« first day (1792 days earlier)      last day (3234 days later) » 

5:00 PM
@KartikWatwani Should be good now
 
How is that equal to $r[\frac{r^{2(n+1)} +1}{r^2+1}]$ ?
 
@Hippalectryon is it allowed to write personal messages here
 
@KartikWatwani What do you mean by 'personal' ? At the very least, there's no 'private message' functionality, all the messages are public
 
Hello @hippa
 
5:05 PM
@Hippalectryon leave ,can we talk on phone
 
@Rememberme o/
@KartikWatwani Not really. English isn't my native language, I have a terrible accent, and a terrible phone.
 
@Hippalectryon ok
@Hippalectryon we wil tlk later
 
@Hippalectryon NEW CREATION
 
Got it ;-)
 
5:11 PM
@Hippalectryon Only tell me if it seems obvious to you.
 
Urm.. no :( definitely not "obvious"
 
Hey Hippa.
I was looking at my methods this morning, and I noticed I saved acceleration to my objects.
But you only seem to update position and velocity
 
@Hippalectryon It's pretty easy though. :-)
 
@Owatch Of course ! storing acceleration is totally unnecessary
 
It is :o
 
5:14 PM
@Owatch Acceleration (unlike speed and position) doesn't add up each second. At any time, it is calculated by f=ma. Why would you need to store it ?
 
@Hippalectryon now, look at that ...
 
I don't know.
 
Behold, the creation of the great @Chris'ssis ! :P
 
@Chris'ssistheartist since $$\frac{x-\log(x+1)}{x(x+1)\log^2(x+1)}$$ is integrable, the integral would be $\frac1e-\frac1\pi$ times that integral, no? Wait, it is bad at $0$
 
No big deal. I just glanced at it now and wondered.
 
5:16 PM
Well, you definitely don't need to store it
 
@Chris'ssistheartist yeah... I was being careless
 
@robjohn hehe, no pb :-)
@Hippalectryon @robjohn I think to add the generalization to my book.
 
Yep :D
 
@Hippalectryon Yeah, it's a nice integral. :-)
 
@Hippalectryon Bad news
 
5:19 PM
@Owatch ?
 
I put it in my sim.
Gravity is inversed
Everything repels each other!
Maybe I am not saving stuff right. Hold on.
 
@Owatch Aha I know. Did you kind of copy my code ? Pygame uses a reversed y axis (downwards)
 
Yes.
I went through and made a conversion.
 
Does i even repel on the X axis ?
 
It repels on x axis, yes.
 
5:22 PM
O_o w0t
Works fine on mine
 
Give me a minute to look through it..
I added the moon and the earth in mine
On about the same x axis.
And it just started pushing the moon away
 
@Owatch Here's the latest version pastebin.com/DQE7WUrj
 
What's new? Just more planets?
 
and minor fixes
Nothing that should influence the attraction though
 
gravity has a - sign
Oh oops
 
5:25 PM
Yes it does. The force is attractive
It's along - the direction vector
 
Well. I might know why mine was repelling
I just need to fix something with the way I save stuff first
(I make a copy of object array, but save to the copy) Need to change that
 
ok
oh lol
 
I'm just not sure about the isEqual selector I use.
is A equal to a copy of itsself?
Or identical to a copy of itself
I believe I should use the latter.
 
Why do you need the isEqual operator in the first place ?
 
Avoid calculating force on itself
Nah, isEqual works. Just checked. Cool
 
5:29 PM
Well I don't need that since I just check if the indices are the same, but if your way works it's fine too :-)
 
I am using objects.
 
It's not that different
 
@robjohn how does that problem seem to you aesthetically? I'd like to add to my book its generalization.
 
I just place my objects ("items") in a table
That way by knowing their indices I know directly who they are
It also allows me to create separate tables easily, of objects needn't interact for some reasons
 
Most of objective C is using objects
 
5:31 PM
@Chris'ssistheartist It is nice aesthetically. You could just substitute $a,b$ for $e,\pi$
 
I could do what you do, but I would need to map them to a dictionary inside an array or do some nonsense
 
@robjohn Yes. :-)
 
Since all the sprites are objects to begin with, I just add properties to the class for position and velocity
 
Do as you like :-) everyone codes differently
 
Is there a distance at which the proximity of an object to another is too large to allow for an orbit?
I tried adding an orbit at close range, and I got more of a slingshot effect
 
5:33 PM
@Owatch Nope in theory
However, as distance get smaller, errors grow bigger
 
There is no friction. Hmm
 
Maths aren't perfect in computers
 
I see
 
I even had to add an exception for when the distance is null because it's too small for the computer
 
Isn't velocity vertlet especially bad for close range interactions?
 
5:34 PM
No, it doesn't matter as long as the precision (computer's prec + deltat) is good enough
 
0_0
I added two moons
One collided with Earth, the other managed to escape.
 
What configuration exactly ?
 
What do you mean? The setup in terms of masses and stuff?
 
yep. mass, distance
and angle
(initially)
 
I don't know the angle.
 
5:36 PM
Well you can give an average
 
It sets it up where ever to tap.
Let me check mass
 
The two moons will interact with each other so knowing where they are is important
 
Earth is 50x heavier than the moons
The moons are the same mass.
And did interact a lot]
The orbit of the first moon was fine until the second one came around and threw it off
 
Came around ? The should be moving at roughly the same speed
But as I said, it depends a lot (!!) on their starting position
For instance if the two start roughly at the same position, they'll ignore the earth
They'll just wander wherever
 
One was closer than the other, and instead of maintaining a fast low orbit, sharply curved near the far side of the earth from where it spawned, and then arced out in a large ellipse
Then it kind of pulled the second moon away
 
5:39 PM
Yeah, that sounds normal to me. Let me try that with my engine.
I'll have to add the possibility of setting the initial angle for that
 
I have a far lower timestep than you
And much higher G constant
T = 0.010
G = 500 or so
 
O_o
Why not use the real values ?
 
Stuff moved too slow?
I can increase time step
But does it matter if G is a constant ?
 
It does matter if you want to model real things (like the solar system)
And then compare with experimental data
 
This is a more like a sandbox for kiddies.
But I can make G lower and tilmestep larger
If you have an iPhone, you can get early access to the application.
 
5:42 PM
I only have an old phone :(
I suppose there's some free emulator ?
 
I don't have one at all.
But I test on the Xcode simulator.
There is not an emulator, since it is an app on my computer I am developing.
 
Ok I set the two moons opposite to each other
They orbit fine
Let's try with 4 moons :D
 
Can you make a moon orbit a planet, that orbits the sun?
 
I'll try
Still orbiting fine :D
Now let's set a moon orbiting around a moon around earth
 
In my simulator. I often add a large planet, then a small one with a moon
The larger one always pulls the moon away from the smaller planet
 
5:47 PM
@Hippalectryon what is that?
 
It is a shrine
 
@robjohn n bodies problem simulator
I give it planets and stuff and it simulates their movement
Pretty basic for now
 
@Hippalectryon They are all just standing still...
 
@robjohn It's a screenshot
 
He is trying to achieve this
 
5:48 PM
Haha
 
@Owatch Ah, now it becomes clear.
 
@Owatch !!!!! yesss !
 
hi @Owatch, @Hippa, @robjohn. @Stan: You did have it right at one point, but that file apparently didn't reflect your update. :)
 
@TedShifrin o/
 
@Hippalectryon Did you achieve it?
 
5:51 PM
@Owatch It eventually loses its orbit, but that's most probably because at that scale the distances are rather small, and thus the deltat is too big
 
Maybe it is distances and stuff to. My distances are small
 
But at the start it orbits nicely
 
I added 4 moons, but they didn't orbit at all
 
@Owatch Try my settings
 
They all plunged towards earth and then shot out again.
 
5:51 PM
O_o
 
Could be a bug
With the way my stuff works
 
@Chris'ssistheartist I wrote up an evaluation for that integral involving $\text{arccot}(x)$ that you posted a while ago and that r9m mentioned yesterday. It uses $\log(1-e^{2ix})$. If you're interested, I'll post it.
 
You didn't manage to get pygame working (did you ?)
 
I did
 
Otherwise you could try my program with your settings
 
5:52 PM
Yeah, I can do that.
For some reason, you can set distances whereas I can't
 
@RandomVariable Sure, I'd be glad to see it. :-)
 
@Owatch code for the 4 moons pastebin.com/u44Bbfkz
 
For example, you have the distance of your screen to be very large
But my distances are all dictated in points or pixels
 
Well that's why I define a scaleX and a scaleY
For that simul the size of my box is 2e9 meters
Then I convert those to actual pixels
 
Is that a feature of pygame?
(Can it easily set that up for you I mean)
And do the conversions
 
5:55 PM
No I just implemented that, it's rather easy
For instance if you have a point at (x,y)
 
Oh yes, I see
 
you'd just do x * scaleX, y * scaleY (assuming you don't need to recenter it, which I do since the center is in the upper left corner)
 
Maybe I should do the same.
About how much 'actual' distance is your scale covering?
 
hi, bananas
 
For now (the earth thingy) it's 2e9 meters
For the solar system I'm around 6e11 meters
 
5:58 PM
Ok.
I've noticed that over time, the moons lose their pattern
There is also a fourth object coming in from above
 
@Owatch because verlet isn't perfect, nor the computer. Orbits are always unstable.
@Owatch In the version I gave you, when you click you spawn a new nameless moon
 
The object has no name
 
@Owatch Are you sure it is periodic?
 
No.
Oh ok.
I thought you had put in a rogue moon of some sort
just to mess with me
 
@Owatch :P
@Owatch I'm working on changing that to work a bit like yours : when you click, it will pause the simulation and allow you to add new planets in orbit
By dragging and clicking
 
6:03 PM
verynice
 
Never used pygame seriously before though xD I'll have to look up some tutorial
 
I have a varied selection of objects
 
@Owatch is the emulator heavy (to download) ? because my connection is very bad
 
Mine?
 
the iphone app emulator
 
6:05 PM
You would need to have a Mac, or be running OS X. Then you would need Xcode.
 
Uh I'm on windows
 
It's doesn't do much more than yours
 
But it's pretty :P
 
Just fancy graphics and stuff.
Yeah. You cannot use it on Windows.
And how can your connection be bad!
You are in Paris.
 
Hotspot wifi
 
6:07 PM
Although I admit that when I had Orange for wireless, they weren't the best..
 
(some kind of boarding school)
And even at home it's pretty limited (I live in the outskirts, right next to Paris, but the cable installation is old)
 
Infrastructure needs an upgrade.
You don't mind if I use your method instead of mine in my App do you?
It's shorter than mine, and has less unnecessary stuff in it.
 
@Owatch Use my code any way you want :-)
I just request 584% of the profit this app will generate :3
 
Thanks
 
My code is nearly always open source :P
 
6:13 PM
It will probably generate none.
Because people keep complaining it doesn't do what they want
 
But talking to you, it seems a lot of it is beyond my control.
 
Don't worry i'm here to help :D
"a lot" is probably exaggerated though
 
Ok maybe.
 
Remember that orbitals are, by nature, unstable positions
Which meas that the slightest (inevitable) mistake will put the planet off its orbit
 
6:18 PM
@RandomVariable nice evaluation. :-) Also @r9m says it has one but he didn't post it yet.
 
The goal is to have the new orbit still look like a circular orbit by minimizing errors
 
@Chris'ssistheartist Thanks. I think he said he converted it to a triple integral. I'm not sure what he did.
 
@RandomVariable Neither do I. Hope he posts his solution.
 
not asleep yet, @Soham?
 
@Ted, you'll probably know: what subject studies things like Mobius transformations? (Not complex analysis, I mean the symmetry-ish bits only.) Group theory?
@BalarkaSen almost.
I just logged in to ask this.
 
6:25 PM
what d'you mean by symmetry-ish bit?
isometry groups, etc, are concrete group theoretic topics.
(plus, it's in Artin)
 
I was doing a few problems from Engel's book. They were on "transformation geometry". Amazing, amazing proofs of things like Napoleon's theorem. Around three lines each, and very illuminating.
The proofs almost feel like cheating.
 
yes, Klein's Erlangen Programme.
 
I googled around and rediscovered Mobius transformations.
 
It's all group theory.
 
@BalarkaSen "a geometry is the study of invariants under certain operations" :)
 
6:27 PM
nods
 
@BalarkaSen mmm, cool. Artin has a chapter on "Symmetry", I've seen.
 
yes. it has very cool stuff.
 
Aren't Mobius transforms related to . . . $\mathrm{PSL}_2(\Bbb C)$ or something similar?
I don't know yet.
 
it's an action by a matrix of PSL_2(C), sure, if you will.
when you learn about group actions, that'll be quite apparent.
 
ah.
anyway. thanks.
good night. :)
 
6:29 PM
ps : "symmetry of things" isn't actually quite a specific branch.
a lot of things comes up from it
for example, symmetries in the hyperbolic space throws up things like modular forms, etc.
g'night @Soham
 
@Soham: Projective geometry ...
 
surely not just projective geometry, @Ted.
 
I didn't say just.
 
oh, fair enough.
misinterpretation of "..."
 
Sentence fragments are often vague :)
 
6:37 PM
@TedShifrin indeed ...
:P
 
@TedShifrin Hi
 
Tobias, just the person I wanted!
What's the Krull dimension of $\Bbb C[x,y,z]/(xz,yz)$? :)
Oh, and hi :)
 
It came up because of this question.
I have little intuition for non-equidimensional dimensions :P
 
me neither. So obviously it is at most $3$, but I suppose it is also at most $2$ since it is a proper quotient (any chain in the polynomial ring with length $3$ includes the $0$ ideal)
 
6:42 PM
I'm not convinced it's even at most 3.
 
@TedShifrin Any chain of prime ideals will correspond to a chain of prime ideals in the polynomial ring containg $(xy,yz)$
 
r9m
@RandomVariable The $\displaystyle \int_0^\infty \frac{\cos 2nx}{(1+x^2)^2}\,dx$ part .. is were I needed to use double integral .. although I did it in an earlier step so I was dealing with a triple integral in one sense :) your approach is Awesome!!! :D (+1)
 
But there are zero divisors, which throws me off.
I see, that's the reverse inequality.
 
@TedShifrin yeah, I am having a hard time figuring out the prime ideals containing $(xy,yz)$
@TedShifrin what do you mean the reverse?
 
I guess I'm worrying about a lower bound, not an upper bound.
 
6:45 PM
@r9m What was your starting point?
 
@TedShifrin yeah, I am trying to get a decent upper bound so I have an idea of how many prime ideals to look for
 
Plus, if we localize at $0$, how are the two Krull dimensions related?
(I mean the point $0$.)
So localize at $(x,y,z)$.
 
@TedShifrin Hmm. Been too long since I calculated Krull dimensions
 
A lot less long than for me :)
 
r9m
@RandomVariable converting $\displaystyle (1-x\tan^{-1} \frac{1}{x})$ into $\displaystyle \int_0^1 \frac{t^2}{x^2+t^2}\,dt$
 
6:47 PM
@anon, @pedro: Have you any ideas?
When we worked on singularities, we often did lengths, but not Krull dimensions. But even that is 20 years ago. :)
 
@TedShifrin I need to run again. I will think about it and let you know if I get an idea
 
OK, thanks, @Tobias. We'll see if anon or pedro can do it :)
 
you have a lower bound of two. are you expecting three?
 
I was actually hoping for something smaller than 2. See the question I linked above, @MikeM.
 
$(z) \subset (x,z) \subset (x,y,z)$
 
6:50 PM
I don't see necessarily that those give prime ideals when you descend.
That's just up in the polynomial ring, sure.
 
Hi @DanielFischer
@TedShifrin Hi
 
hi @Lucio
 
@TedShifrin How goes it?
 
Indeed, @MikeM, it seems $(x) + (xz)$ is not prime in $\Bbb C[x,z]/(xz)$, right?
 
@r9m it's not bad using that $$\int_0^{\infty} \frac{\log(\sin^2(t/2))}{a^2+t^2} \ dt=\frac{\pi}{a}\log\left(\frac{1-e^{-a}}{2}\right) $$
 
6:53 PM
Well, @Lucio, I don't get to eat all day, so I've had better days ... :) How're you?
 
they're prime to start with. primes in $R/J$ are exactly the same as primes in $R$ that contain $J$. this does not require that $J$ is prime.
 
Sounds rough. Quite hungry myself. @TedShifrin
 
Yes, @MikeM, of course i know that, but I'm getting myself bolloxed up.
 
r9m
@Chris'ssistheartist !!!!! :D Caught me by the neck! :-)
 
do you agree, then, with what I said before?
 
6:55 PM
@r9m I was tentative to post it because I was worried my approach was similar to yours. Fortunately it wasn't.
 
Interesting, @MikeM, so are you telling me we get the same answers for $\Bbb C[x,y,z]/(xz,yz)$ and $\Bbb C[x,y,z]/(xz)$?
So maybe I want to get the union of two lines, rather than the union of a line and a plane.
 
@TedShifrin I watched a documentary about Vietnam today. There was a incident where the Viet Cong managed to find the USA army radio frequency and either got an American (or talented VIetnamese) to order a bombing on a certain location. So in effect, they were able to get Americas tanks to bomb their own infantry.
 
@TedShifrin: Why shouldn't $\mathbb C[x,y,z]/(xy,yz)$ be 2-dimensional? That's the dimension of the largest variety it contains.
 
I don't remember ever knowing about that back in the day, @Lucio, but maybe it was well known.
 
r9m
6:59 PM
@RandomVariable please never be :-) having different approach lets me learn new stuff .. having similar approaches boosts my ego (in a way) :D
 
I wanted it to be $2$-dimensional, @MikeM, in fact. For the question I linked.
 
@TedShifrin Oh okay.
 
this is the answer you're getting. you told me earlier you wanted the dimension to be smaller than that. I don't understand what you want anymore.
 
@Chris'ssistheartist Do you use the series expansion for $\log(\sin(x))$ for that?
 
r9m
@Chris'ssistheartist Now what kind of MONSTROSITY is that?!!! :O :D
 
7:00 PM
@TedShifrin Will you be voting for Trump?
 
Indeed we're done as Tobias said, because since $R$ is a proper quotient of the polynomial ring, it has to have dimension at most 2.
 
LOL, I'm confuzled. So do I have a counterexample to that question, @MikeM ?
Hell no, @Lucio. What gives you that idea?
 
I'm not reading the question. I'm answering the question you asked me.
 
@TedShifrin Was just interested. Watching his election speech on youtube.
 
Right, @MikeM, so my intuition was right. This is a counterexample.
 
7:01 PM
Whatever you say, boss.
 
@Lucio: I'm a wacko liberal from way back in the 60s.
 
@robjohn I have a proof somewhere but I don't remember if I used the expansion.
 
@MikeM: I'm talking about this.
 
@TedShifrinOh Oh okay :)
 
So the intersection is a point, and the sum of the codimensions is in fact 2.
 
7:03 PM
I'm satisfied in not clicking. Whatever's going on in that question is your domain. That's all I was saying.
 
@r9m I created it today. :-)
 
@Chris'ssistheartist just thinking how I'd approach it.
 
Well, if you told me I was right, @MikeM, I'd post an answer :D
 
@robjohn let me know if you find a nice way.I think I used some multiple integrals.
 
r9m
@Chris'ssistheartist well I must say it looks intimidating! will sth like it be there in the book too?
 
7:04 PM
@MikeM: You talk with Danny yet?
 
@r9m Yeah, it might be the point $ii).$ from a problem with 2 points.
 
Yes, a bit. Today is Canada day so I'm doing homework before talking to him on Thursday.
 
Tremendous. Do say hi for me :)
 
r9m
@Chris'ssistheartist 2 points?! you are grading the problems too? :D (by difficulty I suppose)
 
@r9m I mean the problem is consisted of 2 points, first you calculate something and then you finish this one.
@r9m Well, it's not that hard.
 
r9m
7:06 PM
@Chris'ssistheartist ah! okay! I misunderstood !
@Chris'ssistheartist okay! the sight itself was too much for my pothead!
 
@r9m lol, pothead? This is a new word to me. :-)))
 
r9m
@Chris'ssistheartist people who smoke cannabis are called potheads (informal use)
 
lollllllll
@r9m I didn't know that. Interesting. :-)))
 
r9m
@Chris'ssistheartist similarly people who do crystal meth are called methheads :P (not that I have done that kind of stuff :P)
 
7:12 PM
And then there is the worst kind of them all, mathheads.
4
 
r9m
:P Lollll
 
hi @PedroTamaroff
 
Hey there.
 
Back in 60-90 min.
 
7:39 PM
@TedShifrin Back. I see you got the answer from Mike
 
@TobiasKildetoft Hello, Tobias.
OH, DRATS. It's late.
 
@PedroTamaroff Hi
 
I have to run. =/
We'll be talking later...!
 
Man, I was really encouraged by my blog post getting nice comments. Then I just noticed that most of them are just there to link to various companies (via the name of the commenter) in an attempt to boost their search rankings
 
7:55 PM
Can anyone point me to a proof of the volume formula for an ellipsoid that uses synthetic methods? Or even just tell me what such a proof would look like
 

« first day (1792 days earlier)      last day (3234 days later) »