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3:39 AM
Can anyone suggest a good gaming system to run a Mission Impossible style game? (I mean the old TV version of the story.) The GM would present a problem (e.g. Extract the ambassador's daughter who is under house arrest and implicate the generalissimo as a traitor.") as a challenge. The players would have to design the con/heist/sting.
 
@KieranMullen Leverage.
The Leverage Roleplaying Game is designed specifically for heist stories, using a flashback structure to get that "Oh, it looks like it's going wrong--wait, this was in the plan all along" effect.
 
If it's just a matter of mission structure, then does the system matter that much?
 
Yeah, system's pretty important.
It encourages and supports focusing on the kinds of things which make that sort of structure work, so the group doesn't have to all be intimately familiar with the genre from a writer's perspective.
For example, by making your skill set Grifter/Hacker/Hitter/Mastermind/Thief, Leverage focuses all mechanical actions into the heist-story box. And it uses the Cortex dice-size system to ensure that more complications arise when a character's working outside their wheel-house, semi-independent of success or failure.
 
 
4 hours later…
7:40 AM
My Pathfinder DM and Wizard showed up yesterday and we went walking around town. We stopped talking with a friend and we crossed paths with a group of people that were back from a wedding, including our Alchemist. They were going to a nearby pub, so we followed. Our Paladin was also back from the same wedding and showed up at the pub to meet with the aforementioned group.
 
8:06 AM
"Hey, we've got the whole party and the DM here, where are the sheets?"
"What? Cleric is missing!"
"Paladin... Cleric is dead."
 
 
3 hours later…
11:12 AM
@KieranMullen Wilderness of Mirrors is also written for infiltration style of play, but puts most of the workload on the players, who are very free to narrate their legwork. The job of the GM is then more to add complications to the actual execution. I liked the Cortex+ system (which I only saw in Firefly, not in Leverage) a lot better than the Wilderness of Mirrors system, though, but I thought it worth mentioning anyway.
Blades in the Dark does not fit from the setting, but it's quite open to being hacked (“Forged in the Dark” is the line of games that are based on it), so I would not be surprised if someone had done an adaptation for Mission Impossible missions for it.
The system is focussed on crews with different specialities pulling off heists/missions, it includes flashbacks and interesting, not boring, ways to run preparation and pays attention to the growth and change of the players' support structure (in vanilla Blades the criminal gang headed by the PCs) through time.
I think if I would find a Forged in the Dark game that fits, I would take that, otherwise I'd take Leverage.
 
Seconded.
 
 
4 hours later…
3:28 PM
@Zachiel what put them six-feet-under?
 
 
2 hours later…
@Zachiel oh dear, demons :/
"don't worry, it's only a balor...." splat
 
@Shalvenay We're on a crusade against demons. Demons are to be expected.
 
@Zachiel true, but still, beware of the words "it's only a balor"
 
@Shalvenay Was it from the "list of things players said before a TPK"?
 
@Zachiel not quite TPK, but yeah :P
 
5:34 PM
And the morale is: facing a single nabasu with 4 growth points while level 8 mythic 2 is still hard.
 
 
1 hour later…
6:57 PM
This answer made my day: rpg.stackexchange.com/a/86594/43856
 
7:08 PM
@HellSaint that is truly incredible. Lol!
 
@HellSaint And then someone else goes end does it in the sea to see whether it still holds more generally. With comments by experienced divers and everything. Science!
 
8:04 PM
yeap, this is the most upvoted answer in RPG.se
I was wondering if it was haha
 
Wait, how has the person who wrote it less than 10×Upvotes reputation?
Ah, rep cap.
 
Yeap, rep cap
 
Rep cap. My old foe.
 
Never been there, my things are too obscure and I don't drink in the bathtub or anywhere else.
 
8:25 PM
@Anaphory Just keep answering questions and eventually you'll ride the fickle tides of HNQ
 
I'll just contiune chatting and ask post answers and questions on the rare occasions that they come my way.
Although I'd like to cast close and re-open votes, that sounds like a really useful privilege to have.
My most-upvoted answer on Stackoverflow was never a HNQ, but is something where upvotes trickle in slowly, but consistently.
 
8:59 PM
Goddamn JS
 
9:47 PM
Yay, done!
 
10:28 PM
@HellSaint ::slow clap::
 
hey there @ACuriousMind
 
hey there @Shalvenay
 
how're things going?
 
Quite well, just finished an evening of card games with some friends
 
@ACuriousMind doing fine here :)
 
10:43 PM
Unfortunately, my next weekend is already booked out during the times that might work for our game. Time zones are terrible :P
 
@ACuriousMind drat
 
 
1 hour later…
11:48 PM
@nitsua60 man who is this rep cap guy? Sounds like a real jerk :P
 
[ SmokeDetector | MS ] Bad keyword in answer, bad keyword with email in answer, email in answer, messaging number in answer, pattern-matching email in answer, +1 more: Total Party Kill - What do I do as a GM? by Thomas Gift on rpg.SE (@doppelgreener)
 
@SmokeDetector ...that escalated.
 
Lol
 
What... what.
 

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