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10:00 PM
Glad to see a sense of good sportsmanship. The mark of a good player, really. Or GM. Or...
Graagh, I still can't seem to target a this properly.
 
have a beer
attain Ballmer's peak
 
But that takes a BAC of a little over .13!
And I don't currently have any alcohol!
And, from experience, when you do come to, if you did indeed write good code, it's unmanageable.
 
... Now I'm thinking about BAC as AC that scales to how drunk you are.
So I guess that's what makes Drunken Boxing so unstoppable.
 
Unmanageable code is better than not-working code
Just refactor it later
 
@SPavel ...
I...
no
 
10:05 PM
Better yet, in that time get a few promotions, and make someone else refactor it!
 
@SPavel ...
I...
why
 
@SPavel At least two or three of those are somewhere between good and necessary practice
Also, I recommend you visit this.subreddit
anyways I gotta bail. See you in a couple hours!
 
@Papayaman1000 I'm not sure what is going on, but remember that this in JS can be inconsistent and is more like a variable than a keyword
@SPavel i love this.
 
you too thanks
 
10:23 PM
@SPavel Nononononononononono
twitches and foams at the mouth
 
But if it works, you can demo it to investors and get funding!
Nobody will give your company Codies for how well-documented their code is
 
@DForck42 But it's exactly the user who is not familiar to the site that I think we need to tailor that language to. IMO all it needs is a commitment to shifting our vocabulary when talking about it. "Hi $NEW_USER, I've voted to place this question on hold because it needs..." rather than "Hi $NEW_USER, I've voted to close this question because...."
 
@SPavel Never try to turn a proof of concept into a finished product. Far better to take the lessons learned and start fresh.
 
Who said anything about a finished product?
Just slap a Beta label on that sucker
and ride the Early Access train all the way to Acquisition Town, then you're Microsoft's problem
 
I'm having serious flashbacks to the consultant we let go a few months ago.
 
10:26 PM
@KorvinStarmast I do this, and I weight levels 5-15 3x heavier than levels 1-4 when doing any character analyses.
 
@nitsua60 You comment after close votes/downvotes? What a rube
The right way is to downvote, VtC, and then go have coffee
 
@SPavel I'm just asking for abuse. "SE: satisfying masochistic tendencies since 2009"
And no--just after hold-votes =)
 
@Papayaman1000 Keep in mind that the context of "this" changes depending on what's being executed. Event handlers reset it to the "window" object, for example. If you want to keep your "this" context inside one, you either need to set a variable outside the handler or reacquire the proper context at the beginning.
 
Looking for a term to add to D&D 5E that might exist in another system.
In 5E, after attacking with a light weapon in your main hand you can attack with a light weapon in your off hand. Alternatively, you could use a two-handed or versatile weapon that occupies both hands and deals more damage in a single attack.
I'm play testing weapons that when held in both hands deal the same damage, but grant a second attack as a bonus action. Not sure what term to use.
Example: a flexible bo staff could be manipulated with one or two hands, with two hands granting a second attack as a bonus action.
 
10:41 PM
@JackStout Sort of like "versatile," but for # of attacks rather than damage?
 
@nitsua60 Right.
 
"Supple"?
 
Let me give another example. A short, solid pole with a blade on one end an iron ball on the other.
 
"Swift"? "Blitz"?
 
I like swift.
 
10:45 PM
"swish-swish"
 
swash-swash, buckle-buckle
a-hrm
thesaurus.com: swift|quick|rapid
 
@JackStout So, sort of how double weapons worked in 3e?
(Attack with the powerful "main" end and a weaker "off-hand" end)
 
@SPavel I wish I remembered. Haven't played in 12 years.
That sounds right.
 
You could call your thing a double weapon, then
 
I remember something about spiked chains or bladed chains...
 
10:49 PM
I don't think they kept them in 4e and 5e because everyone thought they were dumb
A spiked chain was not a double weapon, weirdly enough
 
@SPavel That's another good option.
 
There were double swords, orcish double axes, dwarven pikes, gnomish hook hammers...
 
I'm a fan of weapons with broader utility, and there are two monks at my table.
 
Yeah, weapons that let you do stuff are cool
 
The drow monk definitely wants something exotic and nasty looking.
 
10:51 PM
A while ago I was working on a class for fighters that let them perform the feats of legendary swords
But all legendary swords are very frustratingly described
Tarrasque-chucks!
 
@JackStout But not all light weapons will be swift. Putting a second hand on a dagger won't let you make more attacks, while putting a second hand on a bo staff allows you double-attacks. I like it.
 
Seems like I'll need to start assembling an alternative weapons table with all the new choices I've got littered around.
@SPavel In all my time gaming, I've made zero legendary weapons, zero artifacts, and one cursed weapon. This is a problem
 
@JackStout I mean weapons from myth, Excalibur and stuff
 
And rapid wins the house vote. I'll let peeps know if I post anything online.
 
hey there @JackStout and @nitsua60
 
11:05 PM
Hey hey @Shalvenay!
 
@Shalvenay hiya
 
how're things going?
 
@JackStout Note that you're basically giving everyone the Polearm Master feat for free. How you feel about that is up to you.
 
11:20 PM
@Miniman I will have a response once I've gotten my hands on the book!
@Miniman Actually, no. Polearm Master applies to weapons that have higher damage dice than finesse and versatile (with one hand) weapons. In this case, I'm applying a lower damage die (probably d6) to both ends of the weapon.
Narratively similar, though.
Of course, I can only enforce that creative constraint on my own creations.
 
btw, the Rapid modifier or Polearm Master (one of the two) should apply to quarterstaves
 
Some weapons in this class could be finesse (e.g. bo staff), while the majority should not.
 
@JackStout personally, I'm inclined to treat longstaves as a singular class of weapons, all put under the "quarterstaff" heading no matter who made 'em
 
@Shalvenay Some of this brainstorming started with wanting to fill out some missing damage types. For instance, we have the scimitar and shortsword with the same damage die and keywords, but different damage type. This leaves bludgeoning, which I filled with nunchaku; 1d6 bludgeoning; finesse, light.
Quarterstaff is a category I haven't begun to cover.
My other inspiration was the idea that any given culture might only have 2-4 weapon types readily available for purchase. This made me want a richer selection.
 
11:37 PM
@JackStout That really doesn't matter. What matters is the ability to make attacks as a bonus action. The tiny amount of damage that comes from the weapon's die is unimportant.
(Especially since your d6/d6 is actually the same as d8/d4.)
 
@Miniman Except that the character always has the option to use two handed fighting, without a feat. This does the same as that, but with a single weapon. The second attack wouldn't use your ability modifier as a bonus to damage. With the Polearm Master feat, you deal full damage with both attacks. In addition, the feat grants you additional attacks of opportunity when enemies move into range of the weapon.
 
@JackStout Ah, not getting your ability modifier to the bonus attack makes a pretty big difference.
 
In short, d6+3/d6 is not the same as d8+3/d4+3, and no special reach efficacy.
I really could have worded that better, but I think its all there...
 
@JackStout All the same, if I'm a fighter, d6+15/d6+10 is still miles better than two-weapon fighting could ever hope to achieve, and certainly better than the 2d6+15 that I'm normally stuck with.
 
Also, I said two handed when I meant two weapon.
 
11:46 PM
@JackStout I knew what you meant :)
Hmmm, probably not actually - I forgot GWM requires heavy weapons, not just two-handed.
 
Note to self: Art more.
 

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