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12:11 AM
 
The MSO/MSE split is underway right this moment!!
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Mind you it'll take days/weeks but it's started!
@Zachiel That's a pretty difficult one to get here! (and unsurprisingly nobody has it)
we're not downvote-happy enough on questions haha
 
@JonathanHobbs or they get fixed fast
 
12:28 AM
We're starting the MSO/MSE split: http://meta.stackoverflow.com will be down for a while.
 
12:48 AM
"Some options are worse than others because the game actually tries to model that some options in life are worse than others. And by "worse" I mean "does less damage per round."" - SKR.
Welp, apparently some things (like crossbows) deal less damage per round in life.
 
@Magician Well, y'know, that's pathfinder's way of saying "they suck comparatively"
worse in real life = does less damage per round in pathfinder
that said it'd be nice for the terrible choices to just not be available...
 
Hmm.
 
the real downside of bows are probably somewhere PF doesn't bother to model, like breaking the string chance
 
It's more that he straddles the boundary between game mechanics and life so effortlessly, you can hear it snap.
 
I guess all he's trying to say is "don't look for balance, they're different, like they are in real life".
 
12:57 AM
I can understand that philosophy, making options of various power levels available (ignoring for the moment why crossbows quickly overcame regular bows as the ranged weapon of choice and how PF would have to introduce an entire NEW set of subsystems to model those reasons), but what I don't understand is the insistence on not flagging them.
 
He's saying that in a horrible way, tho'
 
If the "false options" were flagged as less powerful, then they wouldn't be "false" or "traps."
 
@BESW It's flagged. "simple weapon"
 
@BESW I've spoken to a friend about what archery was like when archers were actually used in war. It's amazing.
IIRC modern bows often have a pull weight of ~40-60 pounds, but once you reach a certain point, a mechanism takes over and you feel your pull weight suddenly reduced to ~20-30 pounds. Thus, keeping the bow fully extended whilst you take aim requires less effort.
Back when archers were used for war, though, they had a pull weight that was almost twice as much - my memory's telling me both 80-90 pounds, and 110-120 pounds, and I can't remember which one is accurate. Either way, it's a lot, and they had to hold the entire weight whilst they aimed.
A good archer had to be raised to be an archer from childhood. Archers in those times knew as much and had sayings to that effect. Archery practice for children on Sundays was common in some locations.
 
Yup.
Old World archers knew tricks that modern archers are just beginning to re-discover, but if you didn't need tricks crossbows were better.
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1:04 AM
More recently, people have examined skeletons of archers from those times, and they're noticeably different. Archers had enlarged left arms, and bone spurs on their left wrists, and right fingers and elbows.
 
Crossbows were a brute-force weapon that could punch through plate.
 
@BESW And could do the 100 pounds of pulling for you, importantly!
@BESW I'm curious, what did they know?
 
Summary: holding your arrows in your hand instead of in your quiver.
 
You know, this discussion on the merits of bows vs. crossbows, as it relates to SKR's statement, is missing something super important.
 
It's one of those train-from-childhood things to learn how to do it, but it vastly improves your speed, your accuracy at speed, and your ability to fire while doing other things like falling off a horse.
 
1:07 AM
Pathfinder is a game of heroic fantasy. This is a genre that doesn't give a zebra's rancid fart about comparative realism. People use weapons that are cool, that are expressions of their personality, or Yes. I mean, scythes are martial weapons, people.
Which is part of the reason I love how Legend just went, "Pick three properties, describe the weapon however you like, move on with your life."
 
@Lord_Gareth Mmm, that's a bit simplistic, isn't it?
 
@Lord_Gareth That, too. Out of D&D, I want weapons that play differently in accordance with their flavor, but are on par with others.
 
Pathfinder has goals other than heroic fantasy. They often clash and contradict each other, but it's reductionist to ignore them.
 
@BESW Oh, wow.
 
@BESW And yet its spread of options says something different. Pathfinder's designers have a biased view of heroic fantasy that favors some images and themes heavily over others. Look at Dervish Dance, for example. Some weapons are pushed despite their lack of realism or the lack of relaism of the option given.
And the direction they're pushed is action-movie fantasy
Which isn't bad
Just
Biased
So TL;DR Paizo and especially SKR are hypocrites that love to run off at the mouth about what is and is not 'realistic' with absolutely no knowledge of how combat or weapons shake out in real life or history while at the same time pushing action-fantasy concepts for the ones they like.
 
1:18 AM
Can we please keep the personal attacks out of this?
 
Anything to add, @Magician?
 
Hm? Oh, sorry, busy having breakfast.
 
1 message moved to The Trash
 
@BESW You say this as though I haven't gone off about SKR's writing and role as publicity guy before.
 
@Lord_Gareth No, I say it as though I'm sick of being subtle about my disapproval of it.
And there's a massive difference between talking about his writing and professional role, and saying he's a bad person.
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"This man says silly things" and "this man is a bad man" are not equivalent statements.
 
1:22 AM
I don't know much about Pathfinder and how it's different from 3.5. I just find it staggering how he can justify a game design decision with the way real life relates to multiple game abstractions.
Given game abstractions of 3.5PF, crossbow is an inefficient weapon, fine. Don't try and justify this by blaming real-life crossbow, though.
 
Aye. And that's not something PF invented either.
 
@BESW Let us say, politely, that my personal experiences with the gentleman in question suggest to me that my statement is accurate and possibly a little too polite to fully express his status as a human being and then leave it at that.
 
And now for something completely different. Look at this question on reddit, and despair.
 
@Lord_Gareth Nevertheless this isn't the place for attacking people personally. I would rather not hear it, myself.
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@Lord_Gareth Fine, but you say you want rpg.se to be a "safe place" and that means not everything you can say accurately is appropriate for this place.
@Magician That sounds amazing.
 
1:28 AM
@BESW PF didn't invent it but they certainly took it to a brand-new level. WotC just sorta published stuff and when you saw breaks with realism you could kinda tell it's because they were flailing at it. A lot of times you'd see support happen later to sorta bring an option back up to where feedback suggested it should be, like the crossbow feats that happened later in 3.5's run.
Paizo instead chooses to justify, rather than alter, their decisions unless an overwhelming tide of fans forces their hand.
Which is really screwed up since Paizo has an active and vigorous errata policy
The power to change these things isn't just in their hands, they've created an expectation that it will be used.
 
@BESW In a "kill it with fire before it homebrews fire resistance rules", right? Right?..
 
And instead of using it they pick fights with their fanbase and erase forum posts to remove evidence of dissension.
 
@Magician I'm especially fond of the "a party of 9-13" bit.
I dunno, at this point it looks like they've homebrewed it to the point that it's unrecognisable as much of anything except a homebrew.
 
Pretty much, yeah. Each new sentence raised more red flags, it really was amazing, in a way.
 
At which point arguments about "4e usually breaks if you do that" are already pointless.
 
1:37 AM
I've commented. I've mostly been lurking on reddit, and find r/rpg boring most of the time. But occasionally a gem like that appears.
 
@Magician Kind of like how I lurk on Wikipedia Talk pages.
 
1:52 AM
@Magician D&D/PF won't really differentiate weapons by social signifiers, offensive/defensive flexibility, quality against different kinds of armor, portability, concealability (beyond the most basic level), maintainability, price (they all become trivial after chargen), ... But it's just unrealistic to have a crossbow not be a useless thing only for wizards.
@BESW They didn't, mostly. Both were in use actively for a very long period of time.
Mostly I look at that thread I linked and I see Category Error everywhere. I feel like if you're spending any serious amount of time on a forum arguing about this, your game is Made Wrong.
 
2:29 AM
So, hmm, arbitrary let's-pretend-it's-New-Year's resolution: I'm not gonna bring up stupid D&D/PF stuff in chat anymore. That well is deep enough that you don't notice when you're just recycling the same complaints over and over, and there's just no point, mostly.
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3:10 AM
@besw check it
 
Already.
 
so miffed that I got -2 downvote already
 
Better. Switch the second and third sections.
Specific answer; general rule; build advice.
Now that he's said he's looking at Careful Attack (which I edited into his question), how about saying something explicit about what to do if you have two weapons and only one attack?
Now I will happily upvote!
 
thanks for the edit on his question
yeah
other dude wont though lol
so much for my experiment at posting fast
I almost always spend careful time composing my answer and structuring it before I hit submit but a fair percent of the time someone else snipes me on it
 
I know that when I downvote a question with a situation like yours (I didn't this time, by the way) where it's likely to become upvote-worthy, I'll keep an eye on it.
 
3:18 AM
usually wax or oblivious
@besw yes and I try to do the same
but were power users to the max
 
I've become more willing to downvote quickly and then change my vote later, especially on high-rep users.
 
yes ive been more liberal with downvotes in the last 2 months because I got enough rep regularly enough that I can take the loss of rep and keep going
and commented giving him the WOTC build guide
funny fact that I have never ever mentioned in here because I doubt anyone would believe me up till now, but LordDuskBlade regularly plays warhammer 40k at my local gameshop.
and I played a 4e campaign with him
 
See, this is where my total absence from all other online RPG communities comes to the fore: I have no idea who that is.
 
have you ever used WOTC optimization boards?
 
Most of the industry names bandied about in this chat, in fact, I hadn't heard of until I joined this chat.
@JoshuaAslanSmith Some of the 4e class guides.
 
3:29 AM
^ thats what Im talking about
^see above and see whos responsible for that guide (and a fair portion of the guides) and he generally created the guide format that everyone follows
 
Ah.
 
and bedtime see ya besw
 
ttfn
 
The new Meta Stack Exchange is live (you just can't visit the front page yet, because the old forwarding is still in place)
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4:32 AM
Your Man Card has been revoked. So has your Sentience Card. Also your Living Thing Card. Your Pile of Rocks Card is still good though.
Polymorph any object is a brutal spell.
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So, on two different "supers" TV shows both villains played the Bane card in the same week.
 
Arrow & Agents of SHIELD?
Haven't watched either this week, shhhh!
 
It's not a major spoiler in either case, I think.
AoS, by the way, is feeling more and more like an RPG campaign that faffed around doing unrelated stuff for the first few months until the GM had enough material to invent an actual plot.
And now he's rolling all the random prior stuff into it to make it look connected and planned.
Like, everything from the disjointed early parts of the season is coming back, but it doesn't feel like that was always the plan. Not a bad way to run a campaign, but not a great way to write season of TV.
Arrow, on the other hand, continues to give the impression it's startled to be a TV show at all.
 
4:49 AM
@BESW What was it under the impression it was?
 
Perhaps an epic-length fanfic.
 
rpg wat it stands ?
 
@rAsHmI "RPG" stands for "role-playing games."
 
hahaha
 
 
7 hours later…
11:51 AM
@DuckTapeal [wave]
 
12:10 PM
Gmornin
 
This is an awesome question.
1
Q: How can I learn about other editions of D&D?

derpI am presently a 4e player, and I love the game. But I am also interested in the other editions of the game, and would like to be able to get a good overview of them. By overview I mean a good look at their rules and mechanics, not just short summaries like the ones presented in the otherwise gr...

 
12:25 PM
hmm. I need lists of Spanish names, and I prefer to draw them from novels instead of babyname websites. Any suggestions for Spanish novels with lots of characters?
 
@BESW Count of Monte Cristo has a lot of Spanish names... I think. (I never actually read it)
 
Now to see how many women it's got.
 
8
Q: Can a spellcaster use spell slots above their normal limit if their ability scores allow bonus spells of that level?

DuckTapealThis question is inspired by discussion here, about how Heighten Spell works with Reserve Feats. The question that I am asking here deals with whether or not players can cast spells using spell slots for spell levels that they don't have access to yet. I feel like an example would explain thi...

 
Hmm. Not quite enough Spanish names to really work on its own, and fewer women.
@Phil Hmmm?
 
The last edit for this question removes the RAW tag on the basis that the system FAQ doesn't count in that context. However, from comments on one of the answers it appears the FAQ in question was written by the designers of the system.
Is the question of whether the FAQ counts as RAW a contentious one?
(I don't know the system in question)
 
12:31 PM
The 3.5 FAQ is not raw. The Pathfinder FAQ is considered RAW by paizo, from what I've been able to gather.
 
@Phil That sounds like a good question for the stack!
 
ah ok
@BESW Are you happy with the edit then?
oops
@DuckTapeal are you happy with the edit then?
 
@Phil I don't know enough about the subject to say; the edit seems a little presumptuous to me.
 
I'm not happy with the edit.
 
Is this the kind of meta question that's going to kick up a storm of argument?
 
12:32 PM
Almost certainly.
 
sigh
 
@Dane Hmmm. That will be a challenge.
 
@Phil I wouldn't make it a meta question.
 
As the question author, how do you want to proceed?
@BESW what would you do?
 
Personally, I'd like to revert the edit, but I don't really know the process for 'sending it up the chain'.
 
12:33 PM
@Phil Ask about whether PF FAQ is considered official RAW as a main-site question.
@DuckTapeal I have a "rollback" button that I'm looking at contemplatively.
 
that's the right move if the author disagrees with an edit. If the editor insists then it goes to meta
 
@BESW As someone with literally no system knowledge, I don't think it should be me that asks that question.
 
@DuckTapeal Shall I hit "rollback"?
 
@BESW @DuckTapeal should IMO
 
Should I ask the question about whether Pathfinder FAQ is considered RAW?
I can roll it back.
 
12:35 PM
Its your choice as questioner :o)
 
Whoever asks, say something like "Since this seems to be contentious, please provide answers which are as definitive as possible with officious-looking citations."
 
I just thought I'd raise it as the edit seems a bit wonky
 
@DuckTapeal You know how to roll it back? Hit the "rollback" link on the version you want to revert to.
 
Just did. It took me a little while to find the button. :)
 
If someone asks that question, you should add a link to it in a comment to the rolled back question as an explanation of why it was rolled back
I'm not a fan of edits/rollbacks with no explanation unless they are very simple or self explanatory
 
12:38 PM
I'm writing the pathfinder faq question now. I'll do that when I'm finished.
 
cool
 
Personally, I think the original querent rolling back an edit which was justified by claiming the accepted answer necessarily re-defined the question... is pretty self-explanatory.
 
fair enough
 
If you get pushback, then link the new question.
 
I'm also going to be using the line that you said earlier about official looking citations, BESW.
 
12:42 PM
[grin]
 
I find it a bit amusing that I can be on this site for two years and still learn new things about what is appropriate here.
 
Well, keep in mind that chat doesn't pretend to be a place for policy decisions.
 
And I got a new badge! Woo!
I'm more thinking about how I never really knew that the PAthfinder FAQ wasn't considered RAW, and that accepting an FAQ answer on a RAW question would get me pushback.
 
Yeah, that's... well, I suspect that's more of a one-particular-citizen thing than a site thing.
 
@BESW Lol @ your comment.
And I've already got a downvote! I feel popular.
 
12:48 PM
POP-yoo-HOO-lar!
 
1:01 PM
I can't wait until KRyan gets on, so I can see what he has to say about that question.
And I'll probably get another downvote then, as well. :)
 
The new header for MSE is really cool
 
QFT.
Is it weird that I get a little excited seeing the RPG.SE symbol on that?
 
@DuckTapeal not at all, the first two I looked for was ours and the graduated site I moderate
it took us a long time to graduate, we should be proud to be there
 
When was it that RPG.SE graduated? I feel like I've been here since then, but I really don't remember.
 
@DuckTapeal right about this time in 2012
you joined literally right before we launched
march 9 vs april 11 :)
 
1:10 PM
Lol.
I feel like I remember there being some discussion on meta about how some members wanted to keep the pre-graduated site design, because it looked like graph paper?
Am I remembering that right?
 
@DuckTapeal that's actually an even older discussion. The original beta theme had a graph paper feel to it, it was even called sketchy. It was common to all SE betas. Then the cleaned it up and made the beta theme look more polished, less like a work in progress. I wrote a slightly flippant proposal to keep the old beta theme just for us since it fit our theme pretty well.
When Jin did our actual site design he decided after talking to us that hte graph paper should come back subtly in the completed design
 
Cool!
 
I still maintain that this is the best SE site design I've seen.
There are others which are shinier, but this is the best blend of form and function. The others which are presented as good designs often get in the way of the site in various ways.
(SF.SE's design has some pretty major visual-flow problems.)
 
@BESW and their chat is just painful
 
Hmm. The whole thing uses too wide a palette too aggressively.
(And their chosen font doesn't process properly on all computers/browsers.)
 
1:17 PM
I just went there for the first time, and immediately winced when I saw it.
I really dislike designs that involve a dark border around a light center like that.
 
Arqade, well, I've mentioned that their pinstripe background synchs with my monitor's refresh rate.
 
It hurts my eyes.
 
I can't stay on that site or its chat for very long at all.
Hmm. I think I've broken Netflix's rating system again.
Top Picks for BESW include The Good, the Bad, and the Ugly, What Not to Wear, and Garfield Gets Real.
 
@BESW So, if a question is about whether a particular thing is RAW or not, should it be tagged with rules-as-written? I'm not great when it comes to tagging things correctly.
 
@DuckTapeal I... don't think that particular kind of question comes up much.
 
1:28 PM
Fair.
 
Tags, and tagging policy, are emergent, meaning we don't make it until there's a need.
 
Well, I approved Pyro's edit anyway. If that tag shouldn't apply, then I'm sure someone will complain to me loudly. :)
 
We don't invent rules for things which haven't happened yet.
 
In this community, how bad is it considered to have questions where you haven't accepted any answers, even after a long time?
I was just going through my list of questions that I've asked, and I realized that I've done that once or twice.
 
@DuckTapeal I think it depends. If you genuinely think that none of the provided answers are useful enough for you then I personally see no problem with it and have the same thing in my question list
 
1:35 PM
@DuckTapeal I get reminded if I haven't accepted an answer. But as @Phil said if there isn't a good answer don't accept one just because it's old.
 
Don't feel pressured to accept answers that weren't useful.
If you'd like to offer bounties to encourage better answers, that can be a good thing--or ask someone like myself or waxeagle to do it, we have plenty of rep to spare.
 
That's how I feel, but I didn't know how the community typically felt about that kind of thing.
The question in question is this one: rpg.stackexchange.com/questions/21772/…
 
I've got a couple questions where I just feel like it's unlikely there will ever be a useful answer, so they... sit there.
 
Same here
 
I don't think I'll ever get an answer to this, and the answers on this one are all so similar and overlapping it's really hard to get a handle on which is most useful.
 
1:48 PM
Yeah. My problem with the question I posted is that one answer is basically "No, and it would be crazy to think otherwise" and "Yeah, that looks legit", and neither do anything but point at the same section of rules text.
 
Post comments on both answers asking for them to explain how the rules they quote support their stance. If you like, say it's because both answers are using the same rules to justify opposite conclusions, but that shouldn't be necessary.
Just pointing at rules and saying "See, I'm right!" is never a good answer.
You can also offer a bounty as incentive for them to do the edits.
(Or for someone else to come and steal their thunder with a better answer.)
 
The problem with that is that I feel like the real answer is "It depends entirely on your GM, because the rules aren't terribly clear", and my experience with non-clear rules and this site has been less than stellar.
See the past two days of arguing.
 
[patpat]
An answer can say exactly that, and demonstrate how the rules are unclear.
It's been done before.
And honestly, you can just ignore most of the arguing. It's only a handful of people and if we don't engage with them there isn't an argument, just a rant.
If you feel like that's a problem which is affecting your being comfortable posting, that's worth taking to meta.
 
@DuckTapeal really well considered answer to your question is now up :o)
 
It's more that I don't really like it when people downvote my stuff and then rant about it.
I'm reading it now.
 
1:58 PM
@DuckTapeal a particular problem with certain questions in certain systems it seems
 
Jul 11 '13 at 2:34, by mxyzplk
@BESW Downvotes are like STDs, if you don't get a couple you're not trying hard enough
 
Downvotes are fine, its the follow up rant that annoys me
 
Same here.
You'd think that working on an MMO would give me a thicker skin for what people on the internet say, but alas, such is not the case.
 
Been there.
 
a lot of it is tied into......differing opinions on what constitutes acceptable use of comments on the site in general and views on their permanency
 
2:02 PM
I had a stint where every Fate question I posted got one of three people saying "You just don't understand Fate," and quoting a pithy catch-phrase about what I didn't understand which only made sense to people who already understood it.
Eventually that calmed down.
 
Oh hey, I just realized that I got KRyan a gold badge.
 
Heh.
 
That question (and answer) are interesting. It occurs to me that with non-rpgs, e.g. board games, it is automatically assumed that when an FAQ written by the designer of a game gets released, any rules corrections/clarifications are automatically assumed to trump the original rules. I wonder why that assumption is not made where the precedence of an FAQ is not explicitly stated for rpgs
 
I'm pretty sure it's because of how wizards handled the 3.5 FAQ.
They put out a list that talked about exactly how to adjudicate rules disputes between different sources of rules, and 'the FAQ' was at teh bottom of the list.
 
but you could view that as an exception to the rule. Just because one company does it in a certain way, why should you then assume that approach means you have to question all the other companies
(I appreciate I am playing devils advocate a little here, but this does interest me, as I feel an implicit assumption is being made)
 
2:12 PM
The problem is that it's the one company that has control of more market share than most other tabletop companies combined.
If more people are playing 3.5 than other game systems, then implicit assumptions are going to be made about post-3.5 games based on that.
 
even if they relate to completely different companies
?
 
Yup. It's a cultural thing.
People assume that metagame rules are more global than they actually are.
 
D&D, for good or ill, is the flagship RPG by which the rest of the community draws comparisons. It's the default.
 
This is something that part of me would really like to add as a comment to the existing answer, but a) it feel it would kick off a comment discussion of epic proportions, and b) I'm not even sure comments are the best way of broaching the subject
 
Yeah.
 
2:15 PM
I once told a local gamer who is used to D&D 3.5 about Fate Core, saying "Fate is a drastically different system from D&D 3.5, with very different rules." Her response? "Oh, you mean like Pathfinder!"
 
Lol.
 
I fundamentally feel its a dangerous assumption to make (and more than a little presumptious)
 
I've gotten in long arguments with people about how AD&D, 3.0, 3.5, 4, and Pathfinder are all systems that are pretty similar, compared to say, GURPS or Shadowrun.
 
And then you get responses like mxy's to your question, where he assumes that anyone asking about RAW is defaulting to only using RAW.
I've had long convoluted conversations with him about the difference between wanting to know what RAW is, and feeling beholden to following it, but we never really get anywhere.
 
@DuckTapeal SR is complicated as hell.
 
2:18 PM
@Aaron QFT.
 
@Aaron Tried it, bounced straight off of it
 
@DuckTapeal I don't know that acronym.
 
quite f****** true
 
Quote For Truth. It means I agree with you.
 
lol
never heard of that version :op
 
2:19 PM
@DuckTapeal Lol. I think I like @Phil version better
 
And, heck, games like GURPS and WoD are pretty durn D&D-like compared to, say, DitV.
 
What's DitV?
 
Dogs in the Vineyard
I think I'm going to step away from the comments to one of the answers on your question :o)
 
It uses a character-building system where your character has phrases describing his possessions, abilities, attitudes, and relationships. Each phrase has a dice expression tied to it.
 
I want my response to be, 'then how do we establish correct use of the RAW tag on this site', but I know that would get things nowhere at all
 
2:24 PM
That sounds a little bit like PDQ.
 
PDQ?
 
In conflicts, you roll the dice for each phrase that's relephant to the situation, and you use the resulting numbers to "raise and call," poker-like, to get control of the narrative of the conflict.
 
@Phil When someone uses the term "pointless sophistry", I stop trying to convince them of things.
You get a number of points in character creation, and assign them to arbitrary traits that you define.
So you can have "Con Man" and "Gun" or "Acquire Transportation" as traits.
 
I like a lot of the mechanics of DitV, partly because of the themes they're designed to force to the fore of the play, but its setting has major problems for me.
 
You then roll (IIRC) 1d6+trait when you're trying to do something, against 1d6+difficulty. Higher roll wins.
Combat is just opposed rolls using appropriate traits.
 
2:27 PM
So I prefer The Princes' Kingdom, which is a simplified version of the mechanics with a setting that still forces the same themes but in a less problematic context.
 
Damage is applied as penalties to your traits.
@BESW That looks super interesting. I'm going to have to check that out.
 
@DuckTapeal Link
DitV and tPK are both about making hard moral choices.
 
is there an idiot guide explanation of why I should care about the MSO/MSE split? I've read through the associated meta questions but still don't really get why it is so important and what it actually means
 
The mechanics of both Dogs and Princes' are designed so that escalating the conflict--words to fists to swords, for example--lets you add more dice to your pool, so you can last longer in the conflict and potentially have more control over the scene.
But escalating also increases the severity of the "fallout," the consequences of your actions.
 
Interesting.
I like the idea of mechanical implications of escalating conflict.
 
2:35 PM
If you're just using words, nobody's likely to die. But draw a sword and suddenly injury or death is on the table--for someone, and you may not be able to control who.
 
It's sort of like a mechanically enforced gentleman's agreement.
 
But if you've got Good with a sword 3d8, then drawing your sword is really tempting.
 
What is the game where your character's are pretty much gods and most of the game is politics?
 
Is that Exalted?
 
@DuckTapeal with the two answers you've gotten on your RAW question its clear that some parts of the question and certainly huge chunks of that answer need to find their way to meta. Any thoughts on how to get there?
 
2:37 PM
@DuckTapeal Sounds familiar. That may be it.
 
Honestly, if we just moved the whole thing to meta and instead asked "Are FAQ answers appropriate for [rules-as-written] questions, I'd be happy.
I'm only asking about Pathfinder specifically because I don't actually know what the designers felt about its RAW-ness.
 
I think that is too broad, as it seems to depend on the system
 
@DuckTapeal I think the question is more useful on the main site than meta.
 
I'm also fine with moving the question to meta without changing it.
shrug I don't really have a preference to where it gets answered.
 
If narrowed to meta scope, the answer is "people can answer questions using whatever evidence they want, stop being a busybody and vote your conscience"
 
2:40 PM
The reason the question got asked is that KRyan edited my previous question to remove the RAW tag once I accepted an FAQ answer.
 
@mxyzplk The original cause of this, I think, was an edit to the question removing the RAW tag because "a question that accepts the FAQ cannot be tagged RAW."
 
yeah, that was wrong, you were right to revert
 
And so being curious and unfamiliar with the system's community, naturally the FAQ/RAW question came to mind. He brought it to chat, and we encouraged him to take it back to the site.
 
Sure, you're not telling me anything I don't know...
I understand the situation, what transpired, the previous questions, the new question. I think tryign to "break it across" meta and main is pointless busywork
 
Mmm. I think part of the kerfuffle is that having a "this is a silly question" section on the answer strongly implies you think the question itself is inappropriate, which could be fodder for a meta question.
 
2:44 PM
I see the value in having asked the question
 
But I don't know if that's what @waxeagle has in mind.
 
If the reason for the question relates to correct use of a particular tag, shouldn't it be meta? Part of the reason for the request is the way questions, comments and answers are treated as more 'discussiony' on meta
so we can actually discuss it and come to consensus
 
Well, but that's why I say - my answer to any meta question about "we should only allow sources X for game system Y for tag Z" is "go blow."
We don't need more picky site rules. If someone asks a RAW question and approves of a FAQ answer, great. If they don't, great.
That's whyw e have voting etc.
 
But that is your view
 
Isn't the point of meta to get consensus on that kind of issue?
I understand your view, but without a discussion on meta we don't know if that's the view of the site at large.
Clearly, some members disagree with you.
 
2:47 PM
@waxeagle Can you weigh in, please?
Seeing as you're the one who suggested the "split" idea, I think.
 
Feel free. But meta votes do not automatically make policy, as usually "consensus" is about 5 people over there
 
busy, will be back in a moment
 
so what makes policy then?
 
Would the broader question to ask be "Is it appropriate to edit questions or tags to fit accepted answers?"
 
have to go, I'm not telling anyone not to ask a meta question, just that IMO it's not all that useful.
 
2:49 PM
cya
 
Thanks for dropping by.
 
@DuckTapeal That is a good question. Sneak preview: No, the tags are supposed to describe the question not the answer(s),w hich is why we don't system-tag game-recs with the winning system (I think there's a preexisting meta where we discussed that)
 
@DuckTapeal I think the value in your existing question is that it addresses a specific issue with a specific system and the way it is addressed on the site. In my opinion, broadening the question would lose that value
But that's just my opinion
 
there's a separate question about the appropriateness of changing the tagging vs, the do we need a legal definition of what's allowed for RAW answers.
 
I agree, but a broader question might be appropriate for meta.
@mxyzplk Found the meta you were talking about, meta.rpg.stackexchange.com/questions/2695/…
 
2:52 PM
@DuckTapeal yep
 
Brb, lunch.
 

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