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I’m trying to create a CompoundShape using BulletSharp and Assimp for my 3D physics engine. The collider works perfectly when the scaling is uniform across all axes (e.g., 1,1,1 or 2,2,2). However, when I apply non-uniform scaling (e.g., 1,2,1), the collider behaves incorrectly.
Here is the relev...