The Renderfarm

A place to talk while we wait for our renders to finish. Site ...
Fri 21:16
anyone else know of this problem where you cannot use the subdivision surface modifier in 4.3.2? is it being removed? the subdivision surface node still works.
Feb 6, 2024 04:39
but which i mean this really weirdly written question blender.stackexchange.com/questions/207588/…
Feb 6, 2024 04:33
hey where did 'limit selection to visible' go, the answer we have on here is inadequate. I got x-ray turned on (alt-g) but still cant weightpaint backfaces or through mesh.
Nov 25, 2023 18:11
I found it. The original answer was sort of vague and still unaccepted here. blender.stackexchange.com/questions/33576/…
Nov 22, 2023 20:27
when I'm trying to link or append my compositing nodes, the only options in the browsing menu are the geometry nodes for the scene file? I swear I've done it before but i've been stuck for 30 minutes
Jun 7, 2023 21:12
yes thanks!
Jun 7, 2023 21:06
the points dont maintain their original index after vertex count is reduced>
Jun 7, 2023 20:59
im currently trying capture attribute to compare mesh vertex indices pre and post deletion but it only works for vertices with a higher index number than that of the lowest deleted room
Jun 7, 2023 20:42
the floors of my building are represented by points, any point which is unsupported from below (i.e. the point below it is scheduled for deletion) I'd like to also remove, as I don't want floating floors/
Jun 7, 2023 20:41
@MarkusvonBroady in a recent answer to me you said "Perhaps a more efficient way would be to delete geometry later and sample by indices if neighboring points are scheduled to be deleted or not" that appears to be useful to me now could i have a more in depth explaination
Mar 12, 2023 22:35
oh
Dec 31, 2022 21:23
How do I hide a collection away in the background like in the old layers system?
Oct 16, 2022 19:26
@MarkusvonBroady im just saying 51 "game-engine" tagged questions were asked this year, and only 7 questions total under "armory" tag, is there a reason? should we be migrating questions off the old bge tag and onto armory? defenitely non-google-able in my opinion if its not even tagged with the correct addon name
Oct 15, 2022 19:37
How on topic are armory questions? Are there alternative forum resources? There seems to be very few Q/A's on here pertaining to it.
Dec 22, 2021 07:49
@MarkusvonBroady oh its.... still there
Dec 20, 2021 21:59
In previous versions I could bring up a panel in the 3D view to change display and cursor transforms. I can't access it anymore can anyone help me
Nov 15, 2019 02:44
Nov 15, 2019 02:40
I leave for a year and the whole place goes to heck. fantastic
Sep 18, 2019 04:35
@GiantCowFilms just saw that super ping you can take me off the repo
Jul 30, 2019 05:21
@GiantCowFilms well maybe they shoulda thought of that. Losers
Jul 25, 2019 21:49
Definitely overproduced tho. Should have waited to release newer models till they sold the rest of the old ones
Jul 25, 2019 21:48
@GiantCowFilms there really are some stupid people out there man
Jul 25, 2019 04:58
Then they lose money on production
Jul 3, 2019 02:11
but i'd prefer to write it directly since it says i can
Jul 3, 2019 02:11
i can to_matrix a euler
Jul 3, 2019 02:10
but won't let me write obv
Jul 3, 2019 02:09
i can read it with own.localOrientation.to_euler()
Jul 3, 2019 02:09
says you "can also write a Quaternion or Euler vector" but i cant figure out how to write it with euler
Jul 3, 2019 02:08
HEY i have a question
May 3, 2019 03:49
how do i detect if a game object has a proprty attached to it
May 3, 2019 03:49
@david im the big stupid rn
May 3, 2019 03:47
hi bois
May 3, 2019 03:47
bois
Mar 16, 2019 04:30
ill dl after final release
Mar 16, 2019 04:30
smh
Mar 16, 2019 04:30
oh its still beta
Mar 16, 2019 04:29
ill dl it
Mar 16, 2019 04:29
@David bro i been sleeping
Mar 16, 2019 01:12
and certainly wont glow
Mar 16, 2019 01:12
but it wont render
Mar 16, 2019 01:12
and then e to extrude
Mar 16, 2019 01:12
tab into edit mode
Mar 16, 2019 01:12
if you want to make a 2d line tho, the fastest way is shift>a>single vertex
Mar 16, 2019 01:11
@JDługosz well i mean it is definitely render specific
Mar 16, 2019 01:06
this is def a question for someone else
Mar 16, 2019 01:06
i didnt even know ehy made a new render engine lmao
Mar 16, 2019 01:06
oh lol
Mar 16, 2019 01:04
which one are you using
Mar 16, 2019 01:04
@JDługosz Blender has 2 built in render engine, Blender Render, and Cycles render