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11:00 AM
(I love index cards because they're so freaking versatile it hurts.)
 
Also, the last game made me think that it'd actually be easier than I thought to run a game with people abroad... I get that I shouldn't bite off more than I can chew right now, but all we used was around three index cards and not very many rolls
 
@AlexMitan Do remember that each new PC adds at least 5 more aspects to every scene.
 
@BESW I know! I don't have proper index cards, but I do have square papers of all kinds of colours, and they're good for everything
 
@AlexMitan Ooh. I have a thick booklet of roughly index-card-sized papers in three or four different colours. It's brilliant.
(And cheaper per sheet than index cards.)
 
@BESW Let me get it straight though, index cards are rectangular right?
and with lines on them
 
11:03 AM
Those are bog-standard (no pun intended) typical index cards.
 
Oh, okay... I use something like this, with the white ones kept aside and used most of the time
Honestly I only used three white ones so far, as I said
Oh, and binder clips... when I discovered them, one year ago, my entire life changed
 
They're pretty great.
Have you heard of the "hipster PDA"?
It goes by a lot of names, but the basic idea is you attach a stack of small papers/cards together with a binder clip, add a pen, and keep it in your pocket.
Using different colour cards for different kinds of notes, printing out a little calendar to add to it, and having a decent filing system for them at home, you can get a very coherent and adaptable non-electronic information organisation system going.
These days I'm using a bullet journal instead.
 
@BESW Hah, I burst out laughing hard when I heard about what it was, I had been doing that already
I read about supplies and such last week
I've come to be kind of fond of Workflowy lately
 
11:18 AM
I've tried a lot of different digital organisation tools and so far nothing's worked better than just carrying around a blank notebook with a pen.
 
@BESW how do you decide how many scene aspects you have?
 
@eimyr As few as possible while still giving a sense of environment.
Usually that's two or three.
 
So I'm not mistaken. Thanks.
 
But in many scenes the aspects can remain narrative until needed; everything that's been established as true is just waiting to be seen as important enough to justify having a mechanic attached to it.
When I start a scene with aspects in place, I'm telling the players what I think is important.
When I start a scene with just description, I'm giving the players a cue that their actions are what's going to decide what's important.
(You don't need to Create an Advantage to make an existing fact into an aspect; it just is as soon as it needs to be. Create an Advantage is there to manipulate the established facts, or create new ones, and give free invokes as a result.)
So for me, scene aspects follow the same guidelines as scene description: the Rule of Three, the Sense Invocation, and the Hint of Purpose.
...Actually, I need to workshop some scene aspects that Greener gave me.
 
11:35 AM
@BESW, I'm not sure I quite get the difference between the dot, the > and the < in the bullet journal...
 
A filled-in dot is a note without an action, time, or anything attached.
An open dot is a thing that happens at a specific time.
The < and > .... I didn't find them especially helpful, they don't fit my workflow.
 
ok, but does > mean "I'll do it later" and < "this is from earlier"?
 
They both mean "more detail has been added on another page, go there to find out what's up," with the > meaning it's been moved forward to another day page and the < meaning it's been put on the calendar at the beginning of the month section.
Myself, I just write => and put the page number to look at.
(Usually those kinds of items, for me, are to-do with the [ ] ticky box. So I put the number in the ticky box because I like having it filled in with SOMETHING to show that I've acted on that item.)
 
Do you guys (like to) draw a detailed map of the world you are having a game in?
 
Back in the D&D days, yes.
 
11:44 AM
Why not in Fate?
 
But even then I made sure there was plenty of open room to discover things between the major landmarks.
The Fate games I run aren't as travelogue-y. Geography just isn't a primary concern the way it is with games about itinerant adventurers.
 
@eimyr I find that it would inhibit what makes Fate good, honestly... I feel like it might limit things more than it would add, at least at first...
I like collections of little notes to define and evoke things in general... Aspects do that for me well
 
I'm very tempted to draw a map of the kingdom to illustrate relative distances between things etc.
more like a political aid than a travel guide really
 
You could, though
 
My first Fate game, a DFRPG campaign, was set in a neighbourhood: local university, community college, park, lake, gated community, low-rent housing, etc. We mapped that out in a very sketchy "what's next to what" sort of way because it was important.
 
11:48 AM
And it could also work like a zone map
 
What did you use to draw the maps?
 
Maybe zones that are slightly fractalised, if it's getting political... which area has what kind of support or problems
 
For the DFRPG map, it was just a pencil on a sheet of typing paper.
 
Hell, if I'm going to end up running air battles, ships might have zones which can be "taken out" and such
 
For the D&D maps... want me to dig them up?
 
11:49 AM
YEAH
 
[starts searching backlogs]
 
just a note - I'm a geodata developer by profession so I'm a bit skewed towards map appreciation
 
My first campaign, I used the maps out of the back of the book Dragon Wing.
But for my second campaign, I used the Caesar III mapmaker and Photoshop to do this:
 
Hmm, slurpy
 
Four years later I made this, largely in Photoshop:
 
11:52 AM
I like the Caesar III map, mayeb that is a good idea to use game map makers...
 
(I scanned a map from The Dictionary of Imaginary Places and re-built its place names and coloured it.)
Three years after that, I did this sketchy thing in pencil and coloured pencil (alas, it didn't photograph well):
The first two are for D&D 3.5, in 2004 and 2008 respectively; the third is for a D&D 4e campaign that started in 2011.
 
The last one reminds me of Indian subcontinent
 
That was definitely in my mind.
Though the direct shape of the central landmass came from Dinotopia.
 
Which is damn reminiscent of south asia, save for the N-S mouintain range
 
11:57 AM
(The culture of the starting area in my 4e campaign was heavily influenced by Indian themes and aesthetics.)
(One of my players wanted to be a half-orc palace guard with an elephant mount, and things snow-balled from there.)
 
 

Kamola the Prince-Maker

Aug 28 '13 at 10:46, 19 minutes total – 55 messages, 4 users, 0 stars

Bookmarked Nov 15 '13 at 17:39 by BESW

Also for a bit about the civilisation, and another story of Kamola, this is a good place to start.
 
Do you have any more maps perhaps?
 
Those are the three big setting maps I've made and kept.
Most of the rest is just sketches on typing paper mid-session.
 
Morning
 
12:08 PM
@MarcDingena The orcs named those marshes themselves!
 
Morning
 
[wave]
 
Hi!
 
I'm pretty sure I sketched out the New World at some point, but if I still have the physical copy it's buried deep.
 
Okay, so my First Ever Fate Game is scheduled for tonight
 
12:12 PM
+1
Is that a world-building session or the first RP session?
 
@MarcDingena Awesome.
 
And the hype surrounding it has actually caught on so much that there will be 8 people at the table....
 
Wow.
(much player. such popular. very crowd. wow.)
 
I've already asked my SO to just sit and watch, and I hope one or two more can do that, because I doubt the players will otherwise get much spotlight...
What would you suggest I do with 7 players?
 
12:13 PM
Split the group.
 
I'm trying to think what the biggest Fate group I've ever run was
 
@eimyr That will happen eventually, but tonight is about pitching Fate as a new system to play. So they will all show up for dinner, then we will play / showcase the game.
 
Probably The Doctor Who Thing? That was... the Doctor, Kamelion, K-9, Sarah Jane, the Brig, Leela, and Tegan. So yeah, seven.
 
I was thinking I could play with 4 players and a GM, and have the extras sit and help develop the world before we actually start playing.
 
btw, why did you decide to exclude your Security Officer? What if you need his help?
 
12:15 PM
You're right, I better exclude my significant other instead...
 
Sure bet.
Jokes aside, I never GM for more than 4 people, so for me 7 or 8 would be pretty much the same.
 
I'll most likely end up playing with my now-wife (got married. reason i was absent for a good 3 weeks here) anyways, in a separate group, so she just wants to see how the game is played tonight. There is probably another guy's girlfriend who's just gonna observe us playing
Also, the guy I made hating RPGs with Pathfinder a year ago, is now so hyped up he wants to GM tonight's session. I even got him to read the FAE book. Twice.
 
Do you have any pre-game stuff that's already decided? Setting-wise?
@MarcDingena Are you committed to anything setting-wise?
 
@eimyr Nope.
That's what we're doing tonight, and is also not binding per se. I think we'll give Fate 2 sessions and then decide if it's something for us or not.
 
12:32 PM
Do you didn't decide whether you want to do fantasy, sci-fi, contemporary or something outlandish, right?
That's a lot of wiggle room and I hope that your party of 7 would be capable of reaching a consensus.
 
@MarcDingena It worked for us not to necessarily bring up anything about the system in worldbuilding, other than the idea of Aspects, how much control the players can have, story declarations and Proactive, Dramatic, Competent
we didn't even establish a genre
I just really wanted floating islands
 
@AlexMitan Floating islands are objectively excellent.
 
They became the main source of confict on all scales. From humanoid animal tribes tapping into ancient sorcery to use the crystals in the ground and rip their own land into the sky to get away from the destruction and exploitation of humans, to traitors and shady people looking to mine what's left of the crystals to build their own flying strongholds or do other things
 
@BESW My potential-GM wants to use Steven King's The Dark Tower as a concept of a multiverse, each place having its own rules. So to keep it interesting in the long run.
 
we've already established that humanity is building a grand magical engine that runs on them, trying to reverse the magic and send the islands back into the ground
 
12:39 PM
That doesn't sound dangerous at all.
 
but between what some humans secretly want, and what is actually known to the wide population, including humanoids living in cities, and one island that is still in touch with the World Below, there's a lot of morally grey or ignorant people just trying to o get by... and the PCs right in the middle of it all
by messing with runes and glyphs, Z has established that they exist, so I established that they could be used to control people in a very Big Brother Is Watching Maybe kind of way
we know there's connected glyphs... Thug's glyphs are connected to some bad guy tracking and keeping him in check
so if they like the idea of networks of magical connections and glyphs I'll run with it
maybe even transpose some IT ideas into this, like a magical "virus" that infiltrates glyph links and messes things up
 
@eimyr I get that, but it wasn't the original plan for me to include so many people. I just wish at least the two latest 'extras' are fine with just observing 5 people play (1 GM, 4 players, 2 spectators)
 
maybe it's even worked on by "good guys" to release their own shackles, but it goes, naturally, horribly wrong
meanwhile, in the chains of "get crystals, work on great magical engine", there's a lot of profit to be made, and some people are just links in the trade chain, not knowing where their wares go.. even descendants of the island tribes helping this happen
or some chains getting interrupted for people to just serve their own interests and build their own flying fortresses and such
the crystals need more of a purpose and use than just keeping things afloat or not, because B, the ex-miner, established that the reason people want to bring the isles back down is because they have stupidly high concentrations of the ore
which is how they got to the sky in the first place
 
@BESW [takes notes]
 
@AlexMitan Crystals: there is no problem they cannot cause or solve, but they should never do both at once.
 
12:50 PM
@BESW Hmm?
 
My current campaign is also rich in crystals.
 
Why? Money does that and it's a good plot point there
 
They do anything the plot demands.
 
Oh, in here they're quite clearly a resource that has something to do with floating, maybe some storage of magic, but much more easily accessible by animal humanoids
 
The question to ask is, does your group want crystals to have specifically defined properties with interesting uses, or do you want them to be bizarre half-understood minerals with as-yet-unexplored properties to be discovered as the plot demands?
 
12:52 PM
The only reason things haven't gone to hell already is that humans have trouble tapping into them, so they're drowning them in magitech to even get a spark
Hold on, stuff came up IRL..
 
good morning folks
 
Magician with a perfect amount of reputation.
 
Those badger ratios, though.
 
lol the infinite future rep machine that is getting in on core questions for a new D&D edition
everytime I log in (and I havent answered a question since the election really) I have more rep
this is like getting TV royalties, as described to me by my film professors
 
@BESW Those too!
 
1:00 PM
I just hit 3k rep XD
 
Grats.
 
(might as well post the mini version as well ^)
@Aaron Conga rat ulations
 
@aaron do you feel that privilege
@besw hello
 
i could do with 3k....
 
I recently discussed your FAE doctor who game/PCs
 
1:04 PM
Oh?
 
yes, a user who Ive been talking to a lot was talking to me about their issues with different worldviews causing communication issues in games
they tend to be very very logical/problem optimization focused at the expense of roleplay
and I suggested that a mystery format RPG or one where there is a character that is explicitly all about that (such as say playing the doctor in your FAE game) and other players buy in to be the supporting characters with more interesting stories might be what he should try to find/construct
 
Oh, yeah. I skimmed that, but missed the DW reference.
 
@JoshuaAslanSmith I didn't unlock anything just hit 3k. Unless I didn't get notified.
 
It's a clever idea, but I think the issue runs a bit deeper and trying to solve social-level challenges with game-level constructs is, at best, a temporary solution.
 
Oh weird. Last time I got new privileges I was notified.
Thanks for pointing it out.
 
@aaron now you can help close stuff!
whooo
this is very good since you hang out here a lot
@besw yes the person in question came to that conclusion (I don't know them in person so did not want to suggest it bluntly to them over chat) and I concurred
 
It's not the first time that conversation has been had, with similar conclusions, with that person.
 
Its something I tend to associate with the hobby
because at face value RPGS are just about dice and numbers and lewtz
but the reality of it, that even in the most hack n slash of campaigns you are still RPing can clash with players expecting to avoid/diminish social interaction outside mechanical systems
 
@JoshuaAslanSmith Just ping me and I will look
 
1:20 PM
Mmm. Role-playing Games sees a fair number of questions which, at their root, are based in the mistaken idea that a set of game rules can --or even should-- substitute for a social contract.
 
How do you quickly link to an image like that?
oh.. upload
@BESW I'm on-and-off around, but I'm interested in what you mean by that exactly :D
 
@AlexMitan At its most obvious, stuff like using in-game punishments for out-of-game actions.
But generally, there's often a sense that "playing with the same rules" automatically means "playing with the same expectations and goals," and that problems in communication or behaviour should be "fixed" within the context of the game rather than within the context of the social group.
This often leads to not talking about the problem because the game has rules that should be able to fix it.
 
1:38 PM
Actual example that happened: GM did a thing, the players thought it was unfair, the players and the GM argued a bit, then the GM said "fine! rocks fall, you're all dead. roll new characters."
That was a recent one, I'm paraphrasing, but that's more or less how it went down.
or passive-aggressive suggestions to make {terrible ingame thing} happen when a player engages in {frustrating out-of-game habit, like checking phone}
those are just super egregious examples though
 
@Aaron you have no idea what youve just signed on for, but it will be fun
@BESW TOATS MCGOATS
 
http://imgur.com/gallery/dEDJ8/new
http://imgur.com/gallery/WbelP
 
@BESW Agreed, but there ARE games that specify social contract elements in the "PHB" or the SRDs
In Fate, players CAN GM to an extent, whereas in D&D the DM is kind of always right
 
@Aaron lol how not to roleplay
 
this creates social dynamics in the group that even in optimal games are very different from system to system
 
1:52 PM
@AlexMitan I try to stomp out rule zero at my tables as much as possible
 
@JoshuaAslanSmith My Rule 0.1 is rule 0 can only be used to cause something cool to happen not limit my players.
 
> Personally, GURPS is my favorite, mainly for the reason OP made this: less numbers, more roleplaying [than D&D?]
(I am confused by this comment)
 
True, and great for both of you, but by default, especially as a newcomer, it feels as if you shouldn't stomp anything out that's written... and newcomers' games are important as all hell, otherwise it'd die out with the current veterans doing so
@doppelgreener Yeah, I don't even know, I still think the argument "But GURPS can be as complex or simple as you want!" is kind of hogwash
So for my first D&D experience I treated the PHB, and the Rule Zero, as what to go back to in case things fail or stall
I ended up kind of dictating at some points, and I'd NEVER do that... hell, the reason Fate caught my eye and not the other 40 something systems is that it seems to very well help me not HAVE to do that
So as a newcomer, I was willing to go against my personality to do what the rules encourage
as such, since the rules changed my behavior, they had very direct impact on the social contract, which the other newcomers readily accepted too
 
@AlexMitan my problem is rule zero is it voids the rest of the manual in serving as a game fix/repair tool.
I do find Dungeon World to have the best Social guidelines/imperatives for a GM and the players which is why its my go to now for D&D like experiences even if there is less player creativity and agency than say FATE
 
System documents need to give a lot of social contract advice too. I feel that even if I went ahead and ran D&D again, I'd be so much better because of what I've read in Fate SRD
Not sure if that's legal, but they might as well take out all the mechanics from Fate SRD, slap them into D&D 5E Starter Set, and end up with players having a much better experience anyway
I hear... yeah, @JoshuaAslanSmith, I heard Dungeon World has a very good GM guide, which I plan to read some time
 
2:06 PM
@AlexMitan so the dungeon world playbook is basically a GM guide lol
players only really look at their own PCs sheet, the general basic and advanced moves sheet and maybe the equipment section to see what stuff costs and what tags they have
but monster stats, world building, how things resolve its all fiction driven and the mechanics of the game world all whirl around in the GMs head and their notes
As a player it lets you focus solely on RPing your character and as a GM if you prep right and follow the imperatives/guidelines you will always have something to do/fall back on to keep the story moving and the players engaged
 
Are you talking about that free pdf I've seen floating around or is it something you have to buy?
 
@AlexMitan as to 5e, yeah my GM'd version of 5e basically has 4e-ish basic combat stuff worked into it and a lot of FATE and Dungeon World mechanics slipped into how I actually use inspiration
@AlexMitan there is a free pdf on their website that has all the classes and move sheets
however you do need the book/PDF version of it to effectively run the system since it explains how you create and manage the world and challenges for players
 
@JoshuaAslanSmith I'll look into more of it, I've seen a bunch of it and such... not sure if it's my style necessarily but I admire it to bits
 
but its pretty cheap though it might be legal to DL it somewhere since its under an open creative commons license (because dungeon world itself is built on Apocalypse world's open creative commons license)
 
What's "How not to roleplay/rule the world"?
 
2:15 PM
So, any last tips for me before I leave to my first Fate game night ever?
Anything I should print out or take with me?
I've got dice, books, character and game sheets. I will also take a poker chip set with me, but that's about it.
 
@AlexMitan not sure what you mean?
 
@MarcDingena I've found this sort of reference useful.
 
26 mins ago, by Aaron
http://imgur.com/gallery/dEDJ8/new
http://imgur.com/gallery/WbelP
 
@MarcDingena booze/wine/beer if you are of legal age and into that, Ive found fate being far more character driven sometimes needs people to have freer inhibitions to get into if they arent used to acting as much
 
@MarcDingena It's fine if it's not poker chips, just have around STUFF, and have little papers as well as slightly bigger papers
and be familiar with the 4 outcomes + 4 actions
 
2:18 PM
@BESW I've printed evil hat's Cheat Sheet (from their downloads page). It includes the ladder, lists the outcomes, quick references for consequences and recovery and such
 
(On the other hand I've never allowed anything more intoxicating than caffeine at my table and have never felt it hindered the game.)
@MarcDingena Excellent.
 
I know that it's some people's way to play, gamists, etc, but still this sort of thing always makes me a bit sad
 
@BESW The landscape version has everything on a single page. I printed a couple so others can have one too. :)
 
@MarcDingena Yep, you're good to go... don't rush worldbuilding, especially if the players are into it, and ask a lot of questions
ask a lot of questions, even if they seem dumb in the moment
 
I wouldn't mind spending a good portion of the night building the world.
 
2:21 PM
"Okay... so how do you GET magic in this world? Is it hereditary or can you study hard or implant magitech in your body to gain access?"
 
Also, it looks like 2 people already canceled, so it won't be so crowded after all.
One is quiting smoking and is probably needing some time on herself now. The other is stuck somewhere in the country because trains aren't going right now...
 
Oh and don't forget texture. I forgot texture entirely. We had an amazing game, but I forgot texture because I was nervous
Don't be afraid to let other players carry the game. You are a player too, in Fate
I have a list of things to remember when playing or running Fate, do you want a link?
 
Sure. :)
 
@AlexMitan Loved gamism in 4e though but it was my gateway drug to RPGs from boardgames
 
@JoshuaAslanSmith Yep... it's very difficult to express my scowl at that sort of thing without giving off an air of BadWrongFun
But it just... I mean... colour-coded guides for what kind of stuff is a "must have" and what is a "very bad idea"... where such choices are races or skills like Craft...
 
2:30 PM
haha I think it can work very well in the right system, 4e is all about gamism from the core up
its encouraging these choices and it has the opportunity for RP (almost none of the actual system rules touch on social interactions)
 
@JoshuaAslanSmith Yep, but some were about 5e.. either way, I had an idea yesterday
when I discovered 5e, it seemed like a good idea to have skills tied in to ability scores
 
I actually love optimisation. I just love RP more, and while one does not prevent the other, heavily optimised character in an amorphous RP group can break the game a little.
 
as in... I don't know, History is an Intelligence skill, and it scales off of that
however, FAE made me see things in a new light
where everything is based on approaches, like Forceful or Careful or Clever
even in D&D, you can craft a wand using INT.. or a mace with STR... or the wiring on a bomb with DEX
instead it's just an INT skill
 
@AlexMitan yeah I think skill to stat links are bad, especially because INT always ends up being tied to half the skills in the game
 
a dumb, huge barbarian Crafting a huge maul using his STR... logically obvious, system-nonsensical
I find that skill-to-stat implies there's only one way to do things, and this is an RPG, there almost never should just be only one way
I get that in an MMO your ability to craft daggers has nothing to do with your ability to craft shortswords or something
 
2:35 PM
@AlexMitan Consider stats as approaches.
I found quite often that a player would use a different approach and use a different skill. I don't find it as restricting as you make it look.
 
@eimyr I do. Hell, Fate Freeport does, but Craft in D&D is an INT skill, whereas I feel it should at the very least be a separate number that you add a relevant stat to
 
I don't know dnd 5 so I can't really relate to that, but previous editions were not ability heavy unless you were untrained.
 
@eimyr Either way, I found tying in a skill to an ability by default to be a very bad idea
hell, spellcasting happened with a different ability for all sorts of classes and it was interesting
why wouldn't Crafting or Performing?
 
Oh god.
 
Stand up comedy = Charisma, juggling = Dexterity, etc
 
2:43 PM
Now I want to play a barbarian who believes that art is just another form of combat and he performs using Fight.
 
it'd remove things that you have to remember, and it'd give opportunities to narratively argue for your case that you can add your INT bonus instead of your CHA to your performance because it's full of witty snark and social insight and whatever
@eimyr Well that'd be fine in Fate
 
"I slay the goblin with a particularly expressionist sword slash, conveying the feeling of nothingness as I discuss the human condition."
 
if not by default, then a stunt for it would be completely fine
@eimyr MAKE IT HAPPEN :)))
 
@AlexMitan This texture thing's something I haven't read about before. Thanks. I'd be interested to see the rest of that list.
 
I thought it'd be more of an "Attack with Perform", but instead it's "Perform with Fight"
 
2:45 PM
"My liege, I present to you the piece I call "Sunrise in Red". I slaughtered three dozen to paint it!"
 
https://www.reddit.com/r/rpg/comments/3k09ug/fate_what_are_some_snappy_indicative_statements/

This is my list of Fate things
 
No, it's Perform with Fight. It means he can play a moving sonata by eviscerating enemies. Note these shrieking crescendo. Masterful.
 
@eimyr Hahah, I'd probably let it fly as a GM, but it's in the system rules to add a trapping with a stunt, so "Because [something], I can use Fight to perform [details here]" is good anyway if you're not allowed to have it for free
 
Yeah, I know. I'd take the stunt gladly.
I'd call it Artful Combatant - use Fight instead of Perform when creating art in presence of enemies.
 
hey all
 
2:49 PM
Salve.
 
@AlexMitan Thanks!
 
@doppelgreener I first meant to simply ask the question, but I ended up writing and writing and it was just.. fun to
 
3:01 PM
@AlexMitan Nice boxes
 
@AlexMitan are you playing online in addition to your regular thing?
 
@eimyr No, some day I will but now I'm barely starting, I had a couple of D&D sessions, the second one disastrous, a LOT, actually INHUMANE amounts of reading both RPGs and stuff about them, a very sweet twosie with FAE, then one very successful session with my two closest friends that'll follow up into further sessions
I need to be away for a bit, but I'd love to come back and chat :D
 
@AlexMitan depends on the game but I feel using an online tool like roll20 can be superior in some cases but they do require mic discipline (theres no body language and eye contact to handle who talks when)
I still need to pick up Tabletop simulator and try doing D&D or another system via it
 
I don't think roll20's going to be necessary... I think Google Docs or Workflowy or something is enough
I mean, I don't know what roll20 can do for Fate
 
3:17 PM
I'm pretty sure that @BESW only uses Google Docs for his Fate games.
 
dice rollers
its also got a very nice way of handling handouts and transitioning between maps but none of those are must haves fo rfate
 
3:37 PM
@JoshuaAslanSmith btw -- I don't see it as "at the expense of roleplay" -- I see it as "at the expense of a certain style of roleplay" -- (i.e. there's nothing wrong with composing a character that's a problem-solving driven system in my mind, even if it doesn't fit the expectations other RPers have of a roleplaying character)
 
Ok, call me BadWrongFun, but I think this question's concern is just weird for an RPG..
 
no totally legit
D&D 5e basically tries to straddle gamism and narrativism but picking the right spells is still totally a amajor issue
 
I know, as I said, I have some practical and quite a bunch of theoretical experience with it
I just find it kind of jarring
 
4e it was always easy it was take th most powerful mechanical option and simply reflavour it
 
3:51 PM
I think D&D 5E would benefit from giving you a framework to base cantrips on, at least, and make some... I know it has a table for that, but it's buried way too deep
 
well a lot of the issues are that the only guidelines for any of this are in the DMG a resource players will never buy
and even then its only a fewd ageana mbout creating custom classes
 
• • • This is a test thing
Tavern Tales is very much a d20 game, but I think there's a lot to learn from it... it's something of a cross between Dungeon World and D&D
mainly, it has abilities classified by theme and purpose
For example, you have themes like Warfare, Arcane, Undead, etc
and you have Exploration, Combat and Interaction
ever level up beings the ability to pick another such ability, but you're forced to keep your abilities equal in Exploration, Combat and Interaction
you can build some VERY interesting characters and classes easily, and weapons are based on keywords
 
which Im really glad they put out but again beyond, "yeah go do that sort of thing on your own"
 
I gotta go for now though
see you guys probably tomorrow! :D
 
I've always been interested in DW as a system, but at the same time -- the things I want to try it with don't fit into the system's tropes well (in fact, I dare say they don't fit into any system's tropes)
 
 
4 hours later…
8:28 PM
HAve a nice weekend everyone
 
8:38 PM
A heads up for people with Windows 7/8 who have data caps and/or like knowing what's going on on their computers without their permission - arstechnica.co.uk/information-technology/2015/09/…
 
 
2 hours later…
11:04 PM
Hmm. Does anybody use a web service to track shows and movies they've watched? MyAnimeList has the kind of interface I want (a simple and clean list that shows what I've watched and how many episodes if it's a series), but I need something for non-anime. Trakt.tv... works, but it's so crowded and heavy.
 
sadly, no, because I don't watch enough TV to want such a thing
 
there are 2 Ghost in the Shell's?
 
There are more than two, depending on what you're talking about. But the original movies, yes, 2.
 
ah
I have only heard of it
people saying it is good and such
I thought it was like, a show series
 
is listening to some highlights from Kennedy ground control atm
 
11:10 PM
not a movie,....
 
There's also a series called Stand Alone Complex (with a movie called Solid State Society to go along with it), a 2015 movie just called Ghost in the Shell: the Movie, and another series called Arise.
 
multiverse theory says your roleplaying games are documentaries
 
ah
that is more complicated than I expected
 
I haven't seen Arise or the 2015 movie (which I think goes along with Arise), but SAC is good, and so are the original two films.
Cat. :I
 
@Tritium21 :P
 
11:18 PM
I think most of my anime exposure has come from stuff like Princess Mononoke, whatever of Dragonball Z, and possibly a little GT I think? that I have seen, and then mostly short stuff like the Blade anime
probably a couple other things I just can't remember seeing
or at least the names of anyway
I have also seen like, bits of any single episode of things I don't know the name of because it didn't interest me at the time
 
I've been collecting it for a long time now, and Crunchyroll and Hulu make it easier these days. I really need MyAnimeList, though. Otherwise I can't keep track of anything. That's why I want something similar for non-anime. I might watch more if I had that.
 
if I see something, I usually remember that I have seen it
 
Movies I can generally remember, but series... I will forget where I am.
 
a list like that would only help me if I wanted to remember or keep track of that stuff when I was not watching it
my parents have that problem
 
I cycle through a ridiculous amount of things, so I really need a list. xD
 
11:22 PM
but I usually remember where we are, and then my mom needs to re watch an episode or so anyway XD
 
It's also nice to go "oh, I want to watch that later" and plop it onto a to-watch list so I can remember that it exists another day.
 
we watch Game of Thrones together, but she has serious issues keeping up with what happens in that
most of her favorite characters have died
so she doesn't pay as much attention when they aren't the ones on camera
 
Ahh.
 
both my parents also have the nasty habit of looking at handheld devices while watching pretty much anything
so some of it is just them not even bothering XD
 
@trogdor those folks :P
 
11:25 PM
and then asking me what just happened
I never understood it honestly
if I am watching something I am watching it
I can understand having something playing in the background of something you are doing, but it's a little odd to do that when watching something with your family,....
it's slightly annoying, but it is also kinda funny
 
I don't really watch things with my family. I think the last time I did was last winter when the power went out. My laptop had some battery left, so my sister and I watched one of the Ju-on films.
 
@Pixie nor do I
 
So I am on my own for keeping track of everything, and boy am I bad at it. :P
 
11:41 PM
I don't need any help with that, in general
I guess it is the blessing I get for exchange of the curse of chronology
I can't handle watching stuff out of order
 
I don't like to do that either.
 
even when it is something that shouldn't matter
like filler episodes of stuff
 
Ryan Macklin on leaving situation aspects unstated. Very relevant to our conversations last night.
 
last night?
do you mean last week,... or actually yesterday?
 
11:46 PM
ah ok
I asked because it seemed relevant to the conversation we had last week
not to the highest degree maybe, but certainly connected
 
True.
 
though to be fair, that wasn't here
it was just in lieu of our Fate session that day
 
00:00 - 11:0011:00 - 00:00

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