In a sense there's nothing particularly 5e about "roll twice [or more] and take the highest/lowest". I'd say the actually novel thing in DnD 5e inspiration is the fact that it's used almost consistently in lieu of the franchise's formerly abundant numeric modifiers.
I have my grudges about 5e but that kind of clarity is something I actually like.
I wonder if some people called them bennies during the earliest days of RPGs, such as those of James Bond 007 (the earliest game I remember with such a currency, dating to before I was born - 1983).
@Akixkisu That's part of it, but not the whole thing. ANd that's their guess. BUt they are just asking if the spell will do this. But I honestly don't care that much, and if you really want it, it's probably fine. I'm just wary about adding tags.
@NautArch Tags are a means of connecting experts with questions they will be able to answer by sorting questions into specific, well-defined categories.
I once debated systematically retagging swathes of questions here, and debating what to do when more than 5 tags theoretically applied... I gave up because it would just flood the activity page
So, dungeon designers (for a fairly straight-forward "go to a dangerous enclosed area full of hazards, mysteries and monsters" style), do you have particular tricks for balancing the delights of exploring between the feeling that players can get, that exploring every place is the "correct" or "best" way to play, or otherwise warding off the compulsion to explore every corner of a dungeon?
Hmmm, people brought up a good point about edits that don't bump the question being abusable. It is the visibility of that edit that makes you want to make it genuine
@Akixkisu You say there is a case for it having the tag, but you already gave it that tag. At least to me "there is a case for X" implies you don't agree with X but can see why people do
Should be added that while I find the concept of gradually sneaking through a hazard-ridden maze appealing (in fictional contexts) I've found that dungeons are generally too full of idle detail that only feels like it's meant to punish players who don't want to spend hours describing how they go through the pockets of each individual colorful coat in the wardrobe.
@kviiri Yeah... the biggest problems I find with dungeons are so often the "I search the room" "you find nothing" "I search... again?" Without some sort of pressing time-table (which has its own problems) the mentality to always search everything, to "100%" the dungeon, is quite strong. Well, at least for my groups
@Medix2 I have limited, but promising experience about time tracking mechanisms. Should be noted my usual style of GM'ing is that I try to construct house rules to push gameplay in a direction so that sensible actions in-universe are mechanically stronger, and vice versa.
Eg. I let my players roll their search rolls and stuff like that openly, but searching is not a free action – either it costs time (and Bad Stuff happens when enough time is consumed). Without time tracking, I would consider making bad searches just incur other consequences, using the pattern that the failure doesn't have to be 100% something the character screws up.
So okay, I want the exploratory aspects of dungeons to provide the place with a sense of liveliness that makes it feel like more than just the connected rooms of traps and kills they are. But I don't want to put in rewards of the type that would compel my players to search just for their sake. (There's also the point that DnD 4e is relatively finicky when it comes to "how much gear a lvl X character should have")
@NautArch see to what the message that you consider snarky responds to, a message that I have received after explaining why I use the tag - one that might have a phrasing you may also consider snarky if you compare them.
@kviiri I think what we often do is roll percentage for loot. Higher percentages net better loot. That way, there's still some chance, but you can skip the searching bit.
@kviiri Although we have also been told "oh, you missed all the good stuff!" Which is really frustrating when you as your character chose to move forward because it narratively made sense.
@Yuuki oh, definitely! THat's a learning experience question.And usually it's because they rushed in instead of talking to folks/checking things out first.
@NautArch Yeah, it was definitely a wrong foot moment for me and that campaign.
@Yuuki I usually do. But I tend to be quite up-front about major tactical themes, anyway, because I feel the players are in general very biased towards excessively conservative tactics.
(and it makes sense --- everyone mostly agrees what Fireball does, but try to find two GMs who would rule the "swinging on the chandelier" attack the same way...)
I am such a player myself. I often stick to Fireballs and Beacons of Faith and what-have-you, because it's secure. It does what it's done in all the encounters so far, and for the flashier stuff, it often... disappoints.
So I try to dramatically shake the encounters, by finding ways why "exactly the usual thing" won't work, or more often creating explicit alternative means or objectives to solve encounters.
@kviiri I've got my new evocation wizard and I have yet to cast a fireball. Or even a shatter. EVery time I've had an opportunity, collateral physical damage has been an issue and I haven't been able to. Very disappointing.
@Yuuki Meanwhile I'm in a campaign where finding everything in a dungeon nets you the secret bonus item
@NautArch I can't wait to have a GM actually have an explanation for perception vs investigation... Nearly every one I've had you could just construe what you were doing in such a way that it was whichever check you were better at
@NautArch Yeah that makes sense, well, except that both active and passive perception exist... I'm not really sure how to be actively aware of things. What I do know is that not a single pair of the GMs I've had have agreed on Perception/Investigation
@Medix2 Again, it's not about active/passive. It's about what you're looking for. If it's for something specific or a very specific area, then we use investigation. If it's more general, then it's Perception.
@NautArch Yeah that's a great point. I'm realizing I'm also combining perception vs investigation with active vs passive skills (especially perception) and it's that I've never seen GMs agree on both mechanics
targeting Can be a very general tag, because basically nearly every spell/attack etc involves a target.
Should we only be applying targeting when the querent specifically mentions targeting? Or is it applicable for whenever an answer can use it? Or when an answer does use it?
Some examples of r...
Inspired by discussion in the comments on this question.
Successfully hiding is normally the result of a 'contest' sometimes known as an 'opposed check'. The person attempting to hide makes a Dexterity (Stealth) roll contested by the Wisdom (Perception) of the person who may or may not be able t...
I lean more towards the description of perception being for noticing the fact that the room has some chains, and a desk, and a coffee table with a rug on the floor, while investigation is finding out that the desk has a secret compartment, and there's a trapdoor under the rug.
@kviiri I find that the trick is to have some things that they are looking for somewhere in there (based on a rumor, legend, treasure map, an event that happened recently/previously) and for there to be things to find that they did not know were there. The other very old school thing that we may not see as much of any more is "we need to find the stairs/path to the third level down" kind of searching expedition.
That is a dungeon crawly thing that applies well to archeology type adventures, or where recency of "something happened" or a recent and important answer to a divination type of spell gives a clue as to how deep into the dangerous ruins in the lost forest one must delve ...
@Medix2 I heard a player offer this idea: Perception ~ "is there anyone/anything here?" and Investigation ~ "Where is that thing" or, "What is that thing?" Maybe oversimplified but I think heading in the right direction.
@KorvinStarmast Yeah that sounds reasonable. Also... Weird, when chat messages are edited the ping happens again but when comments are edited there is only one ping
Speaking of good Dm advice, V2 suggested that last night I called for too many ability checks ... and looking back at the session, he is right. Must always improve ...
@Yuuki Monty Hall is the probability trick where you face, perhaps counter-intuitively, improved odds of success in some initially identical choices when other choices are ruled out in certain way
@kviiri Yeah but there's multiple hallways and every time you switch, the DM gets increasingly exasperated at you until they throw an ogre at your face.
@JohnP oh good, then. You only have to manage yourself. If it were me, I'd have to worry about the scary procedure, but also concern myself with my wife's worry.
Meanwhile, in other news: You are in a contest. Before you is a series of doors. Behind one of the doors is the main prize --- a brand-new sports car. Behind each other door is a consolation price, that being a goat. Monty Hall administers the contest so that you get to pick any door, and Monty, regardless of your pick, open all doors except two: the one you picked in any case and the door concealing the car if you picked a goat door, a random goat door otherwise. You know this much.
On the bright side, he's reading at a 3rd/4th grade level and hasn't started kindergarten yet. He amazed the doctor by reading the parts of the heart from the wall chart.
One of my favorite pastimes at the university was reverse nerd-tripping math freshmen who quizzed people about the Monty Hall with poor problem specification :-)
Question for the panel: I just awarded 100 rep bounty on the AL questions. (Nits originally asked it three years ago) As it's now a commnity wiki, I wonder who gets the rep?
> Bounties are not affected by community wiki mode. When you award a bounty to an answer marked community wiki, the reputation bonus will be awarded to the user who posted the original revision of the answer.
@V2Blast Yeah I'm trying to figure out how to distinguish all the "methods"...
I have no clue what the mobile application looks like. But the actual site just pulled up in a browser on my phone still has the old quoteblocks. As does clicking the "mobile" button WAY at the bottom on a desktop