Game Development

Game development and other polite discussion. Game development...
Oct 12, 2015 04:27
:)
Oct 12, 2015 04:27
if you can help, then i'll really appreciate that
Oct 12, 2015 04:27
0
Q: Good practice in implementing multi sprite (as skins) in 2d unity game

Moses Apricoso, I want to make such functionality in my 2d game with unity : Multi skin character, with similar control and functionality, and with possible different gimmicks (such as crossy road's characters, which some modify game environment and / or have unique death animation, yet THEY CAN ON...

Oct 12, 2015 04:27
i have a problem
Oct 12, 2015 04:18
sup guys
Sep 25, 2015 14:58
any solution beside buying xARM? haha
Sep 25, 2015 03:44
@Jon lol. btw, I think I know the problem. The screen res in editor is smaller than my remote device, so it get blurred in unity remote
Sep 24, 2015 19:02
btw, it's already 2am here in Indonesia. Cya guys. See you around soon!
Sep 24, 2015 18:56
(unconsiously?)
Sep 24, 2015 18:56
maybe i've changed it
Sep 24, 2015 18:56
hmm
Sep 24, 2015 18:55
Full res at texture quality
Sep 24, 2015 18:55
No, it isn't
Sep 24, 2015 18:55
Sep 24, 2015 18:55
well, it's cumbersome actually, to build to apk each time I wanna test it
Sep 24, 2015 18:53
@Hjorthenify well, the device I use for unity remote 4 is the same device I installed the apk in
Sep 24, 2015 18:52
Sep 24, 2015 18:52
if i can order it based on quality, from worst to best : unity remote - editor - apk
Sep 24, 2015 18:51
not as crisp as the apk version
Sep 24, 2015 18:50
top : apk, bot : unity remote
Sep 24, 2015 18:49
Sep 24, 2015 18:49
Sep 24, 2015 18:49
@Hjorthenify not as crisp as the apk version
Sep 24, 2015 18:44
but in unity remote, it's blurred still
Sep 24, 2015 18:44
yes i know
Sep 24, 2015 18:43
888x459
Sep 24, 2015 18:43
Sep 24, 2015 18:41
BUILD TO APK VERSION, INSTALLED IT, AND IT DOESN'T BLURRED ANYMORE (WITH ANOTHER NON-PIXEL ART IMAGE)
Sep 24, 2015 18:41
HOLY CRAP
Sep 24, 2015 18:38
The major problem is the sprite
Sep 24, 2015 18:38
the backbone actually done. It's now visual problem, and after that, I'll implement unity ads, after that I can publish it to google play
Sep 24, 2015 18:37
AND THE OUTCOME IS STILL BLURRED VISUAL ON UNITY REMOTE!!
Sep 24, 2015 18:36
@Hjorthenify tried configuring the camera orto size, make filter mode to point, uncheck all non-fantastic quality setting, turning AA off, unchecking mipmap, changing sprite format to truecolor, trying non-pixel art version of image, trying various Pixel Per Unit, idk what else to list
Sep 24, 2015 18:32
gotta try to make this work first then!! ugh
Sep 24, 2015 18:32
that hurt my pride. srsly
Sep 24, 2015 18:26
The problem is, ofc, the 3d artist required (duh)
Sep 24, 2015 18:25
@Jon I can't believe I'm thinking about switching the concept of this game into 3d. I think it's much simpler graphical-wise after extensive reading about correcting 2d art in unity. Thoughts (for this noob haha)?
Sep 24, 2015 18:05
problem is similar. the good thing is, good to know that the problem is not on the sprite (slicing some anxiety area lol)
Sep 24, 2015 18:04
this bean man from unity tutorial is also blurred
Sep 24, 2015 18:03
btw
Sep 24, 2015 18:03
Sep 24, 2015 17:44
when was that announcened?
Sep 24, 2015 17:32
(well I learned unity 2d with this tutorial series as well)
Sep 24, 2015 17:32
but didn't do much configuration on the sprite
Sep 24, 2015 17:31
just thinking, he use pixel art as well (or 2d generally)
Sep 24, 2015 17:31
nope
Sep 24, 2015 17:22
why doesn't it blurred like I do? He seems doesn't do many configuration either
Sep 24, 2015 17:22
but