maybe i should give you the context of what i'm trying to do
- user draws 2d floor plan, the program then construct a room with walls based on the plan
- so from 2d vectors, i constructed walls using extrude, so no, i don't really have the rotation of the walls)
- use chooses a wall, add windows to it on the 2d plane
- for the windows in 3d, i just use box geometry, size it accordingly