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Pip
8:00 PM
menu done for now, working on the actual gameplay now :)
Decided that I needed to learn how to use Unity a bit more than I had
Also, in other news, I have my first robotics meeting tonight!
 
8:10 PM
wewt
 
@Pip Done with the new UI?
 
Aaaand box2d is not applying forces ... fuck
 
Pip
@Lokkij I'm using the new UI, if that's what you're asking. I like it a lot
 
@Pip I agree, it's pretty damn awesome
 
@Nick physics engines hate me
 
8:14 PM
@SpartanDonut same ...
 
Mostly because I refuse to learn them / I find them too confusing to learn so I give up and write my own pseudo physics which are good enough :)
 
Lol wtf I add the impulse but the debug render wont move
 
Pip
that sucks
 
The debug render changes color when I try to add velocity ... so I got that going for me, which is nice
 
Pip
Aww yeah, builds fullscreen and with an icon and everything
Now to make all the buttons work :P
 
8:26 PM
Hah got my problem.. I was applied too little force.. I was applying 1f and to make it move I made it apply 1000f every frame :p
 
Pip
lol
Done, time to move to the gameplay scene and prettify it!
and actually add gameplay, ofc
I actually enjoyed building the GUI!
 
i get to build the DB for my lowest number game this weekend
we need a close reason on SO: "No jQuery"
 
Is it me or does something seem wrong having ot apply 10.000f to an object ot make it move at a reasonable speed?
 
depends on how much mass the object has
impulse and force are WAY different
 
@Almo well impulse
 
8:31 PM
impulse is an instantaneous change in momentum, force generates acceleration over time
 
@Almo im using Linear Impulse
 
so if you apply a 10000 impulse to an object with 10000 mass, you'll get 1 velocity
roughly speaking
 
"the mass of a fixture is the density multiplied by the area"
I have set the density to 0 ...
 
I would expect that you would add an impulse one frame, and it would be moving
I don't recommend density 0
i would expect weird results if the mass is 0
 
set it to 0.0001 and I still need to scale the impulse by 10.000 for it to work wtf -.-
 
8:34 PM
set your density to 1
 
Jon
what are you using? box2d?
 
you want "ordinary" numbers for physics engines
 
@Jon yea box2d
 
with bullet physics, setting mass to zero makes it a...kinematic body, I think it's called. meaning force has no effect on it at all.
 
Jon
with box2d there is also sim units, vs world units
 
8:35 PM
not sure what box2d does
 
Jon
make sure your object size is not retardedly huge in sim units
common problem for objects that do not move
 
... density at 1 moves at the same speed o.0
 
still, use density 1. now you know the density is normal and not causing a problem
 
/me is confoosed
 
Jon
like i said
size matters
 
Pip
8:38 PM
Update: Just built Build 3!
Now all buttons function correctly, even on the gameplay screen
 
The relevant code if anyone wants to help
 
Jon
way to go pip
 
Pip
wait a sec.... wtf is wrong now!?!?!
 
are you sure friction = 1 is a reasonable number?
 
Pip
now for some reason none of the buttons in the gameplay scene work....
huh
 
8:41 PM
i'd start with friction = 0
 
@Almo had it set to 0 before
 
Pip
what the frick did I do?
 
same results
 
then mess with it once the rest is working
 
Jon
setRadius(0.1f)
 
8:41 PM
what's pos.scl?
 
@Almo scales the vector... I told you I needed to apply a massive amount of force
 
please use the right words so i don't get confused. you mean impulse
 
@Almo yea impulse sorry :p
 
I don't quite understand pos
it's the screen position then you try to do an impulse with that?
 
The debug output of the amount of impluse im applying:
-1899999.9 3425000.0
-4025000.0 -150000.03
2700000.0 -2125000.0
 
8:43 PM
impulse?
 
@Almo yea relevant to the touch position, it will cause trouble further away from 0,0 but a good way to test that I have box2d working
@Almo fixed :p
 
first, just kick the thing
don't have it dependent on input
you touch anywhere, and you hit it with a vector that's (1, 1)
go back to basics when trying to get something new working
eliminate other possible problems
 
Alright changed it to 1f, 1f
Now doesnt even move
hardcoding 10000 makes it move
 
Pip
gawd I hate Monodevelop
 
Jon
why
 
8:46 PM
are you applying the impulse to the center of the object
 
"body.getPosition().x, body.getPosition().y" assuming thats the center (I hope :p)
 
Pip
@Jon it just opened the frickin solution twice without me clicking once
 
that talks about getting the center
 
Jon
@Pip that doesn't make sense
 
8:48 PM
this is a common problem when working with physics engines: getting the right kind of numbers for it to work properly
 
Pip
@Jon In the monodevelop window, when I started it, it opened the solution twice, without me selecting anything to load
Can I have some help, btw? I can't click any of the buttons in one scene for some reason
googlez isn't helping
 
using body.getMassData().center.x makes it go even slower wow
 
Jon
sure what's the problem?
also. yeah monodevelop is kinda shitty
it has gotten a lot better though
 
Pip
True, not as good as VS tho
 
Jon
exactly.
 
8:50 PM
XCODE
;)
 
Jon
vim
 
Pip
Idk what the problem is, but i can't click the buttons in one of my scenes for some reason
 
Jon
what are you doing to handle the click event?
 
/me gives up to the gods of box2d
 
Jon
box2d is a pain to get set up
i've used it extensively
 
Pip
8:53 PM
Uh... using the default Unity stuff that works in the other scene @Jon :/
 
Yea I just learned that the hard way
 
Jon
once you got their debug environment hooked up, it is a lot better to work with
@Pip you are not making it easy to help you
 
@Nick why give up?
 
Pip
want a download of the exe or scenes?
 
did you lose you faith?
in me?
 
Jon
8:55 PM
@Pip don't think i have unity installed on this guy
 
raises eyebrow
 
Jon
yeah no way that I do
 
Pip
ah, alright
 
Jon
hmm, i do
fine send it
 
Pip
alright, uploading to google drive now
 
Jon
8:56 PM
@Pip just go monogame
 
Pip
huh?
 
Jon
unity sucks
 
Anyone here has to suggest any good C IDEs?
C/C++ specifically
 
i always heard CodeBlocks is good
 
@Nick Visual studio?
 
8:57 PM
I use Xcode, so I can't comment beyond that
 
Jon
visual studio
 
@Ali.S cough linux cough
@Jon ^
 
@Nick kdevelop?
 
Jon
in lunix apparently it is code::blocks
 
Pip
@Jon I love Unity though
 
8:58 PM
@Jon heard about that one, might give it a try
 
Jon
@Pip I was being a little arrogant :P
 
also I've heard there is a CLion IDE coming out
 
@Ali.S first time hearing that one ... check out time
 
@Nick it's way better than code::blocks
 
@Ali.S o0o0o0o0oo0o0o0o0oo0o0oHHHHHHH As a jetBrains fanboy I cant wait
 
8:59 PM
well you can test it, there is an early access program
 
Pip
@Jon is .7z okay or do you need .zip?
 
but anyway, kdevelop is the best c++ IDE I've tested besides VS
Qt creator is also good, but I liked kDevelop better, though it takes some time to get used to it
 
And the dark theme looks excacly like IDEA ... I think ill use the jetbrains one ... or wait until a pretty stable build is out
 
Jon
@Pip gf home hold on
 
Pip
kk
 
9:03 PM
for me, IDEs are like this: VS>>kDevelop>QtCreator>>xCode... and the rest (eclipse, codeblocks, dev-c) don't really compare
didn't test clion though
 
Pip
@Jon drive.google.com/… for when you get back
 
Jon
ok
project is open, but missing a bunch of stuff
32 errors
what am i looking at?
 
@Nick I've had good experience with Code::Blocks due to its noob-friendly interface and easy "Compile & Run" button
btw can anyone answer a question on Lua + C++ binding organization techniques?
 
@Cinch I am not looking for noob friendly :)
 
@Nick Well then I guess you should do vi lol
jk
 
9:11 PM
@Cinch nano4ever
 
ello ello
 
Jon
they are setting up a custom nuget repo at work
anyways, i've been devving on monogame 3.2 dev branch
pretty decent platform
sucks to get started, due to the content pipeline problems
but once you get that figured out, its pretty sweet
 
Pip
9:29 PM
@Jon uh... what errors are those?
@Jon there are lots of those :)
you may need to update to Unity 4.6 beta 17 :P
 
Jon
yeah
i think so
 
Pip
My project is using the new GUI system, which is only in the beta atm
 
Jon
yup.
 
Pip
ping me when you're finished please :)
 
Jon
lol ain't doing that tonight sorry
i'm dj'ing at the moment
 
Pip
9:34 PM
kk :)
 
Jon
taking the chicky out
 
Pip
have fun!
 
Jon
 
:D Pre-ordered a GTX 970
 
Jon
jello
 
9:42 PM
@JohnMcDonald nice
 
Jon
that card crunches polygons for breakfast
 
Pip
Nice!
 
Should be good
 
Jon
:)
 
Might be able to see my reflection in BF4's glass finally
 
9:47 PM
apparently some microcenter locations have 980's and 970's in-store now
 
Jon
you might also be able to turn the heat off in that room
if its not already off, lol
 
heh, apparently they are quite power efficient, and the Asus model can play both SCII and LoL with the fan turned off (and it does this automatically below a certain temp)
 
Jon
i got the ati HD7800
the idea was to get another one to crossfire
but it is pretty solid by itself
 
yeah, I was planning to get another 570 too, but by the time you need one, it's both cheaper and easier to just get a new single card
 
Jon
yup
 
9:51 PM
okay, maybe not cheaper, :p
 
Jon
not cheaper.. but more enticing
 
I have no idea what I would use a second 780 Ti for, but I want one anyway
 
Jon
also, the crossfire boost is minimal
you will get better performance, but not 2X
nowhere near 2X
also dependant on your motherboard
some crossfire setups are not actually full throughput
secondary card is derped
 
Pip
Hm
@IcyDefiance LoL?
 
9:59 PM
maybe later :)
 
okay sure
 
Pip
awesome
@Almo another game if I have time :)
 
10:33 PM
Man, Vuforia has some fucking impressively accurate image tracking
 
Pip
lol
 
@Pip whats funny?
 
Includes AP CS
 
Just won a game where our Xerath was AFK the whole game
Was pretty fun :D
My performance wasn't great, but the teamwork and friendly people saved our team. In solo queue!
 
Pip
@IcyDefiance Fuck
 
10:48 PM
@Pip solved that problem yet?
 
Hello?
Scripting question? Savvy?
 
11:03 PM
Savvy
 
Jon
10 if 10 goto 20
20 goto 10
when i drink i dumb down to basic
 
Joe
11:45 PM
be safe out there
... 2 hours in queue for the first 1000 spots... 3 hours to go?
 
lol I haven't even been trying to log in
 
Joe
^ archeage has become a line waiting simulator
 
And a damn good one at that.
 

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