Hey I have a D&D 3.5 question. What happened to the D&D Archive on Wizards.com ?? It's been gone for weeks at-least, and it doesn't seem like a glitch! Is there a backup download somewhere?
Say, what all does Xanathar's have? I saw new spells and subclasses (some of which were in UAs), but I'm not sure if there's much else crunch there. Probably still getting it in between the crunch and fluff (especially with Wizards making such an initiative to balance the two in their source books with this edition), but I'd like to know beforehand.
@nitsua60 ah. dunno why the links are AWOL, but that's neither here nor there :P I was more asking if the race was balanced well enough to be usable? (not my wiki article -- Miniman suggested it when I asked about gnoll PCs in 5e)
yeah, the bite attack is sensible I think given that lizardfolk are 1d4, but you'd expect gnolls to have a particularly nasty bite given their evolutionary ancestry
@Papayaman1000 They have nice flavor bits for all the classes, at the class level. About a half-page to a page for each. Things like your mentor as a fighter, or your embarrassing failure as a bard. I like those bits.
@Shalvenay There should probably be three sub-races. The typical aggressive gnoll with a bit of an infernal flavor, the fling gnoll, and some nomadic/pastoral one?
@Miniman Yeah. You're almost certainly "wasting" one of those. Though DEX ain't bad to have as a "wasted" ASI.
@nitsua60 that actually makes some sense. you have your stereotypical infernal gnoll, flinds, and probaly a Thayan gnoll actually to represent their more "civilized" side?
The Locmariaquer megaliths are a complex of Neolithic constructions in Locmariaquer, Brittany. They comprise the elaborate Er-Grah tumulus passage grave, a dolmen known as the Table des Marchand and "The Broken Menhir of Er Grah", the largest known single block of stone to have been transported and erected by Neolithic people.
== The Broken Menhir of Er Grah ==
The broken menhir was erected around 4700 BC, at the same time as another 18 blocks nearby, it is thought to have been broken around 4000 BC. Measuring 20.60 metres (67.6 ft), with a weight of 330 tonnes, the stone is from a rocky outcrop...
don't think that'd fit very well with either of my AD&D/2e chars (one was a very dark-skinned half-elf wizard who got his dark skin from his human side, the other was a LN gnoll monk/priestess of St. Cuthbert)
not quite, but with the faction set up I have that is a future possibility. players just gotta swing the politics away from the fascist Kings Guard and their ilk.
there are two kobold factions - one an expansionist that hires goblin mercs and relies on numbers, the other isolationist and xenophobic and relies on traps and tech, getting into brewing booze.
the anti-authoritarian faction has bumped into the latter, and though there isn't enough trust and friendliness for an alliance there is enough for limited trade. And so the Town Merchant's Guild currently has a bounty on who can figure out where this strange booze is coming from, who is smuggling it, and so on.
Now, you'd think the Merchants Guild are all Lawful types, being pedantic and picky as to the rules and regulations and bureaucracy ... except some of the big-ups have gone off the rails a bit, power-mad, and are dabbling in things they shouldn't. The Blood Court.
Back to megalithic structures .. I'm building into the campaign a lot of terrain dressing, to act as landmarks and such. Just because the GM says "You come across a great stone circle henge" doesn't automatically mean "ah-ho, must be a dungeon here somewhere".
The theory is that wilderness maps are often drawn up as just big blank spaces, a delay to getting to where the dungeon (& adventure) is. So instead, I'm filling the wilderness with landmarks and points of interest and so on. Just as a dungeon is filled with walls, doors, corridors, rooms, etc.
The players won't look at the (mostly-blank) map and say "we go [some distant point]" and assume a straight line. Instead they'll navigate around stuff. They'll have a choice of roads, and if they go off the roads there'll be many landmarks.
@Erics -- my problem with actually making maps for that stuff is that I want way too much precision out of my mapmaking for any artistic mapmaking approach to suffice
it's the curse of being spoiled rotten by spending too much time around GIS-type systems
With the megaliths, the style being a mix of celtic henges and aztec/etc structures, there will be easily observable lore about The Old Ones. Yeh, the First Age ended for a reason.
They pretty much won't be fronting up against horrors, but it will be an ever present ancient history, dead and buried.
So long as certain bored merchant lords don't go delving too deep into the ancient crypts below the city.
The PCs will probably happily go on an adventure to bring back archeological treasures from some ancient site. Carvings and such. It's just dead stone, from ancient times, and the merchants pay well. They probably just want to fancy out their living quarters with some old pots and such.
would now be a good time for our short-form dungeon? might actually be able to pull together a threesome of players even if I can get a hold of Papayaman
maptools is annoying because it's a standalone thing (a protocol if you will), not a web-based platform, and much of the world discriminates against protocols (blame half-arsed notions of "security" and whatnot). or is there a different problem you're dealing with?
@Shalvenay I have no connection in the room where we play, so I need something that isn't web-based
I have found a framework that sort of manages vision, but the "reveal everything along your movement path" option isn't that useful: movement paths are beelines
(While characters usually move laterally in order to avoid opportunity attacks, walls and so on)
Also, importing tokens is tiresome. I wish it had drag and drop.
It take it now's not a good time to make a bit more progress on our dungeon run btw?
@Zachiel I suppose you could run a local instance of Mipui considering it's open-source? would be a bit of an odd solution but probably workable, talk to @Oak for details
@Shalvenay I was considering switching to video for the enhanced graphics. Mipui is a great tool and I really like the distinctive graphic options, but for this campaign I want full-color maps taken from a repository I already have.
hmmm, is a Dramatis personae of 5 pages (some entries have the whole description, others are like "Ugdalf is the barkeep of the bull, a veteran of the ogre battle. He is well off middle class."
Add to the 5 pages people 1 page of military units (3 of the units name a few characters even), one page military glossary & the unit on the Silkwiesen (if players want to play it), 1 page of the background figures (The prince, the lord inquisitor etc), a page of the total list of all the emperors of the empire, a reminder of the quarters of the Town and then two portaits that don't fit to the dramatis personae...
We did such a list for one of our games. It was fun until we realized no one remembered any of the collaboratively created characters :<
I've been thinking of trying to reconcile "interesting characters" vs "characters the players find interesting" because I think it's pointless if my players feel the need to write down every single name I drop
What I've been thinking about is having openly unimportant NPCs but players could promote them if they want to hear more about them.
@kviiri that is pretty much the official cast of the adventure.
I did put in every single named character, even the 5 named orks... I do try my best to hide away that one of the NPCs is actually a traitor by just listing his military merit and desc, and all being in alphabetical order...
another character is just named as "young knight that was on the Silkwiesen"... because players are supposed to remember this character if possible... pretty bad idea for a character that appears in the background of a scene by falling over and getting put into non-combat role because the heroes need a horse...
hmmm, 2 pages are only 2/3rd filled in the DP entry... should I add more NPCs to fill them or just keep it like that?
A Roman bronze throwing tower found at Vettweiß-Froitz-heim in Germany. The sides have been worked open, so that the players could see the dice rolling. Invented to prevent cheating.Text on the back reads: 'utere felix vivas' ('use it and live as a lucky man'). 4th century
@Ben They're mostly about stuff I don't care that much about (even if I'm good at memorizing it) from DnD 5e, which I don't care that much about either.
Even for those of us answering in our chosen system, the answers that get rep are generally not the ones we're proud of. I know nitsua will back me up on that one.
I have an answer in Math.Stackexchange that's basically "here's how you use the pumping lemma for regular languages". Hasn't gotten almost any reputation but I always link it to my friends who want to see an example for the Models of Computation course :)
Based on what ShadowKras said, I suspect that, even if you convinced the GM to use the rules, he'd just name an arbitrarily high number which would basically guarantee the same outcome. Of course, despite being functionally equivalent, I think that would be better.
I played Shadow of Mordor, and every time you come up against a boss they describe with surprising detail what they're going to do with your freshly dismembered corpse (to an M-Rating standard, of course)
Is there a simple English term to describe an "active member" in a (non-profit) organization? Eg. someone who has a particular post like treasurer, movie night master or so.