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12:22 AM
@trogdor Your comment presumes that this is past tense ...
 
1:12 AM
@Zachiel What I've seen successfully is to add effects into the initiative order, including a countdown of their turn duration
@Zachiel If you're using roll20 then tracking per-creature buffs/debuffs/resources/etc is easy to do. If you're doing in person, it's a bit more bookkeeping, but what I've done is label all tokens individually
 
@MikeQ Uh, my problem is not remebering when effects expire, it is mainly remembering that effects start.
 
@Zachiel What, like remembering which NPCs have which resources/spells/etc available? I'm not sure what you mean by "start".
 
@KorvinStarmast well, I presume they don't hate each other to the same degree at least? they both have,... other things to worry about now that they didn't back then
but yeah I won't presume to say they love each other now XD
 
@MikeQ Yeah. I have had some enemies with conditional abilities that trigger in certain conditions and I fear I forgot some. I need a better organization of my character sheets with everything they can do in a turn.
 
@Zachiel Ah I see. I've definitely written here (in chat) about writing abridged character sheets for NPCs. Only includes the important info (AC, saves, hp) and usable abilities. Leaves out all the passive-effect feats and features.
 
1:22 AM
I liked delegating to players.
It's also super helpful to have 4e-style power cards that collect everything about an action into a single place.
 
oh yeah
I remember that
it was a little bit of a pain keeping them up to date
but during game-play they saved a lot of effort
 
@MikeQ Does it (not) help that I'm building a lot of NPCs with the martial initiator rules from Path of War (similar to D&D 3.5e's Tome of Battle)?
 
I don't know those rules specifically, but I do know that Pathfinder leans toward information overload, and simplifying the information for yourself can make the game easier to manage
e.g. In combat, it doesn't really matter whether Goblin Fighter #3 has Weapon Focus, Toughness, Dodge, etc. Instead just specify their attacks, hp, and AC.
Organize the stat sheet by active abilities (attacks, spells, etc), triggered abilities (auras, etc), and passive stats (hp, AC, saves, etc)
 
@MikeQ this one, I do
 
I'd also suggest simplifying NPCs when you have many of the same type
like an encounter with 6 alchemist NPCs, that's going to be a huge pain tracking their bombs, extracts, and so on. So instead I simplify that each resource is usable once, or at will. And that's it.
 
1:34 AM
Things I think I missed last fight: a conditional +4 AC (Mobility), a penalty to hit and saves if not near to someone (I factored a +1 bonus in the main stats figuring that they wuol have been able to dash to their place, but the players forced the encounter in corridors and used smoke bombs so they couldn't get in place)
Maybe I should have each enemy use his own file
Instead of scrolling up and down the same txt looking for people
 
Ah yeah, that would definitely help
 
Hm. Did I misunderstand Excavator? I cleaned up some stuff on a question that had been inactive since 2016 but didn't get it.
 
Some badgers don't get checked for updates as often as others. It sometimes takes up to a whole day, if it's a rare badger.
 
2:16 AM
I will remain calm and trust in servers.
 
2:34 AM
I'm so glad to see all these hats
 
3:02 AM
I wonder how many more citybusters are waiting to be found.
 
3:20 AM
@Joshua of course, if you want a city wiped from the map completely -- hard to beat a Naglfar in siege for that job. (also known as an orbiting delivery vehicle for production lot quantities of thermonuclear warheads)
 
lol
 
3:36 AM
Hm. How do you put tags in the about-me part of your profile? I'm trying to get an actual list going.
 
@Glazius [tag:your-tag-here] =
2
 
Thanks!
 
4:00 AM
The same markdown works in questions, answers, comments, and chat.
If you want to refer to an rpg.meta.se tag, that's [meta-tag:your-tag-here] for .
 
4:53 AM
[ SmokeDetector | MS ] Bad keyword in body, blacklisted website in body, body starts with title and ends in url, pattern-matching website in body, potentially bad asn for hostname in body, +3 more (493): of people had been by Diqzvism on rpg.SE (@doppelgreener)
 
 
2 hours later…
6:23 AM
@PremierBromanov A diff tool would be great for the books, particularly because there were at least a few changes to the corebooks that aren't noted in the errata (such as Action Surge being changed to remove the confusing wording about bonus actions that made people think it meant the opposite of what it actually did), and a few changes noted in errata (the wording in the errata changed, at least) but not marked as new.
Even the D&D Beyond staff were initially confused about some of the changes (e.g. the new errata changed the wording of the monk's Deflect Missiles, but the errata no longer mentions the range). I think that (as I suggested to them) they just went through and checked against the new books.
In unrelated discussion... Thoughts about this?
"CRAZY Characters Are an Excuse to Not Role Play (Most of the time)"
(the title refers to "lolrandom"-type characters, mainly)
 
@V2Blast as in "lolrandom" in day-to-day actions, or "lolrandom" in "drew theme elements from a hat?"
 
6:38 AM
Read the post yourself and find out :P
"lolrandom" as in "I'm bored, so I'll have my character do something ridiculous just to be disruptive and get attention"
 
@V2Blast yeah, that sort of behavior is not really conducive to a healthy table
 
Yeah I don't like this post for several reasons
Skipping the personal reasons, I think the person is basing this on a certain problem player style and then overgeneralizing it
Basically, if the player is being disruptive and wacky because they're bored, then that's a problem with the player and the game. Really has nothing to do with the character.
Shouldn't discourage players from opting for quirky, unhinged characters, especially in fantasy worlds where most gameplay involves murdering stuff, and most storylines boil down to "wizard shenanigans"
 
7:35 AM
The fishmalk answer was pretty good, compassionate without being permissive.
 
> It is hard for people to get into a game and feel comfortable, either because it is their first time ever or their first time at a particular table, or whatever.
^ this?
The plots and settings in many fantasy TTRPGs are often hard to take seriously in the first place. If the point of the game is to have fun, then it seems... unintuitive, maybe, to expect participants to be serious
 
Yeah. Using fishmalkism as a defensive strategy accounts for probably 75% of that behavior I've ever seen.
(Another 10% is "I think the 'I attack the darkness' sketch is hilarious.")
 
Framing the game's setting is a big part of communicating expectations
If someone tells me the game will feature 7 foot tall lizardpeople in wizard hats who can shoot lightning and turn people into sheep, then I will not expect it to be a serious game
 
7:50 AM
Heh, yeah.
And being able to revisit expectations during play!
Session Zero does not replace regular reflection on how the game's going.
 
Hmm, maybe. The initial impressions are important
Sometimes I've seen DMs try to make the game more "serious" by injecting it with 30cc of grimdark tropes, but too late after the fantastical silliness attitude has set in
 
They're both necessary.
But a group being willing to revisit their assumptions and recalibrate the game mid-campaign is, I think, most important.
Trying to go grimdark to "fix" levity is... a bad fix, partly because it completely misunderstands the relationship between seriousness and grimness, but mostly because it's one person trying to steer many people without getting their buy-in.
4
(I just read an article about Cleverman which gives some good insight into "serious" vs "grim" by comparing the stakes and issues in Cleverman to the stakes and issues in Snyder's DCU.)
 
8:47 AM
[ SmokeDetector | MS ] Bad keyword in body, bad keyword in title, blacklisted website in body, pattern-matching website in body, potentially bad keyword in body (392): Maca Root: it's far an natural factor which by looiasad854 on rpg.SE (@doppelgreener)
 
@SmokeDetector nice hat
 
9:40 AM
Step-framing these is amazing- the 'misprinted' colour offset they use instead of motion blur
 
10:10 AM
Tonight I made a pesto with scarlet frills (a kind of mustard green), walnuts, sunflower seeds, garlic, parmesan, grapeseed oil, and a bit of salt and pepper.
 
 
3 hours later…
1:38 PM
[ SmokeDetector | MS ] Link at end of answer (60): Is my copy of Ki Khanga a misprint? by Gamefan29 on rpg.SE (@doppelgreener)
 
@BESW This is the real sage advice
 
2:05 PM
@kviiri I wish Nightmares of Mine were easier to find, because I think it's extremely useful for anybody interested in understanding how to facilitate RPG tone of any kind.
Talks about how it's easier to break tone than to maintain it, and easier to maintain it than to restore it.
 
 
3 hours later…
5:25 PM
@MikeQ one of those 7 foot tall lizardfolk wanders in and does a parody of the "attack the darkness" sketch
 
5:40 PM
@BESW and yes -- a serious, even hardcore, game does not have to be at all grimdark. there are other things a game can take seriously.
 
5:51 PM
(KSP comes to mind re: serious-yet-not-grimdark, of all things, btw)
 
 
2 hours later…
7:56 PM
@Shalvenay is KSP really considered "serious" in tone though? at the very least the pilots are extremely silly
 
@trogdor the Kerbals are silly, but the orbital mechanics are srsbsns
 
yes they have a great simulation for building and launching rocket missions but
that isn't integrated into the tone really
 
ah, you do have a point there
 
8:24 PM
Evening everyone
 
good day
 
 
2 hours later…
10:14 PM
[ SmokeDetector | MS ] Bad keyword in answer, messaging number in answer, potentially bad keyword in answer (174): Is there a spell, weapon, or effect that causes permanent and irrevocable death? by Lauren Rita on rpg.SE (@doppelgreener)
 

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