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6:03 PM
hows it going @NautArch
 
@Rubiksmoose howdy howdy!
Just finished up a new character for a local 5e campaign that's starting up
 
@NautArch Nice! Deets?
 
Wielding a longsword and boomerang
 
@NautArch That is awesome. Also my friend would highly approve since he loves goblins.
 
@NautArch You'll have to let me know how Fury of the Small goes. I've had a lot of trouble gauging it's power level relative to other racial traits.
 
6:10 PM
@DavidCoffron That's actually the least interesting racial trait for me :) I'm more excited about the bonus action for disengage/hide. Let's me save my Ki points for other things.
 
@NautArch Boomerang is hombrew right?
 
@Rubiksmoose I...don't think so? I need to check my settings. If it is, I gotta change that.
I just turned off homebrew, but it's still there...
 
@NautArch I mean it doesn't look like it but I never ever remember seeing that as a weapon option before
 
Is that real?
@Rubiksmoose either did I. Was excited when I did see it, though.
 
@NautArch It looks like it? No source listed though...
 
6:15 PM
@Rubiksmoose This could be a question for the stack!
 
Put up a question on it
 
Princes of the Apocalypse specifies an Uncommon Magic Weapon called "Storm Boomerang" which is a simple Ranged Weapon that deals 1d4 bludgeoning damage, plus 3d4 Thunder Damage against the first target it hits without being recharged.
 
If it's not official, I"ll just use a sling.
 
@NautArch Noooo but boomerangs are so much cooler. Screw official.
 
6:18 PM
One could infer that a "non-storm Boomerang" deals 1d4 damage on its own.
 
@NautArch Maybe I shall.
 
@Rubiksmoose And just love the idea of a goblin throwing a boomerang around to great effect.
 
@Xirema Interesting that DnDB saw fit to create one from nothing though when it wasn't in the original sources.
 
(It also has the property that if it misses its target, it returns to the thrower)
Javelin proficiency apparently grants proficiency with that weapon.
 
@Xirema simple weapons :)
 
6:23 PM
> This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon.
 
@NautArch Yeah because it is an awesome idea!
I guess at this point I could just answer it myself lol
 
@Rubiksmoose When I dropped down the list for kensei weapons my eyebrows went up :)
uhoh, we both posted @Rubiksmoose
meta to merge or should I delete?
 
@NautArch Nah I'll delete. You have an actual issue to solve.
 
6:40 PM
@NautArch I am fundamentally opposed to that unilateral decision by D&D Beyond. They should at least indicate that the item is not in any official book
 
@DavidCoffron And they've done it before!
 
@Rubiksmoose Maybe I'll tattle on them by innocuously asking Crawford what the range on Boomerang is (and linking to the page)
 
@DavidCoffron yeah, i'm still not convinced it's not official
 
@NautArch Then if I ask Crawford he can tell us that too xD
 
@DavidCoffron weirdly, once it on the charcter sheet it does have a range
 
6:42 PM
@DavidCoffron Yeah, and it's not even a good statblock. It's missing basic info like weight, value, range.
 
not weight/cost (assumed similar to javelin)
 
@NautArch What Range does it give?
 
See the footnote 2 of this for where they have kind of done this before.
 
You'll have to carry a LOT of boomerangs if that is one of your primary weapons
 
@DavidCoffron 60/120
 
6:44 PM
@GreySage He has like 8 in his sheet lol
 
@NautArch Now I'm even more upset. Because the range could easily be higher due to the fact that it is magical
 
@Rubiksmoose It's my primary ranged weapon for now. But I expect to be front line more. At least until I get a longbow.
 
@NautArch The only "Boomerang" 5etools acknowledges is the Storm Boomerang, even with literally every known source enabled: bit.ly/2R4Nv5Z
 
Ammo is destroyed on hit (with 50% recovery rate on miss), are thrown weapons destroyed?
 
@GreySage Idts
 
6:46 PM
@DavidCoffron so darts/javelins/boomerangs are recoverable?
 
@GreySage I thougth it was 50% recovery on shots...not just on misses. Is that not right?
 
@NautArch That's correct
 
@NautArch you're right
 
@GreySage Should be.
 
I also never considered a javelin to be ammo but to be just a thrown weapon.
 
6:48 PM
Because I don't believe it is ammo.
 
Which si recoverable 100% unless there's an environmental reason for the DM to say no.
like off a cliff, or into a lake, etc.
 
@JeremyECrawford What is the range of the Boomerang found on @DnDBeyond . Does it have any other properties? Here is the link: https://www.dndbeyond.com/equipment/boomerang
 
Looks like DnDB mods made it due to technical limitations
interesting way to have magic weapons coded but who am I to judge
 
@SirCinnamon They could have also just made the Storm Boomerang "based" on a javelin
 
@DavidCoffron Ah, but different damage dice! The system can't handle that!
 
6:54 PM
@DavidCoffron Different range too
 
@Xirema except it can. I've made homebrew magic items that change those properties
 
OH GOD STOP, I'M ABOUT TO TANGENT INTO TALKING ABOUT THE TECH INDUSTRY AGAIN WHY WOULD YOU LET ME DO THIS
 
which is also an odd limitation on their system but probably less confusing this way
 
Yeah sounds like a wacky thing in their system. They must treat homebrew differently somehow.
 
Different damage type, amount and range, it really has little in common with the javelin
 
6:55 PM
@DavidCoffron Can I just say that I hate that the only way to get to the actual tweet linked is by clicking on the date. What kind of garbage design is that (it is the same design in the SE network...)?
 
@SirCinnamon I'm assuming it made sense at the time.
 
@Xirema It always does
 
@GreySage Yeah that is weird
 
@GreySage It took me so long to figure this out actually so yeah bad design.
What kind of kills me is that the boomerang was "never meant to be used as a standard weapon". Do they not have ways to add thigns to the db that are invisible to everyone else?
And what did they think would happen when they added a weapon to the db that everyone could see?
 
@Rubiksmoose Maybe they do but it causes child entities to also be hidden?
but yeah that process seems poorly thought out
 
7:08 PM
I like the new contributer little icon/banner underneath newer users
 
So, I was thinking about doing a low-Charisma Warlock to make text like Maddening Hex's "minimum of 1 damage" relevant. Any ideas on how to utilize the "free" damage
 
@JoshuaAslanSmith I do too.
 
a helpful reminder not to be a grognard when someone posts and might be familiar with SEs culture or a particular SEs culture
@DavidCoffron that sounds like a bad idea
 
@JoshuaAslanSmith So I've been discovering. I made a Strength based Warlock once, but there are just better Invocations to use
 
@DavidCoffron this is 5e?
 
7:13 PM
@JoshuaAslanSmith yeah
 
not a lot of off-mainstat builds that work too well
doublyso for magic users
this for an actual game or just theory crafting?
 
@JoshuaAslanSmith Just theory crafting, but my Strength Warlock was in an actual game and went fine
 
@DavidCoffron hexblade?
 
Pact of the Blade gives you the proficiency and Entropic Ward (Great Old One) is pretty good for a front liner
 
Also nice new icon
 
7:15 PM
@SirCinnamon Thanks, old one was too similar to doppelgreeners lol
 
@DavidCoffron The icons in here could be bigger. They leave a lot of space
 
Still sitting on my Sorcerer concept that mainstats Dexterity to fight like a Martial class.
 
@Xirema Why sorcerer?
 
@Xirema I made a Gith Dragon Blood Sorcerer that should work
in fact it is my chatizen character
 
@SirCinnamon Twinned Spell on SCAG cantrips to burst out damage, burning off high-level spell slots to recharge sorcery points.
 
7:17 PM
(although I think it is Strength based)
 
@Xirema which cantrip do you figure will work optimally with low casting stat?
 
@SirCinnamon Booming Blade, since it uses your normal melee attack/damage rolls.
 
ddb.ac/characters/2504292/9WobDL @Xirema
 
@SirCinnamon And green-flame blade is pretty decent, since the +CHA ends up being a relatively insignificant part of your overall damage at later levels.
 
Gith get Greatsword so you can do a lot of work
 
7:19 PM
@Xirema That build looks good after 5th level, might be tough to survive that long :P
if you start at 5th or higher though that definitely could work
 
@SirCinnamon Dragon Blood gives you some decent durability (see my linked character)
 
@SirCinnamon High DEX == 16+AC at level 1 with Mage Armor, and I also give the character 15 CON to boost overall hp total. Puts me on par with a rogue at that level.
 
@Xirema Missing some of the avoidance that will keep a rogue alive, but definitely almost as tough
 
@SirCinnamon the build actually picks up 4 (and no more) levels of arcane trickster, with purely utility spells that don't have saves/attack rolls, to get the avoidance + features for Mage hand.
 
@Xirema Oh well there you go
 
7:29 PM
(I could take attack spells, but with 8 int, they won't be very good. XD)
Fun fact: did you know that spells like Sleep and Color Spray have no saving throws, and are usable by Arcane Tricksters?
Because... Those are things you learn when you plot out 4 levels of an Arcane Trickster with 8 INT.
 
@Xirema Very clever!
 
man that troll question got popular huh
 
@Xirema I figure those spells should use spellcasting modifier somehow
 
@SirCinnamon Weeeeellll, they don't. sageadvice.eu/2016/01/06/…
The character is also a Drow, so their racial weapon proficiencies gives them proficiency with the finesse d8 Rapiers.
 
7:47 PM
@Xirema Right, they dont, and it's fun to build characters around those constraints and such. Just lore and design wise seems odd. Sleep and color spray more than blade spells
 
@SirCinnamon Yeah, I could not tell you what the design intent behind those spells was.
 
@Xirema Seems like of of those "this spell is too classic to change" decisions. Kept an old system for that reason
 
yeah most of those super old D&D spells were written in 5e with the intent of How can we make the iconic/accessible to everyone from past editions
 
Because you run into a problem with Sleep, Color Spray, etc. where they're useless for actual CC use. Big creature I want to put to sleep? Okay, let me just—oops, their hp pool is too high!
 
with their bandwagon approach
sleep always seems like something to be cast the turn after a fireball
on a group
 
7:54 PM
@Xirema It is well-known that punching something repeatedly makes it sleepier.
 
@Rubiksmoose retcon the Sleep spell to use a punch to the face for its somatic component.
 
you need to tenderize the meat before you marinate
 
@JoshuaAslanSmith That is why I try to be extra efficient by strapping pineapples to my hands
@Carcer Yeah it did lol. This is the most negative answers I've seen on a question in a while too.
 
8:19 PM
@Rubiksmoose which question is that?
 
@Xirema The troll one
 
@Rubiksmoose reminds me of my question about the Invisibility Condition, where an oversight in how the rules are written results in a drastically different RAI vs RAW.
@Rubiksmoose I'm quite certain the negative answers are what the designers intended but yeah, they're not correct answers to the question.
 
@Xirema It is definitely likely that it was the intent.
 
@KorvinStarmast yeah they indeed are, people eat coconut crabs
I hear they taste good but I never tried one
 
8:36 PM
Surprisingly, they don't taste of coconut nor crab (/s).
 
@trogdor Cool. Baked or steamed, or in a stew? I am guessing that it might fit into something like a variation on bouillabaisse
 
@KorvinStarmast not 100% sure actually
I have never had it
surprisingly enough
BESW might know?
 
@NautArch won't you be shooting with disadvantage since you are a small sized creature? (Long bow)
 
@KorvinStarmast Probably boiled/steamed like other crustaceans.
 
@JoshuaAslanSmith You can't take the grog out of the nard. (pirate/rum joke in there somewhere ...)
 
8:46 PM
@KorvinStarmast ohmygod
 
@JoshuaAslanSmith Yep. We did that. worked fine.
 
@KorvinStarmast Well, I guess no longbow then :/
 
after a quick google, yes you bake/boil coconut crabs, they taste like... crab, and they're endangered, so don't eat them.
 
may rethink my build and go back to the eladrin build i was also considering
 
@trogdor I learned from a lady I know (her family hails from Louisiana) that the holy trinity of all Cajun cooking is to begin with (in a bit of veg oil) onions, bell pepper, and celery. All else follows from there.
 
8:48 PM
@KorvinStarmast fair enough
 
@NautArch sorry to rain on his parade. Was thinking he could reskin darts as boomerang, but eladrin looks like much fun.
 
not sure how much the celery does but wtvs
 
@NautArch You get to change your entire char for the seasonal fashion show. Coolness.
@trogdor She swears it does something for flavor. I don't argue with her, her stews, gumbo, and boullaibaisse are really good.
 
@KorvinStarmast I'm not positive i'll change it. I can focus on a crossbow/shortbow build, but missing out on the d10 longbow seems kind of silly.
 
@KorvinStarmast yeah don't argue with the chef XD
 
8:50 PM
@NautArch Longbow is d8. Heavy xbow is d10.
Longbow's big deal is the extended range.
 
@KorvinStarmast Oh! I think I'll drop the range and just use a hand crossbow.
 
You can name him Quixdraw.
The Goblin Gunslinger. heck yeah.
 
or more ikely short bow. The hand crossbow is identical to my boomerang.
or go light crossbow
 
Shortbow (IMO) is more "monk" but if Kensei, I think the 1d8 versus 1d6 might be worth the switch.
 
@KorvinStarmast Yeah, i hate to go full mechanic on it, but that's the big reason
 
9:12 PM
Is switching weapons in-combat a free action (interacting with an object) or an action?
Kinda inspired to build a multi-weapon fighter right now.
Oh yeah, cc @KorvinStarmast on this since the video's pretty cool:
 
@Yuuki Man, I need to log in and do a few LoL's soon. Thanks for the reminder.
@NautArch But it's also a way to distinguish your monk from all of those other monks out there.
 
9:27 PM
@Yuuki Switching weapons, like stowing one and drawing another?
 
@kviiri Yeah.
 
Stowing and drawing are usually each counted as object interactions, do you can do one of those per turn for free
 
you have to drop one
 
So since you're interacting with two objects while weapon switching (stowing one, drawing another), that's not a free action?
 
and pick it up later
 
9:29 PM
:/
 
@Yuuki Yep. Although at least we've been playing with the rule that dropping an item is always free
 
10:20 PM
I'm having a hard time making a viable Medium Armor character. Just feels like going full Dex or full Strength is just better
 
10:38 PM
@DavidCoffron Low str, medium dex Cleric?
 
10:59 PM
@DavidCoffron Does being able to contribute to party stealth factor into your build?
My tempest cleric went med armor, breastplate and shield, so that I was not the rube screwing up our attempts at sneaking up on stuff. It's not just about AC, is it?
Plus, we used the variant encumbrance rules: that tends to make a difference in what you choose for armor to avoid movement penalty.
 
@KorvinStarmast the horsemeat thing in Europe was a few years back
 
@DavidCoffron Was just looking at that. From the looks of it, Medium Armor is best for characters who can do well in both melee and ranged weapon combat. Combined with the almost-necessary Medium Armor Master, it's pretty safe to say it's probably best for ranged fighters.
I was looking at the Arcane Archer and was coming up with a ranged Battlemaster, and I noticed the lack of feat options for ranged characters. I realized Medium Armor Master would be a good fit for someone that did both TWF and ranged.
Go level 1 rogue for a bunch of skills, go the rest of the way as a Dex Fighter, pick up Skulker, Sharpshooter and Medium Armor Master, and it'd be pretty solid.
With Battlemaster, there's exactly 10 maneuvers that'd work for a ranged character, and a Battlemaster can know up to 9.
So it'd be a pretty complex ranged combatant with sneak attack, an AC and hit die suitable for melee combat, and able to cripple people from very far away. Would be a great solo-assassin.
 
11:15 PM
I think I'm going to go Ranger 1/Sorcerer X. Ends up a little MAD but Quicken Spell for Green Flame Blade sounds like fun.
 
Oh, right, that was the last thing I wanted to mention with the build. You're an interesting ranged character with only two necessary attributes.
I considered throwing in some ranger for some rider attack support/hunter's mark, but I realized that managing ASIs and Wisdom was just a little bit too much.
Why Ranger, though?
On yours, I mean?
 
@DanielZastoupil Oh yeah, I always forget Ranger needs 13 Wisdom
ugh
That complicates things
I wanted the Favored Enemy feature
~~~
Now I'm sitting on Tabaxi 15, 14, 10, 8, 13, 15 for ASs. It rounds out nicely at level 4 getting the +3 Strength and the +3 Charisma
and the +2 Dex for the Medium armor
Just worried about my HP but I do get the max die on level 1 Ranger which is nice
 
@DavidCoffron What edition is this?
 
@BESW 5e
 
Ah.
'cause 3.5's UA has the ability to swap out class features.
 
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