14:21
@Zachiel I have a couple of things to mention here as someone who wanted to work in the video game industry, and got a manual labour job.
For the record: graduated high school knowing I wanted to program and help people. Figured I'd like programming video games. Did manual labour shipping camping equipment in a gap year, then studied information technology majoring in programming and minoring in game design at university. I now work as a consultant programmer.
Manual labour jobs are wonderful. I found it kinda boring just shipping equipment, but in hindsight it was lovely. I exercised every day, constantly, and had endorphins (aka good mood chemicals) surging through my system as a result. My brain wandered during the day, and after work I had only physical tiredness to worry about (a good thing) and my brain was ready to work on programming video game stuff.
A friend of mine went from the financial sector to being a finish carpenter, and... it's something I'm considering too, a decade down the line maybe.
For the games industry: it's not all it's cracked up to be. For RPGs, you can ask LG about how work is. For video games, it's... not fun unless you know exactly what you're getting into. (I'd recommend doing any other job and experimenting with game development as a hobby to find out what you're getting into.) It's a highly competitive industry and a lot of places are just companies to work at.
For myself, by doing anything but I found completely different ways to achieve my goals. I'm currently consulting on user experience design and accessibility (for the visually, physically, hearing, or mentally impaired, and so on), which is fun, though I'm doing it in an environment where I can't do my job properly.
In the long term, I'm putting aside savings I plan to use to finance the bionics (or cybernetics) industry, which is the one busy producing artificial eyes and robotic limbs which actually listen to your nerves, get commanded by the brain, provide tactile feedback when you touch something, and so on.
So, do find other work. Explore your options. If the metal bending factory only needed people to shove metal in machines, they'd have machines to shove the metal in the machines. There's clearly a more human element there.
@Zachiel (Also re: people being substituted by robots, that opened up a lot of mechanical industries, including IT, and transport-related maintenance industries, etc)