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12:01 AM
I breath fire and burn all the streamers. They each get one attack on me.
 
Gareth now has concealment from the smoke.
 
12:28 AM
@BESW It's like I've been summoned. Excuse me while I go on a murderin' spree
 
 
2 hours later…
1:58 AM
HHail unto thee @doppelgreener. Thou art summoned to the Not a Bar.
 
2:54 AM
@BESW, is there any chance that I might summon you to the Legend chat?
 
Wat?
 
The Legend IRC chat
 
There's a chance, but I'm not sure how useful it'd be to you.
What's up?
 
Things.
irc://irc.gamesurge.net/Legend <-This should take you there, from the IRC client of your choice.
 
It's cute that you think I have an IRC client.
 
3:00 AM
Then open up chat.mibbit.com, select 'gamesurge' from the dropdown menu and use #Legend as the room
 
Mmm. I'm seeing if Opera will work.
...why have I been invited to a conversation about SG-1 with people who have never heard of the Asgard?
 
Check your tabs on that page.
 
3:23 AM
I need this in my life
 
Hate the genre of music but she has a lovely voice.
6/10 would pretend not to secretly enjoy again
2
 
[pokes DFAE NPCs] Man, I'm so very out of practice on making full NPCs.
But I'm also having fun.
> - Because I am the perfect host, I get +2 when I Flashily create aspects to control a situation.
- Because I always get my way, I get +2 when Forcefully overcoming people who try to stop me.
- Because my son is a mob boss, I grant +2 instead of +1 when I help by throwing money at a problem.
 
3:44 AM
@BESW \o/
@BESW Also I deliberately left the Twilight Club nondescript, so that we can shape it during play
 
Cool.
Here's Grandpa Joe:
 
Man, my Harbinger beta doc is blowing up with viewers. I think the release of PoW attracted them to the thread links.
 
Grandpa Joe: Eternally cheerful club owner
Trouble: A bad limp
Always playing games
Good judge of character
Universally popular
> - Because I have an infectious good cheer, I get +2 when Flashily creating advantages to make people feel good.
- Because I own the Twilight Club, I get +2 when Forcefully kicking people out of it.
- Because I’m so popular, once per session I can have a friend show up to help me.
 
I like these.
 
Curse you @BESW now I have a concept I'm half sitting on >.<
 
3:48 AM
@Lord_Gareth Bwahahahah. [cough] I mean: Oh, really?
 
@BESW I may have been influenced by urban fantasy leanings, esp. in light of DFAE discussion
 
The game with Aslan and Emrakul is going to be set in a wild west town that a gang of supernaturals is trying to take over.
 
But Lily Thurston, Traveling Lightning Rod Salesman. Lost her brother when a machine she was building totally did not do what it was intended to do and blew up. She thought he was dead...until his handwriting started showing up in her diary
Now she's trying to re-create her experiment under more controlled circumstances and get him back
 
That... is perfect.
It's exactly encapsulating a particular element of DFAE that I'm interested in exploring.
 
[tilts head curiously]
 
3:52 AM
The Dresden Files divides magic between evocation --spur-of-the-moment casting-- and thaumaturgy --ritual casting which takes time and prep, but can create much more powerful effects with less strain on the caster.
In DFAE, rituals have no rolling of dice or expenditure of stress or anything like that. You describe the desired effect and the GM helps you determine what's necessary to achieve that effect in terms of power to channel, sympathetic bond with the target, metaphor for the effect, and time expended.
Once you've got all that stuff worked out, you perform the ritual and it just happens.
 
I sense that you are not pleased with this precise execution.
 
No, it's... pretty workable, especially for an alpha version of the thing.
So here's what I want to explore: a plot driven by the PC(s) working toward being able to perform a massive ritual.
Gathering the necessary power--finding a location whose energy you can tap, making bargains with higher powers, etc.
 
Hrm
 
Acquiring a sympathetic bond with the target--lock of hair from the person, scale model of the building, etc.
Creating the metaphor of the effect--drums and a lightning rod if you're summoning a storm, for example.
The more powerful and precise the desired effect, the more specific and intimate the elements of the ritual need to be.
 
Aye
I...think I have a Trouble and Aspects around
(Do continue expounding by all means)
 
3:59 AM
No, that's about it.
 
Off of the top my head, and remembering that I have neither done this nor read the book
Trouble: Collateral Damage. Aspects: Lightning in a Bottle, Bright Personality, Broadened Horizons
 
Those definitely have potential, depending on the narrative supporting them.
Sometimes adding a word can help flesh out an aspect. For example: Necessary collateral damage, as opposed to Tragic collateral damage.
 
I'd envisioned it as being the result of her missing key details or not thinking things through. Like, she offends someone socially and makes an enemy of their family as a result
She didn't check the runes on her lightning rod and now there's an angry elemental on the loose
 
Unnecessary collateral damage, then?
 
Etc
@BESW Could very definitely fit yeah
 
4:04 AM
Or, you could make it about the character trait rather than the fallout from it: Always in a hurry or Too much multitasking.
 
Devil in the Details
 
afk gotta clean the bathroom.
 
It's dangerous to go alone, take Scrubbing Bubbles with you.
 
(And I still have at least one NPC to stat up, and some location aspects...)
I have another kind of bubbles.
 
@doppelgreener - I don't suppose you're FATE-enabled enough to comment/help? I figure if I can get this sort of thing out of the way ahead of time it'll make the future one shot easier to get rolling.
 
4:07 AM
@Lord_Gareth Greener is more than qualified.
 
@Lord_Gareth I am, what am I helping with/commenting on?
This lightning rod game concept?
 
Aye
 
the character herself?
 
@doppelgreener That part
 
I feel like something missing is the Avoidable part in the collateral damage
 
4:13 AM
@doppelgreener Get him talking more; ask leading questions about motive, family, hobbies, experience, etc. You know my methods, Watson.
 
But if it's a trouble about her personally, that doesn't describe something about her so much as something that is an event that occurs sometimes
 
Maybe I'm misunderstanding the idea of the Trouble; I was under the impression that it's a persistent problem in your life that is not really avoidable
 
Yes, though it's generally something about the person. Being haunted by your past, for instance. So what is it about herself that stops her?
 
Trouble on the SRD. Okay, I'm out.
 
Lily jumps the gun despite repeated personal experience that suggests she shouldn't. She gets...eager? Or in a rush, or under pressure, and forgets to consider or check details
And then things explode, literally or figuratively
And the thing is, this has happened before
And she never seems to learn her lesson
 
4:18 AM
0
Q: How do we feel about Genre Tags?

OxinaboxIn this answer to What to Do with WOD tags, I suggest that any setting question that is broad enough to applicable across all WoD editions is broad enough to be applied against the whole urban-fantasy genre, and should be tagged as such instead. Now I am thinking that reviewing what Genre tags a...

 
If that makes sense?
 
That makes perfect sense!
[now has tea]
 
[wanders past with cleaning supplies]
 
so we have delicious opportunity to make her trouble about her guilt (if this is a big deal for her), but making it about her careless is probably helpful for a different tone
specifically a more light-hearted one
 
The Hulk's trouble isn't Smashed stuff, it's Uncontrolled temper or I lack the delicate touch, depending on where he is in his story arc.
 
4:20 AM
(we could even make it about both, through something like My carelessness got my brother killed)
@BESW Yeah, the Uncontrolled Temper is a constant personality trait that leads to a lot of things happening, including smashing stuff, turning on people trying to help him, etc
For Lily, being Hopelessly Careless or Can't wait for anything or etc could lead to a lot
I'm not sure how to best pithly describe her carelessness, but it is a great thing to work with as a trouble
 
Alternately he could have a trouble like General Ross wants my blood, which is an external problem (in this case caused by an internal problem).
 
And as the SRD suggests, it can be used in a positive way; for instance, Lily knows a lot of different ways to make things explode
 
"Collateral damage" is an effect of a trouble (being careless) or the cause of a trouble (being wanted/shunned/guilty).
 
Why? She's rigged those devices before
 
@Lord_Gareth Absolutely
Experienced Troublemaker?
 
4:25 AM
Troubles are often difficult to invoke for benefit, but they can--and perhaps should--be.
Making it your trouble is just a method of telling the GM "See this thing here? I wanna see this bite me on the butt repeatedly and spectacularly."
[puts on gloves, slogs back in]
 
So, if I'm getting the idea right, like...
Okay, say we used the 'collateral damage one' and Lily was setting up a 'cage' of rods to contain a spirit or something. DM invokes collateral; Lily forgot to check a detail, spirit is not properly contained
Right?
[Horribly nervous]
 
@Lord_Gareth Yes, that's the mechanic. It's called a "compel" if it's establishing a story detail and an "invoke" if it's changing the difficulty or modifier on a roll.
If you accept the compel, you get a Fate point for your troubles. To refuse it, you must pay the GM a Fate point.
However, if the trouble were something like Always in a hurry, then it could be compelled in that situation and in situations which have little to do with stuff blowing up at all.
 
Indeed; her carelessness is something that can go well above and beyond simply stuffing up rituals and causing collateral damage
 
My carelessness hurts others, maybe.
 
[Nods] I wanted to be sure I understood the concept so I went back to the simpler idea for the example.
 
4:41 AM
Then when you're actually trying to be careful, you could invoke it for a bonus saying "I know my carelessness hurts people, so I'm going to go back and double-check my work."
 
I like it
So revised trouble reads: My carelessness hurts others
What next? Are the Aspects okay? Interrogation time?
 
Well, usually aspects come out of the character discussion.
It sounds like you've had a lot of that discussion in your head, so we don't know what's behind the aspects that came out of that conversation.
 
Huh.
 
Lightning in a bottle--is that literal as well as metaphorical? Is it as cliché as it sounds, or is there a twist implied?
 
Literal and metaphorical, leaning towards the latter. Lily got into the lightning rod business for a reason, and the biggest reason is that she's talented in capturing and re-purposing energy. She's prone to creating tools that help her solve complex problems in a simple way
 
4:55 AM
REALLY awesome spot-on aspects can be understood independently, but almost all aspects need to have some mutual group consensus backing them up.
 
The machine the blew her brother up was supposed to convert one kind of energy to another. Thatdidn'tworkout.gif
I...am not honestly sure how that whole group consensus thing works for character creation. It's always been very deeply personal in my RPG career
Others are invited to help and expected to stay away unless given such an invitation
 
It's better when there's a talky conversation than in text, I've found.
But yeah, it varies from group to group. My players usually focus on "how can our characters relate to each other?" and "Hey, I'm stuck on this aspect" or "How do I make a stunt that does X?"
But if we've got a cool idea for someone else, we'll blurt it out.
At the end of the day, each player is in charge of his or her own character except if the group vetoes something they really don't want to see.
But the creation process is much more conversational and brainstormy.
Anyway, I need to start final prep; expecting players in about 45 minutes and I haven't eaten yet.
 
5:17 AM
@Lord_Gareth for me personally, I created a half-troll for BESW's alpha dresden files game, and worked out some stuff about him specifically, then figured out how he'd relate to the others and get mixed up in their business. we figured he may also have some debt to a mob (or there is a mob who wants to insist he is), and then one of the other characters made a mob enforcer and we worked out a few things about how they should be involved with each other and so on.
 
@doppelgreener Complication: this is sounding thus far like it will be a solo 1-shot
 
5:54 AM
At least, we should expect it to be a solo one-shot and get pleasantly surprised if it turns out otherwise.
 
@BESW Indeed
 
 
6 hours later…
11:55 AM
0
Q: Tag merge request: [nwod] and [storytelling-system]

JadascThe storytelling-system tag is a relic from a much earlier idea of WoD tagging; there never were any games that used the Storytelling system that were not also nwod games, and with the subsequent developments involving Onyx Path, there won't be. Let's bring together that which once was asunder.

 
 
3 hours later…
3:12 PM
The highlight of tonight's DFAE session has to be tackling the fat man off the third-story balcony.
Although rallying the clubfull of half-drunk gangsters into a fire brigade was pretty sweet too.
(It's a Fate game, of course something got set on fire.)
2
 
3:38 PM
Getting caught on fire is a staple of P&PRPG's, don't you know that?
 
4:11 PM
@Tarmikos11 thankfully no people got caught on fire
but lighting things on fire is definitely a staple
 
4:40 PM
@BESW I think you mean, "There were player characters present, of course something got set on fire."
 
5:10 PM
@Lord_Gareth [thinks about his gaming experience and nods]
 
5:39 PM
I wish there was a better way to manage my filters.
I want to be able to turn groups of 10 filters on and off at a time.
most of the time I am not in the mood for dnd, but sometimes I am trying to find something (like see how a tag is used).
Sometimes I am tired of WoD questions and would like to hide them.
Sometimes I would like to hide all questions that have a system tag, and only see the remainder.
Is there a firefox extion/userscript for this?
I should take that to Meta.SE
 
 
4 hours later…
9:25 PM
And this is the boring part of the game. The part where we need to find an item which location we don't know save for the plane and maybe the layer it's in.
 
It's always in the last place you look.
 
9:39 PM
Then we'll never find it, the plane is infinite.
 
Infinities work in peculiar ways!
 
Nah, we just need to use divinations. I've never had any divining divination cast in my games, because I often give the players enough hints in the form of NPCs knowing what they need to know and knowledge checks managing most of the "where's this place that's named in this letter?"
 
9:57 PM
Hm, I tend to dislike divinations myself. Not that I've played enough DnD or similar games to actually use them a lot.
In Apocalypse World, we've agreed that the Psychic Maelstrom is somewhat similar - but the players know better to expect ready, clean answers from it. Everything is cryptic and obscure.
 
I just want to tell this girl "look, I don't want to risk my life to free your dad, I'm done with this job"
but this is not how you do adventuring, damnit!
 
I hate it when I have to figure out excuses for myself or my players to get their characters to grab onto plot hooks.
At least Apocalypse World (which is my current game of choice, as you might've figured out, hehe!) hands some action hooks to me with very much ease.
For example, one of the characters is a leader of a small group of followers. They have to roll every session to see if the followers are doing well or poorly. If the roll goes awry, I can just make up trouble among their lieutenants ;)
 
10:12 PM
Oh, I have hooks. A character I want to consider me a friend has her dad imprisoned by a contract with a devil and we know how we can undo it with no fees. I'm just too afraid of the devil (or the warlord involved in the deal)'s revenge.
@kviiri Hardholder?
 
@Zachiel Hocus, actually. Her character is Franz, who claims to be the legitimate King of America. The "cult" is those who recognize his claim.
But Hardholder, Chopper and others who can gain followers have similar appeal for plot hook generation, naturally.
 
@kviiri Yeah it could have been one of several options. But I don't like playing AW. Too much troubles and too few power to solve 'em. I like more those games where problems shows up one (or 2-3) at a time and you vanquish them (or believe you did but they return in a future story arc) before getting introduced to the new menace(s)
 
@Zachiel Isn't that entirely up to the GM?
 
I like the idea behind the game, it's just that I'm not able to enjoy that level of stress.
 
Well ok, AW has the Front system, but every group I've ever played with it (including the one I master) has more or less neglected it.
 
10:20 PM
@kviiri Well in AW you have fronts and they go on if ignored and you always ignore one to stop another
 
Hm, when I'm playing I enjoy the feeling of stress. The best sessions I've had have been those where my party's been under constant fire ;)
 
And even when not playing with fronts, every failed roll introduces new problems or worsens existing ones. I like more when, in D&D, after you've cleared half the keep from bandits, you have half problems less
 
I thought problems are the reason we play for!
 
@BESW You there?
 
All in all, I guess it depends a lot on how the GM decides to play the problems. When my party's having enough heat on their own, I won't let a single failed roll ruin it for them. As long as the action feels fluid and the pressure's on, it's all fine by me.
 
10:28 PM
@kviiri I'm more of a setting tourist. I like to get in touch with cool NPCs and having them care about me.
 
@Zachiel Hehe, you'd like my game. I like NPCs too.
 
Maybe that's why I'm rarely a player in my tabletop groups
 
Actually that's partly why I dislike divinations, I find it more interesting if there's a NPC who knows and can be persuaded/bribed/coerced into dispersing the intel.
 
divinations are only fun if they lead to complications
 
"Any facts provided by this spell are true, but only in a sense most people would find extremely contrived."
 
10:34 PM
@Phil Oh, they lead to. If we don't ask the right things we'll probably walk into a very unforeseen situation. And unforeseen situations are potentially deadly.
 
Good good good
 

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