@LitheOhm yeah, and you should indicate the difference. You at no point state "this is how we've always done it" or "this is how I think of it," you say "this is how it is"
Show me how the metaphor doesn't hold up, without adding nonexistent hypotheticals. It will alter not only my answer but also how I view that scenario. In the meantime, I will answer as I have played the game
Now I know who it was :) regardless, it's not that big of a deal.
Wizards forbid we actually argue about something useful
@LitheOhm oh yeah, answering questions accurately and without misleading users, particularly those who are unfamiliar with the rules and need an answer to the question, that isn't useful. It's only the entire purpose of the site. Nothing important about that.
That ninja debate from months ago was cool, though
I don't see how it's misleading, as I don't see that metaphor having any negative implication on the rules. If I encounter a rule or instance where "wounded characters" ceases to be pragmatic, then that metaphor will be ditched
in the meantime, it's plenty pragmatic
If you've got that example, you can change my mind. If not, don't cite it as evidence
"Your wounds are -5, from your max. Taking con damage to reduce your maximum leaves you with 15/20, because your current wounds are subtracted from your maximum."
and again, it doesn't really matter to me how you do it or think of it in your head, it matters to me what you tell readers who are unfamiliar with the material
@LitheOhm whether or not to waste a turn healing in the first place needs to be decided first, and that depends on how much buffer you have left.
It's pragmatic. I share pragmatic solutions. What about my "necromancers can be good" answer? I cite a lot of experience in that, feel free to downvote. Very little of it is RAW.
@shatterspike1 it is in just about everyone's heads, but that's part of the reason why it is the way it is: because how much HP you have left is usually more relevant, they don't want you to have to perform subtraction to get it.
actually, game design tries to avoid non-addition mathematics as much as possible, and addition should be kept to small numbers
doubling and tripling are OK too
halving is sometimes OK but that's getting dangerous
("I know! Let's represent your character's health and ability to keep fighting with an abstract mechanic," they said. "It will be a lot simpler than actually having concrete mechanics representing individual wounds and endurance," they said. "This way you won't have fiddly rules and stupid edge cases," they said.)
@LitheOhm actually, they're really not supposed to mean anything, despite what the books might say. Particularly where HP is concerned. There is no conceivable concrete meaning for HP that makes any kind of sense. Basically, in short, as I was discussing earlier with @BESW, D&D lies to you
but I have no problem with your stating something like "this rule means that the total damage you've taken isn't reduced when your max HP goes down. In other words, losing max HP isn't going to heal wounds."
because then it's clear that you're explaining the rule
In a real-world perspective, sure. I'm a fan of Anime, video games etc. where there is a decent model for lost health. Teenage Mutant Ninja Turtles where bosses start turning funny colors just before they die, for instance.
I don't claim wounds as a separate rule. Not once do I go off and say "that's this way because of the wound rule..." I use the word "wound" to refer to damage taken from max HP.
@LitheOhm I make a point of always indicating whether I am stating a rule (which I try to cite) and when I am discussing alternatives, additions, or changes to the rules, and I think every answer on the site should, and I will always downvote an answer that I think is likely to make someone think that something is a rule when it is not
A garden path sentence is a grammatically correct sentence that starts in such a way that a reader's most likely interpretation will be incorrect; the reader is lured into a parse that turns out to be a dead end. Garden path sentences are used in psycholinguistics to illustrate the fact that when human beings read, they process language one word at a time. "Garden path" refers to the saying "to be led down the garden path", meaning "to be misled".
According to one current psycholinguistic theory, as a person reads a garden path sentence, the reader builds up a structure of meaning one wor...
@LitheOhm and I want to make it clear that the bit about wounds is an understanding of what the rules means for the characters, rather than "what the rule says"
@LitheOhm and if somehow it was universally known that every answer you made would have no thought for the rules but just be whatever you liked, that might mean something, but most readers aren't going to know who you are, and moreover I don't think you have no thought for the rules.
@LitheOhm it is not.
because there is what you think, and what the rules actually say.
they don't have to (and oftentimes shouldn't) be the same
If they asked for RAW specific then either I would have eschewed the question due to time constraints or sought the RAW rule. "What happens.." doesn't imply strict RAW to me.
context there is clear that what you're saying is based more on opinion and personal experience
@LitheOhm you think that, by default, people are interested in your personal opinions of how the game works? I really doubt that. I'm pretty sure the default thing they're interested in how the official rules work. It's important to remember that the official rules are the only things that are automatically common between tables. No matter our preferences, playstyles, houserules, or setting details, the official rules written in the books are the same for each of us.
Our houserules might change or waive some of those rules
but the rules text in our books stays the same
it's entirely valid to say "this is the official rule but I don't like it because X"
No, experience with how the game works. Mine isn't a houserule, either -- it's a different understanding for how a particular rule works. It works for me. If it works for them, they adopt it. Otherwise there's other answers, now yours is included.
Constitution can change frequently in the game. My grasp of the function doesn't diminish it nor add to it in any way, it's just a metaphor.
oh, the "I do not think it means what you think it means" line is a reference to The Princess Bride (which is a fantastic movie, if you haven't seen it you should)
It is a comparison of this abstract concept of less-than-normal hit points and "wounds." Hardly a decent metaphor, but a comparison nonetheless
The SRD doesn't name them anything other than "hit points lost" or something similar. I call them "wounds" with the understanding that it's D&D, not Vampire
but the more serious thing is the simple fact that, as you just pointed out, D&D does not care about how much damage you've taken, only how much HP you've got left
the difference between your current HP and your max HP does not ever get referenced by any rule that I'm aware of
and there are reasons for that
one of them is, as @shatterspike1 pointed out, subtraction is problematic at a tabletop
and I do care about how much damage has been taken. Again, cures. Everyone is low-level and hanging out by the fire. "Who needs a cure light and who needs a cure mod?" Wounds are the applicable numbers, and quicker than max - current HP
@KRyan yes, which brings in the "wounds" concept nicely
@LitheOhm you really should never use cure moderate wounds, or anything bigger than cure light wounds, particularly when you're just sitting around a campfire, but that's besides the point.
@LitheOhm only if you track both and then you have to perform two operations every time your HP changes, which is not a good solution
So far as I can tell, it boils down to "I think your answer would be clearer if you re-ordered it and added I think this means that to the start of one sentence."
And really. If you think an answer's wrong, choose at least one: downvote it, leave a comment saying why, and leave a better answer. If you think an answer needs improvement, choose at least one: downvote it, leave a comment saying how, and edit it.
In 3.5 I made a rogue / cleric / invisible blade that dealt sneak attacks through inflict wounds.
This made the attack both a touch attack, and on a feinted character, which was basically a roll against 10 (some monsters had deflection and such), with negative energy, something only a select few...
@BESW The wizard killed the big monster of the session while effectively doing nothing. Then he got ahead for a little see-invisible scouting, got hit by two guards and downright blasted them out of existence, then they attacked a Lich and the cleric and the wizard acted first, woth going for destruction. First one got counterspelled, second one not.
I'm not sad for the wizard killing a CR19 and three CR17 monsters alone. I'm sad for the druid sitting in an angle
And he has improved initiative
he just botched all initiative rolls
Next time the wizard is going to try Mordenkainen's Dinjunction in a room with two artifacts. I'm wondering if a level 40 goddess is too much for a lvl 17 party