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12:57 AM
And if anybody else needs permission, I grant it with all the authority vested in me, by whoever vests these things. http://t.co/ManERJZX72
Two roosters are having a crow-off outside the coffee shop. I think one of them is feral.
 
1:22 AM
-2
Q: What ever happened to rolling for stats, encountering class trainers, etc?

SparrEvery day there are questions on this site from people who are planning out level 1-XX of their character's stats without any randomness at all, just mixing whatever numbers they want, and skills and class progression before even playing a single session. Do modern RPGs not have any element of ra...

close votes plz
 
I think it is maybe legit.
 
If it's legit, it's still trivial.
Any answer which indicates a contemporary RPG that emphasises randomness and narrative permissions for character advancement is a sufficient answer.
 
it is legit, but it's basically a rant
 
It would need, at the very least, clarification edits to expose the actual question being asked in a non-trival way.
 
There is also the point of sample bias.
The asker is on the internet, theoretical char op requires assumptions about nonrandomness.
I am going to take a stab at editting it, and comment that if the asker is not happy with changes then to roll back.
 
1:41 AM
In last night's DFAE session: A fat man played a game of cards, ate some pineapple, and sank some boats. A ninja failed to break through a cheap motel door, evidence of a lurid affair was stolen, and a group of half-drunk gangsters put out a motel fire while someone threw the fat man off the third story balcony.
Also, a club DJ discovered he's a superhero.
 
2:26 AM
@Oxinabox The tag wiki doesn't mention anything about publishing companies, just the act of publishing. Perhaps if you're going to use it that way, you should edit the tag wiki to reflect it first.
 
2:38 AM
Good point, the questions tagged with it are mix of publising practices and a few publishers.
I wil amke a new publishers tag and move those few out.
 
@Oxinabox I think it's fine to just expand the scope of the tag wiki to include what it's already being used for.
 
Actaully my mistake, everything there except that edit was bout publihing.
I will just remove that tag.
Hunting down the other questions I've seen about publsihers is a job for another day
 
3:25 AM
HAIL UNTO THEE
 
No skylarks here.
 
[Sad face] Bird thou never art
 
3:46 AM
@Oxinabox deleted my meta answer, since the other was more than enough :)
 
4:15 AM
fair enough
 
5:01 AM
We're so...silent, tonight
 
I'm catching up on the Scottish Falsetto Sock Puppet Theatre, because I know you don't want me talking about the latest episode of Doctor Who.
 
#Legend already did it.
 
 
7 hours later…
12:09 PM
There's a small, plumpy lizard perched outside the door of my house.
 
Ooh, cute!
 
lol
 
The thing is clearly scared by me. I'm big and unpredictable and the little one just stays still and looks at me and I can see it's breathing really fast.
 
Poor thing.
 
Knowing that it can't get so affectionate to look for cuddles is so sad. The Internet says that I could tame it by offering food every day for a long time and waiting for it to look for me like if I was an ally for its sustainment.
I'd just like to let it understand I don't mean harm
 
12:13 PM
You could technically help sustain it even without directly feeding it by having it sit on you. Cold-blooded creatures can save energy by piggybacking on a hot-blooded creature like a human.
 
oh, that's cool. But I guess the walkway in front of my house is better than me at this
 
Although if your porch is a warm place, like dark concrete in direct sunlight, it might be even better.
Jinx!
 
Not that sure, though. This has been a cold summer and today is mildly warm. BTW, I'm a little bit amazed at the size of this lizard, you don't see many that size around here.
 
The common agama, red-headed rock agama, or rainbow agama (Agama agama) is a species of lizard from the Agamidae family found in most of sub-Saharan Africa. == Description == Its size varies from 13 to 30 cm (5.1 to 11.8 in) in total length. It can often be seen in the heat of the day. In the breeding season, the males develop dramatically colorful markings, the head and neck and tail turning bright orange, and the body dark blue. Outside of the breeding season, the male is a plain brown. The females and juveniles are always more cryptically marked. This lizard can be found climbing rocks and walls...
When I was in Tanzania, I saw this lizard almost every day. I didn't know their name back then so I just called them squirrels. After all, they were fairly similar in terms of size, commonness and behavior, with all the tree climbing.
 
12:26 PM
Hm, looks like a common lizard.
Cute little fellow though.
I once had a gecko in my room. A wild one, not a pet. I would've liked it to stay but it was quite afraid of me.
I couldn't keep it from escaping, both from a moral and a practical point of view.
There were too many small holes for it to escape through - not to mention keeping it there against its will would've been cruel and could've ended up with me living with a dead gecko.
 
@Zachiel ah, yours are a lot like ours, except it has tougher looking scales and a longer tale
well, one of ours anyway
we have at least 3 different species that I know of
one of em looks like that except it has a blue tail
and a sleeker less scaly body, I think
 
ours are a little less scaly-looking that the one in the photo. Especially the tail.
 
^Cute
 
sadly, after moving I don't see as many of these guys
I mostly see the smaller less fantastic looking kinds we have
one of which I think is technically invasive
and I might see less of them cause of the snakes, or some other predator, but I think, and hope, it's just cause I moved to somewhere they don't live in in the same numbers
@Tarmikos11 I almost forgot how much I liked these little guys
till this conversation started
 
12:42 PM
Many lizards have awesome regenerative capabilities.
 
Lizards are generally cute.
Save for Gila Monsters, but that's because of them being venomous.
... Also Komodo Dragons.
 
I wonder if one could make an interesting RPG combination of the benefits of easy regeneration and the pain of being cold-blooded.
 
I like all lizards
though, that doesn't mean I want to hang around any of the dangerous ones
or even the non dangerous snakes
 
@kviiri Really high weakness to cold damage and the highest possible level of healing.
 
@Tarmikos11 I was thinking beyond combat mechanics, because even a slightly chilly day should be a challenge for a cold-blooded humanoid.
 
12:45 PM
I wonder if the two things are somehow related, or just two seperate things some lizards mostly evolved with
 
@kviiri Unfortunately, D&D lizardmen don't came with pre-packaged fast healing.
 
I don't really care that much about D&D anymore, I can make up my own lizard men ;)
 
From a roleplay standpoint you could make them have a phobia of snow?
Maybe dress them in thick, dark clothing during the winter months in whatever region they live in, for the sake of mitigating their issues with cold weather.
 
Wear hot bottles underneath their robes :>
 
Build in pouches around major blood-flow areas for rocks heated in fires.
 
12:48 PM
@trogdor Hey, next time we get back into a setting where it's appropriate--maybe @doppelgreener's 4e-to-FAE hack game--you should remember this conversation for a character to play.
 
Sauna suit!
 
Stayin' nice and Toasty.
 
@BESW a blue tailed skink-man?
 
For a more sci-fi setting, I assume a fairly populous lizardman race would have developed a technological alternative.
Possibly even body implants for regulating their temperature.
 
I had a lizard race in a D&D setting that had the cold blood problem. They practiced scarification on their scales which they would enchant with endure elements effects, adding layers of it in case of dispels later in life
 
12:50 PM
For clothing, it could pump hot water, or some type of gel around their body that gets heated by a device attached to their belt.
 
Alternately, a cold-blooded race might not even have much concept of the idea of modifying the world to fit their needs, and instead settle into social and cultural patterns that intimately reflect their environment.
 
Like hibernating?
 
Aye. Or following the seasons in a ritual semi-nomadic lifestyle.
 
Or living in deserts
 
Remember that being cold-blooded can be advantageous as well. It wouldn't exist in even our world otherwise.
 
12:52 PM
Their technology wouldn't be about modifying the environment to suit them, but would be based on some other principle entirely.
 
Alright, so this gives me the idea for two subspecies of this implied species.
 
In sufficient warmth, a cold-blooded creature could survive for far longer than a hot-blooded one, because its muscles wouldn't waste energy to produce heat that's already plentiful in the surroundings.
 
I want to play some snake-related character in my D&D game just to take one or two of the feats from Serpent Kingdoms, like having a hidden puch somewhere under my scaly skin or being able to puff my neck's skin like that He-Man villain. Of course those would be useless feats again
 
Well hell. Now I need an actual name for PoW 2
 
One subspecies with the alternate focus in their technology, and one that specializes SOLELY in environment modification technology.
 
12:54 PM
@Lord_Gareth Bikeway of Bloodshed!
@Tarmikos11 I'm thinking the alternate principle would be something like taking advantage of the environment's existing qualities.
 
I would've guessed one that goes with tech, and one that goes with tradition (where "tradition" equals staying in their natural habits)
Typically, in such situations, the traditional ones have magic or spiritual powers thanks to their ancestral rituals and blah blah.
 
that seems like a thing to me
gives one group an advantage of being able to live where they want, and another a spiritual and or magical advantage
 
@kviiri Desert tribes with divine magic drawn from Lizard Gods, possibly solar energy for their buildings/devices and traveling Trader Lizards with the adaptive suits.
 
My concept, at least, is that our attitude toward technology is not the only way to approach the practical application of scientific understanding.
(I believe this started out assuming a scifi setting for this particular race, so tech-tech was a given assumption.)
 
I think it started high fantasy, but quickly shifted focus to scifi.
 
12:57 PM
Hm, gives me an idea: the traditionalist lizards hibernate, but in their hibernation they "dream" in a spirit world of sorts.
There they can commune with the dead, predict the future for the next Summer etc.
 
Keeping in Line with the High Fantasy path, the nomadic lizards could have a higher rate of arcane magic users?
Or possibly a stronger martial tradition on account of the fact that their wandering inherently puts them in more danger?
 
The more tech-focused lizards may have discovered the means to avoid hibernation completely, but at the same time they've forgotten the spirit world they could reach through it.
 
Aaand now I'm thinking about my version of catfolk.
 
lol
 
Don't worry, I got reminded of my Drow Buddhists ages ago
 
1:01 PM
Topics like these tend to remind people of other projects.
 
Drow Buddhists who put guns on everything
3
Yes, even those things
 
and I got reminded of dragons,... as soon as lizards came up
 
@Lord_Gareth DID YOU JUST BECOME THE COOLEST DUDE EVER?!
 
@Tarmikos11 I dunno, did I?
 
@Lord_Gareth apparently you did
 
1:02 PM
I do believe you did.
 
XD
 
You just became the coolest.
Needed a bit to process that.
 
They're one of the five major races in my setting for Legend games
Their racial deity - Sonya, the Lady of Tears - teaches that life is suffering but, and this part is important, it shouldn't be.
 
So are they fighting against something they know they must, but can't, stop?
 
And encourages them to ease the burdens of others, protect the weak, support their communities and to attack the root causes of misery and evil rather than punishing those driven to it by circumstance.
@kviiri Pretty much. "Life isn't fair, but that's not a reason to accept injustice."
 
1:05 PM
Hypothetical. A Drow Buddhist Dude comes across a guy killing orphans at suggestions of [insert applicable evil race]. Who does he/she stop first?
 
@Tarmikos11 Save orphans, punch out guy, deal with applicable evil race. In order.
 
(For the record, I use "Dude" as a gender neutral term)
Nice.
 
Mind you, that's assuming s/he has the appropriate knowledge of the situation, sufficient judgement, etc
It's not like they're all zen masters here
 
At this point I must confess that I know Drows are usually evil but I have absolutely no idea what kind of evil the stereotypical Drow is.
 
@kviiri Ooooh, oooh, I know this one
Aforementioned setting - Shatterholm - is actually explicitly post-D&D and drow are kinda...not happy about how they used to be
But, okay
 
1:07 PM
@kviiri I'm thinking Lawful Evil, focus on order and rules taken to ruthless extremes without regard for lower beings on the totem pole.
 
Drow. I shall asplain them.
@Tarmikos11 No.
 
[Shuts up, grabs potato chips]
 
Selfish Evil? Destroy Everything Evil? Evil but they think they're Good because Law/God/insert-cosmic-force is telling them so? Etc :P
 
@Tarmikos11 I just joined in time I see. (Joins Tarmikos11 with some popcorn)
 
In terms of alignment, drow average out to NE, but their typical racial deity - Lolth - is CE. This has...interesting effects on their society. Drow society is elitist, insular, obsessed with their own racial superiority and significantly murderous. It is deliberately kept on the brink of imploding at all times.
 
1:09 PM
Long story incoming, but short story: their god forces them to grab personal power by whatever means possible while appearing to adhere to a strictly enforced power structure.
 
The essential goals of any individual drow are staying alive, gathering political and personal power, and doing the first two without violating the complex social rules instituted by those in power literally just to screw you up.
Drow pretend to have social rules so they can use those rules against other drow.
 
Weird Evil.
 
@Lord_Gareth Oh Menzoberranzan ...
 
@kviiri Being ruled by a psychotic demon goddess who is using your race as part of a complex eugenics program will do that to you.
 
Yeah.
 
1:10 PM
@Lord_Gareth Next challenge: being able to RP a drow. Set goal: 240 years from now.
 
Yay, unrelenting, selfish, hell-bent on kicking the little man in the face/out of the gene pool evil.
 
A few factors keep Drow society from imploding into extinction at any given time.
1. Drow do not have a killer instinct. They have a murderous instinct. Drow do not kill for pleasure, they kill for profit.
 
@Lord_Gareth A crucial few :)
 
This is important, because it means that any given drow is able to interact socially with other drow
With only minimal fear of horrible death
 
My favorite evil god in D&D is Tiamat, but that's mostly because of head canon. I know little about her official role, beyond her role in the creation of dragons.
 
1:11 PM
That also means that drow tend to plan their killing and do so neatly, with a minimum of loose ends
 
Note to self, don't carry money or access to money in drow world.
 
Tiamat is the god of wealth and greed, which is a lot less directly and obviously evil than most evil gods.
 
2. Lolth's active interference helps keep any given faction from extincting the race on accident. There's really honestly nothing more here than her going, "Oh, that priestess is about to kill that entire city by being a shit. No spells for you, or your entire House. And I'm going to light it up with my 'I hate these guys' signal."
 
Priestess being the operative word here.
Matriarchal Society.
 
yeah
 
1:14 PM
Indeed.
And then lastly, there are other factions with an interest in a living drow society
Notably, Eilistraee continues to try to redeem the drow and her religion reluctantly protects them from forces that might annihilate them
 
I had a priestess of Tiamat in the only DnD campaign I ever mastered. She was a cunning one, but also a smooth devil, preferring to befriend and bribe potential troublemakers rather than hold grudges and vigilantly destroy everything that opposed her views.
 
So direct influence from a Deity, Orderly Murder, and Outside influences keep Drow from killing eachother to death.
 
Pretty much yes.
 
[themoreyouknow.gif]
 
though a lot of outside influence also contributes to stopping their infighting by trying to kill them too.
 
1:16 PM
My setting had a magocalypse. They didn't cause it, it just happened to them because of some ass from another Prime world screwing things up for everybody.
Drow nearly went extinct. Their pantheon, like all the other gods, exploded
Sonya rose to godhead from amongst the survivors, and the race today is very different from its legacy
 
And thus concludes part one of Story Time with Lord Gareth. Stay tuned for part two after this commercial break.
 
So worse than the Time of Trouble
 
Wheaties, the Breakfast of Champions.
 
@InbarRose Gods exploded, the laws of magic unraveled, continents changed shape, large bits of the atmosphere got blown off
Rivers of blood vomiting demons forth
 
And now back to Story Time with Lord Gareth.
 
1:17 PM
You know, the end of the world
 
... Clearly I misunderstand the impact of God Death on the world. All that happened in my world was the species focusing on other factors that made them do what they do and the Orcish Races freaking the [snip] out.
 
@Tarmikos11 Oh, no, the Armageddon caused the god deaths, not vice versa
Some complete jerk broke magic
 
I blame Elminster.
 
In any event, when the dust settled only a few races really...survived in numbers large enough to enable repopulation
Games in the setting take place a few hundred years after the devastation, during a sort of Bronze Age-esque era. Civilization is small, fragile, and threatened by chaos
You, the players, go forth to defend it from the ravening hordes that lurk outside its walls
 
My setting is more of a Silver Age era, where prosperity is maintained by new Gods who've fought to earn the trust of the species they care for.
 
1:21 PM
City-states trying to build railroads to get trade going need monsters cleared from the pathways. Miners break into the ruins of a previous civilization and unleash warped horrors barely recognizable as things from legend
 
And, as mentioned, the Orc race freaked the hell out. Splitting into four sub-species with different specializations.
 
I think one of my players described it as: "If Greek myth was set in the Wild West, it would be your setting."
 
I like the idea of civilization being fragile and chaos being strong. I also like civilization being all that not good, apart from being civilization.
For example in my current Apocalypse World game, we have a walled town of a thousand or so people, led by a friendly totalitarian.
 
@kviiri Huzzah, Gilded Age society.
 
Speaking of settings, I once had this idea of playing Return to the Temple of Elemental Evil by setting it in historical middle-age France, just to have the whole world-destroying cult be more of a mysterious thing than usual. I can't remeber what exactly made me discard the idea.
 
1:25 PM
The leader, Henrik, is genuinely a friendly chap and does his best to help the PCs fit in the town - but at the same time he maintains absolute power and maintains order with paired guard patrols who are allowed to hand out arbitary punishments for any crime. He doesn't actually use his absolute power that much, though.
 
But you know, "I saw a -inserto monster here- I say!" suddenly becomes less credible.
 
@Zachiel I'm not sure either, that sounds pretty solid.
No Sarcasm, the only hard part would be expressing the panic that middle-age French people would have at that point.
Because that type of thing would BLOW THE DOOR off of everything.
 
I'm planning a plot hook about Henrik's decline - that the relative comfort his people can live by in a post-apocalyptic world is just windfall.
He's found a large but exhaustible supply of fuel, food or other goods and it's running low.
 
So the PC's end up finding a place by helping covertly acquire more of this resource/finding an alternate resource that'd be just as valuable for trade.
And thus, ADVENTURE~
 
@Lord_Gareth This Tiem, It's Personal
 
1:32 PM
@Tarmikos11 That. Or maybe they want to get rid of Henrik, or maybe someone else wants to. Maybe Henrik just can't pay them enough, or maybe Henrik would rather have the players suppress anger about rationing. Many choices!
 
Lots of options for a man with Absolute Power.
 
Yeah. In our last session, his paradise started to crumble a bit - there's a fanatic assassin cult that has tried to attack the players. They target people based on psychic powers (to preserve their leader's monopoly on those) but my party doesn't know that yet.
 
@Lord_Gareth Numenera has the whole "past civilizations" thing really well.
 
In the next episode they'll get to choose between hiring a semi-illegal and expensive mercenary group to cover them or having to deal with more assassin attacks. Or there's always the third option of leaving Henrik's city.
 
@InbarRose Possibly, but that would involve me supporting Monte Cooke instead of kicking him as hard as I can in the shin.
 
1:36 PM
General RPG Skill question.
Well, D&D Skill question.
 
Speak, supplicant
 
D&D Skill answer.
 
Would deboning, descaling, and cooking a fish be a survival check? Or a profession check for an applicable profession?
 
D&D related comment.
 
@BESW Hilariously unreliable check?
 
1:37 PM
@Tarmikos11 Not worth rolling for, but if you insist on it, your choice of Survival or Craft (Cooking)
 
That's a take 10 situation?
 
No, it's an "This act is of too little consequence to bother." situation
 
Ah.
 
I know some people love rolling for everything. These people have more free time than anyone else on Earth
For those of us on limited schedules, why would you roll?
 
I was asking because a new character I'm making for a Pathfinder game (Not Metool's, I already probably have too many characters for that game) is a recreational fisherman.
And I want that type of thing to be reflected to some degree in his skills.
 
1:40 PM
Survival
 
Then again, he just uses fishing as a convenient excuse to get drunk and chill with his monkey, so...
I think this character is really cool.
Then again, I've kinda been on this Chaotic Good Half-elf Bender lately, so..
 
@Lord_Gareth The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.
I find it interesting that there are a bunch of cooking professions and you collapsed it all into Craft (cooking).
I suppose Craft does have a tangible product in the end, but still...
 
Well
1. Screw Profession
2. Screw Profession
3. See 1 and 2
 
I think it's an interesting idea from a Roleplay perspective.
Though, it'd be cool if it could be used like a knowledge check.
 
Profession & Craft are both skills that are significantly out of step with the system's overall level of abstraction
They're horrible ideas.
 
1:47 PM
[makes note to collapse knowledges into other skills]
 
Dropping back in on the cold-blooded tech notion for a moment: I'd be interested in exploring the technological philosophies of a race that evolved with this ethos: "I need to be warm, and this place is not warm. I cannot warm myself, so I shall find a place that is warm."
I'd focus on the "I cannot warm myself" concept and spin out an approach to technology from it.
 
"I am warm, therefore I am"
2
 
They wouldn't use technology to become independent of their surroundings, but rather would rely on their environment as an integral part of the technology.
A really simple example is windcatchers.
 
Solar Water Heaters.
 
For a more high-tech example, lizardfolk spaceships wouldn't bring fuel with them: they'd use solar sails, or ion propulsion, or something like that.
 
Their tech would be based on asking "What is here which can benefit me?" rather than "What is not here which I can add to this place?"
 
From an Architectural Standpoint, I imagine lots of Sandstone and Glass.
 
Dark materials that absorb light well? Obsidian, maybe?
 
And mud brick, adobe, etc.
But it'd vary wildly depending on where they were living.
 
Also, cultural stuff that evolves from that: the cold-blooded lizards would possibly gather around in particularly hot places (compare with watering holes)
 
1:55 PM
I figure they'd gather around Geothermal Vents or Hotsprings.
 
Culture influences choices about how to apply scientific understanding through technology, and technological choices further influence the evolution of culture.
 
@Tarmikos11 Or artificial hot spots - maybe heated by mirrors, dark materials.
 
Well, remember that a lizard also can't be too hot.
 
@kviiri I was about to mention using obsidian in the Solar Water Heaters I'm too stuck on.
 
True, but a humanoid lizard would need a lot of heat anyway.
They have a large body to warm up!
 
1:56 PM
So they build their homes in flat areas with access to water.
Places like fantasy versions of the Nile.
Or possibly built on barges over bodies of water.
 
They'll have a relatively narrow band of comfortable temperatures which they can modify to some extent with technology--but in the cultural ethos I'm spinning out, it doesn't occur to them that drastic climate control is a thing to pursue.
 
I'm loving this so far.
 
I love cold as a challenge.
Far too little bleak winter stuff in games I've played, I'm afraid.
 
@kviiri Mouse Guard.
Or Realm Guard, if you don't want to play meeses.
 
@BESW meeses XD
 
2:00 PM
What's the plural of Computer Mouse?
 
Computer Mice
 
"Computers mouse."
 
R - U - sure?
 
Computer mouci.
 
2:02 PM
Anyways.
Let's talk more about this lizard race's technology.
I can't help but imagine at least a small portion of them going "WAIT, TERRAFORMING. TIME TO MOVE TO THE ARCTIC."
 
@BESW But mouse is not an adjective, is it?
 
@Zachiel No. I'm being silly.
 
If anything, in the case of the computer mouse, "Computer" would be the adjective, though it's not an official usage.
 
@BESW You silly one. [Sillily walks away]
 
@Tarmikos11 What do you call using nouns as descriptors like that, again?
 
2:05 PM
I'unno. Lol.
 
@Metool Wait, I know this. [brain]
 
Googling it now.
Yeah, I'm getting nothing here.
 
@Metool It has to do with marking.
@Tarmikos11 Given the success we've had living at the poles with our "if we don't die in the first half hour, we'll try living here" attitude, I can't imagine that ending well.
 
Well, of course they'd progress at it slowly.
 
@BESW Pretty much a request for brainstorming.
 
2:16 PM
I mean, where haven't we established long-term permanent-residence settlements? Antarctica, the really really super-highest mountains, immediately adjacent to active volcanoes, under the ocean (places like Venice conquered the "on the water" thing handily).
 
There's already technology that could allow for living underwater.
 
Yeah, but we haven't made a successful permanent go at it yet.
 
@Tarmikos11 but it's expensive to mantain or tiresome to use
 
We've drained the sea in a couple places, though, and built walls to keep it out.
Oh, and we aren't thrilled about generational underground living.
 
I think it'd be cool.
 
2:19 PM
I like basements, cellars and the like. I'd enjoy living at least a bit underground.
Somewhere in here I have the schematics for an underground sauna I drew as a kid.
The major problem with underground habitation would be ventilation. Mostly you don't want to die due to the lack of oxygen. I would prefer a system that provides breathable air passively, without needing pumps by my part.
Poor ventilation can also cause other problems like moisture damage, mold etc.
 
Windcatchers are a good place to start.
 
Obligatory reference to Solar Water Heating.
 
Yep. Of course, the further underground the habitat is, the more severe these issues are. For a habitat that's only a little bit underground, or only partially so, I think ventilation wouldn't be too tricky.
 
Amusingly, a big problem with solar energy of any sort here on Guam is that it's not built to withstand the tropical sun.
 
But, in all seriousness, if someone thought of a way to collect the hydrogen from the mix, generating oxygen from boiled water would be doable.
 
2:24 PM
Solar cells burn out, for example.
 
You're in Guam?!
Anyways.
 
[turns to @Metool] Did you tell him nothing about the chat?
 
Hydrogen could then be used for producing energy in some fashion, the steam itself possibly could, too.
 
@Tarmikos11 As indicated on my user profile, and mentioned semi-regularly in chat. Born and raised.
 
@BESW Absolutely nothing. The reactions are worth it.
 
2:26 PM
He didn't tell me "Oh, by the way, BESW lives in Guam." specifically, and the only person I've actually looked at the profile of was @Zachiel
At any rate, I'm gunna go back to bed. Am tired.
 
Mmm, sleep.
 
As a slight digression, my little brother is currently taking part in the nation's largest LARP. That is, the compulsory military service.
4
 
[amused]
 
This got me looking at my own military handbook for the basic gear our soldiers carry and wondering how long one could survive in the wild by MacGyvering with those.
scratches together some Apocalypse moves based around Finnish conscripts
 
@kviiri I ask permission to use that as a signature somewhere.
 
2:35 PM
@Zachiel Granted, of course. :)
 
Fully credited, of course.
 
Good morning.
 
Morning!
 
Hello
 
@kviiri Ah, yes, the Big Green LARP, as some roleplayers here call it. :)
Further complicated by the fact that in Hebrew, the same word is used for "rank" (military) and "level" (character).
 
2:39 PM
@lisardggY Isn't it evening there? Also, do your troopers wear green?
 
@Zachiel Yeah, the standard Israeli uniforms are green.
Dark khaki/olive green.
 
@lisardggY Well, it's not as Big for us Finns - the compulsory period is only up to a year long.
 
@Zachiel Also, evening is a state of mind. I just got here, hence - good morning!
 
Only those in training to become reserve NCOs or officers, medics, military police or drivers stay for longer than half a year.
 
Yes, well, the purpose of your compulsory service is the ensure there's a stable reserve army force, right?
 
2:42 PM
Yeah. I can imagine it being a tad different in Israel.
 
Here it's three years of active duty, of some sort or another, not just training.
I spent six years, personally, but because I served as a programmer, it was a good career stepping stone.
 
Yeah. The most "active duty" our conscripts get to see is... well, the drivers actually have to drive people around, the medics actually treat any injured or sick conscripts, the military police actually guard the garrisons... for the rest, it's all just training and practice.
For non-army careers, the biggest stepping stone in our conscription system is for the drivers as they effectively get the expensive heavy vehicle licenses for free during their training. As a signalist, I got myself a radio license, but it's not that hot stuff at the job market :)
 
I can imagine. "I'm trained and qualified to operate specialty equipment that can decode information sent wirelessly over the air". "Oh, so you're a certified wi-fi access point?"
On a different, though unusually on-topic subject - I'm have a lot of problems with my Ars Magica game. It's too disjointed and I don't know which approach to take and try to solve it.
 
Yep! And HAM radio is strictly non-commercial as well.
Although skills used in radio amateur hobby can be useful in commercial radio engineering too, naturally.
 
There are six (soon to be five) players, and me as the main storyguide. The problem is the game actively encourages splitting up, and even with people having multiple characters, still the average ad-hoc party size is 2-3 characters.
Which means that some players either wait in the sidelines for my attention to hop over to them, or I delegate to another player to run a part of the game to the other half of the party.
But it's not working as smoothly as I want it to.
 
2:52 PM
Hm, splitting is always tough.
 
Yeah, though it's really unavoidable in Ars Magica.
 
I usually just take turns paying attention between the split parts, which is fine as long as the players don't mind being spectators for a while.
Apocalypse World, too.
 
But even with multiple characters, they don't seem to want to go out in large groups.
So I can never get all the players, regardless of characters, to share a scene.
Except when they're back at their home base arguing with each-other, of course.
Which is nice.
I should probably make everything more dangerous.
 
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