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11:07 AM
@Magician Hi.
 
ooooh.
Okay, what's Apocalypse Engine?
 
@BESW Apocalypse World, etc
 
And what's that when it's at home?
 
@BESW apolcaypse world
 
11:14 AM
It's all clear now, thanks.
 
@BESW From what I know of ponies (mostly from you), simulating specialization/obsession with a topic would be quite simple in AWE. May not even need a unique move for different cutie marks.
 
@Magician oh gods, I have to play fallout: equestria in this.
::twitch::
did I just say that in a public forum?
::shifty eyes::
 
Let's star it so everyone can know your shame
 
.... um...
I know I put my banhammer somewhere...
 
@BrianBallsun-Stanton ::brohoof::
:P
 
11:22 AM
@Pureferret ::brohoof, in a stable barding::
I am such a geek.
 
This chat just got 20% cooler.
 
::blink::
So, @Magician ... do you submit? :)
speaking of, have you two seen friendship is witchcraft? It's... um... special.
 
Yes, of course.
 
sorry, silly me.
 
@BrianBallsun-Stanton It's not the banhamer that worries me. It's the fact that you can easily strangle me tomorrow when you wake up at OhGodsWhy o'clock.
 
11:25 AM
Shall I assume you're familiar with the works of Skywriter?
 
@Magician deeetails.
Also, strangling is too much effort. Maybe I should just poison the miso.
wait, no.
@BESW no, actually
I've mainly come to this via HPMOR, so I'm familiar with friendship is optimal and fallout:equestria
 
@BrianBallsun-Stanton Are you familiar with the (nonpony) webcomics Narbonic or Skin Horse?
 
oh yeah, skin horse.
yep, have read its archives
 
Skywriter is Geoffrey Channing Wells.
 
11:26 AM
oookay?
 
The co-author of Skin Horse.
 
He does a wide variety of ponyfic, largely comical. I love his take on the Princesses.
 
right
not really involved in the core fandom.
in other news, it's amazing how compelling a scottish accent is when talking about a space program...
(watching an LP of kerbal space program)
 
@Magician Must... resist... starring...
 
11:30 AM
sorry, what?
 
Seriously though, I know nothing about Apocalypse Engine. What's its experiential goal?
 
@BESW wait. you've never played AW. Holy shit. It's right up your alley.
Basically it's a narrative deconstruction of the nature of post-apoc worlds.
with some fascinating requirements for storytellers, and novel mechanics for player-ownership of ... shit happening.
 
Yeah, see that right there? "post-apoc worlds." And my interest plummets.
 
@BESW Oh, see also DW.
 
and novel mechanics for player-ownership of ... shit happening. Spoken as a true scholar
 
11:39 AM
@Pureferret hehehehe
 
@BESW what about it? Post-apoc can be subjective and relative
 
@BrianBallsun-Stanton Giggled ditto.
@Pureferret And subjectively speaking, I have interest in relatively few of them.
 
@BESW Then lets build on the few you do and see if one appeals?
 
the point of AW is that the apocalypse is .. ill defined, it's absolutely a function of player input. And the system is remarkably flexible to narrative control.
 
Also, as Brian says, see Dungeon World and tremulus if post-apoc is not up your alley.
 
11:42 AM
For instance, what if there has been no apocalypse? What if the apocalypse is not a physical destruction of land or property but a social collapse?
 
I find post-apocalyptic narratives, generally, interesting from an intellectual "nature of allegory in narrative" perspective. But not interesting as a story.
 
book.dwgazetteer.com free in its entirety
 
@Pureferret I include any "collapse of civilization" conceit in this.
 
@BESW What about something that has already happened? Exploring aztec ruins?
 
@Pureferret Funnily enough I might be able to get behind that a bit more.
 
11:45 AM
@Pureferret hard to map native AW stuffs...?
 
I've been unable to constructively analyze my feelings about post-apocalyptic literature.
 
@BrianBallsun-Stanton Where there's a will save there's a way.
 
Everything from Asimov's Nightfall to the HHGTTG leaves me... cold.
 
@Pureferret well, yes. Archaeologist World...
... oh... gods..
@BESW What about movies?
the visuals of post apoc?
also how is HHGTTG post-apoc?
 
11:47 AM
@BrianBallsun-Stanton I have little to no interest in zombies of any kind, for starters. [grin]
@BrianBallsun-Stanton How isn't it?
 
@BESW Shame, they have a great interest in your brains
@BrianBallsun-Stanton Well, Brian, for a start Earth is OBLITERATED
On like, line 4
 
The sole survivor of a destroyed civilization struggling to cope with the mental and social requirements of being thrust into an entirely unfamiliar reality?
 
@Pureferret yeah, but that is the relative importance of the earth to the 'verse.
huh. Totally not how I read it.
 
It's not about the 'verse.
 
11:49 AM
but... valid, just, not how I read it.
 
@BrianBallsun-Stanton Me neither until now
 
It's about Arthur Dent.
 
@BESW right, but there's no evidence of social collapse.
which is why I don't frame it as post-apoc.
post-apoc has to be Hobbsean (well, for me. )
 
@BESW arguably, but I'd argue he has little influence at all on the story. He is more of a character-flotsam dragged along by the narrative current
 
the dark ages are effectively our own world's post-apoc
 
11:50 AM
@BrianBallsun-Stanton I could argue that, especially in the context that many more typically-accepted PA narratives are framed around the building of a civilization.
 
@BrianBallsun-Stanton Hobbsean? Care to expand?
 
@Pureferret Something @JonathanHobbs would like, probably.
 
@BESW absolutely. The intentional creation of structure in chaos, Man v. Environment, Man v. Man, man v. himself.
 
brb
 
without rubble around the character, without the act of intentional genesis, it's not post-apoc.
 
11:51 AM
@BrianBallsun-Stanton And in that sense, the HHGTTG story --especially the later novels-- is very much about one man's social reconstruction.
 
@BESW mmm, I never got the building sense.
but yeah, different way of reading
 
When the novels take Dent back to pre-boom Earth, he is surrounded by the rubble he knows will come. He largely fails to build anything, but the sense that he should be is palpable.
 
And ... yeah, I can see the parallels to fallout, as well.
@BESW right, which is why I don't feel that it has the necessary tropes of post-apoc
 
[shrug] Anyway, I've tried a lot of post-apocalyptic fare.
 
fair enough.
 
11:54 AM
@BrianBallsun-Stanton There is something about the visuals that have a certain pull on me, but it's not enough to engage my interest.
 
@BESW ::nod::
 
It may be something about the attitudes and philosophies which usually come hand-in-hand with the PA conceit that makes me cold.
 
@BESW ::nod::
 
And although I don't think it's the case, it's possible that my religious eschatology might be a block as well.
 
11:56 AM
I don't much care for hopeless stories. But PA can be about hope.
 
@Magician ::blink::
::thinks about the 4e epic campign::
::blink::
 
It was all about hope. About making the world better, one drop of blood at a time :P
The setting's called New Dawn for a reason
 
@Magician ... maybe for you.
it did kind of suck being a PC.
 
At the very least, if the story doesn't contain a modicum of faith in humanity, I'm going to consider it a chore to endure at best.
But that's definitely not the only thing I find iffy about PA; I've read hopeful PA.
 
@BrianBallsun-Stanton But look at the end result. You got rid of, er, 4 or so lords of madness. Your character is about to be a god. The world is definitely better than at the start of the game.
 
11:59 AM
@Magician yeah, but there's very little hope
More, "thank me, it's over."
 
@Magician I appreciate that lords of madness can only be counted approximately.
 
@BESW well, yes, there was some debate whether a universe with different rules of physics, notably no concept of time, which used to be contained in Annulus (and where all things glomped by it went), could be counted as one.
 
Whether the universe itself was a lord of madness?
 
yup
 
I think any universe which could spark such a debate qualifies definitionally.
 
12:03 PM
That was pretty much the conclusion
They "defeated" it by preventing the Annulus from getting broken in the first place. Seeing as there was no time around that moment, and the no-time was spreading both spatially and chronologically, in all directions.
Which meant that at 157 years from that moment, they could also visit the preceding 157 years of history to try and affect it.
 
Apropos of nothing, concept: A class system in which multiple elements/subsystem of a character are each controlled by a different player, all working in tandem. For example, a D&D 3.5 druid might have three characters: physical, shapeshifting, and spellcasting.
 
What does a group of epic PCs do when given a chance to rewrite history via its key moments? They don't bother with saving a king or preventing a curse. They dress up as illithids and troll everyone. To raise awareness of the Illithid Issue, naturally.
 
@BESW I'm working/mulling over something similar
 
@Magician that was kind of my fault.
 
@Magician This is a reasoned and sober choice, compared to what my groups might have done.
 
12:07 PM
oh no, we tried the more direct approach. it went... poorly.
::shudder::
 
@BrianBallsun-Stanton My group would not be direct. I guarantee you that.
@Pureferret It was sparked by considering the dilemma of subsystems, embodied by 3.5's chronic inability to add them without rendering obsolete characters without access to them.
 
@BESW Ugh. My hypothetical solution: pick 3 sub-systems out of a list. You're done.
 
Which led to thinking about how often casters are made physically weaker to compensate, but that doesn't work. So what about making each system a discrete unit?
Build a system where each unit is roughly equal in balance, and sufficiently interesting/complex for a player to engage with.
Now if your character has more than one unit (spells AND fighting?) then he's run by two players.
 
begs the question of "your" character
 
@BrianBallsun-Stanton Deliberately so. It's a weird way of looking at PCs.
 
12:11 PM
::nod::
beware the scene control problems of microscope
 
Sounds like a Giant Mech game
 
@BrianBallsun-Stanton I still haven't got my hands on that.
 
@BESW go play DW first
 
@Magician Yeah, in concept it's probably not too dissimilar.
 
but microscope is exceptional for building.
 
12:15 PM
So, I'm back to DW.
What is its experiential goal?
 
narrative dungeon crawling
players have far more narrative control, and it provides for specific trope exploration
 
Does it have a preferred conflict paradigm?
 
it's... not picky, actually.
resolution of fronts can be done via any means
according to the idiom, expressed as moves, of the players.
I mean, it does have a few D&D sacred cows like hitpoints
 
So if I wanted to have a no-holds-barred it's-not-cheating-if-you're-not-caught footrace through a forest, could it be just as crunchy and engaged at the same level of depth as trying to flee a hydra through a swamp, negotiating with a dragon, or fighting a horde of shape-changing minions?
 
@BESW so long as we don't say "crunchy" as objective...
(I'm reading through, making sure I'm not... )
a player has moves specific to themsleves as well as moves common to the world
so the footrace is a series of defy danger rolls, as modified by players custom moves
so: On a 10+, you do what you set out to, the threat doesn’t come to bear. On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.
for flee a hydra, yes, same level, it's application of moves to construction of narrative.
horde of shape changing minions may make motions in the direction of HP, but basically same abstraction
 
12:20 PM
On 6- the GM does something, which is probably nasty. There is never a "lol, you failed, try again", that's their mission statement.
 
it's not "enter battle mode!"
so each roll means something, and is a direct and immediate expression of player intent
also, do not forget spout lore
"When you consult your accumulated knowledge about something, roll+Int. On a 10+ the GM will tell you something interesting and useful about the subject relevant to your situation. On a 7–9 the GM will only tell you something interesting—it’s on you to make it useful. The GM might ask you “How do you know this?” Tell them the truth, now.
"
and that's really the game in a nutshell
I mean, it doesn't have the elegant as all insanity harm clock of AW proper, but it does approximate it well
It's not "crunchy" by any means.
The impelled narrative contributions are clearly one of its best points.
 
At its very core, the mechanics are: roll 2d6+stat (0-3). 10+, success. 7-9: mixed success. 6-: something happens. Every codified move is simply there to ease the cognitive load on GMs and players as to what "success" and "mixed success" mean.
 
well, and to make you slightly better at X, in the case of player moves, mainly by removing uncertainty.
or by making options explicit.
 
Also, GM never rolls dice. GM describes the situation, and asks "what do you do?"
 
yeah, bloody important, that.
also, consider:
> When you take aim and shoot at an enemy at range, roll+Dex. On a 10+ you have a clear shot—deal your damage. On a 7–9, choose one (whichever you choose you deal your damage): You have to move to get the shot placing you in danger of the GM’s choice You have to take what you can get: -1d6 damage You have to take several shots, reducing your ammo by one.
... what's the bloody quote signifier?
 
12:25 PM
>
Remember, sticky returns negate code.
 
... ew
so you shoot an arrow, and now you have Real Decision
 
There may be a workaround but I don't know it.
 
and having played, Real Decision is... quite real
that 7-9 move is "okay, how much do you want this?"
 
@BrianBallsun-Stanton <"Jumanji" joke>
 
12:27 PM
@BrianBallsun-Stanton Probably the film which first taught me that The Film Always Disappoints.
 
hrmm
I should run us through DW some weekend
or @Magician run us through trem?
 
Bah! I'm trying to get my Enchanted Forest game off the ground, too.
 
Hm. I could try to do something in G+hangout?..
 
@BESW yeah, I'm a horrible person
 
Nolo contendere.
So, what I'm hearing is that the Apocalypse Engine is largely setting-free.
 
12:33 PM
The engine itself - yes. Apocalypse World is setting-free (and defining setting is a large part of the game) but heavily thematic.
 
And Dungeon World seems to have D&D-inspired classes.
But does it have different thematic content?
IE, mechanically speaking, do the basic rules of the system encourage particular kinds of games thematically?
 
Well, yes. It is a classic dungeon crawl, re-imagined.
It's a fairly faithful interpretation of (what I imagine to have been) AD&D.
 
Okay, so it sounds like the foundational engine can be turned to drastically different kinds of games in terms of experience as well as setting?
 
@BESW That appears to be the consensus, yes. There are a lot of mods out, already. In fact, both DW and tremulus are mods.
 
Well, there are D&D mods of all types, many of them official, and that doesn't keep it from being fundamentally Murder Hoboes: The Lootening.
3
 
12:40 PM
@BESW AW is effectively Hard Questions: The Askening.
 
> Fate Core Commercial Breaks: The game to interrupt the game you’re supposed to be playing at ten minute intervals.
> For years we’ve had games based on successful TV dramas. Now we get the chance to roleplay the commercials too! Covers all the annoying stereotypes, and comes with a CD filled with irritating jingles.
Also, FATE d20.
 
 
2 hours later…
2:30 PM
@BESW I would not mind if all post-apocalyptic material were written by this criteria
 
I didn't think you would.
 
3:10 PM
@BESW a really bad fate name?
I couldnt think of any.
Where is my punny brain.
 
Do you think you could play a version of shadow run where the 'magic world' was actually HP?
 
Not a clue.
 
 
8 hours later…
11:33 PM
Honestly we need an RPG poet to determine if and how mechanics produce themes.
 
@SamuelRussell whut
 
"Okay, so it sounds like the foundational engine can be turned to drastically different kinds of games in terms of experience as well as setting?"
Does "No stats, Heads or Tails resolution" lead to longer slabs of narrative between resolutions, than, Red Book D&D. Compare Wiki on Poetic Meter: Each of these types of feet has a certain "feel," whether alone or in combination with other feet. The iamb, for example, is the most natural form of rhythm in the English language, and generally produces a subtle but stable verse.
The presence of a diversity of scope of use of poetics, doesn't change their impulse to produce a particular effect in a particular language. Meterless pseudo-iambic can produce a vapid high school induction speech just as well as it can produce stream of consciousness babble; but it suits the prosaic and everyday.
Admittedly literary criticism has 4000 years of analysis on us, and an Aristotle to do the hard basic yards.
 
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