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12:05 AM
@BESW Is my answer on that Fate question a bad you-don't-get-it answer? D:
 
@Grubermensch Cool.
anyone else interested?
 
(@BESW Or is part of it that way? Is there something I can do about it?)
(I wrote that entire answer because a lot of what was being asked was a non-starter and then seeing it equated to a "you don't get it" answer is... terrible D:)
 
@waxeagle You already got any other players?
Cause I could play four characters by myself, but that could get weird.
 
@Grubermensch not yet :) only just started recruting though :). I'm sure Josh'll be down if he's free
 
12:26 AM
@BESW I think it was after all.
 
@Chippies I agree. I've been working on ways to solve it. If you have any ideas, I'd love to hear them.
 
[leaves to pick up a coffee and hulk elsewhere]
 
@Chippies The Deathmarch quests, however, will not be shortened. In fact. I'll be adding even more and longer ones that should take as long as 100 years to finish. You're welcome.
 
@DampeS8N well, the cost increase formula could probably be changed
@DampeS8N it's not necessarily the quest that is bad, but the fact that it takes 3-4 ticks to kill an enemy with 31 attack and I would need to increase my attack A LOT to decrease the number of hits required
 
@Chippies I'll be adding more ways to increase your various stats as well as making the existing items less horribly exponential while also making it way easier to increase the amount of gold you get and adding lots of zeros to existing quest gold rewards.
 
12:30 AM
then there are those quests where you kill stuff in one hit and since you can't change how often the ticks are, it still takes forever, regardless of your attack
 
@Chippies This will be much easier. Also, there will be other quests at all levels and eventually randomized quests that are level appropriate.
@Chippies Taking forever is part of the draw of the game. It is part of why it is sticky and it is the reason that people are still playing it months later.
 
@DampeS8N taking forever is not a problem, the problem is complete lack of interactivity
the experience is super low for kills, as well as gold rewards, compared to what you need for purchases and upgrades
 
If you'd like to help out in general, the code is up on github
 
which means I can literally run the game for days without any upgrades
 
@Chippies Yes, I agree that this is undesirable. It is pretty hard to test the game for the later stages of it.
 
12:33 AM
@DampeS8N The old Civilization problem
 
I don't think "helping" would really do any good, I think you need some sort of a leveling system overhaul
 
@Grubermensch You got it!
 
I can't really give you any ideas on how to improve it though :|
 
@Chippies Feel free to tinker if you desire. And I love the feedback. If you have a specific idea for improving the leveling in general, I wanna hear it.
 
Also, @DampeS8N should I just resign myself to the fact that my pull request is never gonna get merged and resynchronize with your branch?
 
12:36 AM
@Grubermensch For the time being. Sorry. I haven't really had time lately to work on it. And I'm not sure what the code gains from most of the improvements. I want to see more and see some real tangible improvements before I will merge it.
 
fair enough
 
@Grubermensch Alternatively, I'll find it a lot easier to swallow smaller changes to single systems. I'm not really good enough with github yet to know the ideal way to accept parts of the merge request or even if I can.
 
I've actually never worked with GitHub pull requests before, so I can't help you there
 
there's a github windows client now that might make the process easier
(though i haven't actually attempted that yet)
 
12:53 AM
I really hate metagaming, I really do, but I'm soo insatiably curious... Anyone know of a large (really large) sized brown segmented worm type thing in D&D? Uses knowledge (nature) to ID it so apparently it's an animal, fey, giant, monstrous humanoid (yeah no) plant, or vermin.
Apparently it's mouth opens in four flaps that meet to a point.
 
@Dorian your GM reskinned a giant fey :D
 
The one I saw was Huge sized, 7 main segments to it.
2
 
(wild guess)
 
It's a worm thing.
Oh, and apparently (lore wise) it's something that hasn't been seen in-game for a VERY long time, and last time one surfaced in the physical world it apparently needed demigods to stop its rampage.
But that might just be campaign specific lore idfk.
Oh, and apparently it has no problem snoozing with a few thoqqua
 
Now it sounds like a reskinned tarrasque.
 
Yep, I think it's the only monster designed to be unbeatable in the first 3.0 MM
 
don't think it's that... it's a worm.
also, it's 3.5 we're playing
and it's not colossal, just huge
and it's underground
 
I suppose it depends on your gm. If I wanted to have a destroyer of worlds kind giant worm and didn't want to do too much work that tarrasque stat block would fit perfectly.
Of course that monster might be somewhere in one of the monster manuals.
Usually the trick is knowing which ones your DM owns ;)
 
1:22 AM
PDF. therefore, all of em
And I don't think he wanted to do a destroyer of worlds type. But he seems to be throwing us in way over our heads repeatedly. I have a feeling he intended for us to leave it alone either way.
We're all only around lvl 8
 
@Dorian print out 'tarrasque' sheet, cross out 'colossal', write 'huge', cross out 'tarrasque', write 'big scary worm', add some skill checks
the big worm might be a thing, might just be a reskin w/ some tweaks
 
I'm asking if anyone knows of a creature like this that isn't a reskin -_-
I doubt it's a reskin, because I know the DM loves RAW
 
ok, but you also said it's not a tarrasque because it's not colossal
just pointing out, if they change stuff, that's not a hard change to make
but if it's RAW sure, hope you find that worm
 
I understand how easy it is to reskin things... but yeah. It's most likely RAW.
 
There were some abyssal wurms (?) in MM2 (??), which teleported things around.
 
1:34 AM
Were they brown?
 
The only reason I remember them is because they really didn't deserve their high CR.
Got it. Fiendwurm, likely from Fiend Folio:
That's the thing I'm remembering.
 
not likely
 
1:48 AM
@Magician That's one ugly mother
 
oh yeah, we're in a tunnel under a desert
and yes, that is an ugly thing
 
Huge worm thing, under a desert... I'm thinking Dune. Or Tremors...
(no idea what 3.5e beastie it could be)
 
very along those lines prolly adeptus...
the token he used looks familiar too...
 
2:12 AM
brown and segmented, mouth splits into 4 flaps...
 
[wave]
 
like large segments apparently.
heya besw
 
@JonathanHobbs Yeah, particularly because it didn't answer the question. Remember the Fate gremlin and the need to address a question as framed before re-framing it.
@Dorian Hey. This is a 3.5 beast?
 
2:29 AM
it's none of those... idk if it's a 3.5 beast... i checked the art galleries for every book I can think of... but... idk.
 
It does sound a lot like a graboid or shai hulud.
Try the TV Tropes page for Sand Worm and look at the tabletop examples?
 
that's a screenshot of the worm. for reference, it's 3x3
I KNOW I've seen it somewhere before...
I just can't figure it the hell out.
 
2:45 AM
hello all
dune arraakis desert planet
 
The dune sandworm is smoother and it's mouth opens in only three flaps... Unless you know the original pic for this and it is definitely dune
 
Oh i Know it just super made me think of it
 
@Dorian Here you go.
It's fanart of Dune, which the GM clearly took to make a custom monster.
"Search google for this image" is a wonderful thing.
 
I haven't tried to upload it to google yet :P
 
@Magician Huh. TinEye failed me.
 
2:53 AM
Chrome has that as an option when you right-click.
 
I don't use chrome either btw.
I use Torch
Anyways... fun.
Was hoping knowing the art would give me more insight on the monster. It has not.
 
Might just be a purple worm.
 
we've seen one already, and it's gone.
and the purple worm was actually purple :P
and needed a different knowledge check, not knowledge (nature)
I've yet to find a giant worm type that uses knowledge (nature) either... So this may just be a flat out homebrew beastie...
Which is what I'm afraid of, I've noticed this GM likes RAW and has a very customized setting. His setting trumps RAW but it's hard to tell what's setting and what's not. And lastly, I've seen his homebrew class in action... it was horribly weak. I'm also seeing his "challenging" encounter one hit kill (not nega HP, but DEAD-DEAD) a lv7 party member with a d8 HD....
Oh, wait, that wasn't even the "challenging" encounter, that was a friggen 4 orc/4 warg scouting party.
Oh, yeah, did I mention there's an egg in the same room as this thing, an approximately 8 long by 5 around egg, surrounded by thoqqua...
made it real tempting to try to get closer... yet I'm not stupid. Even if I don't know anything, myths about needing demigods to kill it, and being that size, and being 30 ft underground right now... we're not in good shape to fight it.
grr... need sleep. if anyone has any ideas as to what it might be just tag me in it. happy gaming all
 
3:34 AM
ugh! This program is generating non-valid XML! It's not encoding special characters, just dumping raw strings between the xml tags!
need lunch before I deal with this headache... back in a bit
 
@Dorian If nobody's got anything in chat when you return, I think you have enough info to make a decent main-site question.
 
4:02 AM
@BESW I didn't think it was that bad to be honest :( The guy was talking about how deadly fate is, and it isn't deadly at all. And then he was asking about knocking people out via attacking them and dealing consequences, which is the worst mechanical way to try to knock someone out, really.
If you do ever catch the Fate Gremlin in my answers, and if you notice, could you point it out to me?
It was really kinda frustrating to realise maybe it was being like that, since I was pretty happy with it and thought it was pretty good overall.
and responding to some genuine misunderstandings.
 
Yar. I've been very stressed/distracted the last couple days so it wasn't something I could really process into productive action before it came to your attention other ways.
 
No worries, I wasn't assuming you had noticed, just making a request for the future
I appreciate it
 
4:29 AM
So, in Fate, the aim is to "make the story interesting"? (as opposed to D&D, where the aim is to win the fight, get XP, level up)
 
@Adeptus Tell interesting stories, yeah. (level-up style character advancement happens when parts of the story are concluded, for example.)
Fate's mechanics read as a manifesto saying "If these elements are included in a game, interesting stories will almost assuredly happen."
 
So I could decide, it'll be more interesting to let my character get knocked out & see what the consequences are?
 
Quite explicitly so, the game encourages conceding in a conflict.
 
@Adeptus You actually get rewarded for it!
For voluntarily sacrificing your current narrative control, you get a wad of meta currency which will give you more narrative control over events in the future.
(And, of course, you get to be part of an interesting story.)
 
And because, if you concede, you maintain some say in what happens to you, such loss is not game-ending.
 
4:40 AM
@BESW how much of a wad? I thought you only got a fate point
 
@JonathanHobbs Plus one for every consequence you picked up in the conflict before you conceded.
 
@BESW Oh!! :D
 
Sounds like the characters would end up more like Fitz from the Farseer trilogy than a "traditional" hero
He has the occasional big success, but goes through so much crap on the way there :P
 
I'm not familiar with that, but Fate PCs are definitely more familiar with the traditional storytelling heroic arc: proactive goal-seeking leads to defeat which steels hero's resolve and ultimately inspires him to true victory.
By comparison the heroic arc of a traditional D&D PC is more like a line: success leads to more successes, while failure leads to terminal failure.
My favourite example of a Fate story is Die Hard: a proactive and exceptionally competent character works toward his goals against overwhelming odds, suffering repeated setbacks and injuries which only serve to make him more determined to succeed.
I can go through that film and list off "negotiating success at cost after a bad roll" (he's barefoot for most of the film, in exchange for not getting caught in the initial attack); "conceded a conflict and took a consequence" (escaped an armed gunman by walking barefoot on broken glass); "spend a Fate point to declare a scene aspect" (the chains which happened to be hanging nearby during the penultimate conflict); and so forth.
Heck, he uses the walkie-talkie chats with his policeman friend as a way to justify starting to recover from mental consequences.
 
heh, sure sounds like it fits
 
5:32 AM
@BESW Hmm. Is "spend a fate point to declare a scene aspect" a thing in Fate Core? I don't recall reading that.
 
> Declare a Story Detail: To add something to the narrative based on one of your aspects, spend a fate point.
It's "based on one of your aspects" in Fate Core, but previous versions of the engine were more open-ended about the notion.
The basic pre-Core concept was that you could spend a Fate point to automagically Create an Advantage by creating a scene detail, instead of rolling to Create the Advantage as normal.
Core then codified that every Fate point expenditure had to be associated with either a stunt or an existing aspect.
 
I see. I guess I read Declare a Story Detail as not necessarily making aspects (though I guess it could be), but just a bit of narrative control. "I'm a Disgraced Cop, so I know one of the punks that are about to attack us," that sort of thing.
 
Right, and I think that's Fate Core's intent.
Previous iterations like DFRPG liked a slightly crunchier version.
In Fate Core, McClane would be rolling Perception as a Create Advantage action to "notice" the Dangling industrial chains in the room.
@Magician At the end of the day, though, the difference between a little narrative control and an aspect is extremely tiny.
It's firmly established that any established narrative detail which turns out to be important enough to be an aspect mid-scene will automagically become an aspect.
 
Huh, I have a question, then. One can Create Advantage to create an aspect, getting free invocations; or discover an existing aspect, getting free invocations. Can one Create Advantage on a known aspect to just get free invocations?
 
@Magician Yup!
> If you’re trying to take advantage of an aspect you already know about:
- If you fail: You don’t get any additional benefit from the aspect. You can still invoke it in the future if you’d like, at the cost of a fate point.
- If you tie or succeed: You get one free invocation on the aspect for you or an ally to use later. You might want to draw a circle or a box on the aspect’s note card, and check it off when that invocation is used.
- If you succeed with style: You get two free invocations on the aspect, which you can let an ally use, if you wish.
 
5:44 AM
Sweet, thank you!
 
Once you know the principal hates rap music, you can push that button whenever you like.
...I'm not sure the Nightmares of Mine author knows what "picaresque" really means.
Describing Lovecraft's "Dreamlands" stories: "it is the quality of the imagery and the picaresque elements of the narrative that give them their dreamlike feeling."
 
It's a confusing word!
 
Then he uses it more properly three paragraphs later, but still seems kinda confused: "Swords and sorcery horror campaigns will tend toward the picaresque; one self-contained story or short story arc after another."
Or maybe in that case he just doesn't know how to use a semicolon?
 
Picaresque picturesque stories about Picts picking clean art galleries using pickaxes.
2
 
Oooh, apparently he's going to talk about something called "Scooby Doo syndrome," which has to do with serial adventures whose threats all become too similar from episode to episode.
[skips ahead to read]
I think this is what @Emrakul was concerned about.
Urrrgh, this section drips with GM elitism.
"Only [the gamemaster] has... the degree of detachment necessary to look at the campaign as a whole. If your players notice a [campaign] pitfall before you do, it's gotten pretty bad."
Not that I find the book useless. I've read under a dozen pages and he's helped me codify some of my thoughts and provided frameworks for my campaign design/analysis.
 
user61230
6:01 AM
Ahh, yeah, that's exactly what I was talking about.
 
user61230
Minus the uh, GM IS GREAT stuff.
 
So, the actual syndrome: "...every scenario or story arc is the same. It's always the first (or third, or youngest, or whatever) NPC that the characters meet who has the key to the mystery. The monsters are always defeated the same way, or always have the same motives, or are otherwise indistinguishable. The police are always wrong, or always corrupt, or always have to bail out the characters. The treasure is always cursed, or never cursed."
 
@BESW I dunno, I'd trust my players to help me to notice this stuff
 
@JonathanHobbs Exactly!
So I don't think that adapting Scooby-Doo scenarios in the manner I have planned will create Scooby-Doo syndrome.
 
I'd argue they're more detached, because they're not immersed in the entire story like I am, and they're sufficiently detached from the whole that they can look at the small details and go "hey wait a minute"
 
6:05 AM
Because I have no control over which NPCs the party meets in what order; because when the monster is REAL it won't share the same motive with other monsters in other stories; because when the monster is REAL it will need a different method of defeat each time.
 
user61230
Therein lies the difference.
 
user61230
The point of the games you're writing isn't to find out whodunnit, it's to defeat whodunnit.
 
(In fact, one reason I'm excited about this Curse of the Lake Monster plot is that the last two modules I've run both ended with "kill it with fire!" while this new one will almost certainly have a different solution.)
 
user61230
And for this, I see that it could reasonably work.
 
A friend keeps talking about "Dragonball syndrome" where each boss is played up to be cosmically potent and always takes a long and excruciating struggle, and then they're beaten with some hero's final form that turns out to be not so final as the next boss shows up.
 
user61230
6:07 AM
As an aside, @BESW, I strongly recommend against reading House of Leaves by itself. Find some other trivial book or series to counterbalance it.
 
@Emrakul Duly noted.
 
@Emrakul omg House of Leaves
Also, don't read it by yourself.
 
@kviiri Heh. Trogdor hates when the ultimate gets retroactively downgraded to the penultimate. It's one of his big problems with Rose in Doctor Who.
 
By which I mean, you literally want to have other people nearby while reading it.
 
user61230
Also, do not read it at night, do not read it in bed, and definitely do not read it when you are the only one there, agreed, @Grubermensch.
 
user61230
6:11 AM
If the last person other than you walks out of your home, set the book down.
 
@Emrakul It's that one part. That one part that is totally terrifying if you are alone.
 
@BESW what happened with Rose in Doctor Who?
 
user61230
The entire book is strangled logic fed through tendrils of irregular darkness. Not just that one part.
 
user61230
But of House of Leaves, I will speak no more.
 
I actually liked Only Revolutions more.
 
user61230
6:15 AM
I'll have to get to it in a while. I already have 11 books/series on my priority list, excluding the books I'm currently reading. But it is, indeed, on my to-read list.
 
It's also a good time around other people, because proper reading requires spinning the book around after each page.
 
@JonathanHobbs Spoilers, sweetie.
 
@BESW oh right c(:
 
Hmm. Interesting idea to file away: a PC who gets too kill-happy turns into a lycanthrope as he nurtures the "beast within."
 
6:31 AM
@BESW May I ask your advice for NPC building, perhaps in your Spoil-Lair? Seeing as Brian might come by here.
 
Can do.

 BESW's Spoil-Lair

CAUTION: High chance of plot. Not for BESW's players.
@JonathanHobbs You can come if you promise not to scroll up.
 
@BESW Rose really overstayed her welcome. She dominated the story too much. Same with Amy. River, on the other hand, I would like to see continue to pop in for many seasons to come.
 
@Adeptus I have massive problems with River, both within the show and for the niche her character type occupies across shows.
 
Good morning.
Ooh, are we bashing River Song? Yay!
 
Good afternoon
 
6:36 AM
(Not to say that Rose and Amy don't have their own problems, but for me River's a much bigger irritation.)
 
Although I think River's problem is just one small part of Moffat's massive inability to treat women as human beings.
 
Moffat-bashing, I can join in on. Enthusiastically.
 
Rose, Martha and Donna were occasionally annoying (especially Martha), but they were people, with families and goals and plans. Moffat's women are single-focus ideas lacking nuance and real humanity. Amy is The Girl Who Waited (note the mandatory Capitalization, because she's a Title, not a person). Clara is The Impossible Girl. River is The Annoying Mary-Sue-ex-Machina..
 
In addition to being the longest-running in Moffat's line of near-identically themed "What's Weird About the Hot Woman?" story arcs, River dominates whatever story she appears in to the point of trivialising the characters around her in order for the story to showcase what a Strong Sexy Woman she is.
And therein lies my non-show-specific issue; River is one of those Strong Sexy Women Who Is Really Kind Of Mean And Immoral But We Should Overlook That Because She Has A Tragic Past. Which at the end of the day is astonishingly patronising because it defines her as a victim whose trauma renders her unaccountable for her own choices.
Stargate SG-1 put Claudia Black in the same role for its last two seasons.
And it's why I grit my teeth most of the time HG Wells is on the screen in Warehouse 13.
 
6:57 AM
@BESW a friend just left a comment for me
they were watching the first episode of SG-1
and there's this point where sg-1 and sg-2 are hiding behind cover, firing at the Jaffar
and there's this old guy just throwing rocks at them
my friend now deeply admires this old guy as the most badass dude
 
YES. Old Rock-Throwing Guy needs his own fan comic.
2
 
I'm gonna watch out for this guy when I finally watch the show.
 
7:27 AM
@BESW yeah, I did not like the episodes I saw HG Wells in
though I admit I did not watch too much Warehouse 13
probably about a dozen episodes
 
Ayuh.
@MrLemon Hi!
 
7:53 AM
Hi
Oh man, you can't say that a bad character will be coming up in WH13!
I'm not sure I like the show yet, but I need to finish season 1 at least, since I bought it...
 
@MrLemon I love WH13.
There's one secondary character that I strongly dislike, but I love WH13 enough to endure her.
(And she's only really prominent for one season, anyway.)
And to be fair, she's a particular kind of character I generally dislike but who is apparently very popular among many people.
Think Vala Maldoran from SG1.
 
Ah, okay
Vala Maldoran rings no bell for me, but I have adamantly refused to acknowledge the existence of SG1 Seasons 9 and 10, so there's that.
 
@MrLemon What seasons 9 and 10? SG-1 stopped at season 8.
[glances about shiftily]
 
8:13 AM
Also, The Matrix was a wonderful movie and it's a shame no sequels were ever made.
5
 
@lisardggY I'm excited about the upcoming sixth Star Wars film!
 
@BESW Ooh, that took some selective parsing.
 
Also, does anyone know when the finale of Dexter will be out?
 
Some would say machete parsing.
 
@MrLemon Finale? I thought it was over after the first season.
 
8:19 AM
 
(Apparently the Internet's supply of K-9 doge is of limited quantity and sub-par quality.)
 
@BESW there is probably a very limited overlap between the people who make doges, and the people who are psyched about k-9
 
@JonathanHobbs Yeah, K-9's star has definitely set.
 
8:54 AM
I took me disturbingly long to understand why police dog units are called K-9.
 
9:12 AM
@kviiri I used to think canine teeth were called K9 when I was a kid, and asked my dentist which ones were K10 and K8
 
Ha! Nice.
Oh, homophones, you make my life fulfilling.
 
9:27 AM
Lovely, and I've been banned. Enjoy your clique.
 
O_o
 
If you're banned, how are you posting here?
 
I don't know.. But before the cache figures it out... docs.google.com/document/d/…
 
Wonder what that is :o
 
Can't open without permission.
 
9:35 AM
It's the meta question I was in the middle of asking when I got banned
 
Are you banned from chat or from site?
 
It's public now. My rep was reduced to 1. I don't know how it works exactly.
 
@kviiri: He's suspended from the site (and meta) for 7 days
 
I just noticed the note in the profile myself.
 
But there is nothing more frustrating than writing a long question and then to have the ability to post frozen in the middle :(
 
9:40 AM
I can see that.
 
See you guys in a few months, maybe.
 
9:57 AM
@BESW I've been rolling the mechanics of the "cruel and dirty" game I mentioned to you yesterday. The one where characters die fast and easy, but they also progress in power very quickly should they survive.
 
@kviiri Ah, yes!
Question: when you roll a new character, does he start at the bottom again? And if so, how does the imbalance play out?
 
I see it going in a direction where the mechanics would heavily favor ... er, "less privileged" party members taking a lot of shots for the guy who actually survives to level 3 or something.
Hm, I think every new character should start at the bottom, but even new characters should be reasonably potent (to not make the players feel powerless) and advancing should be fast (to make advancement viable despite the deadliness)
 
Look at .
Its advancement mechanic is simplicity itself, but is tailor-made for swift advancement from low skills and slower advancement from high skills.
 
Yeah, I actually thought of that as a basis.
I also made a small comparison to DnD (4e) - where in DnD 4e a party is expected to survive a normal combat with no casualties, in Cruel and Dirty game a normal fight would be one where... say, maybe up to a third of the characters got killed.
A little bit of lighthearted slaughter à la Paranoia.
 
I've had practical experience with RFS which shows that a PC coming in late to a group with high-level skills can hold his own alongside them.
He quickly levels up from failure.
 
10:11 AM
In this case I'd refrain from too many or complex character building options - since the character is likely to be pushing daisies after a few encounters :P
 
Good call.
 
I need to study Paranoia somewhat to get a grasp on how this would work.
 
Hmm.
Paranoia's based on intraparty conflict.
 
By what I've understood, it's pretty similar to my idea, except it's competitive compared to most RPG's.
 
Let me think about other systems that you might want to look at instead.
 
10:22 AM
I'd want the focus to be on naturally evolving and mutating power disparity between players as one's character survives several battles in a row while the rest attempt to frantically protect them to not lose their only buff character :>
TPK's shouldn't be commonplace unless the party manages to lose all their powerful characters.
I'm after an experience of trust where party members try to balance on keeping themselves alive and keeping the party (as a whole) intact.
 
...I can't find my copy of Great Ork Gods.
It's a game where players play both the dumb, squishy, doomed-to-die orks and the Ork Gods which loathe them; each player is one of each.
For light-hearted sudden-death fun it's a good source. I'm not sure it'll give you the cooperative element you're looking for, but it's probably better than Paranoia in that respect.
 
10:53 AM
Great game [goes torching a goblin and throws him on the closest barn]
 
@BESW I actually thought of something like that as an "in-universe justification" for the dying. Players are some cosmic beings that can incarnate at will, so they can have a distinct personality between characters.
 
In Great Ork Gods, the difficulty of an Ork's action is based on how much he's hated by the God whose portfolio encompasses that action.
...I should try running Great Ork Gods with my group. Haven't actually played it.
(I've studied a LOT of games that I haven't played...)
 
Sounds fun.
 
Granted, there are a lot of games I'd never want to play, and not just because they're deadEarth.
@Grubermensch Hi!
 
11:11 AM
Uh.
This makes me feel really bad.
 
@Zachiel Hm? [patpat]
If it's something I said, please tell me.
 
Oh no, I was reading the backlog. I'd voice for the right of GMNoob tot to be banned, because nobody should ever be in my mind except spammers and trolls - but I fear getting too vocal and getting banned too.
 
It's a suspension, not a ban, and I don't know the specifics of it but there are auto-suspensions for extremely consistently getting the majority of one's posts closed/deleted.
I don't know if that's the case here.
 
Ugh. Considering that he was concerned about the closed posts this is not a positive thing from his point of view.
 
Well, no.
 
11:19 AM
if that was the reason, I mean
Also I'm sorry for the tension due to my post delays but I got called on the phone
 
But it does cast light on one of the ideas his concerns seemed to side-step: that the site has inherent goals and guidelines in place which cannot be overridden for emotional reasons or by majority vote without compromising the structure which makes the site work in the first place.
 
Looking at GMNoob's activity, he's been arguing with SevenSidedDie a lot.
 
Unfortunately it was no job agency, just a friend asking us to go choosing a computer for her, because she embodies the technologically impaired female trope
 
He's absolutely right that there's often an inhuman disconnect in the way the site's guidelines are enforced, and it's nothing new that moderators make decisions which go against the common vote (though that's not usually bad; it's why we have moderators after all).
 
I like cabals. Enlightened dictatorship is very efficient.
 
11:25 AM
@BESW it could be said that there is no way to, y'know, warmly enforce the guidelines
they are necessarily cold
 
But emotional appeals, vitriol, and failing to acknowledge the Stack's expressed purpose and goals when making arguments, do not bring good attention to one's suggestions.
 
and there is an inhuman element because we've developed a system that is not human, and makes its own demands
 
@JonathanHobbs I think it can be improved, and we've had some discussion about it in the past.
 
@BESW that must have escaped my memory
 
GMNoob's raised some good points on the issue. Sadly it was not expressed in ways conducive to productive consultation.
It's hard to filter out the actionable stuff from the vitriol and the confusion about general Stack philosophies.
 
11:30 AM
I agree. Unfortunately, a lot of his discussion ended up with him on the defensive.
 
It happens every so often, that a citizen takes justifiable umbrage at a Stack behaviour but their chosen expression of that umbrage leads to the actual problem which needs to be addressed gets dismissed out of hand.
*getting dismissed
 
I have had that happen to me, too.
Meta SE has a habit of lots of competent users just answering questions in comments
 
[RAAAAAAGES]
 
i opened a question to tell 'em hey, quit doing that, use the answer field
and they're like yeah nah we're not gonna
 
Somebody convince me not to hunt and kill a girl
 
11:38 AM
@JonathanHobbs Same thing happened to me in scifi.se.
@Zachiel That's so cliché 1920s; you'll be the laughingstock of the villain clubs.
 
> Sonia Clò on 29 july 2014, 12:02
No no let me understand, this guy is raging harder than a swamp rat. he hates D&D and plays its watered down version Dungeon World? Ok, go back gnawing your stick in the wood valley, my dear forgite, cause now that Next is coming out, trollbabe and many other games known to the relatives of your guru will fade into oblivion even more...
GRAAAAAAAWR. Give me some zen
 
@Zachiel I don't remember the last time I saw people actually get into holy wars whether their RPG is better than another's favorite.
 
I'd link you Pathfinder's Zen Archer Monk, but that usually does not help cooling down
 
@BESW d'aw. C:
 
11:49 AM
@lisardggY oh no itss not about RPGs. It's about how, according to her, all the people playing "modern" games are just oogling at ron edwards like zombies and trying to convert the others. She always curses at them.
 
 
@MrLemon XD
 
 
@BESW and I'm tired of people refusing to acknowledge that "aiming for the good experience with coherent rules" is not "using crutches because you're unable to play the real games"
 
BTW, we're in COR 2, could go to COR 1 by the morning. So I may suddenly go offline for an unspecified length of time.
 
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