don't you have a maker-space someplace around ??? I've got one near me and I've been doing all sorts of cool stuff there for the last 6 months since I joined
i am under the impression these places are for people who are not doing so well to get training and get a job... i feel like ... "i want to learn to metal working tools to eventually try out blacksmithing" is an unjustified motive to mooch off free training?
@Noctrine There was something about the video before he revealed that they were computer graphics that made me know they weren't real and I figured he was full of it... I don't know if it was the graphics themselves or maybe just the way the camera panned or what =/
if you guys want to see a video check this out: everyplay.com/videos/9404444 Fastforward to about 3 minutes in -- the guy was just kind of hanging around
we support a fixed joystick as well. For the longest time we had the joystick visuals hidden since you don't really need them, but new players would get confused and think it was tap-to-move
hiding the joystick visuals is an option, it's just off by default now
that's kind of a hard question to answer because the team was tiny for a long period of time, then slowly grew, and had a couple of different direction changes, then got put on hiatus, then got a lot bigger for a final shipping push the last 10 months or so
but at the largest it was me (producer, code lead, lead designer), 6-7 programmers (client and server), a systems designer, a technical designer, and shared art support (2-4 artists/animators + concept artist + art lead)
I think my first SVN commit was like late 2011 but that isn't really fair since we were on haitus for like a year and had several months there where we were going down a different path that ended up fizzling out
I'm interested mainly because I trust Harmonix. Haven't had many dissapointments (Phase is one), and their good games were awesome. Like Antigrav, their eye-toy airboarding game. Best eye-toy game i played.
yeah I never preorder games for that reason. but I'll buy them the day of release, or maybe a day or two afterward, if there isn't a lot of anger on the internet about it.
this boss is hard = have fun spending 30 min shooting it
if you try to fight enemies even just a few levels above you, you pretty much do no damage
also Season pass DLC bullshit already
I think that game was dumbed down too much to work on ps3,360
@Almo If I could press a button and have the person who made the decision for unskippable cutscenes killed with absolutely no legal punishment for me. I would do it. Think about it. How many human lifespans worth of time has that guy wasted with all the people playing it?
@AttackingHobo How many of those people would actually skip them? On subsequent playthrough I could see so, but I bet it will probably be patched in by that time
The cut scenes can be a pain... the rest of it isn't really a big deal. Boss fights are generally a balance of fighting the boss while waves of bad guys are coming at you
I find the boss fights to be just long enough
Only on the rare occasion where we didn't give the boss enough attention did it feel like we were wasting time at the end pumping bullets into him
And this is honestly a game I'm not going to mind paying money for DLC as long as its of the same quality of the original game. I mean I wouldn't pay $5 for one mission but give me a few and certainly
what kind of endgame does destiny have? are there any fights that would take the best group in the game a few weeks to get right like WoW's heroic raids?
@IcyDefiance There is one raid right now and the first group to beat it took them 12 hours. My brother was invited to a random group and it was so hard they couldn't even get inside
Yeah I'm avoiding reading / hearing about it until I can experience it first hand
I just know its been beat and it took a long time
The thing about Destiny and reviews... Bungie seems to have a long term, dynamic content sort of plan which no one seems to really take into account... but to be fair how can you?
once I beat the raid the first time I'd probably just quit the game until they released a hard mode or a second raid. then I'd grind the first raid for equipment to work toward the next one.
Havent played that game. but AHHHH holy shit I hate those games
1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss. 1 min cut scene. insta owned by boss.
One of my biggest gripes is the game prioritizes sprint over aiming down your sites... so I try to shoot people, press to hard on the joystick and bam... I'm running
I thought the long gameover screen on shadow of the beast worked. games were long enough so it functioned as a "no I don't want to die!!!" kind of thing
almost quit mass effect for the same reason, then I realized I could press space to skip over one person's dialogue at a time. 18 space presses would skip the cutscene in about 8 seconds. it was good enough.
@AttackingHobo So what has happened in this fight it seems is that the player has spent a large amount of time killing all the adds and so its suddenly become a 1v1 fight
I feel like if I ever write a framework there will be the flexible garbage API that every framework comes with, and an additional easy to use wrapper API that I personally enjoy using
I understand the argument for remaining flexible but I find it hinders productivity and whatnot
man lucian pissed me off that last game last night
I was playin fine. he'd run all the way past their support to get to the adc, not get the kill, then die on the way back, and it's "I hate Sona support cause they're always bad"