It's like this: every site has its own individual meta where they discuss site-specific policies.
However, we also have a meta where we discuss policies or ask questions that cover the entire Stack Exchange network.
It just so happens that for historical reasons, the meta where we do that is Meta Stack Overflow, which doubles as Stack Overflow's meta.
This is bad for both parties. Stack Overflow can't discuss their matters without people who don't even use Stack Overflow getting involved. There are things we do on this site that wouldn't work on other SE sites, but people from those SE sites don't come over here downvoting the suggestions that would work well here but not over on their own site.
Stack Overflow doesn't have that liberty.
Likewise, the discussion about the entirety of Stack Exchange is tilted toward Stack Overflow and what works there, since so many people using our equivalent of Meta Stack Exchange come from there and are most experienced there. A lot of things that work well for basically every site except Stack Overflow get the Stack Overflow crowd up in arms in the same way.
So: Meta Stack Overflow is being split so it no longer has to serve this dual role. Meta Stack Overflow will become just the Meta for Stack Overflow, and Meta Stack Exchange will be created, and serve as just the Meta for the entire Stack Exchange network.
Thus, non-SO users butt out of SO Meta issues, and the Stack Exchange Meta issues will ideally become less SO-dominated.
We have several edit missions going on at the moment: people are editing away "edit:" lines or making their comments deletable or eliminating the online-resources tag. This is leading to a lot of front page churn. No content on the front page is over 18 hours old at the moment, which is a huge departure from our status quo and definitely indicates something's up. On…
Happy little numbers: a statistical analysis of Bob Ross’ paintings http://fivethirtyeight.com/features/a-statistical-analysis-of-the-work-of-bob-ross/
I was chatting with a friend about Dungeons and Dragons, and he had mentioned that in 4th edition, there is an item that converts coins to different denominations. In the campaign that I am running, the players are carrying around quite a bit of copper and silver, and it would be useful for such ...
Blastaar, sometimes called the Living Bomb-Burst and Blasstaar, is a Marvel Comics supervillain. Blastaar is an opponent of the Fantastic Four and lives in the Negative Zone. Blastaar is an enemy of Annihilus, another Fantastic Four villain.
Publication history
Blastaar first appeared in Fantastic Four #62 (May 1967), and was created by Stan Lee and Jack Kirby.
Fictional character biography
Blastaar is a member of an alien race known as the Baluurians, of the planet Baluur in the Negative Zone (in Sector 56-D, as charted by Reed Richards). He ruled the Baluurians as their monarch ruthle...
The Human Bomb is a fictional superhero published by DC Comics. He first appeared in Police Comics #1 (August 1941), and was created by writer and artist Paul Gustavson.
Publication history
The Human Bomb was first published by Quality Comics in the 1940s, and decades later by DC Comics after it acquired Quality's characters. Police Comics #1 also featured the first appearances of Plastic Man and the Phantom Lady, among others.
Fictional character biography
Roy Lincoln
Quality comics
Roy Lincoln was originally a scientist working with his father on a special explosive chemical called "2...
@Magician Which is, on its own, amazing. Would Captain Explosion explode? Would he just make things explode? Is he explosive in a more figurative sense? Is he just a living explosion? Is he a demolitions expert with the determination and improbable skill set of Batman?
@JonathanHobbs I haven't read much of Human Bomb, but what I read was pretty cool, power-wise. He wears a protective suit, baring his fingers to make things go boom. When he gets really annoyed at someone, he gets naked.
@Magician I am very glad his superpower is not to actually explode
(but then I'm also surprised he can cause explosions but be fine)
See, I'm now imagining a superhero backstory where he develops the superpower to explode, then finds someone robbing a restaurant, and uses his powers to stop the robber.
Having no other superpowers to circumvent the fact that he is exploding, the story basically just ends right there.
Nitro is a fictional character, a supervillain in the Marvel Comics universe. He first appeared in Captain Marvel #34 (September 1974) and was created by Jim Starlin.
Nitro is best known for being part of the tragedy that started off Marvel's Civil War crossover. He is also known by comic fans for playing a part in the death of the Kree superhero Mar-Vell.
Fictional character biography
Robert Hunter was born in Scranton, Pennsylvania. He was an electrical engineer. Due to genetic alteration carried out on him by the Kree Lunatic Legion, Robert gained the ability to explode and reform ...
(This superhero backstory is only a footnote in the backstory of another superhero who turned to heroics when his parents were killed in the apparent bombing of a quaint little restaurant)
@Magician there are some superpowers that just make me glad I don't have any
(see: the oglaf comic about the guy given a gift he couldn't squander. if you've read it you know the one.)
> One such appearance where a foe took advantage of his limitations was in Iron Man vol. 3 #15, where he was hired to kill Tony Stark. A fight occurred between Nitro and Iron Man. Iron Man, whose sensors and telecommunications gear had been recently upgraded, noticed that every time he exploded, a high-frequency pulse was emitted by his body. Experimenting, Iron Man duplicated the pulse, causing Nitro to explode. After he exploded several times in a minute, he passed out from exhaustion.
Okay, see, Warehouse 13 knows how to handle time travel:
> [Claudia, Artie, Jinx, and Micah all start babbling about paradoxes and alternate time streams] > [Pete interrupts] "Don't try and explain time travel! It never makes sense and it always makes my head hurt. We're here, the world is different."
@JonathanHobbs Pete is very... not genre-savvy, necessarily, but genre-aware.
> [Claudia] "Hey, Pete, be careful! I'm guessing that because we have these forks, if one of us gets killed we stay dead in either time continuu--" > [Pete puts his hands to his ears] "LALALALALA! No time travel talk!"
I once put to my friend who is totally engrossed in everything physics-wise: people travel forward through time. sometimes, to explain what this would be like, it is suggested that a fourth-dimensional being would perceive us as being like a worm with our birth on one end and death on the other. so, I then said: what exactly makes it such that we do not actually have a tube-brain, extending through time, which could then also in theory suggest how prophecies happen?
he pointed out my error was in the first sentence: suggesting that time has properties anything like those of space.
I don't pretend to have any great understanding of such things, but it is pretty clear that while time is related to space in some ways, in other ways it is totally unlike space.
Just because time is affected by some things which also affect space doesn't mean it's much like space.
Perhaps they're both like something else, in completely different ways.
This is, basically, a model that could possibly go on to describe particle interactions.
Which are really complex to calculate.
People've been pursuing simpler ways to model their interactions for a while, so the fact these people have discovered a possible super simple way is great - though AFAIK it still needs to go through some rigorous examination before we can say they've hit jackpot.
The most significant thing about this calculation is: it does not involve time or space.
Which is to say, time and space are unnecessary for understanding how particles interact.
Mmmmh I've been involved in some sort of "let's find if we can do this" discussion about killing the 3.5e Tarrasque with a single level 13 (or equivalent, with LA buyoff or item crafting) character (no infinite loops, no custom items, no djinn summoning or the like, no flaws). As of now we noticed he's vulnerable to ability drain but he can kill allips because incorporeality can be hit with weapons meant to bypass damage reduction (RC). Any other ideas? (I don't want this to hit the main site.)
@JonathanHobbs Its natural attacks are considered to be magic for the purpose of overcoming damage reduction. According to the description of Incorporeal on RUles Compendium, that's enough to hit incorporeal creatures.
> An incorporeal creature can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, [...].
@JonathanHobbs See above: d20 is a mess. In some cases, for some things, creatures with DR/magic have their natural weapons treated as magic weapons.
Ring of Three Wishes. 1: I wish for a portable hole large enough to hold the tarrasque to appear exactly beneath the tarrasque. 2: I wish the portable hole folds up on its own, containing the tarrasque within. 3: I wish for a sandwich.
2
The tarrasque will suffocate, eventually.
If you want to actually kill it instead of having a handkerchief of tarrasque, just use your last wish to kill it when it suffocates instead of getting a sandwich.
even if we had to fight really hard against one guy who said that the tarrsque being immune to energy drain and ability damage but not ability drain was "obviously wrong", "a bug" and "come on no DM would let you use this quibble"
1: I wish that the power of this wish is dedicated to enforcing my second wish. 2: I wish that my third wish is entirely unattributable to me. 3: I wish that within the coming day, the tarrasque eats a beloved champion and personal friend of a major deity.
You get the idea: think fiction-first and in terms of things around the tarrasque, not targeting the tarrasque itself, and 3.5 will happily kill the tarrasque for you in any number of amusing ways.
Mines, spans of packed-together bottles you need to run across, spike pits, auto-harpoons, arrow turrets everywhere, and challenges like sword throws and rope swings.
You should see some of the junk I had to put up with as a player in an epic campaign where the GM felt wishes should be twisted if at all possible, even if they were fairly reasonable.
@BESW Ok, then what about rules first, actually throwing things at him? Flying or being on the ethereal plane with some way to target him could work but how do you do consistent damage? A force bow (ignores damage resiatance) and a belt of battle to get an extra action to cast wish, with enough minimum damage to whittle it down faster than he regenerates has been suggested as viable.
> I, Shachm the Any-Faced, wish that my abilities to become and mimic creatures and objects are extended to include that grouping of races known collectively as "fey" in the same manner that I am able to mimic creatures and objects, provided that this extension does not in any way reduce, diminish, or introduce shortcomings to said abilities or to myself.
> I, Shachm the Any-Faced, wish that my abilities to become and mimic creatures and objects are enhanced such that I am able to assume all the extraordinary special abilities of whatever creature or object I choose mimic, provided that this enhancement does not in any way reduce, diminish, or introduce shortcomings to said abilities or to myself.
@Zachiel yeah, I never paid a lot of attention to mix/maxing PCs at that level in 3.5, especially not for specific tasks.
I know most of the rules but I didn't spend much time studying how to fit them together.
@Zachiel Heh. Once I wrote them, I made Knowledge checks for the GM to point out any possible flaws so I could fix them before I wasted wishes.
My knowledge checks were in the upper 70s on bad days.
And this was after I did something similar with a wizard/cleric who was hired by another PC to write a wish for him.
So I knew where the GM was going to focus on perceived weakness.
The other PC wasted five wishes trying to get his sword fixed after it was sundered in battle, because the GM took advantage of the player using vague determinators. The player wasn't very good at grammar, and it was basically picking on him.
He'd fail to define which sword he was wishing for the effect to target, for example.
Since he was just asking for his (frankly underwhelming) sword to get fixed to be the way it was before, I thought it was kinda silly to make him waste five wishes on bad grammar when the intent was perfectly clear and the wish was reasonable.
So he hired me to write and speak his last wish for him. I spent the entire rest of the session (mostly combat) in someone's Handy Haversack, composing.
If someone needed heals, he'd stick his hand in the backpack.
The GM's big hangup was wishing in-character. References to metagaming, like +1 enhancement bonuses or the names of class features, were likely to make wishes warp.
So I would go to lengths like "the sword of Jack which I now hold in my hand"
And enhancement bonuses got described through extensive circumlocutions.
These days I would just argue that things like "+1 enhancement bonus" are sufficiently quantifiable in-game that it'd be weird for a guy with a decent Arcana check to NOT know about them.
But it was the first GM I ever played under, in my second game ever as a player.
Oh, and there was the time the barbarian's player decided to GM for a couple sessions. I can't remember if that was technically part of the first campaign or not. It featured tarrasques. Plural. We were about level 12.
It doesn't. I am going to a convention, wherer there is a panel on "Worst RPGs of All time." Now Eoris is no FATAL or WoD Gypsies, but I don't know that is is playable
Hmm. How about asking for representative Actual Play logs of the game? That's much more specific than most of the questions we already have in the session-summaries tag.
@JoshuaAslanSmith Oh, like the one about marks and secondary attacks?
yeah, I was tempted to answer it but knew someone else would say it better; I'm kinda frazzled right now and that's no condition to be answering questions which boil down to "You keep using logic. I do not think that 4e works how you think it works."
Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons roleplaying game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story....
ah okay
you know there is a 4e version of the barrier peaks
@Aaron 4e class. It probably has the most original and interesting flavour of all the 4e classes, and is the class with the lowest optimisation ceiling--and it's got a pretty low floor, too.
Seekers are primal ranged characters who call on the elemental spirits to guide their shots and modify their environments.
We have two tags for books and online-resources, whose primary purpose seems to be to denote a type of thing. I'm not really sure what the intended use of these is, but what they are being used for is all over the map.
Online-resources had been used for all of the following (I've cleaned most of...
Usually I think you'd go for a hammer with the non-damage features you want (handedness, throwing quality, etc) and then use class features/feats/etc for the damage.
It's clear that, like Tome of Battle in 3.5, they'd reached the end of the line for content and were just faffing about having fun and experimenting with stuff they'd've felt their nerve to publish when they still wanted to keep the edition strong.
hhhmmm thought process that just went through my head, 2 shields = turtles = ninja turtles ..... no ninja turtles have weapons.... Golden Axe had a giant island on the back of a turtle.... need to go play some golden axe
I would build the hell out of a character who duel wielded shields if the bonuses stacked. two +5 shields? Little damage but he would be hard to hit. There is a feat somewhere about adding shield bonus to your reflex save to take half damage as well.
@waxeagle Two-Fold Defense (11th level): While you are wielding two shields, increase the shield bonus one grants by +1. Behind the Shell (16th level): When you are in the way of a ranged attack against an ally, that ally has superior cover from your position instead of normal cover.
totally legit of me to not understand it at all I dont play 3.5 but I do play 4e there generalities that cross over and I was more addressing them in particular.
knowing that its an on crit ability
well thats just silly, you dont optimize or build around a character having an on crit area attack (and youre a melee character) that isnt ally friendly
So, I understand that if you have LA +1 you need to get three class levels and then you can buy off your level. Now you get three class levels and no LA, but you're ECL 3 instead of being ECL 4
@Aaron Mmmmh can we do this thing where I write a SE question and you edit quotes and page numbers into it? I'd do that myself but I can't access SS, phisically or piratally, today.
@Dane I'm building a character at N XP, so I won't get more XP per encounter since there are no encounters at all. I aim at getting the most class levels I can with those XP, which includes using buyoff in the chance that spending 3000 xp at level 4 and 6000 XP at level 7 (not really sure those are the numbers) lets me lose 1 level to LA instead of two
First doubt: do I need to gain enough XP to take my third class level, and instead of that I can buyoff, or do I need to have three class levels, and then, next level, I can buyoff?
Whenever I am in combat I find it really hard to calculate the damage my NPCs receive, because it has a lot of small steps: account the damage the PC did, subtract any Pen the PC's weapon may have to my NPCs AP, then subtract any AP left to the raw damage the PC did, and then subtract my NPC's TB...