish this." I don't mind sweetening the pill in this case by compelling it, or even raising the stakes if need be, but in some cases players refusing the compel would not make sense, story-wise.
 
Another poison might be treated as a Race contest or a Cat And Mouse contest.
 
I'm not worried about players abusing it, but I don't like that it can be abused by players doing what's in their best interest.
 
@Magician Ah, but time is a different thing in FATE.
In that case, you're establishing a base difficulty: "It normally takes a month to do X."
 
@BESW Hm, alright. I was asking from the perspective of having diseases in 4e be less boring.
But I know there's an answer about that one sitting around.
 
9:53 AM
@JonathanHobbs I asked that question here, yes. Simon answered it FATEwise.
@Magician You look up that base time on the time ladder.
For every increment shorter the player wants to take to do it, the target number for success increases by one.
6
A: How can I make diseases non-trivial?

Simon GillIf you are willing to start replacing rule subsystems to improve the drama, then you could take a leaf from the FATE Fractal (see more) and model suffering from the disease with a skill challenge. Model as Skill Challenge Since the default rules for skill challenges aren't as good as they could...

(Please also note my own rambling answer below.)
 
@BESW Interesting. I wonder how stable that is towards optimizing characters who spend fate points. Either way, "month" in this case was just an example. It might as well be "it takes substantial amount of gold" or "destroys your reputation".
 
@Magician Characters who spend FP need steady sources of FP.
 
@BESW Presumably, actively gaining and spending FP is the whole point of it, though, so you'd expect their use.
 
Even in DFRPG, which is highly liberal with starting FP, if you start play with 8 FP instead of a handful of stunts you'll quickly run out and have to beg the GM to compel you.
@Magician FPs are expected to ebb and flow like the tide throughout each scene.
But characters whose only source of bonuses and effects is FP will run out much faster than characters with stunts that provide passive bonuses in certain situations.
(Even though the former start with more FP than the latter.)
One of my players wants to build a "Lucky Man" as a future PC, and it'll be interesting to see how that goes.
 
Sure. But given FP and some quick thinking, players who can apply two aspects to an important task that would otherwise take a year, would bring it down to a month. Or a month to a day. Which is seriously non-trivial.
 
10:01 AM
The only time you get FP for something other than "complication or bad thing happens to you" is at the start of each session: if your current FP total is lower than your "starting Refresh," gain FP to bring it up to your starting Refresh.
@Magician Yes. With enough FP, nearly anything is possible.
But then you're out of FP, and the GM can compel you and you've got nothing to say about it.
(And you don't get the FP until the conclusion of whatever it is that's causing you to get it.)
Maybe instead of just putting an aspect on the game, No Victory Without a Price could be its own character.
Now instead of just a thing that provides compels and invokes, it's an entity, a force with volition.
 
@BESW Sure. We're getting off-track here, though. Still trying to wrap my mind around compels of crucial things. Essentially, it seems that GM shouldn't compel something they definitely want to happen, because it may be rejected. Which means using compels to award fate points because something related to an aspect happens is not right.
 
@Magician A FATE GM, I think, should never be that attached to an event or action.
 
Wise words, it's not GM's game, it's everybody's game
 
Eh, it could be a plot-defining action for whatever that's worth.
 
Even a compel isn't directing a PC to take a specific action; it's bribing the player to have his character act in a fashion that emphasizes a specific aspect.
Also, even if a player buys off a compel, he can still take the action... he's just telling you that the action isn't a complication to the story.
Example: A rich teenager's parents are trying to drag him to a fundraising dinner. The GM compels his Grudging Son of Prosperity aspect, suggesting that the kid should go.
The player pays a FP to buy off the compel, but goes to the fundraiser anyway: he'll go, but it's not going to complicate the story.
 
10:10 AM
I've just been linked this, to anyone who's interested: Avatar - The Last d20 Supplement
2
 
Alternately, the player could accept the compel but refuse to attend the dinner: he's emphasizing the "Grudging" part of his aspect, and requesting that his playing hookey be made significant.
@JonathanHobbs I'll star that just for the name.
@Magician In my experience, and based on Actual Plays I've read, players don't refuse compels.
Refusing a compel depletes a precious resource and makes things boring.
 
Right. So compelling characters makes sense. It's their personality or circumstance or luck that affects their actions or events that befall them. If they refuse, they act differently or luck goes the other way, no big deal. But when compelling "universe" or "plot" to affect characters ("it will cost you to accomplish this"), refusal becomes strange.
@BESW Oh, sure, most of the time. Unless they really-really want something, as the case may well be.
 
@Magician Usually then the player will try to negotiate. [grin]
Negotiating compels is explicitly part of the game.
 
@Magician There is an example in TDFRPG, Your Story - GM compels an aspect of a player to kidnap him without a fight. If he accepts the compel he is kidnapped without second thought. If he pays to refuse the compel, the bad guys still try to kidnap him, a battle unveils and the end effect might be that he is kidnapped. Or he could try to negotiate with them to be kidnapped with... benefits :D
 
I think I'm zeroing in on my problem. Tough choices are great. Compelling into a tough choice is great. Refusing compel to avoid tough choice is... not fun?
 
10:16 AM
@MaurycyZarzycki That is a great example I forgot entirely.
 
It may very well be that using compels in this case is not appropriate at all. I'm trying to figure out the boundaries.
 
Aye, it's all very weird to me too still.
 
@BESW I've just read that Alternate Core Skill Challenge. I like it a lot. I also like the idea of not just healing diseases with Heal... though I feel that punishes someone who took Heal, a bit.
*checks what Heal is useful for beside that*
 
@JonathanHobbs Heal saw a lot of use on the battlefield in my games.
Primary use: The leader is dying. A DC 10 Heal check will let him use his Second Wind as no action.
Go fighter, go! CPR that shaman!
 
Okay wow nevermind, Heal is amazing.
@BESW I just read that. And the saving throw bit is great.
 
10:22 AM
Say... PCs are at the end of a quest, and are faced with a choice: use McGuffin to save a village, or to achieve personal goal, something they've been after for a while. A great time for No Victory Without a Cost, because that's the theme and that's what it's about and just take a fate point, dammit. But if PCs refuse that compel, suddenly they've refused the central choice that made the situation interesting. They have their cake and eat it too.
 
@Magician I'm looking up FATE Core compels (they call Invoke For Effect a Compel in FC).
@Magician Okay, yeah. That's not a thing to set up as a single compel.
That's a gamestate that you've set up over many sessions of play, and you can compel NVWC for things within it.
 
But I can expect such things to be where game's theme comes up most prominently. Basically, making a theme an aspect allows players to avoid it. I'd rather they embraced it.
 
I wish @simongill were here. He'd do better at understanding this.
@Magician Making a theme an aspect will make the players seek out situations where they can invoke it to their advantage.
One of my game's themes is Winter is Coming, meaning that the Winter Court is making a move on the Summer-Court-dominated area we're playing in.
Winter Court is not someone you want to be anywhere near, but because there's this theme, any time the party's in that kind of situation the FP fly more freely.
 
Or, with fairly negative aspects like NVWC, where they can gain FP from it - that's how I'd expect it to be mainly used. Which means it can be mainly avoided if players want to. I understand that ideally it'll all be part of FP economy and won't really matter.
But I'm allergic to breakable things.
 
@Magician Yeah, I hear ya.
Maybe you need to rephrase it?
 
10:32 AM
Quite possibly.
I need to read a chapter or three on themes as aspects, clearly. And yeah, Bronze Rule looks interesting. I can see it being used on Laws of Magic or Paladin Code.
 
@Magician One example of the Bronze Rule is Things.
Like, the TARDIS is obviously a Bronze Rule subject... but so is the Stargate.
(It has stress and takes consequences, it has aspects that can be invoked or compelled --like maybe Unfathomably Complicated-- and it occasionally makes skill checks and attacks.)
 
10:59 AM
@BESW Perhaps you know, Dresden is built on FATE 2.0, isn't it?
 
@MaurycyZarzycki Nope, it's 3.0.
SotC was the 3.0 beta, and was actually created as a proof-of-concept for DFRPG while DFRPG was in development hell.
 
@BESW Oh, hm... That changes quite a lot in my train of thought
 
?
 
I was confident that Dresden was made on 2.0
And while reading 2.0's SRD it kinda felt alien
 
All my sources say no.
 
11:12 AM
I didn't have any sources, it just felt logical - Dresden is released, FATE 3.0 is not, therefore Dresden is made on FATE 2.0
 
FATE 3.0 seems to be a nebulous kind of thing that ebbs and flows from game setting to game setting, and is only now being codified in the Core.
My sources are a combination of wikis, twitter references, things people have said in this chat, some blogs and vlogs, that kind of thing all cobbled together.
As I understand it, they built 3.0 for DFRPG, used SotC as a proof-of-concept, and then moved toward the FATE Core as a way of releasing it publicly.
 
Okay, thank you :)
 
> He was first slated to work on The Dresden Files RPG, but as Fred and Rob gained a better understanding of how challenging that task was going to be, given that they were new to the game publishing thing, they changed direction to a smaller project: Spirit of the Century.
 
11:31 AM
...I miss @SimonGill. He's been following FATE a lot more than I've been, and has played it a lot more too.
 
You, @BESW. Shall you be my counselor? xD
Hello everybody, btw
 
Hi. Um, what?
 
I've put my D&D players in a nice spot where maybe they need to solve a situation without bashing
It would be nice if I managed to get something good out of this situation
 
Quote of the night: "I'm built like an ape. I look like I traded my neck for more beard."
@Zachiel Okay, that's a sufficiently vague situation.
 
They are in this castle, they open a door and... WHAM! Unhallow area with Silence tied to it engulfs the party. They recognize the spell and see the altar and several guards, included a beholder with its central eye closed. Truth is, this is the room with the Forbiddance we've already been talking about, but the silence alone is scaring them.
They close the door and plan. They have no silent spells, no useful spells without verbal component. They'd like to hallow an area with dispelling to temporarily counter the silence each round (not sure if this works) and fireballing into the area and I still have to think what to do to avoid that. Probably a readied action to shut the door works
the other solution would be to get an NPC that could provide a silent dispel
another way would be to cast disintegrate on the ceiling of the lower level, to let the altar fall. They need to get the right spot.
I don't want to railroad them towards the "social" solution but should that be chosen, what would be a good way to let them realize there's a Balor that can do that in town? (They know the Balor is there, I don't want to be like "you could ask him" thus solving myself the problem)
afk-eating
 
11:48 AM
I'm not sure I can get enough context to make specific social suggestions.
What is it that the Balor can do?
(Your use of indefinite articles is bold and confusing.)
 
12:09 PM
Cast dispel magic in a silence zone
 
Because he uses it as an SLA?
 
yes
 
Well, I don't know your GM style or your group.
A mechanically-minded game would have the GM prompting the group to remember that SLAs don't need verbal components.
A socially-minded game would have the GM prompting the group to consider powerful allies they might have in the area.
 
the group is pretty much "I'd like some politics and diplomacy and story but then my character just undertakes missions and kicks doors open"
I'd like to hint them at asking around if they get stuck for too much
they got a cohort in the town so she could be a good place to start
for the hinting, I mean.
 
Then that would be a "not all encounters are winnable alone" prompt.
 
12:21 PM
I'm trying to get the enemies learn and use their knowledge to win their "defend the boss" mission. Problem, they need to protect her for a month or so and the party is famous for waltzing a lot from room to room.
This room, they woke up, they went there and they had to retreat to memorize different spells
Dispel magic can also dispel forbiddance... Iwonder if the evil party will bash the door opn to silence the only room from where they can cast hallow easily
Is that playing too smart?
Is that forcing them to the solution I like?
 
Urgh. This is getting back into philosophical territory.
A level 1 commoner with enough money and an understanding of metagame mechanics can defeat anyone who doesn't have an understanding of metagame mechanics.
 
I hate D&D
 
That's just the way 3.5 works.
So to answer "am I playing my NPCs too smart?" I have know what kind of D&D you're playing.
 
Well, they didn't get away to discuss their plan, so I guess the evil party knows their plan now
 
No, you're not playing your NPCs too smart, and it's not railroading.
If you apply the same logic to all potential solutions that you don't want, then you're playing too smart and railroading.
The issue here is that there is no situation a clever PC can't overcome all by himself, unless artificial pressure is applied.
(Time limits, for example.)
 
12:28 PM
there are time limits but it's... a whole month
 
It's just a matter of how far your game is willing to go in that direction.
 
I'd like the PCs to feel the pressure
Have you ever played NWN2:MotB?
 
No.
 
Well it's the classic D&D-on-computer campaign, but at a certain point you get in touch with an entity that feeds on souls. You can kill alementals and spirtits to feed it, or a bar goes down faster than it replenishes with rest.
 
I've played IJatFoA and R:tStM, but I'm not sure I've ever played that long of an acronym.
 
12:31 PM
Neverwinter Nights 2: Mask of the Betrayer
 
...wait, no. I did play PAA:OtR-SPoD.
 
However, for the first time since ever you could not afford 15' days
 
3.5 isn't built for time limits, sadly.
 
And I think this is crucial for making casters live with the fact that ending their spell slots should be their downside
 
Outside of combat, tracking time is vague and hand-wavy and the depletion of renewable resources is the only clock that matters.
 
12:34 PM
And I'm not thinking "useless after the 7th encounter", I'm thinking "don't go nova"
I feel that hand-waving problem too
4e is the same
 
Aye.
But at least 4e resources have a mini-renewal.
 
Everybody goes to bed after one encounter to refresh dailies and action points
 
Oh, that's easy enough to avoid through environment... and not letting certain items ever hit the table.
 
At least you can't rope-trick your rest
 
@Zachiel [cough]
 
12:36 PM
But 4e is supposed to have no wandering monsters
you're telling me you can?
 
Of course you can, regardless of the rules. But that's a technicality.
 
Never got much into equip or rituals, we always played lvl 1-2
 
Exodus Knife - Level 12 Uncommon
This insubstantial silver blade appears to cut through solid walls.
Wondrous Item 13,000 gp
Power - Daily (Standard Action)
When you use the exodus knife to trace a doorway onto a solid object, it opens a portal into an empty extradimensional space 4 squares wide, 4 squares high, and 4 squares long.
While the door is open, anyone can enter, see into, or affect the extradimensional space. Only creatures inside the space can open or close the door (a minor action). Once closed, the door becomes invisible to anyone outside the extradimensional space. Cre
 
Also, rope trick is really bad for characters if they ever get spotted using it in a spy-paranoid town
 
@Zachiel Is it a wandering monster if the hallway happens to have a guard that patrols it every hour? [shrug] Be creative, have the mausoleum be just creepy enough to prevent healing surge recovery.
 
12:39 PM
can creepyness do that?
 
In my experience, 4e players choose dailies that last an entire encounter, and then don't rest at least until they've used one daily per encounter.
@Zachiel It's 4e. Magic is strange and magical again--for non-PC stuff.
The introduction of strange and unusual terrain effects as an Official Thing To Be Expected makes GMs weep with joy.
In the gnoll lands, maybe spending one minute without leaving a square summons a hyena spirit minion.
 
@BESW Oh, right. I'm at level 1-2 when you get one daily only
 
@Zachiel there are several pre-written adventures that penalize resting one way or another
 
while the creepy mausoleum reminds me of the The Gamers: Dorkness Rising scene when the cleric is spoiled of his spells
Hello @waxeagle
 
My level 1 adventure featured wandering through kobold-infested wilderness to try and stop regular kidnapping and murder. There was a combined tension from not knowing if the kobolds would find them first, and from wanting to stop them before more people got kidnapped.
 
12:43 PM
We just went through one that if you took an extended rest you made a saving throw and if you failed you lost a surge until the end of the current adventure
 
@waxeagle Tomb of Horrors Superadventure: Moil. [shudder]
 
(the original suggestion was loose a death saving throw, but the DM gave us a choice).
@BESW shhh not there yet
(we actually finished part 1 of that before we hit the first mission of the tear)
 
by the way, I've seen a wotc page where you could download ToH 3.5 revised for free but the download link wasn't working
 
That's how my group did it.
 
does any of you know why?
 
12:45 PM
No idea. It worked for me a two years ago.
 
@Zachiel probably because they are doing dist of old materials through drivethrough now?
 
drivethrough? Do you need to pay for that?
 
@Zachiel some stuff is free, others are paid
 
@waxeagle I read "dist" as "D-list."
 
@BESW lol, I make no implications about how wizards treats old materials :)
though they apparently finally realized they were sitting on a gold mine with the old stuff
 
12:48 PM
I can just imagine that meeting.
 
and now that they are doing the ONE edition (forged from gold, that has words in deep speech around the edge when you drop it in fire), it serves the bottom line
 
how much is this ONE edition going to last, IYHO?
 
"We'll rekindle excitement for the Classic gameplay, and prime the 4e players for D&D Next! (Can we say 'kindle'? Will the Amazon valkyries descend on us in our sleep?)"
"Or maybe we'll remind people why D&D Next is going to blow chucks."
 
@Zachiel depends on what happens when Disney buys Hasbro this summer
 
"You're always a downer, Chuck. I hope the valkyries get you first."
[In my head these are being played by grown-up Lucy and Charlie Brown.]
 
12:51 PM
I'd like some valkyries around
not the battlesips.
the germanic mithology angelic warriors
 
"Battlesip" is an awesome insult. I will write it down and orchestrate an occasion to use it.
 
@Zachiel with the leitmotifs?
@BESW considering your location, I'm sure you could find a sailor
 
@waxeagle As a general stereotype, I won't find a non-local sailor who isn't three sheets to the wind and covered in whores.
 
*battleships. What does "battlesip" mean?
 
@BESW in that case, it should be hard for him to beat the hell out of you :P
 
12:53 PM
(Those few Navy guys who act poorly on island do a major disservice to their civilized compatriots.)
 
@BESW I can imagine
 
I'm very easy to beat up.
 
Try wearing glasses.
 
@Zachiel Well, "sip" is a word meaning to take a very small bit of drink.
 
I know. So this would be one taking only sips of battles?
 
12:55 PM
@Zachiel I've been four-eyed for seventeen years last December.
@Zachiel Or to battle it would be only a sipsworth of effort.
 
is a question about overlapping effects of hallow and unhallow with certain peculiar spells too specific for SE?
 
@Zachiel are they mechanically defined somewhere?
 
I'll write the question here, you tell me if they are. It's a border case.
 
@Zachiel Hallow/Unhallow interactions would be a valid question. Include the specific instance as an example, but leave it open for general "How They Interact" answers.
If you want to focus on a particular instance... kinda depends.
 
mmmh k I think I can do that.
 
1:02 PM
Trust me, if you give an example the answerers will pounce on it, even if it's not part of the question proper.
 
the problem is what happens if you cast an area dispel on a unhallow zone. The hallow is instantaneous so it can't be dispelled but what about the linked spell?
 
@BESW definitely
 
I'm refining my thoughts and it's an hallow vs dispel question now
 
Ah.
That's a good question.
From my fuzzy memory, I think the linked spell would be suppressed.
 
0
Q: Dispelling (un)hallow linked spells

ZachielBoth in 3e and 3.5e D&D, the hallow and unhallow spells are instantaneous spells and, as such, they cannot be dispelled in any way. While they are active, they can also radiate a single spell from a small list, which lasts as long as the (un)hallow spell is active. It is not clearly specifie...

I think that too.
Nice way to selectively debuff the opposition.
 
1:18 PM
Trimmed your tags.
By the way, I'm going to be dumping brainstorms into the Spoil-Lair again this week.
Trying to figure out my first DFRPG adventure.
 
Thank you for the trim :)
 
What if zombies put their arms out straight in front of themselves because they're trying to surrender but can't get their arms up high enough?
@Jonn_Underwood Hi!
 
@BESW crotch grabbing shamblers? Is taht what you're getting at?
 
@waxeagle Like, trying to raise their arms over their heads.
But their joints just aren't cooperating.
 
@BESW gotcha, first reading I thought the zombies were just too short, but now I've got the right mental picture
 
1:32 PM
I feel like it's the kind of thing Ray Bradbury would've written for Goosebumps. Or The Twilight Zone.
 
@BESW yeah could totally see TZ doing that.
 
What's a humanoid toy line that a 13-year-old boy might collect obsessively and play with avidly?
 
@BESW gi joe
sw action figs
marvel heroics if you want to go super small
 
Heroclix for actual game
 
Magic cards
WoW cards
oh, you meant humanoid as in... dolls?
 
1:39 PM
Yes.
I'm doing some brainstorming for my upcoming DFRPG campaign's first session next week.
You can get context in the Spoil-Lair if you want.
 
@BESW wann go Indian in the cupboard type thing?
how does rpg.stackexchange.com/questions/23223/… only have one close vote?
@BESW ahhh, now I see, hmmm
 
@waxeagle Because it's not obviously different from other "How do I acquire a physical RPG supply?" questions, and nobody's bothered to comment explaining why they think it should be closed?
 
2:13 PM
@starwed I'd argue that 3.5 has little to no simulationism. It just claims to have them, but it is lying to you.
@Zachiel why 3.0? 3.5, for all it does have multitudinous problems of its own, is a vast improvement over 3.0, and all the core material (and then some) is available legally and freely online.
 
2:28 PM
Morning all
 
@C.Ross morning
 
how are things in the room?
 
@C.Ross pretty good, we're getting a lot of chatter from the east hemisphere crowd :)
 
@waxeagle yeah
 
@KRyan I had troubles converting NPCs from the module since they used haste to pepper the party with AoE spells.
After I spent three days trying to convert to 3.5 or PF an NPC (that later mocked me by having its location ignored by the PCs)
...I decided to run it 3.0
 
2:35 PM
@Zachiel that might qualify as overthinking it ...
 
2:50 PM
What up @C.Ross
 
@C.Ross Easily.
 
@Zachiel - Yeah...at that point you change tactics in the module
 
Not losing the flavor of the encounter was my first concern
I tried reskinning that sorc to a warlock
 
@Lord_Gareth not much, just checking in
 
The PCs were fighting blaster spellcasters
Flavor present
 
2:57 PM
I tried making a 4e controller
 
I've dropped out of my games due to incoming newborn and a little bit of burnout
 
@C.Ross - Did my 'loft answer help at all? KRyan sicced me on it and I only noticed how old the question was after the fact.
Congrats on the newborn!
 
now working on a Grimm setting for FATE Core
 
Congratulations
 
@Lord_Gareth help? no. cool? yes. good read? yes.
thank you, due in late May
 
2:58 PM
My little dude turns three in August
He has learned to use his cute for evil
 
@Zachiel Ah, yeah, that makes some sense. I didn't think about modules.
 
@C.Ross - If you still do stuff with Ravenloft I'd like to add the personal aside that Isolde is one of my favorite canon characters therein.
She and her Freakshow are striking and can provide a nice counterbalance to the seemingly unremitting evil
 
I'd like to part from modules but... the stories are cool (until the PCs ruin everything). And I'm not used at doing things myself.
I guess the bad habit has consolidated in the last 8 years, depriving me of most of my fantasy.
I like the exotic imagery of the modules. The depiction of big, impressive rooms in the Indiana-Jones-temple style. The strange meddle of races (a cross-breed between a chain devil and a marilith! Cool!).
Then it goes on the table and dies in 2 rounds.
 
Module writers are incompetent more often than not, @Zachiel
Did you ever read the post(s) where Sean K. Reynolds was "defending" Vow of Poverty?
He bragged that when he was playtesting 3.X he played a wizard with a 12 intelligence.
This is the standard by which modules tend to get written
 
I know. One of the things I don't like is the statblocks
is it the same under 4e?
 
3:11 PM
No idea, ask @BESW
 
Does anyone know an adventure to 4e in paragon levels?
 
> No idea, ask @BESW
:p
@waxeagle might
 
He is not online yet I think.
 
I know of the P modules form the Keep on the Shadowfell campaign but I've never read them.
 
@Lord_Gareth I have a two year old, yes
@Lord_Gareth meh, I'm gradually moving away from D&D
 
3:21 PM
mornin
 
@DForck42 morning
 
@C.Ross how goes it? get any snow in your area? (i dunno where you are)
 
@DForck42 NC, nope
snow showers forecast for tomorrow, we'll see
 
@C.Ross lucky
i love snow, but i've jsut about had my fill of it this year
we've gotten more snow this year than in the last 5
 
@DForck42 we've had surprisingly little
 
3:26 PM
@C.Ross yeah, cause it's all dumping here in missouri
 
aye
anyone here play Amber Diceless?
 
never heard of it
 
heard but never played
 
@Azrael We just played Tear of Ioun, there is also the ToH super adventure
I think both those start at 9 or 10, but we started Tear at 11 and it was plenty tough
 
I saw one here that looks cool, Keep on the Shadowfell, is it good?
I'ill look for Tear of Iuon then.
 
3:32 PM
@Azrael it's a L1 adventure
Haven't run it, but the "Against the Giants" cycle starts at 12
There are gobs of adventures printed in Dungeon for Paragon (though not nearly as many as there are for heroic)
Here is a complete listing: spreadsheets.google.com/…
(caveat, I have no idea who runs that)
 
KotS is a little weird. The original module is worst than the free pdf version on the WotC website but the "I'm the main reason of my demise" BBEG is still there
 
And I've got my answer from Evil-hat - there is currently no way to grab the rules before release
But the release is supposed to happen in less than a month: "we aren't much more than a month away from a wider release."
 
@MaurycyZarzycki of fate core?
 
Yes
I failed to participate in the kickstarter
 
@MaurycyZarzycki same :-(
 
3:44 PM
I am going to do a Polish translation of the rules which is why I had hoped for an earlier access, but no hard feelings for not getting them :)
 
@MaurycyZarzycki an unfortunate decision
I'm really enjoying it, looking forward to my hardcopy
 
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