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1:00 PM
It's the manner of the death, not the death itself, which makes save-or-die a poor fit for most RPG contexts. Important outcomes should generally be drawn out into longer mechanics. More rolls when more's at stake, as a broad rule of thumb.
 
On an unrelated note, I like the fact that SE chatrooms are public. I can send people over to the deadEarth room to witness the ridiculous horror themselves.
Public and persistent.
 
It's why we roll each attack separately --and its damage separate from that-- in so many systems: it creates incremental choice-driven movement toward an important outcome. If a single imposed roll kills you outside of the attack/damage context (as a Word of Death or what-have-you), that subverts the game's own choice-to-outcome-over-time paradigm.
 
Again, it really depends on the people playing and what sort of experience they want. I don't think you can make rules of thumbs for how much "hit shappens" a game should or should not allow.
 
I've been toying around an idea of an extremely cruel RPG that features plenty of PC deaths and new characters. Not like Paranoia where you essentially have extra lives.
 
@GMNoob It is not possible to have a constructive dialogue when one person's approach is to claim that "not everyone feels that way so it's not useful to talk about."
See above where I argue that it subverts the system's own primary mechanics, which has nothing to do with group choice. See also that I never made any blanket statements that "everyone" wanted this kind of experience. And see also my repeated attempts over the last weeks to have this kind of conversation where your response is regularly to trivialise my contributions by re-framing my observations and opinions as universal claims.
I've lost patience with that rhetorical gimmick.
 
1:10 PM
Naturally, this cruel approach means any long-term effort to improve one's character would probably end miserably, so character improvement has to be fast and effective. You get a rifle at level 1, a missile launcher at level 2 and a death day at level 3.
 
@kviiri ...so you're trying to make a deadEarth that's fun?
 
When did I say it's not useful to talk about? :( It just so happen that my group really LOVES sudden death. Fights at low levels are sometimes resolved with 1 dice roll because HP and Damage are within the same dice range.
 
@GMNoob You're not engaging with what I'm saying, or what @lisardggY is saying. You're just saying, over and over again, that you don't play that way. How is that not telling us that you don't think we should talk about it?
 
I'm trying to make you aware that other people find that fun. Because it sounds like you are saying that it can't be fun.
 
@BESW No, not deadEarth - I'd still try to preserve some degree of meaningfulness in character deaths. For example, powerful kamikaze moves to help out friends in a pinch.
This could be a different kind of party dynamic: everyone sacrificing their characters to protect the one guy who actually got to level 4, which would probably be a Gatling BFG mounted on a cyborg war elephant.
 
1:14 PM
I really don't get how me saying that I dissagree that a game element is "crappy" is me telling you to not talk about something. I don't see how saying that a game element is crappy that I really enjoy, is somehow NOT telling me that I'm having fun wrong, and I shouldn't be allowed to talk about it.
 
@GMNoob "a poor fit for most RPG contexts;" "a broad rule of thumb;" "outcomes should generally be drawn out;" "subverts the game's own paradigm;" how are these statements of mine universally dismissing any other playstyle? You've been in this chat long enough to see me say at least twice that there's no wrong way to play RPGs so long as everyone's safe and happy.
I'm trying to present my views cogently, with clear support, so that we can discuss them.
 
It sounds to me like you are saying that these should be rare exceptions to the game, rather than what the game is built around.
 
I will unapologetically present my opinions, but I try to be careful not to state them as fact.
 
So essentially, a game where... characters would want to get killed on occasion because it helps the party.
 
That a game which is built around this idea, will mostly not be fun, will in general be bad design.
 
1:18 PM
@GMNoob I do think that, for most games. You're free to disagree and I certainly haven't told you you're wrong to play your way.
 
Just wrong for expressing that I like to play that way.
 
Having different opinions doesn't suppress conversation; it enhances it. But only if there's something to discuss.
I have nothing to work with on "I like playing this way" repeated over and over. It quickly starts looking like "LALALA I can't hear you" rather than a dialogue.
Whether that's intended or not, it's what it comes out seeming like and you've asked to be told when you're coming off as aggressive and shutting down the conversation.
You wanna talk to me about what it is about having the attack-to-damage-to-outcome paradigm subverted that you like? I'd love to listen.
 
honestly, I think you are reading that into what I wrote. Because I was specifically clarifying where the point of dissagreement was. Nothing I wrote said "la la la " I can't hear you" Or anything close to it.
 
Tell me how you like constantly making new characters and sudden TPKs gives you more opportunities to do it.
(And by the way, I never said "crappy." That's not my style.)
 
33 mins ago, by lisardggY
Save or die is a great dramatic element, but a crappy game element.
 
1:24 PM
Yup. Not me.
 
24 mins ago, by GMNoob
@lisardggY I agree that some things should not be swingy. I don't agree that a stray bullet (or gaze from medusa) ending your life suddenly makes your previous choices meaningless.
See how I specifcally responded to the quote.
This conversation isn't just about your responses. I'm also responding to other people.
Yet, I'm the only person being singled out.
 
@GMNoob Mmm. That's the second and last time you responded to someone other than myself in this conversation, and it's a response to his comment a couple lines down from the one you quoted.
And if I'm singling you out it's because of the pattern I see in these conversations, as I tried to make clear at the very start.
You have specifically requested to be told when it seems like you're being aggressive. I saw a pattern that I thought would be good to bring to your attention.
 
@GMNoob Aye, and my response was to that, which seemed to be misunderstanding the core problem we have with save-or-die: it's not the death, TPKs happen all the time. It's the death outside the normal flow of outcome resolution condensed to a single roll.
I'm taking it not in the context of a gaming group, but in the context of a gaming system which has a firmly established resolution mechanic and then another one which trivialises the first.
 
@BESW How else can you model the "hit shappens" without having it be sudden?
 
1:31 PM
@GMNoob "Sudden" in-game doesn't have to mean "one roll" at the table.
 
@BESW How else can it feel sudden and unexpected to the player?
 
It's more dramatic to draw it out. Perhaps when it's applied, combat slows for a moment while everyone watches to see if the player can succeed on a short skill challenge.
You still get the sudden shock of having it applied to you!
 
media.chick.com/tractimages67491/0046/0046_03.gif just a friendly reminder of what instant deaths can lead to.
 
But then you also get the delicious drawing-out of the moment, like a slow-mo shot of Sean Bean getting peppered with arrows.
It's a matter of the system's goals and purposes, and I feel that D&D's save-or-die mechanics are at odds with the ethos of the rest of the system. That doesn't mean it's an inherently bad mechanic, though it's not one I'm fond of in any system.
 
@kviiri lol
@BESW I can't agree with that. Maybe it happened in 3e, where otherwise there was lots of HP, (but I never really experienced the save or die in 3e) But many things in the game were resolved around a single die roll. One of the reason that skills felt better as percentages was that you had proper odds and expectations of how rare success was going to be. (that was mitigated by giant bonsues in 3.x) But I'm not seeing how 2 dice rolls vs 1 dice roll, subverts anything :(
For us, success was rare and complete failure could come at any moment. The trick was to minimize actions that were uncertain.
 
1:42 PM
@GMNoob This right here. "Minimise actions that were uncertain." That does not sound to me like the mechanics created an environment conducive to the heroic action D&D espouses as its default mode of play.
Again--not saying it's wrong to play that way.
Just that it feels like D&D shot itself in the foot on designing a system to support its own gameplay goals (not yours).
 
@BESW Hero as Bilbo Baggins or luke Skywalker, not Yoda or Gandalf
Yes, by the time you got to level 10 (if you survived that long) you'd be doing much more heroic things, but failure would also be less likely.
 
We could list heroic characters with wildly different attitudes all day and it wouldn't change the fact that I said "the heroic action D&D espouses" rather than just "heroic action."
@GMNoob Higher levels create less attack-and-damage TPK opportunities, but introduce more save-or-die effects.
If save-or-die effects are what encourage your desired "minimise uncertain actions" playstyle, which seems to be what you indicated above, then I don't see how higher levels would lead to greater risk-taking.
 
@BESW For the players against the monsters, but the monsters odds of succeeding got low. I can't remember how low, but I never died to save or die after level 8
 
That's an utterly alien D&D 3.5 experience for me.
 
@BESW It doesn't. What before was almost impossible to succeed at, at higher levels becomes very likley. But you still want to minimize your uncertain actions.
@BESW Yes, I'm talking about 2e. As I said above, I don't have much experience with 3e save or die stuff at all.
 
1:48 PM
My level 28 Rakshasa died (no save, no attack roll) the first fight he got into. My next character only survived a no-save, no-attack trap because he was a freaking lich who could regenerate his body (lost all his stuff, though).
 
@BESW Fall down a pit trap type of deal?
 
@GMNoob The rakshasa died of a spell which said "if you meet X criterion, you die," which criterion he could not fail to meet. The lich met a sticky end by using water walking to cross what appeared to be a totally normal puddle of water.
After that I got cracking on breaking the game wide open because the GM wasn't pulling punches so I wouldn't either.
 
Is there more to the scenario, or were they just being a mean DM?
 
He didn't feel that he was being mean, but it was a group which felt it was acceptable for the GM to use "my guy" syndrome to justify his choices.
And he really didn't understand 3.5's power balance problems, especially at epic levels.
 
@BESW have a link to "my guy" syndrome?
 
1:58 PM
So I showed them to him. Brutally. My next character was a shapeshifter which could become literally anything with 32 or less HD as a free action an infinite number of times every turn; could carry an infinite amount of gear; could equip/stow gear as part of the free-action shapeshifting....
 
47
Q: What is "my guy syndrome?"

Nameless NickI've been reading forum posts and blogs who mention "my guy" syndrome as a specific type of difficult player, but I can't seem to find a solid definition for the term. Can someone explain this particular kind of problem player to me?

(Not really here, just on my way out. But I have that link on quick-find, I've linked to it many times in the past)
 
@lisardggY Heh
 
I could fool detect spells non-magically and found combat forms which summoned infinite minions or let me add multiple of my highest ability scores to attacks/defences/damage.
I played Scham the Any-Faced until my lich regenerated so I could return to my normal grumpy librarian.
(He was built to kill everyone in a city without damaging a single book in the place.)
(Epic level D&D is insane, and I only scratched the surface; for example, I wasn't using save-or-die effects as the basis for any of my builds.)
 
@BESW That is a brilliant grumpy librarian concept
and I am suddenly very curious what you gave him
 
Sorry got pulled down a rabbit hole of syndromes.
 
2:07 PM
@JonathanHobbs Nonlethal sonic damage.
Plus time stop and other cheese, but the central conceit was being able to modify damage spells to use whatever damage type would leave the inanimate substances of the area untouched.
Nonlethal damage is the key: it deals no damage to non-creatures, but it's still lethal to creatures in high enough doses (roughly double what it'd take to kill them with lethal damage).
afk
 
@BESW Nonlethal damage can turn lethal? :O
 
That's why it's formally called "less lethal" :P
 
@kviiri Ah ;)
 
In real life context, I mean. In game it's probably non-lethal.
 
Well, apparently not, see.
 
2:18 PM
I mean "non-lethal" by name! :)
 
(Real life doesn't have a concept of 'nonlethal damage'. Everything just either kills you or doesn't. Damage is damage.)
 
Well, if it doesn't kill you, it's technically non-lethal, right?
Ah, time to go. Bye everyone!
 
@kviiri well, sure, but the same can be said for a 1d6 lethal damage stab wound in D&D ;P
 
2:55 PM
Good morning
 
@JonathanHobbs They used to call stun guns and water canons "non-lethal weapons"
@Aaron hidy ho neighbor!
 
3:26 PM
@JonathanHobbs In 3.5 non-lethal damage is effectively a second health bar equal to your normal HP total which can be attacked separately. When your non-lethal damage equals to amount of regular HP you currently have, you fall unconscious and all further non-lethal damage becomes lethal.
 
3:54 PM
Hmm, non-lethal damage goes lethal?
Damn, that means that we actually beat to death all those prisoners.
 
So we are trying to balance a power I designed for a character of mine in pathfinder. The power uses the Magus Spell point pool and for ever 2 points you get an extra attack at your highest bab. This is meant to be a last ditch attack. What we do right now is give the character the exhausted condition after and the effects of 2 crit cards if they make sense. (So a card that causes something like a limb to be cut off doesn't apply instead draw another)
The exhausted condition is also not able to be cured it can be temporarily suppressed but only for 1d8 rounds.
 
As far as I understand it, Magus' already have crippling weaknesses, so giving them a boost doesn't seem to bad? Disclaimer: Never played a Magus
 
There seems to be a consensus that spears are underpowered in D&D - how do folks here feel about that? Long spears in 3.5/Pathfinder do have better reach than one-handed melee weapons, do the same damage as swords, and they're cheaper. The longer reach makes longspears really nasty - a spear wielder gets that extra attack of opportunity against foes in a threatened square. The one drawback is putting spears in the two-handed category. Historically they were often used one-handed w/ a shield.
 
Two handed reach weapons are nothing new
From a purely mechanical point of view, I doubt it would matter if it were a one handed weapon or a two handed weapon with reach.
Cheaper is fairly relative once you get past character creation at level 1
Also, that is an interesting question that has just popped up
 
4:09 PM
I think spears are underpowered in D&D on purpose. longswords foreva!
 
But are they underpowered? For reasons given they'
they're superior weapons.
 
In wfrp spears are the best weapon in the entire game, and frankly we find it silly. (we being the table I play at)
 
spears or long spears?
There is no opinion in regards to asking for evidence...
 
The only advantage to having a sword is wielding them one-handed, so you can use a shield and get that nice +2 armor bonus.
 
4:12 PM
spears are short one handed weapons without reach. Long spears are long pikes without fancy stuff.
 
@Grubermensch I think we can answer it if the category is narrowed
I suspect that those claiming are saying "You need someone to run the game" and he is going "Why? Create your own adventure books and Skyrim count!", or some such variant.
 
Ah, I was thinking about the creation of a single player rpg
which I would not find fun, but authors might.
 
@Mourdos I think you might have confused him further.
 
Actually, is RPG.stackexchange soley TT RPG focused?
I've never thought about that question
 
4:16 PM
@GMNoob - according to 3.5 PH spears are also two-handed, while longspears are two-handed + have reach. There are also one-handed spears but they only do 1d6 damage & have no reach.
 
Its cool, we are on the same page
 
got run files have finished
got to
 
Wow, looking at weapons table in 3.5 PH... battle axes cost 10 gp compared with a longsword's cost of 15 gp? 10 gp seems too expensive.
Weapons costs seem out of whack in 3.5.
 
4:29 PM
Isn't the 19-20 crit range considered better than a *3 range?
 
I did the math - 19-20 crit at x2 inflicts same damage on average as 20 crit at x3, let me double-check...
Yea, assuming both weapons do 1d8 base damage, average will be 4.95 for both longspear and longsword for example.
 
Does that include str mod?
Or is that not relevant for 3.5 crits?
 
4:47 PM
I very strongly feel "words are meaningless, just do what you think is fun" is an abjectly terrible answer both for Stack Exchange in particular and life in general (impetus)
It is essentially saying to the asker "your problem is not a legitimate problem".
 
Str mod is added to each damage roll prior to making additional critical hit rolls.
 
But do you multiply the str mod by 3?
During the playtest I used so many crit rules I forgot which is used in which game
 
5:02 PM
No, I think the str mod is added in before multiplying. Actually, my calcs are wrong. The x2 and x3 in the 3.5 weapons table doesn't mean you multiply damage inflicted - rather if you score a critical hit (natural 20 or natural 19- for longsword) you auto. hit. Then make critical to-hit roll: if you hit again vs. target AC then you roll for dmg more than once (there's no multiplying).
 
@BESW I've seen that in some article but I can't remember the source. At the time it looked reliable.
 
Yep, 19-20/x2 crit range does inflict slightly more damage on average than 20/x3 crit range. So swords are better than spears in that respect, but the longspears reach may more than compensate for that when fighting low-level mooks where a first hit is lethal.
 
Ha what a title
3
Q: Is there any good reason not to kick people?

Cristol.GdMThe Kick Attack maneuver in Arsenal p160 reads: A staple of many martial arts, kicking has a greater range and power than punching. The attacker receives +1 Reach on Unarmed Combat Tests when using a Kick Attack. No requirement, straight bonus, no malus. From a mechanics point of view,...

So 3.5 has a short spear, spear and long spear?
 
That is an excellent title
 
That's correct. Short spear is one-handed, does 1d6 damage x2 on crit. Spear is two-handed, does 1d8 x3 on crit. Longspear is two-handed, does 1d8 x3 on crit plus can reach into 2 squares.
 
5:23 PM
@RobertF Actually it's the opposite
I'll provide the math in a moment
ok let's say we have an enemy with AC 18, just to make things easy
you hit him on a 18, 19 or 20
and you have a low chance of dealing extra damage if you first rolled 19-20 or 20 and then hit 18-19-20 again
uhm...
something cranked my brain wheels
I think my previous statement must be turned into "actually, it varies according to how easy it is to confirm the crit"
if we assume we always hit, the two damage figures are the same
 
Hang on, let me do my calcs again...
 
22/20 times the damage for both weapons
be it ...+1+1+3 or ...+1+2+2
but if you only hit on a 20, the x3 weapon deals 3/1 damage where the x2 deals 2/1 (on a successful crit)
 
Avg Longsword damage with zero Str mod = (17/20)*0 + (1/20)*4.5 + (2/20)*[(17/20)*4.5 + (3/20)*9.0] = 0.7425 hp, right?
Avg Spear damage with zero Str mod = (17/20)*0 + (2/20)*4.5 + (1/20)*[(17/20)*4.5 + (3/20)*13.5] = 0.7425 hp - ok you're right. Argh, shame on WotC for confusing and obfuscating weapon damage when they could make it simpler by giving each weapon the same natural 20/x2 crit range!
 
5:39 PM
mmmh average weapon damage is the same for all strikes and the average damage of a critical is just the average damage of a regular strike, multiplied. Strenght is just multiplied, so are most other bonuses, so you can just use the average weapon damage (excluding extra dice) and that's the base
then, extra dice get only applied once per hit and if the hit chance is the same it's not relevant to the equation
so, Str is also not in the equation.
but!
when the hit chance is low, things might change
uhm no they actually don't
except for the time x3 wins
but you shouldn't ccompare lance with longsword, you should compare lance with greatsword.
(be back later)
 
Does a longsword always hit on a natural 19-20 vs. any armor class?
 
6:14 PM
no
auto hit is just on a natural 20, on every weapon
 
I thought only on a 20
 
So let's suppose we have two identical weapons, which only difference is one is a sword (18-20/x2) and one is an axe (20/x3)
the chances of hitting are the same, let's say 50%
the chancess of confirming a critical hit also are 50%
statistically, rolling more than 50% on the 5% of the rolls or on the 10% of the rolls is the same. With a sword you get to roll twice the number of confirmation rolls but with the axe you add the weapon damage figure twice, so the two things equal out.
Solution: mooks that only hit on a 20 should use axes, if everything else is the same (if it's not the same, 1/400 chance to do a crit is usually not enough to matter)
 
Hmm, the 3.5 PH is unclear - on p. 114 it reads: 18–20/×2: The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just on a 20) and deals double damage on a critical hit. (The weapon has a threat range of 18–20.)
 
of course, greataxes average 0.5 damage lower than greatswords, so greatswords are better, especially if that 0.5 is a large part of the average damage. Scythes are better than Falchions.
Another relevant thing is that dealing 4d4+10 damage to an enmy that has 14 HP left or doing 8d4+20 damage has the same result, so the scythe is better for the occasional spike damage (which happens on random targets), but the falchion is more consistent.
 
But then, at the bottom of p. 140 it reads: Increased Threat Range: Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. Longswords, for instance, give you a thread on a natural attack roll of 19 or 20. In such
cases, a roll of lower than 20 is not an automatic hit. Any attack roll that
doesn’t result in a hit is not a threat.
 
6:24 PM
@RobertF my fault, swords are 19-20, I misclicked
@RobertF also, this says nothing about how to confirm a critical. It talks about threatening one and how much damage is dealt if it's confirmed. The two snippets are therefore compatible.
 
6:35 PM
Has anyone here ever built spells in pathfinder?
 
6:48 PM
nay
not me
 
 
2 hours later…
8:27 PM
0
Q: Should I edit my question or create a new one?

DrewSI asked a question with a straightforward title and a mostly straightforward body, and got a straightforward answer, which I accepted because they answered the question as I wrote it. But I failed to make in clear I was interested in more than just that narrow answer. Perhaps a better question w...

 
 
2 hours later…
10:43 PM
Dorian eyes the discussion on critical hits and smiles a bit
Making a mercurial dragonsplit, because even if it's only on a 20 (or a coup de grace), x6 crit is pretty sweet.
My DM already gave me the approval and everything, including a cost for it since we couldn't find Mercurial as an attribute in the books anywhere.
 
11:16 PM
Sorry folks, no #dnd livestream today.
Why Greg Bilsland? Why?
Needs me some actual play fix....
 
@BESW We were talking the other day about dangerous Australian wildlife, and wild Guam pigs
7
Q: What hazardous wildlife is there in the UK?

AravonaAnd what situations should I try and avoid in regards to wildlife and areas prone to hazards in the UK? Edited my question to cover the other answers more as they were very good additions to the wildlife aspect.

i think the fact someone can even ask this about another country and expect specific information rather than a pointer to the country's wildlife index is a clear indicator of how different Australia is
 
I was told the developer of dampes8n.com/levelup is here, so I just wanted to say that the game gets ridiculously slow at later quests and imho, something should be done about it.
 
@Chippies He is. Ping: @Dampes8n
 
@Dampes8n the quest "Deathmarch Five" (100,000 kills before boss) takes way too long without cheating, I've been running the game for over a month iirc (usually not running when I sleep) and I've been on Deathmarch Five quest for more than a week now
the prices of everything went up exponentially as well, so buying things with gold or sp takes forever now as well
 
@Chippies YESSSSS
I am honestly astounded with myself that I'm still running the game.
 
11:31 PM
@Grubermensch fortunately it doesn't eat up much CPU power, unlike some other idle games I've ran, so I don't mind an extra tab open between my other 20'ish tabs :P
but I haven't interacted with the game for such a long time, I'm starting to considering closing the tab...
 
@Grubermensch you don't want to...like...actually play do you?
kicking around putting together a hangout or chat game for a night this week
 
@Chippies Yeah basically all I do is restart the quest whenever I start my browser.
@waxeagle Which system?
 
@Grubermensch I generally don't close my browser, I just put laptop to sleep when I go to bed, so I don't even get to restart the quest
 
I'm in the awkward pre-launch phase for a Legend game, and have a Next game that's kind of stalled out for the time being.
@Chippies I have a desktop that stays on overnight, but I reboot every few days. And it was off all last week because I was on vacation.
 
@Grubermensch 5e, running through the starter
 
11:35 PM
@Grubermensch I don't really have a reason to leave it running all night, other than, perhaps the idle game
 
@waxeagle Hmm, I could be up for that. It'd probably have to be Tuesday or Thursday though.
 
@Grubermensch k, you're still EDT?
 
@Chippies then save some energy and shut it off ;)
 
@waxeagle for the time being
@Zachiel He does, that'd be me that's running all night
@waxeagle is the game in progress, or are you starting fresh
 
yeah....if i shut down, I'd miss all the cookies :)
@Grubermensch fresh start, with pregens so no startup overhead
 
11:51 PM
+1 for a Fate answer that is not "You don't understand Fate this is not how it works" — Cristol.GdM 29 mins ago
eargh!
[turns into the hulk]
 
@Grubermensch lets do Thursday if that's OK, I'm free starting about 8 or so
 
user61230
Is anyone else here having a problem where they can't log into various per-site metas?
 
user61230
I want to make sure it's just me before I ask a support question on Meta
 
@Emrakul are you logged into the main site?
 
user61230
Yeah
 
user61230
11:56 PM
I can log in on various mains, but not on certain metas
 
@Emrakul might search Meta Stack Exchange to see if it's a known issue
 
@Emrakul are you using the HTTPS Everywhere extension
It makes the sad
 
user61230
AHA THERE WE GO
 
user61230
THANK YOU
 
glad to help
@waxeagle sounds like a plan
 
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