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5:00 PM
Myabe a fake game is when a bunch of PC get together, in game, to play pathfinder?
 
whoa
 
They added the system, but I'm pretty sure it's a duplicate
But I can't find the duplicated question
 
@THiebert rpg.stackexchange.com/questions/96987/… except that the difference here is you aren't actually polymorphing into that beast. It is turning into something that resembles it.
 
@NautArch my answer is shit because I don't believe in it enough myself
 
5:12 PM
@THiebert haha. that was me with my first answer to that Wall of FOrce question :)
always feels weird feel the internal mind gears shifting direction as you type something.
*to have the internal mind gears...
 
I actually believe it's entirely a case of rulings rather than rules. It's all a DM call: how closely does it resemble the targeted form? does the anatomy of a form actually matter for it's ability to speak?
it clearly maintains it's languages, but it's ability to speak them is a case of DM ruling.
I can't formulate a good answer that expresses that well, however.
 
it feels more that it's the imp, but it's pretending to be something else.
"if it wasn't for you pesky kids!"
sorry, i'm all scooby recently. kids are obsessed.
 
No question is safe; just noticed I got 1 downvote on my AoE saves question. So weird.
 
That was me. I just don't like you.
:P
and my friend doesn't like you, either.
 
Jan 10 at 22:33, by nitsua60
@Ahriman I always assume if I haven't gotten a downvote, it's just that no-one's reading my stuff =)
 
5:23 PM
my sense is that the action is to drop them over the area for them to have their effect. however, what if I just wanted to 'spill them at my feat' for the purpose of ANimate Objects?
 
What if I just wanted to drop it like it's hot
 
@NautArch Well, you need to take out the bag, open the bag, and pour out the bag, so I'd say thats more than a bonus action.
 
@GreySage but the same full action as distributing across an area for effect? It seems more than a "drop", but less than an action. A bonus action or object interaction seems more reasonable.
 
It cant be a bonus action.
 
why couldn't it? And could/would it be an object interaction (like opening a door?)
 
5:30 PM
Because every instance of a bonus action is granted to you by something in the rules.
 
okay, thenwhat about object interaction?
 
To use a bag of ball bearings as an object interaction for animate objects is perfectly fine
I'd allow it
 
@LegendaryDude It could be, if you were a level 3 thief.
 
@THiebert Fair
@THiebert Wait, no
Rogue can't do it either
 
but what level 3 thief knows 5th level spells?
 
5:33 PM
Oh nevermind, the thief archetpye you're referring to
 
Thief archetype under rogue can
 
Welp, i've put up an answer I actually believe in now, but it's not going to get any traction because I'm being a jerk in the comments. :P
 
@nitsua60 did you ever get around to playing dw as a duet, btw? Seeing your question about it pop up reminded me of that :D
 
@THiebert there is still the issue of " Its statistics are the same in each form, except for the speed changes noted" which suggests that language remains
 
5:37 PM
Also, forgive me if i don't react directly when you answer, I have to make use of my last 2-3 hours of Mass Effect Andromeda before I can buy it in like 3 days :P
 
13
Q: Is language tied to statistics, ability scores, and/or skill proficiencies according to the rules?

Premier BromanovWhile reading this answer to whether or not a druid knows the languages of his/her chosen form, I began to wonder, "What is a language exactly?" Please allow me to walk you through my thought process. I hope these aren't considered as separate questions so much as things that help clarify my prob...

language remains, but the ability to speak it does not necessarily
 
@Patta I didnt even bother with the 10 hours. :P
 
@THiebert that answer seems very focused on players. Stat blocks for creatures include language. It's literally in their stat block.
 
@LegendaryDude I get why some people don't like it (not counting the extreme overreaction for this, though, that is just unreasonable), but I love it. Really looking forward to playing further :D
 
@Patta Yeah. I played for about 2 hours on Access and decided "this seems Mass Effect-y enough for me."
 
5:40 PM
Well, I still like ME 2 (and even 3) more, but... Yeah, definitely.
 
i'm still deep in fallout4
i've gotten pretty far as railroad and got to ap oint where i don't agree with what their doing, but i think it's too late for me to finish it with say, the minutemen.
i've doing minutemen missions to try and get me to their main plotline, but i'm guessing it's too late.
 
@NautArch I have played 164 hours of it in 2 playthroughs, but the second one was so... similar to the first one that I never got into that playthrough, and never bothered with the DLC.... Kind of sad, but the replay value for me just was not there...
You can search Arqade for questions about when the point of no return is, and see if you're too late :D
I know that a question exists on that topic
 
@Patta I'd read that the end scenes for the different factions are basically the same :/
 
Pretty much
nothing in the game warrants a second playthrough, really
 
@NautArch I understand that, but I also understand that a huge number of abilities state that a new form's ability to speak precludes your previous form's ability to speak. The Imp ability does not state one way or the other that it maintains or loses it's ability to speak, so either interpretation relies on an implicit understanding, rather than anything explicit, leaving it to be a DM call
 
5:43 PM
even trying to play an evil/douchebag character was more or less exactly the same as my first "friendly hero (who sided with the Brotherhood because... well.... Power Armor.)"
(which was a big disappointment for me... Especially because I was on my 6th or 7th Mass Effect 2 Playthrough at that time and still discovered different and new things)
 
@THiebert That's now how "specific beats general" works, though. There is already a general rule that the imp can speak. There is nothing specific saying that it can't. No other shapechanging spells or abilities apply to this situation, so it defaults back to the current state general rule of it being able to speak.
 
@Patta I've got over 100 hours just on one map in factorio
 
@Patta hmmm, i didn't do the Mass Fusion quest yet (to piss off BoS), so it should still be relatively open. I'll keep on doing minutemen quests until they stop coming or it gives me a chance to continue with them.
 
@DForck42 I've been afraid to try Factorio for fear of exactly that. Can't tell you how many hours I've sunk into management games.
 
@DForck42 well, if comparing is what we are doing, I offer you 952 hours in Warframe. :P
@NautArch Well, they will keep coming... they literally are endless, aren't they?
 
5:46 PM
@Patta O_o
 
@Patta seriously?! oh god.
 
@LegendaryDude I love the game though
 
It's a great game.
Next in line is (I think) Age of Wonders 3 with almost 500 hours
 
my hour counts are off. i've left stuff on and just switched to another device. oopsiedoosies.
 
@Patta Gotta love that Radiant quests engine.
 
5:47 PM
@NautArch lol
 
@LegendaryDude totally. That's why I never did more than one except with these stupid "go there and kill everything" quests for the Brotherhood, because I enjoyed the combat in FO4, so that was the best way to test if they changed/ended at all :D
 
I think i'm okay...just need to progress one of the main quests now. cdn.gamerant.com/wp-content/uploads/fallout-4-mission-tree.png
i'll see if i have "inside job" active and if not, i'll do mass fusion and fail it.
 
Oh, sry, Mount & Blade Warband comes second with 613 hours + at least 200 in the non-steam version...
 
And I thought my 415 hours in Skyrim was a lot.
 
29 hours in that :P
All in the Enderal Mod^^
 
5:53 PM
I'll grant that some of those hours may have been the game idling while I was away, but I'm pretty sure that 98% of it is legit playing
With probably 20% spent in character creation...
 
but I am kind of afraid to sum up all those hours. I have like 10 games with 100+ hours, from which around 4 are 200+, 3 are 400+ and 2 are 600+ :D (And one is 900+)
Seeing it in front of me sounds like a lot of time well spent :P
@LegendaryDude that was me in Icewind Dale, once I knew what I was doing^^
 
@Patta damn right it is. I've been opting to play games over watch TV and no regrets.
 
My top 7 games total 1174 hours :D
 
what's even better is that i've gotten my wife more into reading, which is freeing up the TV for gaming :D
 
@LegendaryDude I need to remember this and come back when I reach that with Warframe :P
On the topic of Icewind Dale: Replaying that reminded me of how much of a douche that is. "Oh, rogues don't get their Sneak Attack against certain enemies? Would be a shame if 50% of the game would have Undead as enemies, wouldn't it?" :D
 
5:57 PM
@LegendaryDude There's nothing explicitly stating that, yes. There is however, an entirely reasonable implicit understanding that when transforming, your abilities can be limited by your new form. That interpretation could prevent an imp in spider form from speaking.
 
@Patta or in the case of my 3.5 game, 95%...
 
@DForck42 OK, so if we ever where to play, cleric it is.... :D
 
@Patta yeah. we've all chosen not to play cleric or paladin specifically for that reason
 
@THiebert It resembles a beast, but retains its statistics, including languages. The ability doesn't say that it can't speak and it already had the ability to speak. I'm afraid we'll have to agree to disagree because I don't see how a fiendish creature (it's a devil) that can shapeshift into other forms while still remaining a devil wouldn't be able to speak.
 
we have one player with 1 cleric level and that's it
he's a factotum
 
6:02 PM
@LegendaryDude I think it should be able to, and probably would in any game I'd run. However I think there's a reasonable interpretation otherwise, and that some DMs may call it differently
 
@THiebert I don't think I can fully disagree, only because it isn't 100% clear. I would say that any DM ruling that way is a jerk, though.
 
@LegendaryDude Personally, I'd run it as only a partial transformation, an imp body transforming it's wings into spider legs just sounds super cool to me.
 
@THiebert You mean like... this guy
 
A countdown timer was recently brought to our attention. Plan Escape? Anyone know what this is about? http://planescape.com/
 
@NautArch I'm not sure he'd necessarily be a jerk. If the imp is a familiar, yeah he's a jerk. if it's an NPC, I don't think it would really matter to most players.
 
6:07 PM
@CTWind Um, what?
O_O
 
@THiebert tru dat.
 
@LegendaryDude O_O_O_O
 
Very smart, Wizards of the Coast.
Registrant Email: PLANESCAPE.COM@domainsbyproxy.com
 
haha
 
@CTWind I keep reading that as 'plane scape'
 
6:12 PM
plan escape
 
I guess we'll know Tuesday 5PM EDT what the heck the escape plan is...
 
lol
 
"March 28, 2017 2:00:00 PM PDT"
From the code
 
@GreySage Yes, which is 5PM EDT ;)
 
Aside: The code is very well commented, I like it
 
6:14 PM
@GreySage It's clearly boiler-plate, including the comments.
 
@LegendaryDude Still
 
Because of this: "// Set some date in the future. In this case, it's always Jan 1" except that the date shows March 28 so we know they changed it
In fact, they pulled it off the Stack
2
Hahahaha
1
Q: Changing Date in Flipclock.js

Pws265I need help with Flipclock.js I have no knowledge of Jquery and this plugin is driving me nuts. I just need to change the date to 11/23/2014 at 6pm but I can not seem to able to figure that out. Here is my code var clock; $(document).ready(function() { // Grab the current date var c...

 
@GreySage I thought it was too well commented to be real JS. :P
 
Lol
 
6:18 PM
Oh actually... that question seems to have copied the code from somewhere else, too
Because that user was trying to figure out how to change the date
Ah, found it
 
@Patta I didn't. And for the life of my I can't even remember why I asked it!?
 
@nitsua60 :D
 
@NautArch That's how we do it--one of my groups' wizards goes all Magneto with ball bearings and animate objects pretty regularly. It's spectacular.
 
My guess is WotC are primed to announce their next hardcover and it will be a Planescape book. This guess is based on the fact that Yawning Portal released today in your FLGS, and Wizards seems to be on a 6-month harcover release cycle.
 
@nitsua60 I've got it but I don't use it nearly as often as I'd like. Partly because managing 10 tiny objects with advantage on attacks (we use flanking rules) annoys a lot of people at the table and we often are fighting creatures with resistance to non-magical attacks.
 
6:30 PM
@NautArch Well, has @nitsua60 got a math-based solution for you!
 
@LegendaryDude doesn't still have the problem that yes, over time it evens out, but individually it's swingy?
*doesn't it
 
@NautArch No, @nitsua60 solved that.
 
oh really? can you point me the solution again?
is it the question I downvoted you for? :P
 
@NautArch yes
link to the answer
14
A: My DM insists on rolling a single save for groups affected by AoE save spells. How does this affect my odds of successfully affecting the enemy?

nitsua60TL;DR A GM shouldn't roll all-or-none saves. If reduced rolling is necessary, instead they should figure the expected number of saves, then add a d4 and subtract a d4. Below are pictured the results of this method for various numbers of enemies and probabilities of saving. Read on to see ho...

 
reading it now...
working on understanding it. the bigger issue is that this math is well above the paygrade of my table and trying to explain it to them will be...interesting.
 
6:40 PM
Okay, the important part is the last section, "What to do?"
So, if you expect your ball bearings to hit 65% of the time, and you have 10 tiny guys:
65% because a +8 attack bonus is going to beat AC 15 65% of the time
that's .65 * 10 = 6.5 ~=7
7 + 1d4-1d4
lets you determine how many hit without rolling 10 d20's
which nets you: anydice.com/program/b236
that distribution of number of hits
 
that makes a lot of sense! however...does this take into account criticals?
 
No
So there's that
Admittedly it works a lot better for saves because there is no chance for a crit
You can probably work out the odds of a crit though
it's a 5% chance on each attack roll
 
1/20 * number of attacks, assign them randomly from the successes
 
yeah, i'm definitely going to have to present this to the table and see how they'd like to handle it.
 
It's a lot easier if it's the same numbers, if you always have 10 guys with the same stats, you can make a quick formula to figure out the odds of hitting, then just roll 2 dice and assume 1-2 crit
 
6:50 PM
@GreySage Yeah, this is being used for animate objects so it's always 10 tiny objects with a +8 attack
 
In that case the only variable is the target AC
 
yeah
which you need to figure out the distribution
but actually, since the number of attacks stays the same
you can just create a table
 
unless objects are killed off
we also critically fumble, so have to account for that, too :/
 
you can create a table that accounts for both
yeah, 1's are always misses
if you have actual fumbles too that's worse
 
unless I trade off critical hit/fumble for ease of rolling and management.
which may be a fair trade so the Objects don't dominate combat time
 
6:52 PM
@NautArch Depending on how your table does crit hit/fumbles I would personally totally be ok with not having crit fumble effects even if that means I can't get a acritical hit.
 
In the case of 10 attacks, assume that one round one of them is a 1 and next round, one is a 20?
 
@diego Good point, especially since these are little guys doing 1d4 each, missing a crit or two isn't really a big deal
 
@diego our rule is if you fumble, you roll percentile with high percentile rolls doing potentially horrific things.
with 100% being death
 
Oh, right!
 
@LegendaryDude At that point you can probably just ignore crits and fumbles, since they basically counter each other out
 
6:53 PM
@NautArch Oh yeah, I think I remember you talking about that the other day
 
@GreySage Statistically they do counter each other out
 
I forgot about the crit-death thing.
 
I would do anything I could to get out of that.
 
@LegendaryDude Except for the auto-death thing
 
@diego Same.
 
6:54 PM
Well yeah but that's a crit fumble then a d100 roll
on a d100 it dies
 
or we skip the crits and just do the formula for hits. I think that is a much simpler methodology that will greatly speed up the effets of that spell.
 
If you can crit-fumble injure a teammate, this swarm of ball bearings might be more dangerous than helpful.
 
It's a 1/2000 chance of happening
 
@LegendaryDude yup
 
so roll 3d10, if it comes up 10, 0, 0 you lose a bearing
 
6:56 PM
and fighters are SO much more likely to die faster
 
they once took out a hill giant out by themselves
and that's also i think one of two times i've used them.
 
I love the idea that someone later comes across the corpse and concludes that there's a particularly adept group of halfling sling masters cleaning up the countryside.
3
Excuse me while I add that to my list of random encounters.
 
@Karelzarath hahaha. that'd be pretty awesome to stumble across.
 
@Karelzarath lol
 
@NautArch I like having a bunch of non-combat stuff on the random encounter chart. Maybe a stretch of road, a partially intact building, cluster of skeletons, etc. Adds a little "lived in" feel to the world.
 
7:16 PM
@Karelzarath Yea, for that reason I added for example a "what is the monster/animal doing atm?" to my random encounter table
and a ton more, but... well, it's a pretty huge table
 
Yeah, it does get a little sprawling, doesn't it? :D
 
Well, I wrote a php/javascript application to roll on the tables for me, so it's not so much of a problem :D
And then I had to write a script to parse .csv files into json files because I decided early on that I would just directly use the json files for the tables and edit them manually, but that became to complicated, so I switched to google docs, download them as .csv and run them through my parser to generate the .json files that the random table script needs :D
(and yeah, this got kind of technical, sry for that)
 
@Patta At least you didn't have to use regex to parse html
 
@Patta go on
 
7:26 PM
@SPavel did that once, never going back
@DForck42 I'd love to instead just show you, but it is not available anywhere, I just run it locally :D
But I can actually show you a table as I edit it in google drive :D
(warning: german!)
And then I get this result :P
 
@Patta mein deutsch sind nicht sehr gute
 
It's a complicated language^^
 
@Patta lol, I took 3 years of it in high school, I've forgotten most of what I've learned
 
but you should be able to understand the basic princible behind the table anyway^^
I have other tables that are much much longer, too^^
and the newest feature are the green buttons that allow me to just directly roll on a sub-table instead of the "whole thing"
 
cool
 
7:33 PM
@DForck42 the way you said that was a tad better then me
 
@Skyler :-D
 
@DForck42 2 years in HS
 
it was not even that much work, especially compared to my newest project: A web app to handle the fronts (dungeon world style) that I use in my open world campaign. But that will not be done in a long time^^
 
0 years, but enough language knowledge to translate what @DForck42 said :D
 
@Skyler while not gramatically correct, it was a good start :D (No offense meant)
 
7:35 PM
No sprekenzie
 
change one word and remove the "e" from gute, and it is correct :D
anyway, I will for sure mention it here if I ever decide to put my random table scripts up for others to use :D
 
@Patta :-D
 
@Patta probably sounds way better then mein Deutsch ist schlecht
 
well, only a bit^^
 
@DForck42 Ah, saw that. Thought it was funny. The problem goes away if you just remember that you're playing a game and it's okay to make decisions based on game rules.
*And those game rules aren't dissociated.
 
7:48 PM
@LegendaryDude It's about whether or not there is a perception of DM vs Players or if we're all playing a game to have fun.
 
@NautArch There's a really pretty good Angry GM article (if you can get past his overall tone) about metagaming and how it isn't the devil that a lot of GMs make it out to be.
 
@LegendaryDude yup
I'm ok not knowing what the enemy hp is, but I should be allowed to know how my teammates are doing
 
@DForck42 Similarly, just tell me the AC so I know what I have to roll to hit it.
 
@LegendaryDude yeah
 
@LegendaryDude I'm okay with not knowing the AC. I can figure that out - just like my PC figures out how easy it is to hit someone after I've seen it attacked a few times.
 
7:56 PM
@LegendaryDude About the only difference I can think of that comes with knowing the AC is that you no longer have to constantly ask the DM, "did I hit it this time?"
Is there something you can metagame from knowing enemy AC?
 
I use GWM so, I get not learning immediately because I have to make the mental risk calculcation of whether or not to take the -5
 
@LegendaryDude I wish my DM would do that, especiialy since several members of the party are still in a 4e AC mode so they roll a 14 and think it has no chance to hit even though it usually will
 
@NautArch It's not annoying to not know the AC, but it seems kind of ridiculous that if I'm going to figure it out in a round anyway after everyone has rolled that you should just tell me to behin with
 
My biggest pet peeve is behind the screen rolls.
What's the purpose of that? The only thing I can think of is fudging rolls.
 
@NautArch Hidden rolls have a place. GMs combat rolls probably shouldn't be behind the screen.
 
7:57 PM
@LegendaryDude again, for me it's that my PC really doesn't know it immediately, and I like the process of discovering it and/or making the decision to risk it.
 
But that's something I'll leave up the GM
 
@NautArch Unless you've conditioned your players, asking someone to roll something usually implies something's about to happen.
 
@LegendaryDude Agreed. Any sort of contest (skill/combat) that is against the PC I'd roll in the open.
 
@Yuuki There are some abilities that allow you to add on to a roll after you see what it is, but before you know if it hit. If you know what your target is you can maximize you usage of those abilities.
 
@NautArch But knowing the AC doesn't give you any sort of advantage, except maybe in the case of GWM
@diego Ah, well that's true I suppose. Hadn't considered that.
 
7:58 PM
One thing I liked about R20 was that the DM could roll something secretly and then whisper a player without the others knowing stuff. Works well when you have some kind of RP flavor like warlock pact.
 
@LegendaryDude right, that's the advantage. if I know it's easy to hit, then i'll do GWM without a doubt. If i'm not sure Imay wait a round to see.
 
@LegendaryDude To be fair it probably isn't that big of a deal because after a round or two we can usually tell within a point or two what it is anyway
 
@NautArch Even without GWM or Power Attack or whatever, knowing the general AC can be valuable. If I know the AC is high, I'll use a spell that targets touch AC, or calls for a save, instead of an attack roll
 
@diego My DM will typically even tell me
Last game, I got hit. I said I use my reaction to cast shield. He says, that's not going to save you, are you sure you want to cast it?
shrug Guess not
 
@LegendaryDude that's a good DM :)
 
8:03 PM
@NautArch Except when he rolls a single save for all the monsters in the aoE!
 
This is why laptops are nice. Use an online dice roller to roll saves for hordes of mobs!
 
It was 3 orcs in the AoE. No one needs a dice roller to roll 3d20 against a single target number.
 
@LegendaryDude Touche
 
We were... altered. And it was his second session DMing D&D ever. So it's completely forgivable.
 
@LegendaryDude Well, point still stands. But that sucks.
 
8:06 PM
But, it did prompt me to ask that question which I think is a really useful question and has helped me to better understand things, so it's all positives.
 
@LegendaryDude altered?
 
@NautArch We were stoned.
To put it bluntly
No pun intended
 
@LegendaryDude hahaha. i'm not saying that's our gameday standard. But...
 
Oh sure, I didn't say that either...
;)
 
Beer and pretzels, Mtn Dew and cheetos, weed and...?
 
8:19 PM
@SPavel ...beer and pretzels.
doritos and twizzlers
 
@SPavel Burritos
 
As long as it's not blackjack and hookers :P
 
@SPavel Weed and whisky. Life in the PNW.
 
8:34 PM
Maybe I'll move, NYC is just cocaine and second-hand smoke
 
I'm sure you could get that here, if you start feeling homesick.
Wheel of Lunch: 1-10 Sandwich, 11-20 Burrito
d20
 
Burrito it is.
 
9:11 PM
@Karelzarath I steal liberally from strolen for stuff like that.
 
10:08 PM
btw guys, is there anybody here who is also an anime fan?
(rolls to determine response delay)
d20
 
@Skyler yes
 
@doppelgreener have you heard of konosuba
 
@Skyler I've heard of it
 
as someone who would be here i bet if you gave it a shot you would like it
its hard to describe but its comedy is basically just like an amazing day of a campaign
 
10:21 PM
How do you view it?
 
@GreySage like where do i watch it or what are my opinions of the show
 
I think I remember seeing an article posted here about splitting one giant monster into several "parts", each with their own abilities and action economy. Like an Old God-esque monster being split into a single "head" component and multiple tentacle monsters that it could spawn.
 
@Skyler Netflix, torrent, streaming site, etc.
 
The head's only ability was to use a psychic attack and also spawn tentacles every couple of rounds.
 
@GreySage if you want them to get a bit of money its on crunchyroll, otherwise ive just been using streaming sites like konosubarashii.pw
 
10:23 PM
I can't seem to find this article and I kinda wanna read it over again.
 
for the last few episodes of the 2nd season i couldnt wait the week delay so i used that site
 
@Yuuki AngryDM did something similar, I don't know if thats what you are thinking
 
btw guys, whats a good magic item for a druid
5e
very little seems to mesh well with wild shapes
 
Deck of Many Things.
 
10:29 PM
@Yuuki Always
 
The feeling when you copy and paste code, and don't realize there is a bug until a week later, when the right circumstances align to make ALL your code crash for the same reason...
 
hahaha
 
@GreySage Unit tests, man. Unit tests.
 
Wouldn't have helped in this case
 
@Karelzarath legacy code written by folks who were in a shop where the blind were leading the blind, man
 
10:34 PM
I included code to handle when an auth_token expires, to request a refresh, but this is the first time it's actually done that. And it turns out I named a variable slightly differently in the original code
 
@Shalvenay Definitely been there. >.>
 
@Skyler I don't know of a lot of things that work very well with wild shape, so I would probably give them things that are useful outside of wildshape.
A pearl of power for example
A bag of tricks would be thematically appropriate
Perhaps a ring of animal influence
 
yea, the other thing is theres this lucky rock, trying to find its name again
 
A luckstone?
 
@Skyler Luckstone?
 
10:41 PM
stone of good luck
 
same thing, different name
 
The issue the druid is going to run into is that anything the wild shape form can't wear becomes nonfunctional.
 
there we go, yea, it adds +1 to ability(not skill) checks and saving throws
 
"Your Equipment doesn't change size or shape to match the new form, and any Equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
 
hmm
 
10:43 PM
ability checks are skill checks I believe
rather, skill checks are ability checks
ability checks also include general unskilled str, dex, con, int, wis, and cha checks. Those 6 aren't skill checks
 
hmm
btw guys, anybody play an interesting scenario with a humanoid dragon they mind sharing
i want to try and do one during my next session
 
@Skyler as in a metallc dragon shapeshifted into human form? or a half-dragon? or...?
 
@Shalvenay the prior
 
My groups tend to avoid metallic dragons
 
@Adam why is that if I may ask?
@Skyler ah, not off-hand (the one interesting dragon scene I have in my head requires a dragon-form dragon :)
 
10:53 PM
I've played with setting up a scenario where they can meet him but then am not really sure of interesting ideas that would lead to them accompanying him
or him accompanying them
 
The main thing is to keep in mind that the dragon almost certainly has some wide-ranging and long-duration agenda. What seems obvious or important to them may not remotely intersect with the present situation.
 
Not sure. Our DM just doesn't use them very much.

They're good dragons, so we can't fight them, but they're still dragons which means that the affairs of men have about the same value to them as the life of ants have to us. So it usually is thematically more appropriate for a more...relatable character to interact with us
 
IMO, it's best if the PCs are a temporary means to a very specific end. The dragon has a near-term goal that they can achieve, thereby advancing the dragon's agenda.
 
@Karelzarath and it doesn't have to be some big plot either
mind if I share the headcanon encounter scene I have going in my head these days re: dragon + party?
 
So the dragon journeys with them while they're doing something relatively innocuous and helps ensure that it comes to pass. The unusual emphasis it places on something the players see as trivial will drive them crazy.
That's how I prefer to use dragons, anyway. There's a strong temptation to have them flex their might, but I feel that's a bit of a mistake.
 

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