The Nineteenth Byte

The Nineteenth Byte: General discussion for codegolf.stackexc...
05:09
... I guess :p
04:41
@lyxal ... I really don't think providing a citation in that form is remotely useful, or something we want to encourage
Wed 17:54
@Themoonisacheese Didn't even notice that you'd posted that :p - just saw that my answer had gotten an upvote and realised I could save two bytes on it
Mon 00:13
12
A: What can be cut away, and why?

VLAZQ&A on metas I feel the Q&A format is just inherently bad for meta sites. I also want to say that Q&A does not need to be completely gone, but metas can at least be diversified with the type of content. Or maybe we throw out Q&A and adopt another model. In general, Q&A seems antithetical to metas...

Mon 00:13
Really interesting answer on a certain post on MM: The idea that Q&A doesn't really work well for meta sites:
Feb 12 08:46
🫂
Feb 11 22:40
which is why I have a "notebook" that is 3/4 doodles
Feb 11 22:40
@hyperneutrino mood - if I have a laptop open in a lecture I struggle to pay attention
Feb 11 21:50
Hm, interesting
Feb 11 21:49
🫂
Feb 11 21:48
I still don't really get the idea of school counselors
Feb 11 21:43
@hyperneutrino Language is defined by those who use it :p (for better or worse)
Feb 8 18:08
Hm, interesting :3
Feb 8 18:04
Curious what your techniques are - is this the 2^a3^b5^c... construction you mentioned earlier?
Feb 8 18:00
They do, yes - it's a 32-bit machine, so (slightly less than) 4Gb of heap space can be allocated
Feb 7 22:59
@Ginger get Lego Star Wars to stop crashing then we'll talk
Feb 7 17:31
I've had 6
Feb 7 17:31
Rydwolf's had like 7 before :p
Feb 7 00:18
Sounds interesting :3
Feb 7 00:17
and especially against attempting to shoehorn them in to an existing language without sufficient consideration
Feb 7 00:17
There are a lot of unexplored avenues. I'd caution against pushing any specific one too far
Feb 7 00:16
fair :3
Feb 7 00:15
I would not recommend starting with (either) vyxal
Feb 7 00:12
It's a lot more powerful than you might think
Feb 7 00:11
There's a lot of room for improvement on both ends
Feb 7 00:11
probably :3
Feb 7 00:11
a few golflangs have specific "under" operations e.g. transpose, reverse, etc but nothing general
Feb 7 00:11
not as far as I know
Feb 6 22:22
just grace period I think
Feb 6 10:27
you should probably have a stronger spec on what's allowed as "simplification"
Feb 6 10:25
Feb 6 10:21
Feb 6 01:00
several deleted answers, usually
Feb 4 22:08
yes :3
Feb 4 21:39
I see :3
Feb 4 21:38
(there's a reference no one else here is gonna get)
Feb 4 21:38
girl you haven't even got one Conor out of it
Feb 4 21:38
for comparison: with Celeste modding, pretty much every new game mechanic / system / entity / level component / tileset / graphics set (/ related collection thereof) is packaged into its own "Helper" mod that anyone can add as a dependency and start using in levels
Feb 4 21:35
hm, I'd have expected minecraft modding to be more library-oriented
Feb 4 21:33
which one
Feb 4 21:32
let me guess there's three different, conflicting, all with various drawbacks, libraries that people have written to deal with these things
Feb 4 21:29
@Themoonisacheese shoutout to matt gray's javascript print spooler that's more reliable than the windows one
Feb 4 19:49
it's $ for the rest of the network
Feb 4 19:48
@UnrelatedString \$ is just a cgcc thing
Feb 4 08:40
Feb 4 08:19
need
Feb 3 22:45
0 then
Feb 3 22:39
would very much depend on context
 

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