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7:00 PM
Generally by taking you to a screen to get ready for the hot-swap that keeps everything it can about the currently running state in memory.
Insert the disk, make whatever changes / inferences you can about what was hot-swapped, re-insert the disk - resume from where you left off.
IIRC Tekken would also do something similar, if you put a CD in after loading the game you could listen to the music on the CD.
 
Sie
Little blurry but @Almo was right on the money.
DDR on the left and Dance Factory on the right (case).
 
I think this all became possible because of the way PS1 games had to work to make it so that you could have long RPGS (at the time spread out across multiple disks)
 
I wrote this line, but I don't work with unity; is it bullshit or is it about right?:
In Unity, components are added to the GameObject, and the GameObject owns the component. There is some magic done to update the components of the game object, but the order of update of the component within a game object is guaranteed.
 
Sie
@Noctrine Some really huge games did this on PS2 as well. Xenosaga being one of those.
 
Yep
 
Sie
7:10 PM
Oh... I just thought of something I wonder what music I can use for the video though lol. I guess I'll have to burn a cd of Kevin McCloud lol.
 
Sie
7:25 PM
Dear god. I hate forgotten just how bad the PS2 Eyetoy was.
 
unless you're talking about Harmonix's Antigrav, yeah
Antigrav was the best use of that tech
well best one I saw anyway
 
Sie
The detection is just so horrible. I mean really I don't see how anyone can play with that.
 
didn't stop people from playing with Kinect.
Kinect detected well, but was laggy as fuck
 
Sie
The Kinect was by no means perfect but not PS2 Eyetoy bad.
I'll have to do a video on Harmonix too.
 
playstation move however... very good.
 
Sie
7:29 PM
Is it? I actually have one.
 
yeah
I played a decent amount of frisbee golf on it
I have played a decent amount of real FG, and it's surprisingly lifelike
 
Sie
So basically I'm doing videos like where I look at old video games, talk about what made them good or not so good, and also talk about the developers. Do you think I should do videos by developer or by game?
 
the pingpong was good
@Sie both
 
DH.
Kinect pingpong is a joke
 
a vid on Jeff MInter would be interesting.
 
Sie
7:30 PM
I know. I have so many ideas.
 
DH.
But the dance on Kinect seems good, my sisters like them
 
but burnout 2... not really a single person you can point to, and not a whole lot of point in doing criterion since their games were across different genres
people interested in burnout 2 don't necessarily care about BLACK
 
Sie
Crap. Looks like I need a Dance Mat. I thought it'd allow input on the controller. Guess not :/.
 
Dancing is prescribed input patterns, where lag-compensation works
so kinect can work fine with that, hence one of its best games being Dance Central from Harmonix
 
Sie
Well I'm mainly looking at the PS2/Game Cube era. As far as games and development process I find that to be one of the most interesting.
 
7:32 PM
but for anything needing quick reactions, it's terrible
anything requiring precision is terrible as well, since it has no buttons.
truly a gimmick, not very useful for real game design.
 
Sie
Ya. I do recall it's recognition being pretty slow.
 
move's just better. both from a design perspective and a hardware perspective
Kinect is more interesting as it does 3-d spacial recognition.
But as far as making actual games, it's crap
(as was the Wii)
 
Sie
My first video is focused on Heavy Iron Studios. The only thing is I'm not really sure how transformative my work has to be in order to fall under fair use. I'd say it is transformative. I mean really it's meant to give an insight into the past on why some games did really well or poor or wherever but to also give insight into the development side of things.
 
That's it, another borderline off topic question hit the HNQ :P
 
Sie
?
 
7:47 PM
What part?
 
user4704
The "do programmers get to design" question.
 
Sie
I guess I missed it in the feed.
 
user4704
I worry about the answer quality on that one in the HNQ.
 
We'll get a lot slices of life :P
 
8:00 PM
Let's see if I can compile my Android app that I haven't touched in almost 2 years...
 
8:28 PM
The worst part about updating an old app: Upgrading about 50 packages just to update the old app...
The worst part is I was literally off by 1 small point... Sigh.
 
Pip
:(
 
Oh well. It'll be good to get my app to Android Studio. And I needed to upgrade it anyways because some of the old libraries won't be supported anymore...
 
Pip
You using Android Studio 2?
or the old one?
 
I was using Eclipse...
 
so your computer can handle Crysis I take it.
 
Pip
8:42 PM
*Will you be using
 
Oh, I might as well use the latest and greatest.
Studio 2.1
 
Pip
8:58 PM
I haven't tried it myself yet but supposidly there's been a few big changes
idk
 
9:22 PM
Didn't realize I had to update to Java 1.8 too... Sigh...
 
9:44 PM
any language requiring regular updates is suspicious in my book
 
9:55 PM
I've lost all my motivation
 
And, on top of everything upgrading seems to have lost my git connections... Sigh.
 
@NaCl noooooooo
@PearsonArtPhoto nooooooooooooo
 
Pip
:(
Java :/
 
I should be able to get this to work...
That's the one real issue with Android. You don't play with it for a while, you come back to it and have to spend 2 hours getting everything back to the same state you left it...
 
Current status: planning to develop a very complicated city creation script
 
10:03 PM
I have some sort of Android SDK installed, I dunno, it just works
rarely does it bugger itself (though it has happened before)
 
Pip
@arda cities are cool
 
Sigh I want to plan this on a whiteboard. None here though :(
 
@arda A marker and a wall should do the trick.
 
You monster
 
Try not to do it at your home, though :P
 
10:17 PM
I'm at vacation / hell (no Internet) at some family members though, so they'd have to clean it.
 
Sie
Anyone know of any good video editor suites out there? I tried out Sony Vegas but it's not all it's cracked up to be. VERY pick when it comes to what formats it'll accept and really just all around eh.
 
Yeah; and I guess 'respect' is one of your core values...
:P
 
@Sie what will you use it for?
 
Sie
Just some basic video editing. The important features it needs for me is 60FPS support and maybe some deinterlacing methods/controls (I'm working with some older video content).
 
user92578
10:44 PM
@Sie Blender
 
user92578
Also some other ones I haven't tested and don't have links for on my mobile
 
user92578
I made the GL trailer with Blender
 
Pip
11:24 PM
GL? :P
 
If you have old video, I'd just run it through FFMPEG/AVConv to get it to a modern format, then use whatever editor you have on hand
 
user92578
11:38 PM
@Pip greenlight.
 
Pip
ah got you
 

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