The only effective way I know of to "tank" is something like this.
> Thus, while a foe is in the character's threatened area, nearly every significant action a foe takes except standard and full attacks provokes an attack of opportunity from the character. Upon that provocation, the character makes a trip attempt. If successful, the character makes a free attack versus the tripped foe via the feat Improved Trip.
@BESW It's a pretty great summary, but it's interesting that he doesn't even mention mind control, which is generally the worst possible thing to be hit by.
I could've gotten it sooner, but as you say--opportunity costs.
The PrC that gave me fey would've required me to pass through multiple levels which just repeated features I'd already gotten from other, stronger classes.
The wish was pretty straightforward, though; it was something along the lines of "Let me add the fey type to the list of creatures I can use my existing abilities to mimic."
I was approaching it just as making the numbers bigger (though I am aware that's trumped by immunities, of course)
the core thing I'm abusing is typically a really, really awful idea: dipping 20 different classes, preferably with 3 or 2 good saves. That gets me +4 or +6 to the sum of the saves for all 20 levels
pally's divine grace makes me focus cha, and try to get other saves based on it
(for the morbidly curious, I started working on this when I stumbled across this and was disappointed that 'saves man' was barely better than monk 20, and not even in all categories)
Okay, that thunk was entertaining. As long as people are around anyway, I was wondering if you all could help me out here. I'm trying to decide on whether I should leave a group I've been with for a while, based on recent GM behavior.
Not a bad approach to the situation, I suppose. The basics of it is that I said something the GM did seemed like poor form, and he responded by shouting, and telling me if I didn't like it I should leave.
That certainly sounds like something you're right to be concerned about; people who can't take criticism are often not fun to be around. On the other hand, if it was just that one time, it's not necessarily indicative of anything.
He might have just had a bad day, or even known that what he did wasn't a good choice, and been irritable about it.
You are playing in a game. The GM says that you need to roll a given roll. The rules clearly state something different. I realize one solution is to go along to get along, then tell the GM after game, but that means you are rolling to intimidate when your character wants to punch a guy in comb...
Long Version
I got a friend into Pathfinder less than a year ago. She had lots of fun. She had so much fun she decided to become a DM/GM. I was very excited about it.
Her grasp of the rules is terrible, but I told her I'd let her know if she got too far off course. That's not the problem. The p...
This problem hit me as both a Storyteller and as player. I joined a "Survival Horror" game of Vampire: the Masquerade; a minor encounter spiraled out of control in the second session. The GM gave us a laundry list of things we'd done wrong (he recently posted it on a meetup site so we'd remember)...
I suppose that's true. We had an NPC with us, who was the only one who could defeat the villain. I'm not the hugest fan of these situations, since they seem like poor writing to me, but I was willing to let it slide. In the battle, my character died, which isn't really a new experience to me since I've been playing tabletops for a pretty long time.
What was new to me was the GM ignoring the NPC who could kill said villain, and directing more attacks at me than the rest of the party combined, and hitting me three times while I was already unconscious to ensure death.
I was playing the Scales of War campaign with a group of friends, and my character was getting absolutely destroyed in an encounter.
I had failed two death saves, but fortunately for me, the fight ended soon thereafter. However, it got me thinking: What if the fight had continued and one of my...
My GM has created a Mary-Sue-type NPC. She is a demigod with thousands of years of experience, and was once an enemy, but is now an ally of the party, though really of only a few favourite players. She is literally undefeatable, and I actually mean literally, not figuratively. Any attempts to def...
New DM here. Under a year of experience, but I have learned alot from my friend who has helped guide me through the basics of DMing. Basically the only games that I have run have been with my close friends, none of them public, except for one. That one public game is what I want to ask about here...
Hmm, I see. I had considered the possibility that sticking around would strain our (seven year long) friendship, but I was also worried that leaving would do the same.
Broadly speaking, leaving an optional high-stress situation will be better for a friendship because you can repair the friendship away from the cause of the stress, and maybe return to the game later.
But of course that depends entirely on the nature of your friendship and the personalities involved.
Maybe phrase it as a hiatus rather than a full-on quit.
The other reason I was considering staying is that I really really love Exalted. Just, so much. Unfortunately, this sort of attitude makes me a lot less excited to play.
The people in a game, and their relationships, are always more important than the game itself: the game is simply a vehicle for expressing and enjoying the relationships, same as going to the movies or taking a road trip.
Tend to the friendship first, and the game will hopefully follow.
So--don't go talking to your friend as a player approaching his Storyteller, talk to him as someone you've been friends with for seven years.
Think about how you'd deal with it if he shouted at you in another circumstance, and let that be your guide.
There's a good chance the pressure of ST duty overrode his sense of camaraderie (a lot of RPGs place undue social weight on the GM's role and give them duties above and beyond facilitating the game itself, making the GM a sort of "group ringleader and wrangler"), and if you can be sympathetic to that instead of confrontational about his slip-up, that'll probably go a long way.
Exalted is pretty harsh on the ST, especially when everyone's a solar. You can't funnel the players into anything, because there are 100 ways to solve any given problem.
I'm pretty unfamiliar with Exalted, but in some of the more mechanically complex games I've played (like D&D 4e) we had a whiteboard where one player kept track of turn order for all the PCs and NPCs, and their current conditions (like charmed, slowed, etc).
@trogdor Hagåtña's a mess because of the FestPac closing ceremonies, in case you haven't noticed already. Not sure if you're coming from that direction, but the whole road in front of the Chamorro Village is shut down.
If you're coming in from that way, I suggest going over the top past Navy Hospital, but you've still gotta be patient going past the Pool 'cause they're using the parking lot for shuttling people in.
It's similar to Lasers & Feelings in tone, but for Flash Gordon style adventures. The mechanics are comparatively a lot crunchier, in ways that heighten the tension and propel story choices.
@BESW on our side, I kept the respective dice in clusters on the table in the beginning. But then it became a bit more mixed up as we started taking them away, putting them back, leaving one or two on top of our character sheets, etc. During that last big fistful of dice I rolled, Dan still had a few sitting on his side, so I had to hunt down a few from his collection. :)
The specific instance is here: Should I adjust encounter challenge for PCs with damage immunities?
The situation is that I was looking ideally for a RAW answer or clear-cut advice for handling the case I presented. What happened is that there's several answers posted that have fragments of what ...
@Aether We did a quick test of My Maps last night before the game, and it seems pretty awesome. About the only problem is, the updates from other users don't seem to come across in real-time: you have to refresh the page to see the new info.
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