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Ben
12:13 AM
I do like the random monsters that the Homebrewery comes up wioth
this one was a "Gangrenous Kangaroo" (or something like that... I know it was a kangaroo). The kicker (pun intended) is that it has a speed of 6ft
 
Ben
12:32 AM
So, @Nits and @Korvin following our game the other week, the worst part of it was that the Zombie Priest's Undead Fortitude was insurmountable. This was partially due to the fact that I was rolling it incorrectly (I believe I was adding proficiency as well as the con mod; therefore it was d20+5, rather than d20+3), so how do you feel this could be balanced better for a 1st level party?
 
@Ben remind me of the party's composition?
 
Ben
2x fighter, 1x spellcaster
If that's what you're referring to?
 
Yeah--I couldn't remember if there were any possibility of radiant damage in there.
 
Ben
Nah
There might be though - but only if I add a Paladin PC
 
That and big hits are the way to keep a zombie down.
@Ben Even then, I thought this was a L1 party?
 
Ben
12:38 AM
Yeah
 
Paladins don't get slots until L2.
 
Ben
Oh right, Paladins only get divine smite at l2
Also that
 
(I wonder why divine smite was written as a separate feature rather than simply as a spell on the paladin list.)
 
Ben
So, (whispers so @BESW won't hear) at the risk of creating some extra bookkeeping... perhaps I could "increase" the DC of the Undead Fort save with each roll?
 
Keeps it from getting sniped, I suppose.
 
Ben
12:41 AM
So, e.g. the first time it goes down, the roll is d20+5+3. Then the next time, it takes an additional 4 damage, making the roll d20+5+7... and so on?
That way it'll ensure that it does go down, if only after a few extra turns?
 
@Ben I mean, once the mooks are cleared out he'll have to be making two saves each turn (assuming, as I do, that 2/3 PCs hit each turn)--he'll not last long.
 
@Ben BE QUIET I'M SNEAKING!
 
He just hits hard. And you drop one PC--which could be one-shot--the action dynamics are drastically different.
 
XD
 
(gotta run a minute--be back in twenty)
 
Ben
12:47 AM
@nitsua60 Well his ranged attack is "divine smite/2" - DC10+Wis to hit, d8 dmg
@trogdor Haha. Well the one thing that BESW has always said to me was keep bookkeeping to a minimum
 
@Ben that is pretty good advice
 
Ben
So yeah, "stacked damage" is extra bookkeeping lol
 
You still need some book keeping I am sure, but getting away with less of it is very useful
 
Ben
Yeah :)
I suppose it'd be ok for the single, more interesting monsters
 
@Ben I am not sure if you want to keep the encounter as 1 dozen versus 3.
THe lack of terrain and knowing positions was a tactical detriment to the party.
A small group versus a large group needs to have a way to channel, constrict, the mob.
That was massively true in Diablo I as a game when one was first level.
 
Ben
1:00 AM
Yeah that was probably poor planning on my part?
 
Getting swarmed was a good way to die.
Using terrain, corners, passages, and columns as obstacles was part of low level play.
ToTM was a bad fit for that fight without better description of the battlefield.
 
@KorvinStarmast It wasn't as bad as I'd thought, but I kinda felt like Ben slow-played the opposition. (Though maybe it was just faithfully playing the layout/placement he had in his mind, but without a good view of it I just felt like it was "too easy" not getting attacked by the mob and firing away at them.) The fact that you never got super-swarmed, being the only one running in to melee, seemed nerfed to me.
 
We didn't have a third player, so ben was stuck playing the rogue
 
Hmm... seems like I just slowly said most of what you said quickly.
 
I got swarmed by 3 in the first round, and if they were actual zombies per MM I was dead round one. :)
 
Ben
1:04 AM
Yeah. I had the layout in my mind already, but obviously didn't relay that properly to the rest of the group. I had intended the place to be filled with rows of pews, columns, and the like, so there was lots of way to "kite" and restrict the numbers a PC was dealing with at any one time.
 
@Ben That makes sense.
 
@Ben It's tricky to get what's in your mind into our minds. The idea to kite we had, it just didn't work out that way.
 
Ben
@KorvinStarmast Yeah. The session was a bit rushed, and I think we only really payed attention to the hit/damage side of things, rather than the flow of everything. But in a "mob" fight, flow is also part of the mechanic
@KorvinStarmast I was happy with that, at least. Even with 3 on you, you did take a beating, which was the point - this fight is meant to be a difficult one ("hard", I believe it was), but all 3 of us survived.
 
@Ben Having participated I'd rate it at "Deadly." There's a non-zero chance someone could die. It's not guaranteed, but the risk is certainly there.
 
Ben
@nitsua60 Hmm... ok.
 
1:50 AM
[ SmokeDetector | MS ] Few unique characters in answer, offensive answer detected, repeating words in answer: What is the "+1 rule" for Adventurers League? by user43189 on rpg.SE
 
2:24 AM
Cthulhu Dark adventure:
High (LOL) concept horror idea: A group of people are summiting Everest when ALL THE DEAD CLIMBERS THAT LITTER THE CLIMB BECOME ICE ZOMBIES.
 
2:37 AM
@BESW hit them with a piton. That'll learn 'em! :)
 
speaking of weird adventure ideas
two pieces of party: one mummified ex-holy-warriors, the other a current crop of holy warriors, playing meet-in-the-middle to kick a bunch of grave-robbers out of an ancient tomb
 
@KorvinStarmast One of the brilliant ways Cthulhu Dark makes its horror work is that anything you can attempt to do is almost guaranteed to succeed... except attacking the monster directly; that is always fatal.
 
@BESW sounds like fun, and rewards creativity?
 
Aye. And since it's a cosmic fear game, the mechanic forces players to confront that their failure is not just the randomness of the dice: they succeed at what they do, but it's not enough.
(One of the biggest problems I have with most horror systems is that they rely on dice too much for dread to ever really set in; failure by randomizer means you could have succeeded, so there's no despair--just frustration.)
 
The dice are a cruel mistress ... to be sure.
 
2:47 AM
It definitely seems like it works for us
It's been very good for sharing the story around horror elements
 
Just cancelled a vegas trip, the Missus has no interest in the Dice, and I do (craps is a fun way to gamble) so we'll pick somewhere else. Not sure where yet.
And on that happy note, be well and laugh muchly
 
only 3 reasons for me to head to Vegas: 1) work, 2) Flag events, 3) infrastructure in that area in general
 
I wanted to go to Vegas as a kid for a short time
Not so interested now
For some reason I thought it sounded like an exciting place, but people going to shows and gambling doesn't hold the same mystery anymore
Not to mention the other weird or simply gaudy things
 
Phragmoceras is an ancient cephalopod from the latter Silurian. (Credit: Klaus Leitl)
 
@BESW oh I like this thing
The Ocean produces the strangest animals
 
2:59 AM
@trogdor I'd love to have a bird's eye view of a Flag event at Nellis sometime
(Red Flag, etc -- they're major USAF force exercises that Nellis AFB and the Nevada range complex host)
 
@Shalvenay what would one of those entail?
Ah ok
 
@trogdor I'm really not sure. if everyone's got their ModeS/ADS-Bs on, you probably could get a decent idea of that with a basic ADS-B listening setup
 
But what kind of excercises are they?
 
@trogdor basically, a bunch of USAF (and sometimes other friendly air forces as well) units get together and practice air warfare against specially trained aggressor squadrons based out of Nellis AFB
 
Are they meant for public viewing or more training excercises?
Sounds like the second I guess
 
3:04 AM
they're training exercises, but I don't believe there's anything secretive about what's going on in the airspace during them
 
Ah, but they still don't sound like they are specifically set up for public viewing
It sounds very cool
I used to watch some spectacular airshows
My dad liked taking us to those during rate opportunities partly because of his Air Force background
But I think we don't get many of them due to being pretty out of the way
 
@trogdor they aren't, not really :)
 
Yeah that is what I thought
 
but yeah -- Hoover Dam would be somewhat cool to see, although I suspect I could see such things closer to home
only other reason I'd be down there would be some sort of wacky work trip
 
That does sound like possibly the only thing that goes on I the area that would interest me
Air shows are cool
 
3:09 AM
but that'd be a weird reason to be in Vegas, that's for sure
 
Yeah XD
I don't mean to say I would buy a plane ticket for it
That seems very wasteful
 
 
1 hour later…
Ben
4:25 AM
@Miniman @KorvinStarmast (also feel free to tag anyone else you might know with Diablo 1 knowledge)
I have a conflict to smooth out...
In The Darkening of Tristram, it says that Leoric sent his men to war after he learned of the disappearance of his son, Albrecht. But, it also suggests that Aidan only learned of his borther's disappearance after he got back... it's a bit ambiguous
 
 
2 hours later…
Ben
6:06 AM
How do people feel about the idea of a Fighter being able to switch their fighting style at each <insert interval here>...?
E.g., If they start as a GWF, then find a really cool longsword, and decide they want to perhaps try the "duelling" fighting style...
 
What would be the problem? I've always felt re-training was the easiest way to mitigate some of the D&D-like attitude that people only add new things, never change old things.
 
Ben
6:24 AM
@BESW I don't really see much of a problem with the re-training. Form my experience of the PHB/DMG it's not really allowed [cough... hack...] but I'm not sure if the balance works well. My idea was to give the PC a bit more of a "free reign" of their class, since the game this is designed for is actually going to be fairly short lived.
 
4e explicitly allowed retraining one option every level, and it was pretty great.
Fate does the same.
My groups have always run with "If it makes sense to change, make the change."
 
Ben
Fair enough.
Now I just gotta decide when this can happen... each level up? Long Rest? 24hr period?
When did they allow it in 4e?
 
At level ups.
In Fate, it's between every session.
 
Ben
Hmmm....
Maybe at the end of the session might fit.
 
I'm inclined to go with "when triggered by the narrative."
 
Ben
6:29 AM
Since I was thinking of doing level ups per level of the dungeon. I.e. Dungeon L1 - Party L1. Dungeon L2 - Party L2... etc.
 
@BESW D&D abilities aren't reaaaally linked to narrative, though. Between sessions is fine, IMO.
 
Ben
Yeah. The reason I ask is cos this game is going to have a lot of loot swapping. Longsword+1. Greatsword the does +2 ice damage... etc
So the only other idea is that they might be able to pick a "Primary" weapon for the session, and get the appropriate Fighting Style?
Like, they might perhaps find a 2 Shortswords, switch to Dual wielding, then find a cool shield, and switch to duelling (or protection... for god knows what reason) :P
 
@Ben How is this different from choosing their fighting style anew?
 
Ben
But, during the session, the situation might call for a different weapon (it might get dropped, for example), and need to switch to a different weapon, but they don't have the appropriate fighting style for it
They can still use it, but without the extra little bonuses
Then next session, cos they lost the original weapon, they can switch to an appropriate Style.
@Magician So... yeah. it's not different haha. That's how it can be used, to allow gameplay to flow
 
7:06 AM
Ebin morning to all chatizens
Re: re-training, it feels to me that the re-training limitations are a solution to a problem that many tables don't actually have
(at least, none of my tables)
To us, re-training has always been about not being stuck with unfun choices, and more importantly by extension not having to spend undue amounts of time with each choice to make sure they're not unfun. Unlimited re-training would open up doors to lots of power gaming exercises but no one's been audacious enough to even suggest anything of the sort!
 
Ben
@kviiri This situation of "unlimited" retraining is solely for this game. For all the effort I've put into it, it is a very rail-roady, predefined adventure, with a definitive end. The PC's won't be getting past level 5, so the room for PC growth is incredibly limited.
So this is merely an option to try and add a little bit of variety to it, at least in terms of character "development"
 
@Ben Yeah, I don't really believe it'd be a problem in any sense.
I mean, in your game or in most others for that matter :)
 
Ben
In all of that, I forgot to mention the most important part haha. Levelling is done per dungeon level. So at the end of each dungeon level, the party levels up. There is only going to be 5 dungeon levels, so in all honesty I don't see this going past 10 sessions, total.
 
Yea
 
7:36 AM
 
7:51 AM
lol
 
I sometimes feel sad about the woman turned into salt. She had a Lot to live for.
 
8:22 AM
oh sheesh
:P
it's one of the many stories in the bible where, if taken literally, means someone was punished harshly for a pretty arbitrary thing
 
Yeah
Some Judaist traditions attribute quite a lot of humanlike personality to YHWH, including the ability to be reasoned with.
Which, on the flip side, means there has to be something for him to be more reasonable about :)
 
that's fair on their count, but there are some people who preach directly from the bible but still believe God is the most reasonable being in the universe
and I don't want to disparage faith in a whole religion, and wholesale at that, but I do feel like some hypocrisy/lack of reason, is involved on a case by case basis
 
Yep.
 
8:37 AM
which would be amusing if it was not actually hurting people
which it most definitely is
 
It's very often a matter of framing, and a lot of these stories shared between a multitude of faiths have about as many interpretations as there are believers.
 
and just,... to be clear the hypocrisy and lack of reason in relation to the religion, but not the religion itself, that is what I am mad at
I too find comfort in an as yet un-provable force of good in the universe separate but in some way related to human action
and it's called dragons :P
but that's beside the point
 
A lot of these old stories have a distinct lack of morality in them, without the instinctive modern reader's subconscious filtering it in.
 
yeah I mean
I can definitely see the attempt at a moral in Lot's wife being turned to stone
but it's definitely an anachronism
but my issue with it is that people still quote the bible like it's the one and only authority of righteous behavior without,... being able to admit that that particular statement needs some freaking riders on it
 
Yeah
 
8:50 AM
also, secondary thing, I read the bible, I still remember bits of it,.... and some people quote it with righteous fever,..... very inaccurately
 
Basically the chief virtue of heroes of the old was that they were in the right team - generally speaking.
 
and yes when I notice that I look the passage up
 
Like Samson, for example. "Thou shalt not kill" is a grievous mistranslation, but it's really hard to justify all of his killings as nothing other but spiteful murders from a neutral point of view.
 
yeah Samson reads like a guy with serious anger management issues at best
though to be fair, I don't think he was meant to read as a guy who had his #$#%# together
because of the whole Delilah thing
I mean, it's another example of a woman being blamed for all the evil stuff that happened in the bible, but like
he lost his strength when he trafficked with her
to me that reads as a clear story signal he did something wrong
 
9:09 AM
Well Delilah was of an enemy nation, but yeah there's strong undertones of "don't fall for the vices of pretty women".
 
course that would imply that up to then he was fine, which XD
no
no he was not XD
 
Wasn't she herself a Philistine?
Ah ok, seems she was only bribed by them.
When I was a kid, I was always puzzled by the fact that Samson fell for Delilah's trap. I mean, she asks him several times how to make him lose his strength, and he suggests a lot of things, and Delilah proceeds to try each of them.
And finally Samson reveals the actual way. Quite an insidious trap, eh?
 
lol
 
As an adult, I think he actually wanted to lose his strength (although probably without getting maimed by Philistines).
 
9:24 AM
you mean as being an adult yourself, you think he wanted to lose his strength, or as an adult he himself thought losing his strength was a good idea?
eh, either way I guess
 
Well, given how many times he tells her to tie himself up, I think he was, y'know, into a sense of powerlessness.
There's a strong argument against my interpretation though, and I recognize that - were that actually the case, Samson probably would've had Delilah shear his hair when he was awake. Instead, she did so covertly when he slept.
 
yeah
well but,... being into something and actually wanting it to happen for real are also two different things
 
Sure
And "thinking it's a good idea" is a third category equally separate :)
 
so there is that
lol
I don't think he was supposedly thinking too hard
considering
 
The Bible and various related works are full of very wise people making the dumbest decisions because a woman has them do it...
I guess that's the best explanation for everything in there :)
A rather poor one for a modern sensible world.
In Kebra Nagast, Solomon falls into idolatry because the Pharaoh's daughter dares him to enter an Egyptian shrine to kill some locusts without breaking a red ribbon she's tied across the doors. So he has to bow to the Egyptian idols to enter, and killing the locusts counts as sacrifice, apparently.
"Nee-ner nee-ner, u is idolater now" -- Pharaoh's daughter, probably
 
9:59 AM
huh
that is a weird one there XD
personally I would not count bowing without intent as idolatry
but wtv XD
 
10:12 AM
My girlfriend's response to that story highlights her own sense of pragmatic wisdom: "He should've gone in butt-first."
 
10:45 AM
@Ben Some of that lore is a little bit of a retcon, in terms of the Warrior being Leoric's son. From the original Diablo I books, a Sorcerer from Kejistan, a Warrior from the West, and a Sister of the sightless eye are the heroes who tried to deal with the evil in the Cathedral, and further down.
I am not sure of Chris Metzen (Blizzards lore master, as it were) decided on that after Diablo II or not. I think it was after. It didn't appear to be in the Lore that I recall from I or II.
Metzen’s hands have touched StarCraft, World of Warcraft, Warcraft III, Diablo and several other blockbuster titles from Blizzard. He was recruited at the ripe age of 19, with his only “real training” a long-running Dungeons & Dragons game
 
Yeah, a lot of the Diablo 1 lore was written in by D3.
 
Just saw that he retired a bit over a year ago. Was in the right place at the right time, and did well.
 
@kviiri ha! I didn't think of that one XD
that's a good one yeah
 
11:21 AM
Morning nerds
 
12:16 PM
I need some help formulating a question. And looking for the answer before I post it.....
Is there a good new player resource for 5e?
 
I know of two: the Player's Handbook and "your GM". The latter may of course vary in quality, but then again it's likely to match the game you'll be playing, so...
But on a more serious note, I dunno and I haven't really been looking around.
@goodguy5 Did you settle on Strahd?
 
12:44 PM
@kviiri I actually settled against Strahd. I found this "The Call of The Demon Prince" that I think is a better starting point.
and when I say "new player resource", I mean like a cheat sheet with common question and referrals
 
0
Q: "A certain thread back in June"

nvoigtFirst off, sorry, this is more of a direct question for the mods than meta, but I don't know how else to reach them. I recently conversed with Stack Overflow employees about a suspension last year on this site. Topic aside, this is a quote from their message: Right now, you have about 11 mon...

 
@goodguy5 To Whom It May Concern - Hello Sir, I am calling you about the Fortune of my Recently Departed Archdevil, which I am willing to share with you as I have heard you are a reliable business partner. I need but a fee of 500 astral diamonds to pay the bank to initiate this transfer.
 
@SPavel that took me WAY longer to get than I would have liked to figure out.
 
@goodguy5 Not so long that you transferred the diamonds to the Demon Prince, I hope
 
@goodguy5 I hope it works good :)
 
12:53 PM
@kviiri You mean, works evil
 
I'm a bit disillusioned with Strahd myself. So many named NPCs I couldn't keep track of them if it was a novel! Let alone a game I ought to participate in myself.
 
@kviiri Do a George Martin, kill the named characters that you don't want to keep track of
To be safe, just kill every named NPC you meet
 
@SPavel I think it'd be a good idea for the GM to tell us which of the guys are going to be important.
 
There's a book series I've read that had a fairly expansive cast, and managed them well by associating each character with a unique trait, role, or location. Every chapter the character came up, the author found a way to remind us of their trait/role/location in the same sentence they were named or very soon after, so as to remind us “oh yeah, that's the CEO” or “oh yeah, that's the guy on the ice planet”, or “oh yeah, that's the blue-skinned android”.
they also had distinctly different naming styles, which helped.
 
@kviiri Hard to be important if you're dead
 
12:57 PM
@doppelgreener what was it called?
 
@SPavel Well Strahd himself is dead. For some values of dead.
 
@trogdor it was the Hyperion Cantos series of books (Hyperion, Fall of Hyperion, Endymion, Rise of Endymion)
 
@kviiri Strahd's name is in the title of the adventure, hopefully it's one you'll remember
 
Each of the books has a bunch of places and people whom it needs to describe, then later revisit or reference clearly.
 
@doppelgreener Hyperion didn't have thaaat many characters
 
12:58 PM
@doppelgreener mk then, strange naming convention but sounds interesting
 
Though it's been ages since I read it, all I remember is the bit with the crucifix cultists and then the other bit where their entire internet accidentally got pwned by their own AI or whatever
(so it's barely science fiction at all)
 
@SPavel not a large number, but it'd jump around and give even me, a person who was only picking up the book to read it every few days or even after a long hiatus, a way to remember who was who.
 
@doppelgreener I do severely hate when a book jumps like that in a confusing way
 
@trogdor this one managed it very well
 
I have talked about the third Culture Series book before,... and it did that
it jumped around because the main character had some huge issues to revisit,..... and it just
it just made me so mad
I had no clue where the hell he was at any given point halfway through the dang book
 
1:01 PM
I re-read The Sirens of Titan over the weekend. Feels interestingly similar to Vonnegut's magnum opus, Slaughterhouse Five.
I never really thought about the similarity before.
 
Is there an SE askable question in "What is a good resource (i.e. - cheat sheet) I can give to my newbie players?"?
 
and it wasn't even changing any perspective, he was the point of view character the whole time
yet it still managed to be the most confusing freaking thing
(which is sad because I loved the first book, and the second book was at least ok)
 
Hyperion itself deals with seven pilgrims who, over the course of their story, each take turns at telling their history. Hyperion needs to remind us of who these seven protagonists are until it's burned into our memory, and then needs to be able to identify various characters from their pasts cleanly enough that when they come up again later we remember who that was.
 
@doppelgreener it sounds a lot better
 
@goodguy5 I'm afraid it'd be very much recommendation-y :< but I sympathetize with the desire to ask this question
 
1:04 PM
It also spends some of its chapters giving us context for the wider world the characters are in: we see Meina Gladstone, CEO of the Hegemony that makes up the full expanse of humanity's exploration of the galaxy, and some other people come up, but I don't remember how much of what I recall is from Hyperion or Fall of Hyperion.
 
@kviiri I really feel like there's an SE-acceptable question hidden in there.
 
@goodguy5 There is not really.
 
@goodguy5 I hope there is
The Sirens of Titan is a remarkably easy to follow book in the sense that a lot of the plot is given away waay before it actually happens.
 
The component parts are:
What is information needed by new players during game
and
is said information readily available in a single(ish) sheet
 
You can tell us your problem and ask us to solve it, but we can't recommend you a “good resource” (there's a few dozen things that could be good resources, and potentially a dozen versions of each of those), and we can't recommend you “good cheat sheets” since that's also mainly a list collection & matter of opinion.
@goodguy5 Ask for that then.
Like, pretty much exactly that.
Our tool recommendations are best handled by doing the following: describe the problem you have, and ask for a solution. The solution may involve recommendation of tools, but may not. We can sort answers based on how well they solve your problem. But don't assume a tool will be the solution; request a solution, not tools.
 
1:07 PM
But sadly, it wasn't as good on a re-read as it was the first time around. I think if Vonnegut had put a lot of effort into it, he could've made the book work well on re-reads - and it would make sense, given the themes of non-linear time and precognition.
 
Suggested title?
"How can I provide new players an in-game cheat sheet?" ?
Or perhaps "resource" rather than cheat sheet?
 
I think Master Doppel is wise to advise approaching the problem, not a solution.
 
this is from the "but what can we do?" section of this post, basically it suggests we see “recommend me a tool to fix this problem” as an XY problem, where someone has problem X and presumes tool Y is the solution, and asks us for tool Y instead of asking us to solve problem X.
 
I get what you're saying, but I'm having trouble getting out of my own head shot
 
part of it would be to start back at what's happening or what you're concerned about with this group of new players
 
1:19 PM
fwiw if you use the "more purple is better" character sheets (they are very clever and auto generate basically everything you need as you fill in stuff) it has a very nice cheat sheet included as part of it. patreon.com/morepurplemorebetter
 
if you do really just need a character sheet, i suggest ask reddit or something, or us in chat
 
I've got to say I'm really impressed with DNDbeyonds character creation and sheet generation. I also have to say good morning!
 
also +1 to dndb's character sheets, but I'm not sure if they have a comparable cheat sheet
 
@Rubiksmoose although i also have to say I'm regretting my digital purchase and wishing I had just ordered the physical books.
i don't dislike the ability to do massive searches, but I really like physical books.
 
@NautArch I feel you for sure. I'm lucky because I have friends who have most of the physical books and generally the only time I need those books (DMG, MM, etc.) are when I'm DMing.
I really like the idea of using digital sources at the table. but I've always found laptops to be more trouble than they are worth at the table (for the DM, very quickly learned that it was a bad idea for players for more reasons)
 
1:24 PM
@Rubiksmoose Yeah, my group has a lot of the books and while bringing all the books to sessions is definitely annoying, it's nice to turn through the books rather than taking out my phone/laptop. Even playing in Nits' ToA run I keep DNDbeyond open AND my PHB out.
 
7 mins ago, by Rubiksmoose
fwiw if you use the "more purple is better" character sheets (they are very clever and auto generate basically everything you need as you fill in stuff) it has a very nice cheat sheet included as part of it. https://www.patreon.com/morepurplemorebetter
(sorry forgot to ping you)
 
@Rubiksmoose The thing I'm imagining is like a DM-screen, but for players.
 
if you've got a specific category of tool in mind and you just want people to suggest you the thing, do try reddit or a D&D forum
 
but I don't have accounts to either of those lol
 
you'll have to make some :P
you'll have an easier time than trying to mash it into our format (like a square peg into a round hole) and this site doesn't try to be all things -- it's good at one specific kind of thing and really bad at others
 
1:31 PM
@doppelgreener I know I read that series a LONG time ago, but I have almost zero recollection of it.
 
@NautArch ooo, aaa, shrike, aaaa, desert, time tombs, ooOOoOooo, space ships and tree ships
(does that help?)
 
@doppelgreener @goodguy5 and you can put what YOU want to be in it :) When I first started I made cheat sheets for myself on all the combat options I had so I didn't forget anything.
 
I've got a specific tool in mind, but I'm also okay with a solution that isn't that tool.

Any answer to "How can I supply my newbie players with a summary of important game mechanics/details"
 
@doppelgreener a bit...tree ships jogs something in my memory.
 
@NautArch Het Masteen was the pilot of the great treeship Yggdrasil.
iirc
 
1:33 PM
@doppelgreener lol
 
@goodguy5 I know exactly what you mean. check out the last page of this. drive.google.com/open?id=1z9g9tj0qvaCrXXatye49g2JkfMyVb4zm
 
ah sh...ucks. I can't view it at work.
messaged to myself for later
haha! The wifi allows it
 
Morning folks
 
@Rubiksmoose OH MAN. That's perfect!!!!
 
@SirCinnamon morning!
@goodguy5 :)
 
1:37 PM
The only thing I wish it had in addition is all the dice
also, wtf is "mark"? is that in xanthar's guide or something?
(am I allowed to say "wtf"?)
 
one thing I like about it is that it has all the book references as well, which makes it easy to look up the full versions
@goodguy5 nope! its in the PHB!
sorry DMG
 
I've never seen that
 
its optional I believe. We've never played with it.
 
ahhhh. I see
but yes. that's fantastic
thank you a ton
 
no problem. Just an fyi there are actually more of these out there. just google dnd 5e cheat sheet and you'll definitely get a bunch. But in my expereince, MPMB's cheat sheet is very good.
 
1:41 PM
I've been searching and haven't found much I like
 
For the record, the character sheet is free so there should not be an issue with you just using it from that pdf, but if you appreciate his work he does have a patreon.
And if you want to actually use the character sheets there is a whole subreddit dedicated to it.
 
noted. ty
Let it be noted that I'm generally bad at searching, as a rule.
That's part of the reason I always ask first if I'm even searching right.
 
@goodguy5 Nobody is perfect. Except Jeremy Crawford of course.
 
I'm like the opposite of Search Engine Optimization.
 
 
1 hour later…
2:46 PM
How long (real time) does an average combat encounter take for you guys? I feel like my group is remarkably slow at deciding how to fight.
 
@SirCinnamon Depends on the encounter in question, but half an hour to hour is quite normal.
 
I feel like they're pretty consistently over that, even in easy encounters or encounters with few enemies. It's a party of six so it's likely to skew high but I dunno. Should I encourage a faster pace? I'm worried players will get bored
 
@SirCinnamon Always encourage a faster pace :)
Ours can take hours if they're complex and waves of enemies.
The key is in making sure other players have plans and aren't stumbling/fumbling around when it's their turn.
 
omg, it took me so long to just extract that single page lol
 
We've got one player who always takes forever. And it's been happening for years.
@goodguy5 should've asked for help :)
 
2:53 PM
@NautArch Yeah maybe I'll start putting a little pressure on - It's often too much back and forth talk and then deciding to just cast firebolt or melee attack anyway
 
@SirCinnamon I wouldn't penalize people, but Shame can be a good motivator :)
 
@NautArch How'd you know the name of my spiked cudgel?
 
@NautArch Well, I had to download it onto my phone. Then I tried to save one page to pdf, but it my app wouldn't. So I had to send it to myself so I could open it on my work PC, then learn how to export one page in Adobe Acrobat.
 
@NautArch Oh yeah, not gonna start taking their turns away but "Shame" is a good way to put it. More realistic that way anyway, cant freeze in combat
 
I didn't know it would be so hard
 
2:54 PM
@SirCinnamon DnD is not really the game for fast-paced combat by most standards.
 
@kviiri True, but I would like to speed my party up a little bit at least
Maybe slightly reduce the metagame strategizing. Not eliminate it but not give them unlimited time
 
Have you started by simply saying "please think about your moves on other people's turn so we could move faster?"
(that's called "pondering" in game AI design!)
 
A technique I've had varying success with: Each player's action must roll into the previous action.

1. Hagar the Barbarian cleaves a goblin in twain.
2. Sneaky McSneakerson uses the rain of viscera as a distraction while he attempts to sneak attack the adjacent goblin.
 
@kviiri I haven't tried anything yet, this is only something i'm just starting to realize is a (minor) issue
This will likely be my first step
 
Does a Mirror of Opposition work on vampires?
 
2:59 PM
@goodguy5 Must roll in? That sounds like it could be tricky at times
 

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