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12:57 AM
Here's an ingenious idea for using photo corners to track the loadout of your equipment bays in Tachyon Squadron. Honestly, probably a ton of other applications as well. https://plus.google.com/+KlausErkens/posts/BsLYASLCvMe
Talking stress tracks on a slack
 
@BESW reminds me of Doom
 
1:30 AM
@GreySage The salt test is... not great. It only tests for literal weight imbalances, while a lot of unfair dice are unfair because of unevenly tumbled edges that the salt test doesn't catch.
The salt test is necessary but not sufficient as a fairness evaluation: it can tell you your die is unfair, but it can't tell you your die is fair.
 
But can it tell if you're die wants to go to the fair?
 
1:58 AM
@nitsua60 One of the most ingenious and useful, yet basic, inventions I've ever seen: I saw a circular saw whose power plug has a light-up picture of a circular saw on it. You just always know which plug it is.
 
@JoelHarmon OMG genius!
 
I wish all power plugs were like that
We have a coffee, microwave, toaster, rice cooker and a food processor all in the same are with two available outlets
 
I use painter's tape and a sharpie to make tags.
 
Also other stuff gets put there sometimes to get plugged in
It would be nice not to have to do the wire shuffle just to know what I am unplugging
@BESW u r smart
I am surprised more plugs are not made with light up indicators like that really
It seems like such a good idea
 
2:16 AM
@BESW Maybe I use the wrong kind of tape or marker, but I find those smear too easily, and don't work great on thinner cords.
 
Don't put the tape along the cord like a sticker.
 
user15026
@BESW I do it like little flags, that works
 
@BESW wrapping around to make a stick-out label slides along the cord.
 
Right. Stick-out labels.
Double-long so you can stick the sticky side against the other sticky side.
 
user15026
I use that green painters tape stuff, I don't find it slides
 
2:17 AM
Perhaps I just need better tape, then.
 
Masking tape or painter's tape, either works fine.
 
@Ash green?
 
user15026
@trogdor Yeah, it's green
 
I think ours is blue
 
user15026
Looks like masking tape but green
 
2:19 AM
Yeah same stuff
 
Just ours is blue,... Not sure why
 
I don't have experience comparing the two, but I suspect the frogtape is the green one you've used, Ash.
 
Mk,... Seriously never seen green, I always thought all of it was blue
Green blew my mind
And it's just tape XD
 
DIY.SE would probably know better, but I always figured the bright blue color was because it's likely to contrast with any wall or trim color you'd choose.
 
user15026
2:21 AM
@JoelHarmon I used the dollar store version of that I think :P
 
Painter's tape comes in several different colors, because you kinda want to make sure it stands out against the paint.
 
user15026
I think it's also a little less adhesive than normal tape so you can peel it better
 
I think we use 3M Scotch brand.
 
@Ash It's definitely designed not to leave a glue residue on a latex or oil paint surface
 
@BESW it's strange, I guess it's because I never buy that stuff, I just have helped my father paint the house about half a dozen times
And it was always blue tape
 
2:25 AM
Yeah, I've most commonly seen painter's tape in blue. But you'll find a couple other colors at the store.
We've got a light green and a blue.
 
That one was me,... The phone is off the hook this time XD
 
Use 'em for labeling mostly so different colors are handy.
 
Fair enough
 
I've found that electrical tape usually comes in multi-colored packs, which is handy
 
Hmm
Not all of it apparently
The stuff I have used was never sitting next to any other colors of tape
Well maybe the clear stuff and the black duck tape but nothing else
To be fair we did a lot of white painting
And some beige
There wasn't much call for non blue tape
I guess
Errr you said electrical
I missed that detail
 
 
2 hours later…
4:08 AM
[ SmokeDetector | MS ] Blacklisted website in body, body starts with title and ends in URL: Kara Keto The truth about 3 by alkamalao on rpg.SE (@doppelgreener)
 
 
6 hours later…
9:39 AM
Helloooooooo; Anyone in here that plays or has played the 2016 edition of Traveller ?
6
 
@dot_Sp0T I'm gonna pin that to the star board so other folks will see it when they come in.
 
@BESW thank you very very much
 
My pleasure. I look forward to reading the conversations about a game I don't know much about!
 
@BESW that's fantastic
 
 
1 hour later…
11:06 AM
The 2018 Tenth Anniversary One Page Dungeon Compendium PDF Edition is available now! 161 entries for three bucks. (If you participated in the contest, you already received a link to your free copy!) #rpg http://www.rpgnow.com/product/245554/One-Page-Dungeon-Compendium-2018-Tenth-Anniversary-Edition
 
@BESW Based on the description, it seems like that would have to be pretty system agnostic. Or is each dungeon tied to a system?
 
That's up to each contributor.
 
Huh, cool
 
11:21 AM
@dot_Sp0T A couple of sessions. I've a friend who runs a regular Monday night game, but I can only occasionally make it.
 
12:21 PM
@nitsua60 how would you compare it to e.g. DnD or GURPS?
 
12:46 PM
Good morning
 
hello
 
12:57 PM
howdy howdy y'all
 
1:18 PM
o/
 
1:31 PM
Morning!
 
1:48 PM
Morning! :)
 
Is that techniques question too broad?
My gut says yes
 
@SirCinnamon I really can't see how it is not honestly.
 
Yeah
 
And not just a little too broad...
 
So i got my tattoo!
 
1:57 PM
@SirCinnamon Nice! what of?
 
Owlbear!
 
Nice line art!
 
The artist is a talented dude
 
Very nice!
 
That looks great!
 
2:04 PM
Thanks guys! I'm happy with it. Worth the pain
 
I keep thinking about getting a tattoo, but I still can't really decide where I want it.
 
@NautArch That was definitely a struggle for me as well - for this one i was considering chest, stomach, thigh and upper back
At least it was easy to pick a side (I already have a tattoo on my left forearm so I didnt want to unbalance)
 
2:22 PM
@NautArch Eyelid.
 
@Rubiksmoose ouch
 
lol
 
@dot_Sp0T From his various answers, aramis still plays Traveller but I am not sure how often he visits these days. If you have a question, might as well ask it.
 
2:38 PM
@NautArch Haste does grant an Attack action but it is limited to one weapon attack only.
 
@Rubiksmoose it greats an attack, not an Attack
oh, i see
it is capital A but not in the true sense
 
@NautArch Check the text. it says " can be used only to take the Attack (one weapon attack only) [...] action." How is that not Attack?
 
@Rubiksmoose Yeah, it's an Attack, but not really.
but either way, that doesn't change the meat of my answer (but fixed it up)
 
I would say it actually does matter (not for this answer though). When you use that option you can use any Attack action features you have as long as the Attack is limited to one weapon attack.
 
@Rubiksmoose Yes, it matters, but not for this answer. But I'm wondering now what the difference between a limited single attack Attack vs attack is.
What options does Attack give you that attack doesn't if you can only make one attack?
 
2:46 PM
@NautArch I can't think of any offhand but there are so many features that trigger off of Attack that I know there is sometime where it matters.
Or at least I think it extremely likely that there is a case,
@NautArch FYI you still have "melee weapon" in your answer body. Is that intentional?
 
@Rubiksmoose nope, missed it
 
@NautArch perfect :) we stand in complete agreement now.
 
@Rubiksmoose I'd still prefer to argue, thankyouverymuchinternet.
 
@NautArch hahaha. Maybe we could heatedly discuss open vs hidden rolls, or point buy vs rolled stats. That'll get your argument fix in ;P
 
@Rubiksmoose Do dice that roll to the floor count GO
 
2:54 PM
@SirCinnamon Unless you have sentient dice they can't count anything. /argument
:)
 
My rule is you have to call it before it falls (unless you call "this counts" it doesnt, that is)
 
@SirCinnamon I think we never count them.
 
@Rubiksmoose let's talk about alignment!
 
We play on a table that is really just the worst for dice honestly. It has these grooves that are just jack dice city
 
@SirCinnamon We reroll dice that fall on the floor
 
3:02 PM
As DM, I have on a number of occasions sometimes ruled that a floored dice, if the result is awesome, is now the roll, but the usual custom was to reroll.
 
@SirCinnamon Almost always reroll, unless I just don't care AND the result is obvious (not tilted/stuck in something).
 
This is way too much agreement. I'm changing my position to be that only dice that fall on the floor count.
 
@Rubiksmoose I change my position that if the dice touch a surface, they don't count.
 
@NautArch oh snap. Better get some maglev dice lol.
 
@NautArch You throw the die in the air and snap a photo, whatever face is towards the camera is the roll
 
3:05 PM
The most memorable such ruling was the second 0 of a 00 roll for treasure that resulted in ... Ring of X-Ray Vision.
 
Give a Lego set of the desired piece count (eg. 12 for d12) to a group of children, wait a week, and the amount of pieces that are lost is the rolled amount.
(more seriously speaking, we tend to reroll only if the die is in a clearly ambiguous position or in a position where it can't be read without recovering it)
 
I saw a feed for the homebrew Tinkerer from dndbeyond. Is this something someone has used? (in a gritty realism campaign, this background might be handy for keeping equipment up or making new stuff at a lower price).
 
@kviiri in my experience (especially with board games like Catan) my playgroups reroll dice only when the two or three "likely" outcomes have significant impact on the direction of the game (like two nights ago when my sister rolled a 4:4/3 when my dad needed an 8 to get enough stone to win next turn.
Otherwise we just agree on a result
 
3:31 PM
Bought some digital downloads off of herforge for my characters. Gonna try and print today :)
 
3:42 PM
So I was musing on rolling dice idly and I wondered if there was a system where you rolled a pool of dice and stored those rolls and then chose when to use each number. Could be an interesting mechanic it would be kind of tense betting that this situation is more important than a future one so I'll use this really good roll here. I can see issues with it as well.
 
@Rubiksmoose Divination Wizard's Portent
 
7th Sea kinda does that, except of instead of choosing when to use each number, you choose when to use each "Raise" (a set of rolls whose sum is at least 10, or some other number in certain other circumstances)
 
@kviiri Neat! I won't pretend to understand that fully (why the number 10 matters eg) but It sounds like what popped into my head a bit.
 
Hmm... something's smeared on the eagle cam.
 
@KorvinStarmast That background doesn't let you make new equipment IIRC. It just gives you a unique invention. It's basically a flavorful Imheritor.
 
3:47 PM
I think the general pattern is that you choose an approach and skill to use, and then roll as many d10's as you have points in those two total. Eg. hacking through a crowd of enemies could use Brawn+Weaponry. If I have 3 brawn and 4 weaponry, that'd make 7d10
 
@Yuuki Smeargle strikes again.
 
The results could be something like 2, 2, 5, 6, 6, 7, 9, out of which I can produce three tens (for example 9+2, 7+5, 6+6, with one 2 unused) for three raises
And then spend raises to do things until I'm out of them
 
@kviiri oh ok. That makes a bit more sense. And yeah that sounds pretty close to what I was thinking about.
 
Some things modify the cost of a Raise, eg. having enough Dramatic wounds allows one to buy two raises at a total cost of 15 (the McClane effect, as the book calls it)
 
@DavidCoffron Actually, if you go to the bottom of the page there's the alternate feature. (Like my criminal background of feature, spy, on one of my characters).
 
3:55 PM
@kviiri Do those rolls stay in pool for the next time? I.E. does it benefit you to extract the 10s in the most efficient way?
 
@DavidCoffron see "variant feature, spare parts" at the bottom of the page.
 
@SirCinnamon Yeah, efficiency counts
 
> By collecting discarded, worn out, and broken materials you are able to trade cost for time while crafting mundane items during your downtime. When you craft an item, at the DM's discretion, you may choose to spend only 1/3 the item's market price, but must spend 50% more time crafting the item than you normally would.
 
Raises can be spent during the same Scene, except in Action Scenes where people spend all their raises over a single Round and reroll for the next Round until the Scene is resolved
Any dice not spent for Raises can be "bought" by the GM, giving the player Hero points and the GM Danger points
 
So if your number set was instead [2, 3, 5, 6, 6, 7, 9], you would rather do (3+7),(9+2),(5+6) and save a 6?
 
3:59 PM
@kviiri What if you just Call?
 
you've only wasted 2 points by having 2 11s?
 
@Yuuki Roll to roll to bluff
 
Roll to Fold.
1d20
 
BTW random plug here if anybody has a Switch or computer or iOS (apparently) West of Loathing is a very clever, fun, and ttrpg-esque game that I very muhc enjoyed. I played it on Switch.
 
4:02 PM
@Rubiksmoose If you like West of Loathing, you should try out Asymmetric's first big hit, Kingdom of Loathing.
It's a browser-based web game.
 
@Yuuki I did! and I shall!
 
KoL has a lot of content (it's been running for more than a decade, I think) and there's a lot of similar humor and pop culture references.
> The game was released in 2003
Yep, it's a 15 year old game.
One more year and it can drive!
 
Well I quite enjoyed WoL so I'll definitely give it a shot.
hah!
 
One of the funniest parts of KoL is that you have to take a basic grammar test to access the chat feature.
The test is administered by the Ghost of the English Language.
 
That is amazing.
 
4:11 PM
@SirCinnamon You can't exactly save dice, you either use them for a Raise, the GM buys them or it's for nothing
(and the value doesn't matter if the GM buys it)
 
@Rubiksmoose KoL is pretty fun, the main game is pretty short but there is a lot of replay value (and they come out with 3 new paths each year).
 
Plus there's a lot of stuff to do outside of the main/ascension storyline.
 
I think the approach where the player can automatically succeed on a limited amount of stuff is very cool, at least for a change
(compared to the more traditional approach where each action is randomized so one can succeed in everything, nothing or anything in between)
 
@KorvinStarmast ooooh... yeah no experience with that...
 
Kingdom of Loathing. Build a meat car!
 
 
1 hour later…
5:48 PM
@Yuuki Who asks you to avenge their death. I played that thing ages ago, when I roughly none of the references. These days I might at least be able to get very few…
 
6:00 PM
Is there a way for me to print onto trading cards? I'm trying to design a tbtrpg with custom cards and I really like the way MTG cards feel (I've been playtesting with printouts taped onto them so far)
 
6:21 PM
What kind of stock are you looking for?
 
@DavidCoffron depends on your printer and how thick of a cardstock it can accept
 
I was just about to say
But it can be rephrased as "Is it unbalanced to allow _____ as a familiar".... thats too broad still... hmmm
Would Find Familiar be balanced with any/all 1/4 CR and lower beasts
that are medium and smaller
(small + smaller?)
 
@SirCinnamon the answer is no. There are some very powerful traits on some newer CR 1/4 beasts
 
6:32 PM
(1/8 and lower? just 0?)
Basically can we come up with a rule for which would be okay for Find Familiar?
My gut says that ANY 0 CR should be fine
 
@SirCinnamon CR 0 is fine. They are all basically reflavour of other ones
 
@SirCinnamon I feel like that way lies madness. Without knowing what's causing the problem at the table (or even whether there actually is a problem) there's no way to design someone else's game for them.</grumblegrumble>
 
0
A: Is there a reason why a familair *must* be one in the spell description?

Sir CinnamonRAW, obviously does not allow this, but... You are empowered and encouraged as the DM to make a game everyone enjoys. There is freedom and responsibility to that. Allowing a critter that the player wants to be their familiar is a great way to keep them engaged. If you don't feel comfortable eva...

My 2 cents
@nitsua60 It sounds like the problem is an arbitrary creative restriction on what qualifies as a familiar. Arbitrary to a player, obviously they wanted a closed set of allowed familiars which all required stat blocks so they picked from that.
As a DM, i think choosing a familiar is as integral to your character customization as choosing your gender and appearance. Flavourful and exciting
 
Right, but that's not an actual problem. The player can go to the GM and say "I'd like a butterfly as a familiar."
The sorta problem being presented is "I'm a GM and my player asked me this question and I don't know how to decide on an answer."
 
@nitsua60 I'm not sure I follow
 
6:43 PM
The problem I have (being a crotchety old man today, apparently) is that they haven't just said to the player "sure, let's give it a try, I can't think of anything that'll go wrong, but we'll discuss it again and affirmatively continue or discontinue it at that point."
Then there might be a problem to talk about.
"We did this, and this $BAD_THING happened. But we still want to somehow achieve $GOOD_THING."
 
@nitsua60 Well sympathetically, it sounds like this DM has less experience in the homebrew side, I can understand lacking confidence in "breaking the rules" when youre a new DM
you can quickly end up over your head
 
My question is why aren't they jusst asking about the rabbit familiar? That is what the player wants so if they are nervous about it why not just ask if that particular form is ok?
 
@SirCinnamon Yeah, I usually have more sympathy... just a little off today, I guess.
@dot_Sp0T I can't compare it to GURPS, since I've never played GURPS. Comparing to D&D... I usually wouldn't. But I might say it's for Traveller what 5e is for D&D: keeps a lot of the old "feel" while streamlining some (but not a lot) of the complexity.
It's got lifepath chargen, the dual modes of ship-based and land-based exploration/combat/navigation, you can design your own ships and planets and sectors... all on a few d6.
 
7:02 PM
@Rubiksmoose familiars can adapt new forms. When I play wizards, switching familiar forms us a big part of the spell for versatility. One form may not be a sufficient question
 
9
Q: Let's hold language in comments to the same standard as posts

Tim PostThrough his never-ending sense of wonder and curiosity, my colleague Jon Ericson recently posted some findings on his exploration into the possibility of ...hastily written... questions essentially becoming an (inevitable or not) self-fulfilling prophecy. While we're getting a little out in the...

(cc: @doppelgreener @mxyzplk @SevenSidedDie)
 
I think I agree with that, after a brief skim
Tone and civility are important
 
@nitsua60 That is a great post.
@DavidCoffron Very true.
 
At it's heart it almost is a designer intent question - just disguised
but then again i suppose so is any balance/homebrew question
 
7:18 PM
@nitsua60 I have never played Traveller at all sadly :/
 
7:32 PM
Hello everyone! I am looking for some help in how can I make a fighter that maxes out damage dealt? I don't care if it's gonna be straight fighter build, or a multiclass hybrid. One tip only, no caster multiclass! (we play on a campaign with no magic)
 
@DrunkenCommoner What game and system?
@DrunkenCommoner Also, have you done any research on this (discussion forums, google-fu, etc.) and what have you found so far
 
What do you mean by maxing damage dealt?
 
DnD-5e, basic rules. Books to use, any official published books (so no UA)
Like, most damage per round. Nova damage, not sustain
An example like the Paladin 5, rogue 3 into assasin build that auto crits + adds smite damage for some serious 1 round damage
 
3
Q: How can I make a fighter that maxes out damage dealt?

Drunken CommonerOne of my players wants me to help him make a very strong fighter (with or without multiclassing as long as it includes at least 1 level of fighter) capable of dealing a lot of damage. He saw the Pal5/Rogue3 multiclass that makes tons of damage from auto-crit & smite and he asked me if there's so...

For reference folks^
 
Howdy @DrunkenCommoner!
 
7:34 PM
@Rubiksmoose Yes, that's my post
 
thanks for stopping by :)
 
Thank you for having me here laddie :D
 
@DrunkenCommoner Yup, I know. I was just throwing it up there so that others knew the context :)
 
@DrunkenCommoner I think the issue we've got here is that asking this to be valid for level 1-20 is pretty broad.
The build for max damage at level 2 is very different than the build at level 8
 
@NautArch Actually lets talk about magic first then we can talk about that IMO
 
7:35 PM
@Rubiksmoose okeydoke!
 
@Rubiksmoose Can you have colorless mana?
 
I think that solving the magic issue makes it stackable, and claryfying the level thing makes it much more reasonable to answer IMO.
 
We are restricted from using magic at all
 
@DrunkenCommoner In that case, are you considering Buffs spells and/or items that can impact involved? Or are you looking at just the vanilla build and not how spells/magic items could interact.
 
We will start from level 1, and will surelly last until 10
 
7:37 PM
@DrunkenCommoner From magic at all? So no spells? If so, how are divine smites working (those use spell slots)
 
just a vanilla build. Independent from any buffs
 
@DrunkenCommoner So also assuming no help from allies yes?
 
I just gave an example with the Pal5/Rog3 build. Just an example of a very strong nova build. But I want one with a fighter
 
How do you have a monk? Ki is still mystical energy.
 
The party will have the fighter, a rogue and a monk
All melee, no magic users
 
7:38 PM
@Yuuki Many monk abilities are not considered magical. Also it really is the DM's call as far as what restriction to put into place.
 
Ki is ok, not considered like a magic. We just restrict, divine/arcane/nature magic
 
@DrunkenCommoner No magic items then either?
 
@DrunkenCommoner and SMites are okay, too?
 
So your only available classes are Fighter, Monk, Rogue, and Barbarian?
 
It seems like there is a bit of an arbritrary line that's making this harder to understand
 
7:39 PM
Smites can be ok, yes
 
@DrunkenCommoner Okay, I think this gives us some more direction.
 
Regarding classes, can you take levels in spellcasting classes, even though magic is not allowed? Example: Paladin or ranger dip to get a fighting style
 
Are paladins allowed then?
 
Paladin might be allowed, not 100
Not 100% sure. Also we are supposed to "discover" the existence of magic users at some point in the future but we don't know at what level exactly. So for now, we don't have magic
 
Hmmm that might be pretty important to know. Because it affects potential builds quite a bit.
 
7:41 PM
Ok paladins are also allowed, yes
 
Rangers?
 
No, rangers are considered casting class
Paladins are too, but paladins are more melee and just 5th level casters so it's ok
 
huhwhat
 
rangers are too I know, but rangers have a bit more utility from spells
Plus, we are doing an urban style campaign where we are supposed to be a band of bouncers in the city
So ranged is a bit off, that's why rangers are also off
 
So... Fighters can't select the archery fighting style?
 
7:47 PM
Magic doesn't exist and ranged weapons don't exist? Are you sure D&D 5e is the right system for this game?
 
Because I feel like these rules are confusing "caster" with "ranged".
 
A pure fighter, can select it. But even with sharpshooter, I would still prefer to find a melee nova build
 
I think we're trying to find the separation between your preferences and your rules.
 
We are supposed to be a group of 3 men, from an underground city guild that sells "protection" to the local shops. So we are bouncers, roaming and collecting money
 
Statistically and historically, ranged attackers tend to have higher damage output than frontliners
 
7:49 PM
Maybe I have confused you guys too much :(
I am sorry, I think I need to account for so many different things before asking what I want help with
 
@DrunkenCommoner eh maybe a bit confused sure, but I'm glad you are helping us to understand the requirements.
@DrunkenCommoner The tricky part about optimization is that there is no true good build that is better than others at everything and every level. It depends a lot on what you want, what kind of restrictions you have, and all the other stuff we asked you. If we didn't know these things, there is no way to answer your question and have it be true.
 
The idea is this. We live in normal medieval era (pure dnd) but the narrow minded city we live, knows nothing about dragons, magic, and generally what lies beyond the city walls. Academics are poor within the city border so anarchy and people who sell protection on the street, go wild
 
I don't see a reason for why ranged would be a bit off.
 
@DrunkenCommoner and maybe helping you confirm what your DM is wanting.
 
So basically I was trying to find a decent nova build for a fighter, that fits the role of a bouncer. Just the bully who goes from pub to pub, trying to sell protection to the owner and make sure all the naughty boys behave when they get drunk
 
7:52 PM
The magic thing is pretty confusing to us right now because it feels a bit arbitrary in how it is defined (which isn't a bad thing necessarily) but we need to know where the lines are because magic affects build a HUGE amount. Like the best builds with and without magic are not going to likely even be similar.
 
@DrunkenCommoner I still don't undersatnd how paladins are okay but rangers aren't. THey're both 1/3 casters.
 
^^^
 
Maybe my mistake, rangers can be played here too !
 
Paladins get their extra melee damage via divine smite, by using spell slots. No spell slots means no extra melee damage.
 
@NautArch About the only way I understand it is that the restriction is mixing "magic" with "ranged".
 
7:53 PM
I thought they were 1/2 casters
 
@DrunkenCommoner okay, so the 1/3 casters are good. That helps!
 
And AT or EK are 1/3
 
isn't AT from rogue ?
 
And EK is Fighter, yes.
 
I was looking something preferably with some fighter
 
7:55 PM
@DavidCoffron argh, you're right. Paladins and rangers are half casters
 
Ek, wouldn't be my selection as we talk about real magic here. But then again I think I need to form a very good question before I tire your minds guys
 
@DrunkenCommoner (don't worry about the EK/AT thing they were just correcting Nautarch on something they said._)
 
So my apologies, let me come back when I know EXACTLY what I want, your help is valuable to me and I don't want to eat your time
 
@DrunkenCommoner No worries - they're good questions and clearly helping you understand the limitations your DM is giving you (which is good for everyone!)
 
I mean, is it just... No magic, melee only, high damage output? That's it, yeah?
 
7:56 PM
@MikeQ Yes!
 
@DrunkenCommoner any reason you can't reflavour spells (such as from Eldritch Knight) as a variation on monastic training?
 
@DavidCoffron That can happen, yes!
 
I interpret "no magic" as only Barbarians, Fighters, Rogues, and maybe-maybe-not Monks.
 
@Yuuki And possibly first level paladins and rangers
 
But yeah to do this we need to know, for sure, exactly what classes (and if possible what class features) are not allowed.
 
8:00 PM
Yes to all published classes, no if it's UA only
 
@MikeQ That is not true. Spellcasting classes are generally not allowed according to further up the conversation.
 
Theoretically, I think the tunnel fighting style provides the most damage but it's incredibly situational.
 
Yes to all non-spellcasting published classes
 
I have caused chaos :S
 
@MikeQ ah ok. Sorry didn't mean to be picky there but since that is the crux of the confusion....
@DrunkenCommoner It is always chaos in here ;)
 
8:02 PM
I'm thinking... Fighter to get action surge, probably two-weapon fighting. Dip Barb 2 to get reckless attack, maybe pick up some rogue levels for the sneak attack damage
 
@DrunkenCommoner BTW the best way I think to do this would be to gather up your exact requirements, edit them into your question, and then we can vote to reopen your question. That way people can post answers to it. Since this is not going to be a trivial thing to do over chat (what with all the math involved)
 
Yes, I will do this. Definitelly. Thank you
I will cover as many things as I can through my question so you can give me a more detailed point-on reply
Many thanks to you all! Many many thanks, see you for now and may we meet again when my mind provides clarity to my own question
^_^
/waves goodnight
 
@DrunkenCommoner When you have edited drop into chat and we'll give it a lookover and see if there is anything you missed and then vote if not!
 
How about... half-orc Fighter 15 (champion?) / Barbarian 2 / Rogue 3 (assassin)
 
@DrunkenCommoner Night!
 
8:06 PM
@DrunkenCommoner If you can also confirm if this is a full 1-20 campaign or if it's more limited, that'll help immensely! (or even better, give us a sweet spot for when you want the build maximized)
 
Although the "we might get magic later" throws a wrench into any sort of non-magic build plans
 
@MikeQ Yeah I does, but hopefully it can be simplified down to say just a no-magic build that is requested.
 
@MikeQ idon't know how you'd even build a character that gets it's magic bits later
 
@NautArch I've actually done this (kind of)
 
And sneak attack damage is multiplied on a crit in 5e, yeah?
 
8:12 PM
@NautArch Multiclass at the right time? Or is that a thing not to do for optimized characters?
 
When I MCed into cleric I didn't get my magicy parts for a whole other level (or more) because I was waiting for story reasons to be "given" my powers.
 
Ah wait, I forgot, reckless attack works for strength weapons only and sneak attack works with finesse weapons only. The barb/rogue mix idea fails.
 
@MikeQ Nope! you can use STR with finesse weapons just fine. There's a questino about this actually.
 
Neat. So if we're maxing out melee DPR, how would the half-orc fighter/barb/rogue perform?
 
@Rubiksmoose that's also why darts have finesse. Because you can use STR with them
 
8:16 PM
Use champion fighter with TWF, max out strength, use reckless attack to trigger sneak attack, and crit (on an 18-20 thanks to champ) with an extra damage die from half-orc... Seems valid on paper. Am I missing something?
 
13
Q: Reckless Attack + Sneak Attack synergy?

daze413I'm trying to help out one of my players optimize his character. His desired path is the Unofficial Drizzt Do'Urden build but tweaked it a little according to his taste by going Fighter 1 > Barb 1 > Barb 2 > Fighter 2 >Ranger 1> Ranger 2> Fighter maxed. He is a Human variant Dual-wielder us...

 
@Anaphory it kinda depends, but in some ways it's better to multiclass later once you've hit the sweet spot in th emain class you're looking for
Booo, my 3d print failed and i'm not sure why
 
@MikeQ if ur maining fighter, you get plenty of ASIs for feats (dualwielder for better weapons, for example). If you go deep into Barbarian, you can make crits matter more with brutal crit at the cost of the better crit chance. (Depends on if you get Assassin or Not and how often you think you'll be able to trigger it for which one is better)
 
@Rubiksmoose I did this with my paladin/warlock multiclass.
I didn't use any warlock class features until the story beat happened.
Still took the warlock level though because being a level behind on HP can be rough in a party without a healer.
 
@Yuuki Ouch yeah it could.
 
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