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12:46 AM
 
good evening
 
Hey.
 
so much stuff I've missed
 
We forgive you.
 
So how's things in the land of RPG.chat.SE?
 
12:51 AM
Hmm. We had a hammer of mods visit us last night to take care of a moderately annoying troll.
We've had a lot of wacky questions pop up in the main site lately.
There's renewed interest in Dawn of Worlds.
What's new with you?
 
1:16 AM
I've got a new power cord for my laptop, so that's nice.
 
Yey!
 
1:59 AM
HERCULES: Dude punches every animal in the world, then dies of a wardrobe malfunction. #quickmyths
2
 
2:14 AM
Huh, this is something that might help people present a visual of their pony characters for a minimum of cost and time.
Just needs a bit of paint...
 
Or, yanno, the papercraft versions.
 
Oh, that's a thing?
 
Man, I want to play Monsterhearts so much.
Like, all the much.
 
I'm rather curious about it, but haven't gotten my hands on it yet.
And, well, opportunities to play new systems are not frequent for me.
 
2:30 AM
It's a pretty cleaned-up Apocalypse World.
AW has all these bits and bobs.
 
Ooh, shiny.
 
Monsterhearts is straightforwardly about relationships and struggling with your place in the world. I feel like you could actually use most of the mechanics in one session without being confused.
oh and growing up
it is totes about growing up
There are even some halfway-decent rules for growing up, even!
 
Hmm.
I wonder if it has pony implications.
 
So, here's how growing up works...
The game is based on moves, right? "Turn Someone On," "Lash Out Physically," "Shut Someone Down," "Gaze Into the Abyss," &c.
Growing up lets you access improved versions of these moves, with better consequences.
To make people feel accepted, to stop violence rather than pay it back, to shut down someone's toxic hold over others, &c.
It lets you break the normal flow of moves.
 
Hmm.
So, in pony terms, you start play with generally divisive options, and when you learn a lesson you get access to unifying options.
 
2:47 AM
Yeah.
 
I like that. It solves a lot of my problems.
 
Like maybe "go off on an obsessive tangent" becomes "share your cool discovery!"
(I say "becomes" but in the context of MH the moves exist side-by-side.)
 
Unlocking additional options, basically?
 
(Also you can do this stuff without "moves" per se, I'm sure. But MH has moves so I am speaking about moves.)
Yeah, most of MH advancement is unlocking options. There's only a little bit of bumping stats.
The other thing I like about it is Darkest Self. It's kinda the "limit break" thing.
I'll quote The Witch:
> The time for subtlety and patience is over. You’re too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.
 
oooer.
 
2:50 AM
Basically it's the invitation to just flip out and be crazy.
 
That's very much the psychotic kind of thing I want to have.
 
And the insight I like from this is that you don't need that much mechanically for it, really. Just give the PCs tools and the player the instruction to Go Wild using them!
Chosen (basically The Slayer) Darkest Self:
> None of your friends can help. They’re not strong like you are. You need
to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.
 
What triggers these?
 
Are you familiar roughly with the AW-style 6- / 7-9 / 10+ thing?
 
Kinda/sorta.
 
2:56 AM
So, 10+ is the full success, 7-9 is partial -- often a success with serious blowback.
If you Lash Out Physically, your victim can choose to make you become your Darkest Self on a 7-9
If you would be killed, you can do Darkest Self instead
And then there are character-specific ways.
Infernals get it forced on them by the devil.
Having sex with the Mortal.
Witches do it when they fail spells sometimes. Werewolves have an ability that gives them XP for it (combine with Lashing Out a lot).
Oh, and the GM can make you do it as a "Hard Move."
> Hard moves are the things you do whenever the players look at you expectantly, waiting to see what happens next. Whenever someone fails a roll (6 or less), make a hard move. Whenever people put themselves in harm’s way, make a hard move. Whenever it’s unclear what should happen next, make a hard move.
(In the case of "trigger their Darkest Self," you are supposed to use it super sparingly.)
 
Hoom. I'm thinking about how to integrate Darkest Self / Growing Up into a Flying Temple type system.
 
I think those games do have something fundamental that they share.
Which is: they're about people who don't really know who they are.
Discovering themselves.
 
And that insecurity is fundamental to the psychotic pony experience, too.
Ponies break when something happens which they don't know how to handle: rejection, bullying, failing to be excellent...
They resolve when they learn how to deal with that kind of situation.
Hmmm.
So a pony starts play with a small selection of "moves" (probably something Do-like about how they respond to situations), and when they run into a situation where they don't have a move which makes sense use... they snap.
Snapping provides them with moves that do make sense to use, but are divisive and antagonistic.
 
3:13 AM
I think you can accomplish that by creating some "moves" that are, well, full of bad consequences.
They're functionally always available but seldom desirable if you have other tools.
 
Yeah...
And the point of the game is to learn more moves.
Becoming more emotionally well-rounded by having more ways you can react to problems.
oooer.
Okay, so brainstorming: there are a total number of positive moves, X.
These moves are divided equally amongst the players, so that everypony has at least one move but nopony has the same move as any other pony.
Each pony also gets a negative move.
And the game is about teaching each other the positive moves you know. If you run into a situation you don't have a positive move for, you use your negative move instead.
If the Elements of Harmony were less... random... I'd use them for the moves.
I'd run it Flying Temple style, drawing stones and automatically succeeding on the action you get.
 
So, if you're interested in using "moves" in AW/DW/MH style, there's a discussion about what they really do that's worth having. I don't think I'm quite equipped to have that discussion from the teaching end, though.
 
But sometimes the action the stones give you isn't available to you, so you use your negative move instead.
@AlexP If you can find an article or something, I'd be appreciative.
I may have to shell out for Monsterhearts, too.
 
PDF's a pretty reasonable $10.
I can give you some more excerpts if you're on the fence about whether you care for it or not.
I also got my game-designing friend (not affiliated with AW/MH/&c. directly) to chime in about it over IM:
> They're a way to introduce fruitful asymmetry to your mechanics.
> So, if this is a thing where you, as the game designer, want some say on how things will go, make a move. if you don't really care how they sort out climbing sheer surfaces, then don't make a move—let the MC sort it out in the moment with rulings. if you, as the game designer, do care, then make a move—when you climb a sheer surface, tell the MC who you're thinking of as you do it, and they'll tell you one or two things you drop—to make up a weird (and bad) example.
 
3:29 AM
@AlexP That needs unpacking for me.
 
> But the asymmetry is this: your moves can be very different.
> It's not all "roll +stat, three kinds of outcomes."
> It's "what is the right little conversation to have about this moment, with what questions and judgment calls and possibly what randomness?"
My viewpoint on it is that they're pre-packaged "stakes" for situations.
You're saying "This is the kind of game where a violent conflict is always messy."
 
Ah.
 
I like them because they make me feel like I can run and play games I otherwise wouldn't quite have the, like, genre background to run.
 
makes sense.
 
On the other hand, I'm a bit intimidated by AW because the GM can just kinda do so much.
Oddly I feel that way less about MH.
 
3:40 AM
I'm going to have to sit on this for a while. I think it's key.
Monsterhearts doesn't look like a game I'd actually want to play, though.
 
Just, like, subject-matter-wise?
 
Yeah.
I don't think I have the highschool PTSD necessary to really identify with it.
 
It's not quite PTSD.
Like, okay, Buffy or Vampire Diaries.
I didn't exactly have a lot of my own teen drama growing up, but I can totally dig teen drama when you throw in sexy werewolves.
 
 
4 hours later…
8:08 AM
Good Morning.
 
Indeed
 
8:22 AM
Oooh, Netflix has Les aventures extraordinaires d'Adèle Blanc-Sec on streaming!
[squint] "Because you liked Red Dwarf, you would like The X-Files."
 
At least you have netflix.
 
True enough. Until a couple years ago we only had the DVD service, and prior to that... Blockbuster.
 
Israeli cable companies realized a couple of years back that with torrenting being so easy, they can't really keep up with their regular policy of bringing in popular shows 3-4 years after their US airdates.
So there's been quite a marked improvement in that respect, to the point that the 4th season of Game of Thrones will be broadcast at the exact same time as the US broadcast, at 4:00 in the morning local time.
(And again, the evening after)
 
Cool.
 
Before that, pirate downloads were even more prevalent, because there was absolutely no legal way to watch a show you wanted. No broadcast, no VOD services, nothing.
 
8:38 AM
Here's a film review for ya: "Sure, we've all seen this story before, but have we seen it with 1,000 Peruvian extras in shiny silver space suits? I think not."
 
9:04 AM
@BESW hey, that is almost close
they both are science fiction shows at any rate
the level of seriousness is markedly different, but what can you do
 
9:53 AM
So basically getting the genre right is as good as we're expecting Netflix recommendations to be?
 
10:11 AM
They're getting better, but I've put in nearly 300 films.
They've stopped pushing Tinkerbell, and now they think I should like Jack Black vehicles.
 
Looks like their recommendation algorithm could use an upgrade.
Or ten.
 
10:28 AM
Admittedly, my viewing habits may be... irregular.
My Little Pony, House of Cards, and Kolchak: the Night Stalker.
 
Doesn't matter - I think they are probably using a statistical analysis of your watching habits, which means everything is summed up and give a value in different categories, and since you have varied viewing habits - you end up matching a rank in a category that has nothing to do with you. They should use grouping analysis - where each item has other items in its group which get ranked up when you like one - and when an item gets enough ranks it shows up.
 
10:49 AM
@Metool welcome back
 
@Zachiel Thanks!
How's stuff?
 
Do you mean here in the chat or me?
(I'm in full analysis paralisis mode. The chat is fine and has an extensive backlog.)
 
@Zachiel Hurrah for backlog.
 
Summarizing what happened in the chat since Metool has been missing is way over my capabilities, especially since I've not been very partecipative, lately.
 
11:14 AM
@Adnan Command and Conquer: Generals and Red Alert generally classify as RTS (real time strategy) games, while DotA is a MOBA (multiplayer online battle arena). To classify as a cRPG (computer role playing game) you should have control of one hero or maybe a small group of ones, with a character sheet made up by different stats you can usually tinker with. You also need the characters to be the protagonists of a story you play through during the game
(most famous examples are the Neverwinter Nights games, Dragon Age, Mass Effect, the various Final Fantasy). DotA has no story, it's just an arena. Generals and Red Alert sport a story and main characters (in campaign mode only) but the game's focus is on tactical deployment of armies and resource management.
 
[applause] Well said!
 
MOBA as an acronym has been popularized by LoL (league of legends, a DotA-like game). Before that, it was called Tower Defense (and was usually a sub feature of some RTS games. DotA is born as a WarCraft III custom map inspired by a StarCraft map). By the way, DotA stands for Defense of the Ancients.
Some FPS (first person shooter) games come really close to cRPGs when their main focus is a narrative campaign. You usually want to trace the line where customizable stats show up, but the division is fuzzy. A game where you have a character, no character stats but you can make story choices is quite the hybrid.
 
11:38 AM
Whee!
Oh, hey again, @Metool!
 
Heyo, @ProfessorCaprion!
Reverted the name change?
 
@Metool Beyond reverted; I took out the "Loki" part entirely. Too many Hiddleston fangirls, I need to protect myself.
 
11:54 AM
Well then, alright.
 
How have you been? :)
 
12:07 PM
Whoa! Thanks a lot, @Zachiel! That was a very interesting read. Hopefully, now I won't be confused anymore when my gamer friends talk about that.
 
I've been well, for the most part.
 
12:26 PM
Oh, @Metool, I have a new set of concepts for my pony system.
How familiar are you with *World games, like Dungeon World?
I want to come up with a limited set of "moves" that represent positive ways to deal with challenging situations. I'd base them on the Elements of Harmony if the Elements weren't so random.
 
@Zachiel Very well said.
 
@BESW I have to say, not very, but I got the gist earlier.
 
I'm putting together a draft, but without actual moves...
 
12:48 PM
Keep calm: Ignore it and attempt to maintain sanity. Effect: Take a hit of 1 to sanity, and negate any other effect.
 
heheh.
Instead of a sanity stat, I'm going to use Monsterheart's "limit break"-ish concept.
 
How's that work?
 
In my game, ponies will have a limited number of positive ways they can respond to a situation. When they hit a situation they don't have a positive response for, they snap.
When you snap, you use a negative response. It's powerful and disunifying.
The goal of the story, and the way you level up, is to learn new positive ways to respond to situations.
 
So is there an end-game?
What happens if you learn all the moves?
 
Retire the character, basically: your pony's grown up.
 
12:53 PM
@BESW That is a cool way of growing a character. :D
 
And so say I was playing this game, how many sessions of average session length would it take until this happens? (And what is the average session length)
 
The conceit is inspired by Flying Temple: the PCs are a kind of "boy scout" troupe selected by the Princesses to travel Equestria and help ponies in need, and in the process gain new emotional skills themselves.
 
Is that the entirety of limit break? Or are there times you could be forced to use a negative response even when a positive one is available?
 
@InbarRose Sessions would be pretty short, and it would depends on how many players there are. I'm imagining that you start play with the positive moves divided evenly among the players, so if there are six moves and three players each pony starts with two.
@JonathanHobbs Yes, that's something I'm looking at incorporating.
 
So - mechanically each time you play there are the same responses each time... not much replayability.
 
12:55 PM
@InbarRose I'm working on it, but there's more to the system than that.
 
I am sure there is.
I am just trying to shake the tree so any lose branches fall off and you can work on making them stronger.
 
Ponies are also defined by cutie marks and race (unicorn/pegasus/earth), as well as their negative moves.
I'm thinking that cutie marks and race give extra options for controlling your moves when you're doing something related to them.
 
I have a question (sorry if it's silly) but since ponies don't really have hands... how much "interaction" will there be with the world?
 
@BESW Natural fallback positive ways to respond to situations within their comfort zone. Natural negative ways to respond to situations distinctly opposite it.
 
You could have a list of "personalities"
 
12:58 PM
The natural positive responses are not as good as many more situational responses. The natural negative responses are much worse than the situational negative responses.
 
Like... "Curious", "Playful", "Hopeful", etc
 
@InbarRose Shhh. Ponies are generally treated as if their hooves are hands, and we don't question it.
 
@BESW Ha, okay. :P
 
@JonathanHobbs I'm thinking about a variant on Flying Temple's draw-three-stones mechanic for action determination, with "is your pony happy/unhappy?" or "comfortable/uncomfortable?" replacing "in trouble/not in trouble?"
 
@BESW elegant
 
1:04 PM
@BESW varying from all bad stones to all good stones?
 
@JonathanHobbs Something like that.
One idea is that while your chosen move always succeeds, whether or not it causes trouble for others can change.
The goal, remember, is to tell stories about ponies getting out of their depth, freaking, causing lots of trouble, and then quickly and totally recovering because of help from their friends.
 
@BESW Or for yourself! Mingle: If you draw three white stones, you've made a lot of friends. If you draw three black stones, you've still mingled, but you've kinda weirded everyone out.
 
@BESW would you retain the destiny mechanic?
 
Morning
 
@waxeagle I am considering that.
Not sure how to implement, though, so it's currently just a loose thread.
 
1:08 PM
@JonathanHobbs in Do at least, which stones you keep doesn't matter except for re: destiny
 
SO MANY MECHANICS and yet i have to go hang up clothes. back soon. I would like to hear more about this at least!
 
@JonathanHobbs In Temple, the number of stones is important immediately, while the colour only matters at the end of the session.
@Aaron @Phil Hi.
 
o/
 
1:29 PM
@Phil \o
 
/)
 
º\
əɹəɥ ɯoɹɟ uʍop əɯ ʇəƃ
 
Erm. Your're so high that you are upside down?
 
hiya
 
1:50 PM
So who started a party in here and didn't invite me?
 
@Lord_Gareth Sorry.
 
cue beastie boys
 
@Lord_Gareth Oh, what tipped you off? The giant balloons? The fanfare? The lines of buses carrying celebrities that goes around the corner?
 
Oh no. I have completely mistaken a smart casual shirt for a business shirt and run out of clean business shirts.
 
Hey, cool. Buses.
 
1:52 PM
@BESW Hey I figured out the Catalyst Consulting thing.
 
so feeling this out before I decide to post a meta about it:


What do you folks think about downvoting creating a pop-up similar to when you flag something, but instead its a form fillable box that is a required comment on the answer you are downvoting
 
I seem to recall reading similar discussions in some meta site or another.
 
I just noticed users asking why the down votes without comments and thought about how its an accepted custom and/or sort of a best practice for us when we downvote
 
@BESW Catalyst is the bossman's personal company and is not related to gaming; you'd be doing your project for Dreamscarred
 
@JonathanHobbs That is bad.
 
1:54 PM
For one thing, I don't think you want to discourage downvoting more than the current -1 rep does. If you require a comment, many will say "screw it" and not downvote.
Downvoting is a good thing, when used properly.
 
@JoshuaAslanSmith This has been discussed a few times over on SO I recall. Short answer: No.
 
479
Q: Encouraging people to explain downvotes

ChrisFI used to get "upset" (though that is too strong a term) when I got downvoted without comment. If my answer isn't good enough then I'd like to know why. Not only does it improve the answer for the OP but it improves my knowledge too. Where the down-vote has been explained I've found it useful & ...

 
@JoshuaAslanSmith The idea of required comments with downvoting has come up a thousand times
That is unlikely to be an exaggeration
The reason against it can be summarised as: "aaaaaaaaaaaaaaaaaaaaaaa"
5
(If people don't want to leave a constructive comment, you're not going to get one)
 
@JonathanHobbs Exactly, as the second answer there shows, you'll just get a bunch of downvotes with comments like "bahhhh".
 
Or just -1 :P
 
1:58 PM
Yeah, you're not going to get constructive comments, you're just going to get noise.
Often there's no comment to be left, because frankly it's just a bad answer which doesn't violate any of the guidelines.
 
@JonathanHobbs it literally appears in every beta at least once, so taht's well over 100
 
There's no way to improve it without turning it into a totally different answer, but it doesn't meet any of the criteria for deletion, so downvoting without commenting is appropriate because comments are for improving posts, not for sating peoples' need to have things explained to them.
 
also sometimes it's impossible to comment without violating Thumper's law
 
And then imagine if every downvote had to have a comment associated with it, so you get five nearly-identical "your answer is bad and you should feel bad" messages in your inbox.
That's not going to make people happy about being SE citizens.
 
no. If they required action though, likely upvoting the existing comment would be sufficient
 
2:06 PM
hahaha
you should feel bad
is the best part of this, thanks for the response
I figured that either here or on main SO it had come up before
Its just something that came up in class recently going over the design of a similar system and it made me think about how rpg.se doesnt have it
 
@BESW - For reasons I don't comprehend I continue to accidentally refer to you/think of you as female
 
@Lord_Gareth I am frequently mistaken for female on the Internet.
And, really, on the Internet it doesn't matter. I've occasionally obscured my gender on purpose to make a point.
 
@BESW "I've occasionally obscured my gender on purpose to make a point" That is such a succinct and vague sentence all at once. Beautiful. :P
 
@InbarRose [bow]
 
Newton's Law of the Road
"The object with more mass has the right-of-way."
3
 
2:11 PM
Especially on WoW, where I ran into a lot of Weird Gender Baggage from other players and I was regularly mistaken for female, I made a point of neither confirming nor denying.
 
@BESW Wait...weird gender baggage? On WoW?
 
@Lord_Gareth Yes.
 
(AFK shower but please explain)
 
I am not entirely sure but I believe that English is entirely gender neutral, though certain objects are anthropomorphized with genders.
So it's sometimes hard for foreigners to know - and often the language seems feminine, I have noticed among mostly Germanic people that they tend towards assuming females are talking to them.
 
@InbarRose aye, we don't do gendered nouns, but we also don't really have neuter pronouns either
 
2:13 PM
@Lord_Gareth Eh, pretty typical stuff about No Girls on the Internet, giving random gifts to people with female avatars, etc.
 
I think of @besw as the dude in his avatar lol
 
@InbarRose "How can you tell if a truck is a he or a she?" "The girl trucks have more chrome."
 
@BESW Uhmmmm... who have I seen doing exactly this in this very chat, now? [mumbles]
 
Actually, first - @BESW - if you haven't checked out RWBY yet, you really should. The current 16 episodes are still available for free on Roosterteeth's website, and in terms of tone and themes it's very much like My Little Pony
 
there are several people on the stack who I picture as female even though I know they are male. BESW is often one of them (others include fellow mods on C.SE and G.SE)
 
2:14 PM
In that it portrays an upbeat, bright world where problems are solved through teamwork and friendship
 
@JoshuaAslanSmith Amusingly, my raiding guild, upon hearing me speak in voice chat, decided I was probably someone rather like that picture.
 
@waxeagle Motherly behavior?
 
@Lord_Gareth and weapons
 
Obviously the swords and explosions do change the tone somewhat
But they don't compromise it.
 
@besw yeah I mean you've talked about your real life that I know that such a mental image is false, but it persists
 
2:15 PM
@JoshuaAslanSmith I think it's more screennames and my immediate mental associations.
 
@Zachiel Nah, the weapons are just a Friendship Delivery System
5
 
Or my avatar?
 
They will love and tolerate the shit out of you.
 
@besw though I'd like to imagine the spirit/affectation of the person in the art in your avatar is like you or one you self-identify with at least
 
@Lord_Gareth the scythe is beyond awesome
 
2:16 PM
though sometimes behavior helps. For instance BESW often plays the role of den mother here. That fuels the characterization, even if it's not accurate.
 
Oh wow.
 
@waxeagle True.
 
What time is it in Japan?
 
@Metool Here s/he is!
XD
 
My lobby just instantly filled up with Japanese players.
 
2:16 PM
@Metool The fact that you typed that up here instead of into a google search bar is beyond me.
 
Metool!
 
@waxeagle exactly, I could totally see someone viewing BESW as female because his behavior in RPG.SE chat fits western mother archetypes
 
@JoshuaAslanSmith Oh, absolutely. The Bookworm is very much my mental avatar.
 
which means that we're more associating people not with their actual biological genders, but with our own foregone conclusions of what roles the various genders tend to play in our society and how people fulfill those roles on the internet
 
@InbarRose hahahahaha
 
2:17 PM
@BESW - You can also snag the RWBY DVD from Walmart for slightly less than $10 USD.
But now I shower!
 
Huh, quarter past eleven...
 
Gotta get all of this virgin blood off of me somehow. Paizo's forum has convinced me that since I care about mechanics I've got an honor-bound duty to hack out the hearts of the pure and burn them over coals.
 
@waxeagle In real life, I'm often asked if I'm gay, for similar reasons.
 
@Metool Hey are you back or just back for a bit?
 
@Aaron My PC's back up.
 
2:21 PM
@Metool Ahh. Ok.
 
@JoshuaAslanSmith Do Western mother stereotypes include going off on long tangential lectures about literary tropes?
 
Well I am ready with the campaign when you are.
 
@BESW No. But they should.
 
@Lord_Gareth I'm glad my heart has already been burned
 
I mean, my mother does.
 
2:23 PM
@BESW That explains a lot. PLUS it is awesome.
 
@InbarRose My mother is an English composition professor at the local university. She has degrees in math and reading education, and in creative non-fiction, she's a respected watercolourist, and she's probably nerdier than I am.
 
@BESW no, but my guess is that a lot of us learned a lot more about literature from our moms than our dads.
 
@waxeagle My father taught me the scientific names of reef creatures, and he read both Jonathan Livingston Seagull and The Hobbit to me at a tender and influential age.
 
@BESW not your words so much as your actions attempting to foster good behavior and withold judgement
 
> O SON OF DUST! Verily I say unto thee: Of all men the most negligent is he that disputeth idly and seeketh to advance himself over his brother. Say, O brethren! Let deeds, not words, be your adorning. [source]
 
2:30 PM
@waxeagle Single parent home for me so I miss out on a lot of that stuff simply because Im not aware of it existing though I know intellectually it exists for other people.
 
@JoshuaAslanSmith Uhm, wait, if that's the tropes of being female in the western civilization... which kind of women have I met? O.o
 
@Zachiel Women who defy stereotypes?
 
@Zachiel not female but motherly
 
@JoshuaAslanSmith ooooh, ok, I feel relieved now
@BESW Me thinks that's cool
 
Simply the phrase Western Female Gender Expectations has a lot going on
 
2:34 PM
@JoshuaAslanSmith Yeah, lots of generalization in there
 
@JoshuaAslanSmith aye
hugely subjective
 
Allow me one moment to be sad. I just got told the main town of the district I live in is the Italian city where girls are less easy.
That might explain many (other) things
 
@Zachiel that's a good thing, right?
:)
 
Maybe less easy is not the right way to say what I needed to translate. What's the opposite of being easy?
 
Being hard? badum tiss
 
2:37 PM
@InbarRose beat me to the rimshot
 
@waxeagle Somehow using the word "rimshot" really made that dirtier than I intended..
 
...I walk away for three minutes.
 
see!
 
"You know what else is hard?" -the Todd
 
@BESW Such a mom...
Next you will warn us that it always ends with someone losing an eye.
 
2:39 PM
So for example when I generally say the West of tend to thing more Anglo American than traditional western society because mainland europe has changed so much in the last 100 years.
 
(and I'm stopping there, of course)
 
"Boys! Don't make me come over there and wash your keyboards out with soap!"
 
what a great movie
 
@BESW For some that might be tempting. Some people probably need it XD
 
@BESW Promise? :P
 
2:40 PM
@Aaron yeah, my desk keyboard is grody
 
 
hahahaha
 
xkcd ... best :)
 
@InbarRose yeah, there's already one for close to every situation, and he just keeps making them more and more applicable
 
My favorite one:
Can you tell I am a Python dev? :P
 
2:43 PM
hahha
programing language wars, so funny
 
I need to learn Python
 
@waxeagle Come join us in the Python Chat room. We can help you!
 
user image
2
 
lol, maybe when I get some free time (tm)
 
The Python Chat room is my other online chat room home.
 
2:46 PM
@waxeagle That'll probably be soon.
 
(read: never)
 
@InbarRose I'm already in way to many chat rooms
 
I have something like seven "favourite" chats here.
 
@InbarRose maybe whenever I get around to pluggin my pi in
 
Speaking of motherly things, it's past my bedtime.
Goodnight!
 
2:49 PM
Gnight.
 
good night!
 
Remember to say "please" and "thank you" and to wash behind your ears.
 
Thank you, now go to sleep please. [washes behind ears]
 
3:24 PM
I should have changed my gravatar months ago.
 
 
1 hour later…
4:32 PM
So I know of the class that is built around killing your doppelgangers in other dimensions but if you don't have that class if you kill your doppelganger is there any bonuses that would be reasonable to get aside from extra xp?
 
4:51 PM
@Aaron You get a copy of The One on DVD
 
@DampeS8N The Jet Li movie?
 
@Aaron Yes "A sheriff's deputy fights an alternate universe version of himself who grows stronger with each alternate self he kills."
 
@DampeS8N Yea. I haven't seen it but I know what it's about.
You changed your icon.
 
@Aaron I did!
 
Hello, @Murch
 
4:58 PM
@Aaron Hi Aaron :)
 
5:22 PM
hiya @Murch
 
6:01 PM
Mh, I have a general geekery culture question for you. How do you call those guys that pretend that the old edition of a game was better, just because being a grognard is cool? Was it hipsters?
 
@Zachiel I think in any culture the people who pretend the old edition was cool are labeled as hipsters.
 
No, I think hipsters are those who insist that anything not-mainstream is better by virtue of not being mainstream.
Insisting that older is better is a different subgroup.
Oh, wait. You're talking about people who don't really prefer old-school gaming, but just adopt the grognard persona because it's cool?
Is that a thing?
 
I don't really know why he does that but... wathever. We are just writing a satyrical pampleth for this guy's graduation.
I don't think he's a grognard, I guess he just likes thing to be done the way they were created (I think I'm telling him about "why Dragonlance ruined D&D", sicne he does not like sandbox)
 
6:21 PM
If you're just joking around, "hipster" fits.
"D&D's earlier work is the best, man. Before they really sold out to the mainstream, you know?"
3
"Dungeons just sound better on vinyl."
 
Back in my day, if you had a -30 Comliness, you could seduce a BLACK DRAGON.
 
6:44 PM
@lisardggY thats simply a troll
 
lol. Thank you guys.
 
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