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5:00 PM
But this isn't really helping me determine the actual difference between these two questions as all of this could be put into a proper answer to the older question very easily.
 
@DavidCoffron Potentially. My opinion is the rules dont say you cant identify the spell and it's not exactly fun to have to spend more time on top of the copying
 
@SirCinnamon identifying the spell is included in the copying time
 
The difference between the two questions seems to be
"Can I tell what this spell is before copying it?"
and
"how do I copy spells?"
 
@DavidCoffron It only says "deciphering the unique notation" no?
 
@goodguy5 the older question does not ask how to copy spells. It asks how to read them.
 
5:01 PM
Spells have names, wizards speak plain english, stands to reason they might title their pages
 
@SirCinnamon It does stand to reason, but is not necessary
 
@goodguy5 part of the confusion is that the old answer seems to be a poor one that doesn't actually address the OP's problem. But I don't think that is enough of a reason not to dupe.
 
Ah, you're right.
But the core difference is still the same:

"How do I read a spell"
and
"How do I know which spell this is before I spend a bunch of time and money reading it?"
 
If I am an evil necromancer with powerful magics, I might encode my spells in which case, the spell could only be identified by the mystical cipher of the spell text
 
Then there's the issue that a lot of modules just give "a spellbook containing X,Y,Z, and E spell"
 
5:04 PM
@DavidCoffron It is explicitly not code though, just complex notation
 
The spellbook rules say that the wizard has to decode the other spellbook, yeah?
 
@goodguy5 but now question A is a distinct subset of section B such that an answer to A will fully answer B. I think.
 
@SirCinnamon the spell are, but why can't the titles you claim there might be?
 
So the spell information is encoded somehow, which implies that it's not immediately identifiable, and requires time to decipher
 
@MikeQ Not encoded as much as abbreviated
 
5:05 PM
@DavidCoffron Well its possible i guess, but I think the purpose of the spell is identifiable from the information on the page, without any decoding required
 
@SirCinnamon the information on the page has to be analyzed for differing notation per the copying rules
 
Like reading a long equation, you can look at the result and see it, but time must be taken to reproduce the formulae used
@DavidCoffron Notation is units of measurements and abbreviations, some information can still be gleaned
 
I disagree. Let's use books as an analogy. Pick a language you can't read.

You find a bunch of books in other languages. You only care about deciphering some books. Do you need to decipher the entire book before you can figure out the title?
 
@SirCinnamon If you showed an algebra student this (below), they would have no idea where to even start because the notation is completely different
 
tbh, I don't know where to start
 
5:08 PM
@goodguy5 It's quantum mechanics, lol
 
@goodguy5 Counter analogy: If I know the process required to translate the entire book (old question) don't I know how to translate the title as well (new question)?
 
@DavidCoffron And if the person who wrote it was skimming their book for a spell had written it with zero info about what it does they might cast the wrong spell
The rules dont say spells are unidentifiable, i would argue they indicate the opposite. It's neither fun nor interesting to ask for an extra few hours to pick a spell to copy so why bother
 
Yes. You do, but that's not the point.

We agree that if you can decipher an entire book, that you can also decipher the title.

But the question is "do I have to decipher the entire book before I can decipher the title?"
 
@SirCinnamon Except they transcribed the books in the first place. Just like how I recognize that as Schrödingers equation, the caster would recognize their equation as Fireball
 
@SirCinnamon I think we all agree that RAF and RACS, you know what the title is, unless it's for a plot reason.
 
5:10 PM
@DavidCoffron I think a more apt comparison is a long chemical process, there are instructions measurements, various units and abbreviations
 
Oh, neat. 5e doesn't specify how many pages a spell takes up anymore (that I can see)
 
to a wizard, or a chemist, a like process looks alike, at least somewhat
 
@goodguy5 it does not!
 
@SirCinnamon And similarly, the wizard needs to memorize the spell, so they need/prefer that it is written in a form that is easy for them to memorize
 
@SirCinnamon Except there is an implication that the notations are not all alike. Sure, a chemist will always recognize this (below) as a chemical equation, but what about a wholly unique notation?
 
5:13 PM
If copying the spells involves some sort of deciphering, then I'd assume that there is not a universal standard of spellbook notation
 
@SirCinnamon Would you recognize this (below) as a chemical equation?
 
So, I pose that the question is not a dupe
 
@DavidCoffron A wholly unique notation is harder to parse but identifiable as a reaction of 2 compounds becoming 3, after all the notation is decipherable in 2 hours so it's not impossible to believe parts can be parsed quickly for intent if not exact meaning
 
@DavidCoffron Is that the formula for bringing back one's mom and losing their brother in the process
 
5:15 PM
@MikeQ hahaha, perhaps...
 
"Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it."
reproduce the spell THEN decipher the notation
if you can reproduce the spell you know what it does
 
@SirCinnamon I saw that, but I couldn't figure out what the hell it meant
like, let's use .... cone of cold, as an example
 
@SirCinnamon What is "the basic form" of a spell
 
@DavidCoffron Size, shape, school, process?
 
@goodguy5 I propose a new title to this question then: "Can a Wizard identify the spells in another spellbook without copying them into their own?"
 
5:21 PM
I guess the most RAW answer to "what is the basic form of a spell" would be the lowest castable level of it
 
@DavidCoffron This is driving me crazy. If I may ask, what is your gender?
"david coffron" is pretty obviously a male name, but your profile says ninja cowgirl, which may be a reference to something
 
Or "How can..."
 
@goodguy5 I made my profile what it shows when you don't have any and edit it for the first time, lol. I am male
 
@Rubiksmoose I would change the word "copying" to "deciphering", personally, but w/e
 
It doesnt make much sense to me that you attempt to cast before having it in your book but thats what it says to me
 
5:22 PM
@DavidCoffron oh, that's funny. got it.
 
@DavidCoffron also a ninja cowgirl, but that part isn't important.
 
@goodguy5 I like "copying" because that is what the only rules we have are for.
 
that's fair
go for it
Though, I feel like the answer (TLJ edited) to the other question is bad, now.
or rather, the wording of his answer is bad
 
@goodguy5 Then write your own.
 
5:27 PM
ugh
I barely have an answer for this new question
let alone an old one
and the only answer I have is not RAW
 
@goodguy5 Fwiw I think that as well.
 
I don't even know how to answer these questions, they are not well described in the book
 
@DavidCoffron Yeah these are tough.
The way I would do it as DM would be to just handwave the issue away. If it mattered at all maybe 15 minutes per spell identifying what they are. But honestly, I would just tell them.
 
@Rubiksmoose This is also how I feel inclined to rule, and I don't think there is RAW either way. Probably a JC tweet somewhere.
 
there. answer posted (new question, not the old question)
 
5:39 PM
@GreySage did a couple of quick searches actually and couldn't find anything. Though I swear there was something about reading spell scrolls.
 
scrolls is a good point.... lemme check my dmg
 
Yeah I was just thinking you might be able to use scroll reading as supplemental evidence for a ruling.
 
not helpful
 
@goodguy5 boo.
 
basically just "a creature that understands a language can attempt to decipher the arcane text of a scroll"
 
5:49 PM
I think scrolls are a red herring, since they are designed to be read by more than one person
 
@Rubiksmoose I added that notation
@GreySage just hoping for something helpful from RAW
 
Interesting thing I just learned: When you cast a scroll the words fade and the scroll crumbles to dust. When you fail to cast a scroll, the words fade but the scroll itself remains.
 
heh. interesting
 
@goodguy5 you fool lol
 
ikr
is it wrong of me to automatically mistrust people that use Nicholas Cage as their avatar?
 
5:52 PM
@goodguy5 awesome. I think it helps. I'm so close to upvoting. But I feel like I want more...something.
 
Well, I live for updoots, so let me know what your problem is and I'm happy to serve.
</partial sarcasm>
 
@goodguy5 Nah. Previous experience has taught me that such people are usually pretty cagey.
 
heh
 
@goodguy5 ^more than that comment deserved lol.
 
@MikeQ poor al
@goodguy5 are you asking how to prepare in advance or how yo prepare in the combat itself?
 
5:56 PM
uh.... either? I was mostly just making a broader version of "barbarian sad cuz can't make slashing"
 
@goodguy5 the one flaw in the RAI potential flaw is that the DM could say "you try to copy it and fail" (spell level too high). So the PC wouldn't have to know the level. Of course this seems to make things even less fun actually... Also I'm not sure how strong your argument actually is that those are the RAI
 
@Rubiksmoose I'm mildly reformatting the answer now and scooting around the RAI section to flow better
@Rubiksmoose Read as .... Implemented, right? ;-)
 
@goodguy5 Rules Actually Improvised
 
@goodguy5 Rules As Ithinktheyshouldbe
 
@MikeQ hah!
 
5:59 PM
Remhorazzes Are Itchy
RAIL
Rules As I Like
@Rubiksmoose how about now?
Also, Pete's Portable Outhouse is a hilarious spell that I feel I didn't get credit for.
The only problem is that now I actually need to figure out what the spell does.
 
@goodguy5 I guess where I was going was how do you know they have immunities/resistances :)
 
@NautArch I think it's more "how do I avoid situations wherein I'm useless in combat because I use a slashing/piercing/salmon weapon and those are ineffective against some creatures"
 
@goodguy5 I actually did think this was very funny :) It certainly wouldn't be my number 1 choice of spell. Maybe number 2 though.
 
^_^ (yay! validation)
 
@goodguy5 Easy, it summons an outhouse that opens onto the Astral Plane. When the spell expires the outhouse vanishes with no trace left.
 
6:10 PM
@Rubiksmoose HA
 
@GreySage #leavenotrace
 
@Rubiksmoose Exactly, the Boy Scouts would be proud.
 
@GreySage Yea, but what level is it? What is the casting time? How long does it last?
 
@goodguy5 and does it come with toilet paper.
 
@Rubiksmoose oh, of course
 
6:12 PM
@goodguy5 1 ply or 2?
 
@goodguy5 Level 1 (ritual), 1 minute casting time, 1 hour.
 
even better, it comes with one wipe charlies
 
@goodguy5 gotcha. You've got some good answers there.
 
Optional material component: 10gp for 2ply
 
@GreySage poor residents of the astral plane
 
6:14 PM
@NautArch Plot hook: Residents of the Astral Plane invade Prime Material to stop wizards from throwing all their crap into their dimension.
 
@NautArch I'd make it open onto either some pocket dimension of filth, or go to wherever portable hole + bag of holding goes
OR it goes to the elemental plane of fire where it is incinerated.
So... y'know... don't drop your phone down there
 
@goodguy5 or your spellbook.
 
@Rubiksmoose XD
I don't think I have any prepared casters in my party, which is a little sad.
Druid, Monk, Rogue, Ranger, Warlock.

I guess the Druid and Ranger could learn it.
 
Warlock could if they go Ritual Caster
It annoys me that Sorcerer is the only full spellcasting class without Ritual Casting.
 
Do... Paladins get it?
 
6:19 PM
So I guess fantasy Boy Scouts would all be Clerics, Druids, Paladins, or Wizards huh?
 
Editted to be full caster, ranger/paladin/archtype martial classes don't get it
 
ah
 
@goodguy5 druids are prepared?
 
Frikken Bards get ritual casting
 
@GreySage #bestclass
 
6:20 PM
@Rubiksmoose I really meant "my party doesn't have a wizard"
 
@goodguy5 who needs 'um. Frickin' nerds with their big books and their silly spell rules questions that we can't answer.
 
ha
And I ANSWERED it, just... uh... y'know... without any raw evidence
 
That is very fair.
 
I want to ask JC, but I'm afraid of the can of worms it would open
He'd probably give some stupid answer
 
@goodguy5 He'd say "Yes" with no context and no indication of what he is saying yes to
 
6:24 PM
"Wizards can identify the spells in a spellbook during a short or long rest, like any other magic item"
Which would imply that spellbooks are magic items or something AND complicate the current understanding
 
@goodguy5 "Wizards are not intended to cast spells"
 
XD
 
@Rubiksmoose #notaclass #bardsaplaystyle
 
@Rubiksmoose I chortled at that more than I should have
@Rubiksmoose "Wizards are being removed in an upcoming errata"
 
@nitsua60 heck yeah! Except my bard is like the lest bardy character I've ever created or played with lol
@goodguy5 hah! As if they would actually release updated errata.
 
6:29 PM
Why didn't I get the excavator badge for this question:
https://rpg.stackexchange.com/questions/106814/searching-for-a-dm-to-help-new-players
(also muting site. have meeting. but I'm wfh, so...)
 
@goodguy5 the scripts that detect badges run at certain times. So they don't necessarily trigger right away,
 
ah gotcha
 
 
1 hour later…
7:56 PM
@Rubiksmoose I just realized another thing. A snake oil selling wizard could copy a bunch of level 2 spells and sell them as anything else and skimp town.
 
@goodguy5 Assuming they can find someone to buy a mystery scroll
 
@MikeQ Well if this is the ruling, wouldn't all scrolls be mystery scrolls? He can say it's anything and without several hours to verify, what can a wizard do?
 
@SirCinnamon If I'm the manager of Scrolls R Us and someone tries to sell me an unidentifiable scroll, I have no reason to buy it
 
@MikeQ Right, but if we're supposing that all scrolls are indecipherable, how does a store like Scrolls R Us operate?
 
I guess... an employee would need to identify it first, as part of the appraisal process
 
8:04 PM
An expensive solution - now you need an educated and magically trained worker at every location!
But yeah I guess that's the answer
 
I mean, suppose an adventurer walks in, hands me a scroll and says "This is a scroll of Haste, now give me money for it"
Later, I sell the scroll to someone else
They come back and complain that it was actually a scroll of Fireball, and they accidentally killed their friends
I smell a lawsuit, and now my store's reputation has dropped
 
Here's a thought...wouldn't a Short Rest identify it?
 
@MikeQ Do they buy the scroll on the trust in the noble brand of Scrolls R Us?
 
just 1 hour?
and no cost
 
@NautArch I'm still of the stance that a cursory examination reveals the spell it describes
But supposing theres a higher decoding cost, short rest seems valid
 
8:08 PM
@SirCinnamon Yes, the same way that they trust Potions R Us to not put a potion of Polymorph into a bottle labeled "Potion of Cure Wounds"
 
And that's how a scroll found in 'treasure' is known as well, isn't it?
 
@MikeQ I mean technically you dont have the wounds anymore soooooo refund denied
Also no goats in the store, please leave
 
That aside, the DM can choose to go by RAF (Rules as Fun) and simply handwave the time required to decipher the spells
 
@MikeQ I believe the gentlemen said No Goats, sir.
 
e.g. "The scroll has the word FIREBALL written in Common at the top, and you think you've seen these rune patterns before."
Or they could do what I do, and let the players try to guess what the potion or scroll does based on its appearance, but that's homebrew territory
 
8:39 PM
@MikeQ Well, I think Scrolls R Us is going out of business because of Scrollazon, so....
 
@goodguy5 I was so bummed when KB Scrolls went out of business
 
ScrollStop was just too good to compete with
 
@goodguy5 Remember when ScrollShack was still around? So much easier to make your own.
 
@goodguy5 ScrollStop is the worst. Regardless of the level of the scroll, they'll only give you a few coppers for it.
 
@MikeQ Unless you trade them in for ScrollStop rewards!
 
9:50 PM
What race should primarily compose the evil empire in the campaign I'm writing?
I'm thinking Gnomes
 
For my next D&D-like campaign there will be only elves.
 
gnomes for like... haphazardly evil.

are they a humanoid race?
 
All elves, all the time, everywhere, a 24-7 worldwide elfstravagant elfapalooza.
 
I'd like to see svirfneblin that have revolted against the underdark and taken over
so.... back to gnomes, but still
If everyone is elves, is anyone elves?
 
Exactly.
 
9:55 PM
I am Negan?
 
but like.... Ettins would also be fun. Like a growing section of Ettins that have learned to use both heads together and are smart and schemy
anyway, signing out. later
See you nerds in the morning
 
I'm going to make them Rock Gnomes so they can have flying machines
 
10:13 PM
Today's CoS session: I picked Dart as a new kensei weapon and proceeded to kill the only enemy in an encounter with those before anyone else got to act at all.
(granted, with those HP it wouldn't have been a real combat anyway)
 
@kviiri nice! how are you liking the kensei?
 
@NautArch It's nice, there's enough options in combat and the damage dealt is pretty awesome.
I haven't really compared it against other Monk paths though, because I picked Kensei from a flavor POV (I'm trying to emulate a Avenger-type character, a more offensively oriented religious warrior)
 
@BESW i would be interested to see elven deep miners.
 
@doppelgreener Drow. Done.
 
i dig it
 
10:21 PM
@NautArch Our GM was a bit puzzled about me picking dart as a kensei weapon, me having a longbow as a Kensei weapon and all
But not having to equip the weapon to unleash pain is an advantage at times
Also, the damage die changes as with all monk weapons... two 1d6+1d4+dexterity modifier attacks are nothing to sneeze at!
(with extra attack and Kensei's shot)
 
How many rounds will a combat with a Boss for level 1 pcs last?
 
@GreySage which game/edition?
 
@doppelgreener Sorry, in campaign writing mode, DnD5e
 
cheers. so the answer is probably not "until HR intervenes and they get fired" i guess
 
1st level encounters seldom last more than five rounds
 
10:30 PM
@doppelgreener Indeed
 
PCs at that level have so little HP that the fight pretty much needs to end quick for them to survive it.
 
I'm thinking of giving the party an extra reward if they beat the boss quickly, so I'm trying to figure out what "quickly" means.
 
I would love to brainstorm but it's quite late here
Need to be sensible for once and go to bed
 
@GreySage give the goblin boss a specific objective to achieve outside of pumelling his enemies, for example, something to smash (that'll take 2 or 3 actions to properly smash). "soon" will be if the PCs manage to stop him doing that.
(though WBL guidelines would suggest even if they don't get that reward now, they should get the equivalent to it later)
 
@GreySage Or have some counter that increments (or decrements) each round. For example, if the goblins are raiding something, then each round they steal/destroy some quantity of it. Or if the goblins are trying to accomplish something that takes X rounds to complete, like loading, aiming, and firing a siege weapon.
 
10:42 PM
@MikeQ things like this can also add tactical fun, as the players decide where to put their resources.
"do we want to beat up the goblin boss, or smash up the ballista, or beat up the goblins operating it? can we afford to split up to handle both?"
it also means their enemies have something to do other than necessarily beat them up
 
it also also means that the low-damage-output characters will have a measurable way to contribute to the task at hand
Well, not necessarily low-damage-output, but more along the lines of "weaker characters who tend to get upstaged"
 
@doppelgreener There's also rockseer elves and deep elves.
(Part of the point of the exercise is that, as much as the proliferation of elf subtypes has become a memetic joke, it's useful to showcase how much D&D pigeonholes and stereotypes most races into very narrow roles.)
(Most D&D races could be re-skinned as humans of a different culture and nothing of value would be lost in the process.)
 
10:59 PM
That reminds me, I wanted to ask yall a question about experiences: Has anyone built/encountered a "dopple-party" NPC team, either in or out of combat? And are there suggestions on what (not) to do?
 
I've done it, more or less, in 3.5 and 4e.
The system matters a LOT, as does your goals for doing the thing.
I think the most successful was 4e, where I just had the players roll up their own evil characters working for the other side of the war, and every five or so levels we'd spend a level playing as the other side.
Usually we'd be setting up some plot that the main PCs would have to deal with later down the road, like planting an evil cult in the capital city of the main PCs.
 
Ok, specifically, I'm building...
1. A recurring antagonist group in a Pathfinder game, such that
2. the NPCs are a few levels above the PCs, and
3. each NPC in the doppleparty is built in a way that mirrors one of the PCs
So far, I've been informed not to overdo the "mistaken identity" gag
Also, it's been suggested that I treat one of the NPCs as the spokesman, to avoid overwhelming the players in RP
@BESW Any specific tips on habits/events that were well-received by your players?
 
I like having the players role-play their own doppelgangers.
For extended conversations, I suggest giving everybody a hat they can wear when they're being the evil character.
 
Letting the players roleplay these characters sounds fun, but won't work with my situation
 
It takes a lot of the pressure off me, because nobody can more accurately depict the inverse of a character than the player of that character.
 
11:17 PM
Hmmm. Very good point. Unfortunately that still might not work for me, because:
1. Not all of the PCs are well-characterized, or necessarily have a defined personality, and
2. Since the doppleparty are antagonists, they know things that the PCs don't, and so the players would have to RP blindly to avoid metagaming
 
Bah, metagaming.
But leaving aside that dead-end corridor, if the PCs aren't well characterized I don't think this doppelparty is a great idea.
 
Some of the PCs are well characterized, but some aren't
 
A doppelparty functions as a foil in the literary sense. Each doppel that doesn't have something to contrast against is going to fall flat and feel unnecessary.
 
Well, maybe if I let the players RP them, they would be filling in the details for me...
It is certainly tempting. Maybe if I run out of content for a session, I could cut to the evil mini-session.
Then again, "slightly more evil version of your current character" doesn't sound fun or unique. I'd have to shuffle the roles around, e.g. the player who normally plays the frontliner PC will be given the role of the doppleparty's squishy caster.
Alright. Aside from giving temporary control to the players, what else did you do that worked well?
 
I like the "there but for the grace of God" angle, myself.
(And no, not temporary control. Full control.)
 
11:27 PM
Oh, so was there no direct interaction between the normal PCs and the evil counterparts?
 
Most of the time, no; the two groups would interact by one setting up a plot and the other taking it down later.
But our grand finale session to cap the whole campaign had the evil PCs infiltrate the palace of the good PCs' emperor to assassinate him, and the good PCs had to protect the emperor.
For that session, the players controlled two characters each.
 
That sounds really confusing to manage
 
It wasn't the most straightforward session, no.
But it failed due to outside influences, not the basic premise.
It doesn't sound like you trust your players as much as I did, though.
So that'd make it a no-go.
 
I think I could make it work if the players don't realize that they're RPing the antagonists, but that involves deceiving my players, which is kinda a gray zone for me
Primarily because I'm bad at it, and secondarily because I'm kinda uncomfortable tricking people I consider friends
 
Why can't they know?
 
11:37 PM
Well, it's like you said. I suspect they'd be tempted to intentionally mess up the antagonists' plans.
Also, I try to avoid stealing the focus from the characters the players want to play, and arbitrarily shifting the game's focus to NPC stories
 
YMMV, but it's been my experience that a simple pre-game discussion about what makes stories fun (facing legitimately challenging obstacles) often helps groups embrace that kind of play where they deliberately give themselves challenges to overcome rather than seeing their role as solely to find the most efficient way to overcome the GM's plans.
As for NPCs... that's why I had my players make their own doppelparty members.
 
@BESW Some of my players are good with that, and some aren't. And it would be unfair if I only allowed certain players to design their villains.
 
[shrug] I suggest talking to the group about your ideas.
Get their input and suggestions, rather than presenting the plan to them fait accompli.
That'll give you a sense of what's possible, and make them more likely to buy into it.
 
All right. I may decide not to put any plot-focus on the doppleparty, because it's staring to sound like they're unnecessary.
 
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