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3:05 PM
If you have a way to estimate the size of the vector in advance, you might be able to cut it smaller than the automatic route
@Tyyppi_77, a simple strategy for push_back might be to double the size every time it runs out
 
I think that might even be a common strategy, so you can end up with a vector double too big, just by pushing back one too many element
 
@Almo rofl
 
Joe
general poll... am i crazy for wanting to try this njctf.org/courses_welding.html
 
@Joe no. making shit is awesome
go for it
 
Joe
3:09 PM
i definatly am going to call
 
making shit is awesome
go for it
 
Joe
but i feel like im not the target audience for this resource... kind of feel like an asshole in that regard
 
???????
Damn I really fucking want to learn to weld and shit, I don't think this welding class is for me.
 
hahaha
 
don't you have a maker-space someplace around ??? I've got one near me and I've been doing all sorts of cool stuff there for the last 6 months since I joined
 
Joe
3:11 PM
im talking about socioeconomic status...
i am under the impression these places are for people who are not doing so well to get training and get a job... i feel like ... "i want to learn to metal working tools to eventually try out blacksmithing" is an unjustified motive to mooch off free training?
idk am i just being ridiculous
@Ascendion ive never heard of anything like that
 
user92578
Now how cool is this:
 
user92578
 
Joe
lol
 
user92578
So I have this in my class declaration: GLuint m_VertexArrayBuffer[/* A number goes here when an vertex is added*/];
 
user92578
How do I then in a method set the size of that array?
 
user92578
3:20 PM
Is this even valid/possible in C++?
 
Joe
naw my cat wouldnt have none of dat... he doesnt give a crap about anything but if you mess with his food... hell murder you
 
Joe
3:43 PM
wtf is final fantasy type 0 and why am i getting ads for it ...
graphics look like they are from the 90s
 
hey you guys want to see why I haven't been as active on the site recently
 
@Tetrad only if its cool
 
#madewithunity Eternal Fate, now #free on the App Store https://itunes.apple.com/us/app/eternal-fate/id453253336?mt=8 http://t.co/726TjxkrE7
3
 
@Tetrad Awesome!
 
No android?
 
3:51 PM
Euclideon is back
@Tetrad Welcome back! Also, awesome.
 
@Noctrine WOOOO
 
Joe
@Tetrad looking very cool
 
@Noctrine I think that for VR is going to be awesome
 
user92578
@Tetrad That looks awesome!
 
@Noctrine I knew that it was not video the instant he showed it.
But yeah, looks super great.
 
3:54 PM
Yeah. I'll give them props for not being in the uncanny valley though.
Unfortunately, the narrator sounded like a tool.
 
ROFL
Thats how he talks
 
The App Store isn't letting me get Eternal Fate
 
android version is coming but I wanted to get a 1.0 out and make sure it's actually working before trying to simultaneously launch
 
@Noctrine There was something about the video before he revealed that they were computer graphics that made me know they weren't real and I figured he was full of it... I don't know if it was the graphics themselves or maybe just the way the camera panned or what =/
 
is it giving you an error message or something @Noctrine?
 
3:56 PM
Still looked awesome
 
@Tetrad I got a network timeout on my laptop
And on my phone, no error - after I click [free] the thingie rotates for a moment then stops.
Then It goes back to saying [free]
 
Joe
@SpartanDonut i was fooled
 
I honestly don't know what was out of place but I knew something was off
 
The lighting is too unnatural for it to be a real place
 
That could be it
 
MLM
3:57 PM
The garbage can gave it away for me @1:13
 
Things were a little too smooth
camera motion was way too smooth
 
^
 
MLM
I would say it moved at a too linear constant pace. I have seen plenty of smooth clear real world video.
 
Motorized sliders can get a linear constant pace
Maybe also some depth and FOV issues
 
MLM
@Noctrine agreed, but it was a constant jerk motion, to me it was not smooth
 
4:02 PM
@Tetrad Now getting a - iTunes store not currently available message
This could have been because I was in the process of downloading iOS8
Hm. I'm surprised Alex hasn't come back
 
user92578
Did he get banned again?
 
Joe
there have been rumors floating around here
idk the truth
 
He could have returned like, 2 or 3 days ago?
 
4:18 PM
he was banned yet again?
 
@Noctrine didn't he get into it with PsychO?
 
That was almost a week ago.
 
@SpartanDonut :( afk
 
Ohh
Desktop Notifications on Firefox now.
Sexy <3
 
4:31 PM
ehh, it seems cool, but every site that wants to use them just spams the shit out of you
including this one.
it's more annoying than helpful in my opinion
 
4:54 PM
Uhhh so google is now going to require all devs to publicly list their address on the play store :/
 
You know there is nothing interesting on twitch when Todders turns on LCS =/
@AttackingHobo link?
 
Anything paid, or with an in app purchase
 
if you guys want to see a video check this out: everyplay.com/videos/9404444 Fastforward to about 3 minutes in -- the guy was just kind of hanging around
 
MLM
@Tetrad The warrior didn't seem to help much. You were doing all the damage and tanking
 
well I was super overleveled and just wanted to join his dungeon to taunt him with my rare hero
 
5:00 PM
@Tetrad Just gonna say hell yeah to your joystick input choice!
I love joysticks that reset when you touch down on them
feels more like a real joystick
 
we support a fixed joystick as well. For the longest time we had the joystick visuals hidden since you don't really need them, but new players would get confused and think it was tap-to-move
hiding the joystick visuals is an option, it's just off by default now
 
cause with a real controller if I put my hand down slightly offset it isn't going to instantly start inputting that direction
And good. Love those options
 
well hiding the floating joystick visuals is an option, I don't think we support fixed + hidden
but whatever, nobody likes fixed anyway
 
I've met some people who do
:/
They are weird
 
I can understand it for some types of games
like for the second stick in a twin stick shooter I kind of like being able to tap and fire in a muscle-memory-known location
 
Joe
5:03 PM
looking very cool man... how long was this project in development?
and how big was the team?
 
that's kind of a hard question to answer because the team was tiny for a long period of time, then slowly grew, and had a couple of different direction changes, then got put on hiatus, then got a lot bigger for a final shipping push the last 10 months or so
but at the largest it was me (producer, code lead, lead designer), 6-7 programmers (client and server), a systems designer, a technical designer, and shared art support (2-4 artists/animators + concept artist + art lead)
 
Joe
i was just curious if that was a 1 man show or 1 artist 1 dev, or bigger
 
way more than a one man show
 
Joe
lol yea well my next question was how long in dev haha
 
I think my first SVN commit was like late 2011 but that isn't really fair since we were on haitus for like a year and had several months there where we were going down a different path that ended up fizzling out
 
Joe
5:11 PM
very cool and thanks for sharing btw ... ive never "shipped" anything just curious about resources and timeframes
 
hahaha. NSFW audio
 
Joe
whos the author?
^ adrian van oyen... is a nobody ... en.wikipedia.org/wiki/Adrian_Van_Oyen
 
@Noctrine HOLY SHIT I GOT VUFORIA TO WORK
Their documentation sucks
They straight up leave out a super important step in the text, and only kind of show it in a screenshot
Also their image target demo scene is borked
 
5:42 PM
@IcyDefiance @SpartanDonut got my perfect ascension icon. :)
 
Nice
 
was leona
we did good, and had the others nearly ascend, but we amnaged to stop them
but they didn't go for once when they did an ace; maybe they were being nice
but it lookedl ike their goal was to stop us just by getting a ton of points
almost did it
Harmonix. Twin-stick shooter. Instabuy. harmonixmusic.com/games/a-city-sleeps
 
Trailer is meh. I'll keep my eye on it though. I love games that sync to music
I also quite like twin stick shooters
 
I'm interested mainly because I trust Harmonix. Haven't had many dissapointments (Phase is one), and their good games were awesome. Like Antigrav, their eye-toy airboarding game. Best eye-toy game i played.
 
5:58 PM
Let's not talk about trust again now ;)
 
eh. I don't buy new games any more. too much money and most games suck now a days
Ill wait till their cheaper and wait till the people who paid for the privilege to bug test the game are done with it.
 
w/e most gaming refs can be pretty lame. I've saved a lot of money by not buying shit games
also I will never pay $60 for a PC game. ever. stop trying to make it happen EA
 
yeah I never preorder games for that reason. but I'll buy them the day of release, or maybe a day or two afterward, if there isn't a lot of anger on the internet about it.
 
I paid > $100 to the Amplitude Kickstarter.
only kickstarter I have ever supported
 
6:10 PM
yeah, I'll only preorder if: A) it's cheaper and B) I know I'm going to buy it whether it's good or not.
 
but holy shit I want a sequel to that
 
and C) It's coming out within a month
 
I think Destiny was the first game I ever preordered...
And that was just so I could preload :D
I've spent over 30 hours in that game already
 
I'm a little disappointed that it's not on PC
 
@JohnMcDonald I've actually heard some not to great things about that game
 
6:13 PM
Same, but still
 
Shit AI, unskippable cutscenes, no voip
 
unskippable cutscenes? :(
 
and hard apparently = shitloads of health
this boss is hard = have fun spending 30 min shooting it
if you try to fight enemies even just a few levels above you, you pretty much do no damage
also Season pass DLC bullshit already
I think that game was dumbed down too much to work on ps3,360
@Almo If I could press a button and have the person who made the decision for unskippable cutscenes killed with absolutely no legal punishment for me. I would do it. Think about it. How many human lifespans worth of time has that guy wasted with all the people playing it?
 
Unskippable long spell animations from Final Fantasy rank up there
I only summoned Odin once because the anim was so fucking long
I just bumped along with the best damage/anim time ratio spells I could find
 
MLM
@AttackingHobo How many of those people would actually skip them? On subsequent playthrough I could see so, but I bet it will probably be patched in by that time
 
6:19 PM
@MLM exactly. First time is fine. But after that fucking hell.
 
The cut scenes can be a pain... the rest of it isn't really a big deal. Boss fights are generally a balance of fighting the boss while waves of bad guys are coming at you
I find the boss fights to be just long enough
Only on the rare occasion where we didn't give the boss enough attention did it feel like we were wasting time at the end pumping bullets into him
And this is honestly a game I'm not going to mind paying money for DLC as long as its of the same quality of the original game. I mean I wouldn't pay $5 for one mission but give me a few and certainly
I've already got my money's worth playing it
 
there's the thing people forget when pricing games
$/hour
 
And to touch on the voip thing... there is voip if you actually choose to group with a person as opposed to simply doing the matchmaking
 
I price entertainment about at $5-$10 an hour for normal things, and much higher for great things.
 
what kind of endgame does destiny have? are there any fights that would take the best group in the game a few weeks to get right like WoW's heroic raids?
 
6:24 PM
If you find someone in matchmaking you like, invite them to your fire team and voila! VOIP!
 
I don't worry about spending $100 for me and my wife to have a nice dinner.
so why should I be worried about paying $50 for a great game I'll play for many hours?
 
@IcyDefiance There is one raid right now and the first group to beat it took them 12 hours. My brother was invited to a random group and it was so hard they couldn't even get inside
 
@Almo bleh at $/hour
More like $/hour*fun
 
I don't buy games that aren't fun
 
I would give Destiny a fun/10 despite its flaws
It has flaws no doubt but its definitely fun
 
6:25 PM
12 hours is relatively easy, but probably good for being the first raid.
in that case I wouldn't worry too much about "meat shield" mechanics
 
It's probably beatable in a few hours once you know the whole thing and have a really good group
The raid doesn't support match making... you need to form a party yourself
There are 3 man dungeons called strikes which are fun
PVP is fun
Daily bounties for faction rep / rewards
It's basically a heavily instanced FPS MMO that's in its infancy. I can't wait for more content as it comes out
 
oh yeah it'll definitely be beatable in a few hours. it's just the first struggle that makes it fun.
 
Yeah I'm avoiding reading / hearing about it until I can experience it first hand
I just know its been beat and it took a long time
The thing about Destiny and reviews... Bungie seems to have a long term, dynamic content sort of plan which no one seems to really take into account... but to be fair how can you?
 
once I beat the raid the first time I'd probably just quit the game until they released a hard mode or a second raid. then I'd grind the first raid for equipment to work toward the next one.
 
From the link, on the 23rd The Queen's Wrath event starts... we have no clue what it will be
 
6:30 PM
@SpartanDonut I'm just saying what I have heard. Some of the things could be fixed and patched, but they aren't.
 
@AttackingHobo And I'm just saying it's fun because I've played it.
 
Shitty AI, unskippable cutscenes, are two huge gripes that ruin games for me, no matter how great they are
Ass Creed 1 was great except for the cutscenes which removed any replay value
 
I don't care about shitty AI, but unskippable cutscenes will do that for me too, if I'm forced to rewatch the cutscene after dying.
*glares at darksiders*
 
@IcyDefiance AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!
Havent played that game. but AHHHH holy shit I hate those games
1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss.
 
I don't know what you guys find as shitty AI but I find myself dying plenty
Not that that means the AI is good but yeah
 
6:33 PM
I haven't finished darksiders 2 because of exactly that problem
 
I have no qualms with the AI
 
ds2 is a damn fun game, but fucking hell those cutscenes...
 
One of my biggest gripes is the game prioritizes sprint over aiming down your sites... so I try to shoot people, press to hard on the joystick and bam... I'm running
 
"oh my friends face exploded from 5 feet away. better keep standing here"
 
I thought the long gameover screen on shadow of the beast worked. games were long enough so it functioned as a "no I don't want to die!!!" kind of thing
 
6:34 PM
almost quit mass effect for the same reason, then I realized I could press space to skip over one person's dialogue at a time. 18 space presses would skip the cutscene in about 8 seconds. it was good enough.
 
@AttackingHobo 90% of the game is NOT long range sniping.
Arguments taken out of context are a waste of time
 
@SpartanDonut I never take arguments out of context, what are you talking about?
:D
 
@AttackingHobo lol okay, AI that bad would annoy me too XD
 
@AttackingHobo So what has happened in this fight it seems is that the player has spent a large amount of time killing all the adds and so its suddenly become a 1v1 fight
 
6:36 PM
@SpartanDonut such a fun fight. standing behind a rock and shooting a meat sheild for almost 4 minutes
 
Which is not how the fight is done
Also, that fight is meant to be done with 3 people, not solo
 
who cares, its shit AI stop making excuses to justify your game. "They are not playing it correctly" who gives a shit?
 
What I'm saying is that's not how the fight goes under normal conditions
 
I give a shit, Hobo.
You can leave the controller on the floor and not touch it and complete Heavy Rain.
It's still a good game; it's just that at a certain level you have to want to play it.
 
I haven't watched this all the way through... but so far its a better representation of the ACTUAL GAME -_- youtube.com/watch?v=cVSWZI7mmKI
 
6:44 PM
I dunno, it seems screwed up to me that there are places you can sit and just pound on the boss while he physically cannot hit you
sure, you don't have to sit down in those places, but they still exist
the player mechanics look awesome
the boss mechanics...call me undecided
 
For the strikes, the adds are really what make the fights more interesting to be honest
 
sure, but is there anything special about them, or are they just shitty swarm things that hurt if you ignore them?
 
All of the above
 
I don't like boss battles anyway
 
There are different degrees of the mobs for each race
 
6:49 PM
I guess I'm comparing to WoW raid fights that take 2 pages just to explain the damn mechanics
which probably isn't fair, since that boss is probably more of a dungeon encounter
 
Yeah supposedly the raid is a whole other ball game which I can't talk to.
I'll provide an update whenever I get a chance to complete that
But I'm not looking to spoil it for myself right now
 
in typical mmos nothing matters until endgame anyway, so I don't think bad AI in a dungeon is a gamebreaker
 
@AttackingHobo Qualcomm : "Dunno. We figured it out"
 
yeah man Planet of the Shapes.
 
I need to watch the old Planet of the Apes movies
 
7:00 PM
hey guys...
 
well, maybe the first one
 
i think i been trolled
 
my reading leads me to believe the others aren't worth bothering with. especially the second.
 
i bought a new laptop
And the keyboard doesnt work and neither does the mouse i have to go return it now...
 
@Almo Funny... that's how the new movies are trending too :P
 
7:01 PM
hahah shame
 
First one was so good though
 
it's a great story arc
which I only know because I read the parody in Mad.
 
It's extremely annoying that Eclipse doesn't do partial matching when auto-completing ...
 
It's extremely annoying that Eclipse.
3
:P
 
Yes
Also, the Forge modding API for Minecraft is annoying.
I've managed to make a cleaner api using C# and assembly. They're using Java and Java. How hard can it be?
 
7:16 PM
I'm too ignorant to know how you possibly did that but sounds awesome
If there is one thing I love doing it's fixing APIs
I feel so accomplished when I'm done... and significantly more productive
 
I feel like if I ever write a framework there will be the flexible garbage API that every framework comes with, and an additional easy to use wrapper API that I personally enjoy using
I understand the argument for remaining flexible but I find it hinders productivity and whatnot
 
Yeah, I get that as well.
It's great with the flexible API, but you also want an API with basic functions that just work.
 
Exactly
Woohoo! I think my migration went relatively successful today :D
Only one unexpected surprise which someone else had to fix before I could do anything so overall I'm happy with the day
We'll see what the customer says after they test...
 
33 fitness
 
7:28 PM
you broke the face
 
man lucian pissed me off that last game last night
I was playin fine. he'd run all the way past their support to get to the adc, not get the kill, then die on the way back, and it's "I hate Sona support cause they're always bad"
 
pfft lol
A lack of CC and cool downs early game makes for "ADC don't dive" rules enabled
 
Oh man
I've got a ton of faces
Dunno the best way to put them into a gallery
 
@SpartanDonut yup
I almost miss the games where it was clearly my fault for losses. made it easier to know what to do next time
I still fuck up, and have lost some almost single-handedly
but I feel like I don't play so badly anymore
 
7:32 PM
I usually give up a kill or two early game... get angry when the ADC asks "why" (like it was intentional?) and then stomp the rest of the game
 
hahah :)
 
I HATE when people just say stuff like that
"Because I made a mistake... get over it and keep playing"
Usually I don't say that but I probably should
 
@Noctrine it might require an account, but you can make albums on imgur.
 
7:47 PM
A attempt to switch from custom physics to box2d ... lets see how this goes
@William'MindWorX'Mariager And thats why you use intelliJ IDEA
o.0 alt + up/down moves the entire line up or down thats new
 
Pip
y
ey
 
Hey
 
Pip
Playing with Unity some more, such actual work done
 

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