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1:13 PM
mornin
 
@DForck42 Hi.
(40 minutes to morning.)
 
@BESW heh, staying up late again?
 
Usually, yes.
 
1:30 PM
funsies
 
@Lord_Gareth Hope you don't mind my edit.
@DForck42 Woooo! [fbwee]
 
Nah, it was great. As was your suggestion
 
Thanks. It came to me in a brilliant flash of durp.
 
0
A: One year anniversary contest?

C. RossSite promotion contest: Winner determined based on how many announcer, booster, and publicist badges are gained during the contest period. Advantages Garners attention for the site Easy and objective way to determine winners Disadvantage Doesn't necessarily improve site quality Doesn't...

Thoughts?
 
And since the mods will be running the contest anyway....
 
1:33 PM
@Lord_Gareth you make it sound like that's a bad thing ;-)
 
Skinner boxes don't do anything for me, so any kind of "... and you'll get badges/achievements/cool loot/..." kind of "reward" only gets a blank stare from me. :)
 
@MartinSojka What's a skinner box?
And what kind of prize would you find appealing?
 
An operant conditioning chamber (also known as the Skinner box) is a laboratory apparatus used in the experimental analysis of behavior to study animal behavior. The operant conditioning chamber was created by B. F. Skinner while he was a graduate student at Harvard University (Masters in 1930 and doctorate in 1931). It is used to study both operant conditioning and classical conditioning. Skinner created the operant chamber as a variation of the puzzle box originally created by Edward Thorndike Purpose An operant conditioning chamber permits experimenters to study behavior condition...
 
@Lord_Gareth depending on the contest type mods may still be eligible to win. It really depends on how the criteria are formed
 
Ah, yar.
@MartinSojka I suppose you could call it a Skinner box, but that seems to be coming at it from the wrong way 'round.
 
1:39 PM
@BESW Hard to say. If I participate in a competition, I'm usually fine with just knowing I did my best. I never needed a prize, but clear rules, a fair (play-)field, the subject to interest me, and to consider myself halfway competent in it.
 
@MartinSojka Then the "prize" for you is a well-crafted contest itself?
 
@BESW Pretty much, yes. If it was socially acceptable, I'd walk away happy from a contest I won before the prizes were handed out. :D
They get from me the same "blank stare" reaction. I know I won. I don't need someone - anyone - to tell me that.
 
@MartinSojka Then consider accepting the prize a gracious act on your part, allowing others to express their appreciation of your work?
Prizes aren't just about the person accepting them; they're part of a societal ritual of interparticipation.
 
@C.Ross Au contraire; the fact that the mods are running it is the only reason a two-thread solution would ever work, and the two-thread solution is brilliant.
I now go AFK
 
I consider it part of the social contract. Doesn't mean I won't think of it as a waste of time, and by extensions deciding what the prizes will be the same.
 
1:43 PM
Otherwise nobody'd give them out, and nobody'd watch the ceremonies.
 
@MartinSojka I've actually had someone decline a prize from an SE contest. That's totally legit.
 
@Lord_Gareth Oh, I say. You'll make me blush.
[face/palm] That "dissonant player" thread has so much unconscious elitism it hurts.
 
@C.Ross I think tha ultimately a combination of your idea and Brian's idea might work the best. Have two prize pools, one for collecting promotion badges and the other for asking/answering questions in low use tags.
 
@waxeagle yeah, something like that
 
I'm not sure that tag wikis are an area that's worth focusing on though
 
1:49 PM
I really like Brian's idea, but it's hard to make it objective
 
If you want to have your old characters trust the new character without "sacrificing their roleplaying," come up with a conceit to justify it. Maybe he's somebody's cousin, or roommate at knight school, or comes with a referral from a trusted NPC.
 
@C.Ross yep, maybe a drawing from the top ten questions and answers? (SE will pull those for you). Or Top question and answer/week
 
@BESW yes. "I show up b/c I was hunting the party member that just died" is not a success path. Especially when dealing with a group of LN pirates
 
There's this sad idea implicit in the group that only characters who've played for a while deserve cool stuff, regardless of the player's time commitment.
 
@waxeagle true, worth a post?
 
1:51 PM
@waxeagle Post it!
 
@BESW I think that's usually a form of passive aggressive trying to drive people off.
 
@C.Ross No, in this case it seems to be an honest idea about how roleplaying "should" work.
 
ah, simulationism I suppose?
 
They place great value on it, and the longer a PC is kept the more value the PC accrues in terms of intangible game benefits like contacts, reputation, and influence over newer PCs (for example, by choosing not to trust the newest member of the party simply because he's new).
 
@C.Ross Yeah I'll put one together
 
1:54 PM
@BESW the latter is normal group dynamic though ...
 
@C.Ross What? No.
 
most established groups have initial distrust of new members and some form of hazing
 
My groups always go out of their way to find in-game reasons to welcome the new guy, starting by consulting about it as part of the character creation process.
@C.Ross That's true, but is bad form in a typical D&D game; that's not the experience goal.
The group has the power to work around it, and saying "But that's the only way my character could react" is why I have Making the Tough Decisions as highly recommended (bordering on mandatory) reading for my players.
3
 
@BESW true, but many human beings haven't learned that lesson
 
@BESW ... unless the new PC starts the game with more Contact perks and higher Reputation scores for the area and organisations in question. That's why I keep track of such even if the game as written doesn't. :)
 
1:57 PM
@C.Ross As evidenced by the responses to the question saying "Dump the jerk" instead of wondering why a guy who says he wants to play is acting this way.
 
I got @'d four times
 
@C.Ross Our heroes are supposed to be better than the mass. They are the ones who did.
 
but I couldn't really figure out what was going on in the conversation
 
@KRyan This.
 
...so he went ahead and did that?
 
1:58 PM
@BESW disagree on this point, years of trying and frustrating do not lead to success
 
@KRyan He proposed it, yes.
 
well, I suppose that saves me some work
 
and to be honest, some people will never work together
I have a diverse group of players and they managed to get along, but we've had to dump one or two because they were unwilling or unable to participate positively in the group
 
did he, perchance, research whether or not similar things have been done on other SE sites to make sure there is precedence for this on SE? because that was my biggest concern and what had me holding off on it
 
@C.Ross One of the primary motivations for me to run RPGs is as a microcosm in which I can model cooperative, consultative action in an environment designed to encourage it.
@KRyan In his proposal, he says you did.
 
2:00 PM
@BESW no, I had not. daaaah
I said I needed to before I proposed it
and I haven't had time to research it
 
@C.Ross Sure, but due diligence is necessary or it's just elitism.
 
@BESW but do you believe that every person is capable and willing to participate positively in a group?
 
@C.Ross When someone wants to join my group, I first invite them to observe a session so they can be sure it's the kind of RPG experience they want.
 
@KRyan I coulda sworn to Asmodeus that you'd found something on art.stackexchange
 
@BESW oh definitely, one of our best players was someone the majority of the group originally wanted to run off
 
2:01 PM
I'd severely debated not moving forward without you last night
 
now he's a desired player
 
@Lord_Gareth I said I heard mention somewhere of something that sounded vaguely similar on an art-based SE
 
But ultimately decided that since Brian seemed to like it I should just shoot from the hip
 
last time I looked, though, there is not just plain "art" SE
 
anyway, back to work for me
 
2:01 PM
That makes it absolutely clear that RPG experiences are different and sets up the idea that expectations may not be met.
 
and I hadn't had a lot of time to really look into it
mostly, there was a reason I had not moved forward with it myself
 
>.>
<.<
[Holsters threadgun]
 
have cake, want to eat it too:
0
A: One year anniversary contest?

wax eagleOk, here is my recommendation: I really like Cross's site promotion idea and I think it works well as a reward to existing members, but I'd like to add to it something that draws in new members and additionally rewards folks who don't love promotion, but maybe do love some of the under-served ga...

 
Sorry @KRyan. I just got excited about the idea and thought I'd be doin' you a favor
 
What I'm saying is that in this situation it really sounds to me like nobody had yet leveraged social tools to attempt to identify the problem, much less solve it. If due diligence is done and effort is made by the whole group to identify the source of the problem rather than its symptoms, and then compromise as friends do in order to minimize or eradicate it... then yeah, incompatible playstyles, move on.
 
2:05 PM
Hey, um, @BESW, @C.Ross, if I had a "traditional" submission format should I slot that into an answer and talk about why I feel it's appropriate or should I edit it into the "question"?
 
@waxeagle Cupcakes?
 
@BESW you've been discussing this issue for a while now; which question is it in response to?
 
8
Q: Dealing with dissonant player

FallenAngelWe have a gaming group that has been playing the game for about 4 years. One of the players is my old friend, with whom I started gaming about 15 years ago. There is also another player, who has also been my friend for a long time. We are in our mid-twenties to mid-thirties. Me and my group like...

@Lord_Gareth Answer.
Keep the question bit more generic and foundational.
 
@Lord_Gareth echo @BESW here
 
'Kaykay
I'll link it at the top and talk a bit about it and what I'd change (screw the sample encounter)
 
2:07 PM
@KRyan It bugs me because so much of the dialogue just assumes the GM's evaluation is objective and accurate, and the "problem" guy is a stinky jerkface.
 
@BESW yeah, I don't have time to read all of this right now, but I tend to agree with the points I've seen you make in chat about it
actually, on that note
I have to go
likely a long day at work today
 
@BESW cupcakes are good for anniversaries, specially if they are the gigantor ones you split :)
 
I've been that GM, and realized to my dismay that I was being uncharitable and what I thought was deliberate misbehavior and petty childishness was actually someone frustrated by the game experience but unable to articulate why. Once we figured out what the source of the frustration was, we'd usually be able to get things squared away.
 
@BESW if you have time, I'd love to see you have an answer for that question when I get to reading it ;)
 
giantitp.com/forums/showpost.php?p=15010819&postcount=2 <-That's the traditional format by the by, @BESW
 
2:09 PM
@KRyan Part of talking about it on chat is to help me see if there's anything worth putting together into an answer, and experimenting with how to say it.
 
@BESW Small island? Greenland? ;)
 
@BESW Tons of cussing, all caps, in six different languages!
 
man, ErrantX's contests. the one thing I really miss from GitP's forums
 
@MaurycyZarzycki Guam.
 
@BESW Cute place
 
2:11 PM
Greenland is not exactly known as small, even if it is a lot smaller than it usually appears to be on maps
 
Speaking of the "... dissonant player" ... stuff, it's hard for me to understand what the hell the question is when there's a wall of text with only two question marks and both are in a quote.
 
@BESW And it's twice and half times as dense in population as Poland
 
@MartinSojka Yes, well. New member, feels like more context is automatically better context.
@MaurycyZarzycki Guam is? Heh.
We're a tad bit overpopulated in the north.
 
@BESW 320 vs 120 per square Km
 
@MaurycyZarzycki typo on BESW's name
right, anyway
was going to work :(
 
2:15 PM
@MaurycyZarzycki There's not a lot of geek/nerd culture here. It's a combination of business, military, and the local version of rednecks.
(Or at least that's how it'd seem to an outsider.)
 
So, is there an expansion/setting/module for d20 modern which involves zombie apocalypse?
 
@MaurycyZarzycki No - and D20 modern isn't good for that either
 
@Lord_Gareth This. Goblin dice are bad for horror.
 
@Lord_Gareth Unfortunately out of all systems translated to polish d20 seems to fit best
 
@MaurycyZarzycki Well, let me put it to you this way. D20 is only good for a zombie apocalypse if you intend on running Left 4 Dead or something similar
 
2:18 PM
Heh. The WoD games are better for such a game if you replace "vampires" with "survivors" and "normal humans" with "zombies", at least mechanically.
 
Its mechanics are poor for survival horror.
 
Is it me or this is really, reallly powerful for a "cast every buff, forget about spells" caster? "The subject gains an insight bonus to Wisdom equal to 1/2 your caster level." (D&D 3.5 of course)
 
@Lord_Gareth The only other viable alternative is Savage Worlds
 
@Martin - Pfft, nah, just run it with Hunter, call it a night
 
But I have experience bending d20 (DnD 3.5 to be precise) to do things it wasn't meant for
 
2:19 PM
@MartinSojka what about Apocalypse World?
 
So do I. I've tried this.
It ends in nothing but camp
 
@Zachiel I don't know the system, sorry.
 
@MaurycyZarzycki How do you get around the goblin dice problem?
 
@BESW More roleplaying, less mindless combat
 
I'll take a look if Escape! has been published in English
 
2:20 PM
- Zombie game
 
Actually most of the time as a GM I felt that the system was dragging me down, but I ran with it anyway having no better alternative
 
- Less mindless combat
Sounds like Left 4 Dead to me
 
I was going to name L4D right now
 
@MaurycyZarzycki I felt that way for a long time with D&D too.
 
It's the one with the die pile in the middle of the target, right?
 
2:21 PM
@Zachiel - Noooooo
 
I keep confusing it with Left for Dead (both games were made for the same contest)
 
"Die pile" would be a good terrain feature in a zombie game.
 
I'm talking about the one made by Valve, @Zachiel
The videogame
 
ok ok I know about that as well
However, there's this L4D game... wait, better check the real name
 
Anyway, Left 4 Dead challenges elite survivors (I.E. players) with a combination of overwhelming numbers and special zombies, @MaurycyZarzycki
 
2:22 PM
@Lord_Gareth I haven't played any zombie videogames, didn't like them
 
...
 
D20 systems tend to hand resources to players that turn them into heroes
 
it turns out I got one word in three
it was hell 4 leather
 
Which means that traditional survival horror doesn't work on or with them
 
stupid memory!
 
2:23 PM
@Lord_Gareth That is a fair point, do you by any chance have a better alternative?
 
@MaurycyZarzycki Hunter: the Vigil (nWoD). You'll need the World of Darkness core book as well
 
@KRyan photo.se has picture of the week or month, they even got their design modified to accommodate it.
 
AFMBE and FATE (of course) come to mind.
 
Hunter is versatile in theme and is good for everything from wretched vagrants desperately fighting off encroaching soul-parasites to special agents kicking in the door on nests of demons that they clear out with cyber-rifles
 
@BESW If Fate Core was availbe I'd roll with it :P
 
2:24 PM
@MaurycyZarzycki End-of-the-monthish!
 
@waxeagle that was the one I'd heard about
@Lord_Gareth look into that, I think it will be important for the Meta question
I'm going to work now
 
@Lord_Gareth What is the name of the core nWoD book? and which Hunter book should I be looking for?
 
AFMBE can't be suggested enough of course. GURPS is pretty freakin' lethal. Shadowrun 4e has a pretty sneaky availability too
 
Sure you are.
 
don't mock me
 
2:25 PM
@MaurycyZarzycki It's just called World of Darkness, I'll track you down a pic of the cover
 
I have a really annoying bug to kill in the next week
 
Could run non-d20 CoC as a supernatural zombie game easily enough.
 
@MaurycyZarzycki And you want Hunter: the Vigil. That's THE VIGIL.
 
and the platform prevents me from using the overwhelming majority of my debugging tools
so I'm left with trial and error and output statements
makes me very sad
 
Hunter: The Vigil is unavailable at my favorite shop :(
 
2:26 PM
If you purchase Hunter: the Reckoning I will find you. I will follow you everywhere you go, screaming at the top of my lungs. When you sleep, I will rearrange your house, and when you try to watch television I will sit in front of it and color on your possessions with sharpie
Until you burn that book
 
right then
bye all
 
Bye!
@Lord_Gareth What's wrong with the Reckoning?
 
@KRyan I have less than a week to finalize a layout for which the client hasn't yet received releases from the original content providers.
 
THERE IS NOTHING RIGHT WITH RECKONING [vein bursts, blood sprays everywhere]
I'll provide a better explanation in a sec
 
(He has to clean up the bile.)
 
2:27 PM
Hell yea, WoD Is available in Polish!
The core I mean
 
Don't trust translators. They're an evil kin.
 
@MaurycyZarzycki completely outside the realm of d20 is Dread :)
 
Dread is wonderful!
I love Dread!
 
@Zachiel I don't feel evil myself
Dread is a cool idea
Hm, I have to run no, my co-driver is ready to go now, don't want to stall too long
 
I'm pretty sure CoC is in Polish...
 
2:29 PM
running it this weekend sometime. Running the third scenario from the sourcebook...which is basically Cabin in the Woods
 
@MaurycyZarzycki Okay, so I suppose I need to ask: do you want what's wrong only with Hunter: the Reckoning or would you like the full explanation of the divide between oWoD (of which Reckoning is part) and nWoD (which I am suggesting to you). I've played both extensively.
 
@Lord_Gareth The latter, but I have to go and I am not sure it'll be nice of me to make you talk to the air :P
@BESW CoC is?
And now I go puff
 
Call of Cthulu
 
I ... like oWoD. In parts. The non-idiotic, non-emo, non-goth-bullshit, non-eco-terrorist parts. No idea about either Hunter though.
 
@MartinSojka You just eliminated all of oWoD
 
2:31 PM
 
@Lord_Gareth There's a good reason why my favourite (original) vampire clan is Nosferatu. :)
 
(CoC seems to pride itself in being multilingual.)
 
There's a good reason to track down the oWoD writers and crucify them
There is no end to my hate
 
I liked exploding dice
 
There is literally nothing they didn't trample over and defile when they wrote it. The politics? Immature and crass. The "family groups"? Living stereotypes that tolerated no deviation. The meta plot? Idiotically written and shackled into every aspect of the game. The themes? Heavy-handed and clumsy. The mechanics? I STILL HAVE NIGHTMARES
 
2:34 PM
@Zachiel I wish there were some way to implement exploding dice /critical hit style mechanics without being so... swingy.
Rolling more dice is just so satisfying, but... swing.
 
@BESW dice pool mechanics would help, where the number rolled isn't as importance as the final number of dice rolled
 
@BESW Throw n d whatever (n = your skill in that activity). Keep the highest two. If they're both the highest possible, you scored a critical hit; else just add them together for your result.
 
@MartinSojka What does a critical mean in that case? I'm not clear how that helps avoid swing.
 
@BESW This. In the latest game I've played, I rolled about 30 on exploding d6. Strictly by the rules I would have dropped the BBEG and his chief henchman thing in a single action. The DM had to handwave that I didn't, so that his plot didn't get utterly derailed (they were summoning a Thing). Which was fair enough by him, but at the same time, what's the point of having exploding dice, then.
 
@BESW Truly there is no rage greater than realizing a system that you love is actually a wretched piece of garbage, brought to unholy life by people who should have known better.
 
2:38 PM
@BESW It means you found the best way to deal with something in the current situation due to your skill and experience.
 
@Lord_Gareth So... in what mainstream system does this not at some point occur?
 
@BESW Didn't occur in nWoD. I realized it was mechanically terrible awhile back but the fluff is great
The themes are wonderfully handled
 
@Lord_Gareth [grin] Run them in FATE!
 
It's acceptable and enjoyable as long as my players remain knuckle-dragging droolmonkeys
I'm still the only one who knows how to throw out eight 15 lethal shots per attack out of a revolver with no chance to miss
And I intend to keep it that way by never doing it
(The above is why I hold that it's easier to introduce an optimizer to a non-op group than it is to introduce an anti-op player to an optimizing group. Good optimizers know when, and why, to stop)
 
As for exploding dice ... I like them where they are intended to simulate something where a huge result can occur due to luck (as opposed to due to skill), but is unlikely. Like damage numbers.
 
3:21 PM
Sigh. Any attempt to write for the Dissonant Player thread turns into a post that's massive even for me, ranging across social contract, the power of the group to determine the role of rules at the table, the character-agency fallacy...
(It seems like that whole group has made themselves slaves to their own characters, and this is one of the core assumptions the "problem" player is acting out against.)
 
VtC: Not constructive, then?
 
VtC?
 
Vote-to-Close
 
No, I'm just lamenting my own inability to be on-target.
The 0130 thing might be an issue.
 
That's because the "target" is the size of a small island. I think Erik answered already what we could answer.
 
3:25 PM
yeah.
 
ok, that question stuffers massively from being a wall-of-text
 
@waxeagle New member, complicated problem, response: anecdotal Wall.
I've tried to approach condensing it, but it steadfastly refuses to gel into a coherent mass at any size.
It's like nailing Jell-O to a tree.
And my answers keep sidetracking into "Don't blame your characters for your choices" and then switchbacking over to "Which is more important, having the guy in the game or having the gameplay be exactly the style you want?"
With frequent stops at Flail Franchise stations.
 
@BESW yeah, this is a combination of bad DM choices + bad communication.t
the question makes it out to be the players fault whereas if I were this player I'd be highly frustrated too
 
@waxeagle There's a new answer that's pretty great. I'm reading it and editing in a couple links and page references.
@waxeagle YES. Most of the answers and comments are just "Oh, Bad Players are incorrigible."
 
@BESW this is a clear mismatch in player, group and DM expectations, and that's a problem.
 
3:37 PM
I cannot stand declarations of incorrigibility. There aren't Good and Bad players. There are players with varying levels of skill in different social and gameplay techniques, and sometimes there are jerks (which has nothing to do with whether they're players or their skill level, but happily they're actually quite rare).
 
I play in a group with a wide variety of player skill, knowledge, system mastery and expectation levels, and we make it work by operating in a varied campaign...
but it does get tense at times, but we learn what triggers some things and we try to deal with them, mostly by adjusting our personal actions in favor of fun.
 
@waxeagle I throw around the Making the Tough Decisions link so liberally because it's really a crucial bit of philosophy even outside character choices.
It brings the "working as a team for collaborative fun" attitude into focus.
2
A: Dealing with dissonant player

AceCalhoonErik Schmidt's answer is probably the better one to go with (as it'll help you find the root cause), but I'll contribute a bit based on what I see from your description. From your description, you have a player who enjoys: Building and optimizing new characters. Participating in combat. And ...

This guy. All my love.
 
@BESW yeah, he gets it.
and has excellent advice :)
glad he mentioned the Dm handcuffing himself to his BBEGs and being disappointed when they are blown up and he doesn't have another plot point ready to go.
 
Yeah!
 
that isn't how adventure stories work.
 
3:49 PM
It's a common enough fault; we're raised on non-interactive narratives, and interactive narratives are so very different.
 
Harrison Ford shooting the sword guy outright didn't kill the narrative
 
Did you see my link to Ursula Vernon's blog about it?
 
@BESW not sure I did, and RPG blogs are irregularly blocked here :(
 
Mar 26 at 1:06, by BESW
Author/artist Ursula Vernon, on worldbuilding and the difference between interactive and non-interactive worlds: Worldbuilding and the Okapi’s Butt
 
@BESW ... you were? I mean, my parents did tell my bedtime stories, but they also changed them around depending on how I reacted (... at least if them doing the same with my younger brothers is any indication).
 
3:51 PM
@BESW cool, not blocked
@MartinSojka books (not the choose your own adventure kind)
 
@MartinSojka Books, films, TV shows, nearly all our media is non-interactive.
 
so what are some pros and cons of dnd 3.5 vs 4e?
 
@DForck42 Are you trying to start a fight? [grin]
 
@DForck42 don't we have that already :P
 
@BESW I wasn't raised on any of these, and I'm a book worm. :)
 
3:52 PM
@BESW maybe >_>
 
@MartinSojka My first word was "read." Both my parents, half my aunts, and my grandmother are teachers.
 
@waxeagle huh?
 
@DForck42 the question, on the site
 
21
Q: What are the differences between D&D 3.5 and D&D 4th edition?

DomI have a small group of players who don't play often and we've been playing D&D 3.5. I wanted to know if there are any significant differences between D&D 3.5 and D&D 4e? Do they use a different style of game? Is one better suited for certain groups? Or is D&D 4th edition just an 'update' of D&D...

 
@waxeagle oh wow... that was left up? surprised that wasn't closed
 
3:54 PM
@DForck42 it's relatively answerable and didn't descend into a system war
well at least the system war answers were quickly beaten with clubs
 
@BESW Strange that they raised you on non-interactive fiction primarily then. I might be the weird one though - after all, I'm one of the few people around who doesn't even watch TV or own one. Since ... 20 years now.
 
@MartinSojka Aside from college dorms, I've never lived in a house with cable TV.
Storytelling was definitely a Thing, but reading of all flavors was a big part of my life ever since ever since.
Our house has always been brimming over with books.
 
morning.
 
@Novian g'day
 
Hey.
 
3:59 PM
heh just had the weirdest thought.
This is like Cheers but everyone has to own their own alchohol.
 
@Novian not until after work :P
 
indeed.]
 
but yes, this is the bar where we come talk about the problems in our groups :)
and everyone knows your name because it's listed with your avatar up top :P
 
@BESW Yeah, it was roughly the same with me when I started reading (at 5 or so, so I took my time :)). But what I most remember from that time are not the books, but when I discovered graph paper. That's when I started building a fantasy world for our teddy bears to live in and GMing (of sorts) for my brothers.
 
Cool.
 
4:11 PM
Graph paper is the best (though the maps looked a lot like Minecraft from above). :D
 
 
2 hours later…
5:59 PM
ooh fudge dice kickstarter coming soon
 
6:11 PM
jeez. I locked myself outta the house again, this time for 3 or so hours
lucky for me my sister came home for lunch.
Damn new doorknob. it tricks you into thinking its unlocked.
 
Mmm, warm glow of accepted answer
 
lol
 
6:24 PM
So now that I am back I am still curious about what is wrong with oWoD
(Not that I know anything about WoD as of yet)
 
@Lord_Gareth it is a lovely feeling
 
6:36 PM
@BESW I agree with you from a social perspective. Really, I do. From the standpoint of what will aid or not aid the game - sometimes that's the only way to meet conflict.
Not everyone is interested in "getting at the root" of someone else's problem. I typically am, though admittedly it's gotten me into some naive and overcomplicated jams. Some people believe that others should be responsible for their own issues, or at least try to be.
While it seems lazy from the perspective of a friend, it is up to the DM to facilitate fun for the group - not to make the session a medium for group therapy.
 
@LitheOhm in the case of this question, if the DM is going to stick to his guns, the player is going to have to go, even if I don't believe it's the players fault, it will be a better solution in the long run for both people
 
@waxeagle Yep. Each person at the table is accountable to every other person, and the brunt of that weight falls on the DM.
 
@LitheOhm in this case, I believe the DM is at fault (even though the question places the onus on the player). But ultimately it's a mismatch between playstyles coming to a head.
 
@waxeagle It seems more than playstyle is mismatched. I had some really disruptive players, not to each other but to me. Sleighted jokes at my expense and all that. I tried getting at the root of the problem. I believed (wrongly) that they were my friends. All I did was add to my own problems and stress. Kicking the problem player(s) out doesn't bar the other solution, though it does make it harder depending on circumstances
I believe the social dynamic of "no arguing among friends" is at fault. It stands to reason to avoid conflict among friends some of the time, but here there is great potential for cognitive conflict instead of affective, and emotional, conflict
 
@LitheOhm conflict between friends is important just like conflict is very important in a good marriage.
 
6:44 PM
this question interests me so much because it pits socializing against DM arbiter responsibility.
@waxeagle Agreed. Hence some of the time, and the distinction between cognitive and affective
If the question was on the cognitive sciences SE my answer would be the get-at-the-root one
but people don't come to RPG.SE for all that sort of stuff as psychoanalysis and the like. We've got to do right by a gamist's perspective
 
@LitheOhm In this case there are multiple right answers, and they depend on how comfortable the GM is with the confrontation, changing, altering his current group dynamics etc. It's not just the gaming aspect, its the social one too
you're right that we have to deal with the actual sense not the theoretical one. But the actual solution varies by the relationship of the group.
 
@waxeagle I believe you're correct from the multiple right answers. Also, the relationship of the group does vary the actual solution, definitely
 
if this is a store game, then yeah, kick the guy out and move on. If it's a long running game among best friends who don't want to split the party, then you have to work it out.
and because we don't know that (I sense it's close to the latter than the former) we have to provide a full slate of options or the DM
and the player. Because this is a choice the player may need to make as well (even though we don't get to address him directly)
 
@waxeagle very good point
it would seem then that the game should just be put on hold until that's resolved? If it's a symptom of the conflict, or at the very least suffering due to it
 
@LitheOhm depends entirely on how the solution is to be carried out. If the solution is to remove the player then yes, that should be done before the game resumes. If the solution is to change character creation rules and some of the DM's style then taht may be able to be handled in a short period between sessions. if the solution is to have a big talk it out and airing of grievances than do it instead of your next session.
 
6:54 PM
@waxeagle It's a group-by-group thing but I'm having difficulty envisioning the DM not being correct where the long-standing party members are concerned. The only solution I could see as far as that goes would be to compromise reputation and make it worth less mechanically
I'm more fond of the big talk and airing out grievances, especially with how the answer was updated
"Friendship comes first, but all of those do not let me find a solution, then... Well... "
 
@LitheOhm Ace's answer gets to the heart of this, it's a playstyle mismatch, he's penalizing the player for wanting to change characters on a regular basis. That's potentially the entire problem. If he repairs his character creation model to something more equitable to the switcher than he might actually solve his entire issue.
@LitheOhm if your group dynamics allows for it, it's likely the best solution long term.
 
I like Ace's mention of character jumping and story plot. Reminds the DM and PCs both that it's not a computer they're trying to fool but a human trying to integrate everything. A friend, at that
this question has changed a bunch since it was the two answers. Should have checked it before I started yammering lol
@BESW had a very tempting chat-summons, though. I couldn't resist
 
Is there a review of WoD ruleset which explains in a good form how it works?
 
@MaurycyZarzycki am not familiar with the system enough to say
 
7:11 PM
@MaurycyZarzycki I'm familiar with WoD in all its forms; do you have a question in mind?
 
@Jadasc How does it play? How is it different from DnD and Fate in terms of rules?
 
@MaurycyZarzycki Plays fairly straightforwardly, although there's more of an emphasis on social and political play than your typical D&D game, and there's some exploration of how the use of supernatural power tends to mess you up. It's a die pool system -- you'll use your stats and abilities to determine how many dice you roll, and then count the ones that are a certain value or higher as successes.
@MaurycyZarzycki Do you know which of the WoD games you'll be playing? I can be more specific if you do.
 
@Jadasc Lord_gareth suggested me to try nWoD
And that's the one I am currently trying to investigate
 
@MaurycyZarzycki That's fair. Was there a particular problem you wanted to solve with that, or a question this is in regard to?
 
@Jadasc I wanted to run a survival/gritty zombie apocalypse campaign and he suggested nWod Hunter: The Vigil, to be precise. I am just trying to get an overall grasp of it because I don't have access to any of the books
 
7:17 PM
@JonathanHobbs When you're next around: they're still taking Fate Core feedback until April 8th.
@MaurycyZarzycki Okay. NWOD has the advantage of being fairly lethal, but with a lot of ways to avoid death through pretty easy strategy. The stat+skill pairings mean it's easy to improvise ways to handle different challenges, but it's not so story-oriented as a game like FATE. HtV comes with some systems that are built for human-on-monster gaming, so it's a pretty good choice.
 
@Jadasc I don't suppose there is an SRD or anything like that for nWoD?
 
@MaurycyZarzycki Not as such. But there's a free sample game they made for National Tabletop Day that gives a summary. rpg.drivethrustuff.com/product/92564/Nightmare-on-Hill-Manor
 
7:49 PM
At one point DriveThru had the core WoD book for free (which is the reason I have it).
 
8:06 PM
Specifically, the nWoD rules are (in general): 1. Determine your "dice pool" by adding the right stat (like strength, willpower or charisma, usually goes from 1 to 5 with 2 being human average IIRC), skills (likewise, 1 to 5) and situational modifiers (being hurt is one of those), 2. Roll that many d10s, 3. Count successes: 8, 9 or 10 is a success. 4. Reroll any 10s you got for potential additional successes, repeating at step 3 until no more 10s fall.
The rules mean that it's very easy to determine the average amount of successes (it's exactly (dice pool)/3), while still allowing for exceptional results on very lucky rolls to exceed even your dice pool.
Aside from stats and skills, the system has a built-in moral code (several of them to chose from, in fact, with different-yet-similar mechanical results), willpower which lets you override bad luck by sheer will - at a price -, advantages and disadvantages, special powers (fuelled by whatever gives the character type "magic" - blood for vampires, for example) and a few bits and ends more mechanically.
 
@MartinSojka Thanks!
 
Advancement is by spending XP points to buy new ranks in whatever it is you'd like to get better at. The costs are usually something like (constant multiplier) x (new rank), so if - for example - skills have a multiplier of 3 and you'd like to up your Computer skill from 3 to 4, you'd pay 3 x 4 = 12 points, and that's it.
That's from memory. I have the core book around here somewhere, just don't feel like searching for it. :)
 
 
3 hours later…
11:43 PM
@ObliviousSage hi!
 
@BESW: how goes it?
 
Not bad. Excited to have finally started a DFRPG campaign.
What's new with you?
 
nothing much, my main group went back to 4e, and my WoD group is collapsing due to the GM having too much on his plate; we were just doing Microscope for a while, but we had some bad intra-group dynamics for that so that group looks like its going on indefinite hiatus
 
Oh dear.
What was the 4e group working with before?
 
the DM and i built our own system, kind of a mix of 4e and GURPS
 
11:49 PM
That sounds kinda funky, definitely not a blend I'd've thought of.
 

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