On a different note: I will say that I think this particular sequence illustrates some of what I think is best about random encounters/plot elements, *properly conceived.* (And overland travel.)
It's all *exposition*. You don't put lotsa trolls and only one weak goblin encounter into your table because it's "right" for encounter balance. You do it to teach the players, organically, that *this place is freakin' swimming in trolls!*
In our case: you all had randomly "assigned" hooks in your handouts. You-all chose to go with Nadarr's, with little to no reasonable way to choose based on in-gam…