@DForck42 But it's exactly the user who is not familiar to the site that I think we need to tailor that language to. IMO all it needs is a commitment to shifting our vocabulary when talking about it. "Hi $NEW_USER, I've voted to place this question on hold because it needs..." rather than "Hi $NEW_USER, I've voted to close this question because...."
@Papayaman1000 Keep in mind that the context of "this" changes depending on what's being executed. Event handlers reset it to the "window" object, for example. If you want to keep your "this" context inside one, you either need to set a variable outside the handler or reacquire the proper context at the beginning.
Looking for a term to add to D&D 5E that might exist in another system.
In 5E, after attacking with a light weapon in your main hand you can attack with a light weapon in your off hand. Alternatively, you could use a two-handed or versatile weapon that occupies both hands and deals more damage in a single attack.
I'm play testing weapons that when held in both hands deal the same damage, but grant a second attack as a bonus action. Not sure what term to use.
Example: a flexible bo staff could be manipulated with one or two hands, with two hands granting a second attack as a bonus action.
@JackStout But not all light weapons will be swift. Putting a second hand on a dagger won't let you make more attacks, while putting a second hand on a bo staff allows you double-attacks. I like it.
@Miniman I will have a response once I've gotten my hands on the book!
@Miniman Actually, no. Polearm Master applies to weapons that have higher damage dice than finesse and versatile (with one hand) weapons. In this case, I'm applying a lower damage die (probably d6) to both ends of the weapon.
Narratively similar, though.
Of course, I can only enforce that creative constraint on my own creations.
@JackStout personally, I'm inclined to treat longstaves as a singular class of weapons, all put under the "quarterstaff" heading no matter who made 'em
@Shalvenay Some of this brainstorming started with wanting to fill out some missing damage types. For instance, we have the scimitar and shortsword with the same damage die and keywords, but different damage type. This leaves bludgeoning, which I filled with nunchaku; 1d6 bludgeoning; finesse, light.
Quarterstaff is a category I haven't begun to cover.
My other inspiration was the idea that any given culture might only have 2-4 weapon types readily available for purchase. This made me want a richer selection.
@JackStout That really doesn't matter. What matters is the ability to make attacks as a bonus action. The tiny amount of damage that comes from the weapon's die is unimportant.
(Especially since your d6/d6 is actually the same as d8/d4.)
@Miniman Except that the character always has the option to use two handed fighting, without a feat. This does the same as that, but with a single weapon. The second attack wouldn't use your ability modifier as a bonus to damage. With the Polearm Master feat, you deal full damage with both attacks. In addition, the feat grants you additional attacks of opportunity when enemies move into range of the weapon.
@JackStout All the same, if I'm a fighter, d6+15/d6+10 is still miles better than two-weapon fighting could ever hope to achieve, and certainly better than the 2d6+15 that I'm normally stuck with.