Conversation started Jun 10, 2011 at 18:00.
Jun 10, 2011 18:00
@Powerlord Our first game in our Game Development 1 class was "Apollo 13: The Reckoning", wherein you play the restructured Apollo 13 on a mission to the moon, fighting off Space MIGs and Space Zeppelins until you discover that the man on the moon is Stalin himself.
4
Who is Stalin wearing a Diving Helmet. In space. With his hat on top of the helmet.
That is...truly amazing.
How are you not an indie sensation?
The prequel was a platformer in which you play as Space Stalin taking over the moon from the Capitalist Pigs, who have transformed it into a cheese factory. You must fight your way through space rats, violent space cows, and angry goats with rocket launchers.
@Mana Because we had an Easter Egg where if you pressed the C key 6 times at the title screen, it'd display the Communist Party image and play the Ducktales theme. Also because we drove our teacher nuts.
Was the BG music for your game The Moon?
@Mana No, it was custom-written by one of our teammates.
Also if Sissy's Magical Ponycorn Adventure can become a hit I see no reason why yours can't.
I mean, Ponycorns. PONYCORNS.
Jun 10, 2011 18:07
@Mana Our final game (a party game) consisted of Space Stalin, Jabberjaw, and a ROFLWaffle chasing down the emailbox of our teacher and flooding it with junkmail to see who could stuff the most in there. I think that might figure into it.
Oh my god. Who came up with these ideas?
THEY'RE GENIUS.
@Mana All of them were joint efforts. I blame myself for inspiring the platformer, and for weaponizing our dummy code as the motivation for the finale.
Our third game wasn't too bad, it was just a racer with a steampunk car. Nevertheless, our teacher could do nothing but sigh after seeing the "SPACE STALIN FOR '08!" bumper sticker.
Suddenly, I really want to take a Game Development course.
 
Conversation ended Jun 10, 2011 at 18:12.