Multiple inheritance
In C++, you generally want to avoid multiple inheritance. It can really add complexity to your code. Especially when you include two objects that have the same base class.
Alternative to multiple inheritance
In Java, you can use interfaces in most of the cases were you may...
I like the "more classes" solution better, but only if it fits
generally I just want some entity class that can take in a name and some properties like model and maybe scripts
and load them from file
for example in my block renderer, I got BufferObject class, and then I have VertexBufferObject class that inherits the BufferObject, and ElementBufferObject that also inherits the BufferObject
But that's because they share some common things, but work very differently
^ rule of thumb for my avatars: if character is looking left to the viewer or slightly left, it gets placed slightly to the right
analogous for right
if it's a direct look, it gets placed in the center
sometimes I waste 20+ mins on positioning :'(
user4704
@AidanMueller Your opening statement is potentially misleading, implying that polymorphism in general is bad. You also fail to discuss virtual inheritance which address the "deadly diamond" I presume you are referring to in your opening statement. It also sounds like you are advocating pushing functionality up the inheritance tree, creating god objects, which is generally a bad design.
The Power Glove is a controller accessory for the Nintendo Entertainment System. The Power Glove was not popular and was criticized for its imprecise and difficult-to-use controls.
Development
The Power Glove was originally released in 1989. Though it was an officially licensed product, Nintendo was not involved in the design or release of this accessory. Rather, it was designed by Grant Goddard and Samuel Cooper Davis for Abrams Gentile Entertainment (AGE), made by Mattel in the United States who had made a failed attempt at a similar design for Nintendo earlier.
Mattel brought in H...
@Lasse I believe the power glove is just something that most people see as a thingy that lets you punch stuff hard and has all sorts of batman-utility belt stuff on it and is attached to your arm.
17 is way too old for a 13 year old to be dating, and 13 is far to young for a 17 year old - the rule of thumb is:
min_age = (your_age / 2) + 7 where your_age > min_age
so for a 17yo that's 8.5 + 7 = 15.5.
Reversing the formula for a 13yo gives a smaller result (<13), so max_age for 13 is 13....
My Nephew is doing 5th standard schooling and is a 10 year old boy. He is normally doesn't do too much, mostly playing video games and watching movies. He's education progress is also good.
Yesterday, I heard about his embarrassing behavior from my sister and she really worried about it. When I...