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8:10 AM
It is good for a giggle.
 
Or a silent cry of despair
 
@MaurycyZarzycki I find the dailywtf.com to be my cry for despair.
 
Rob
8:48 AM
Morning
 
Morning @Rob
 
Rob
Hey @SimonGill how's it all and whatnot?
 
Not bad... just about to psych myself up for a morning of useful work.
 
Rob
Deep long breaths, lots of coffee
 
These are a good idea.
 
Rob
8:54 AM
oh dear, damn @MaurycyZarzycki clients from hell is excellent
 
Closing down the RPG.SE windows, Facebook and GMail are probably also good ideas. Catch you in a bit.
 
 
2 hours later…
10:38 AM
@user6149 Hi!
 
11:10 AM
Time for another episode of BESW Flails At His Game!
(Ben might want to close his eyes or get spoiled.)
This round: Tentacles.
So, giant tentacles are descending from the sky. I want a single tentacle to be a level 30 boss-type solo, the kind of thing you can beat.... once....
Gonna be imposing the unreality effects as described earlier, but the tentacles will have near-infinite movement and provoke OAs like they don't care, so they'll ignore the movement benefits of that.
I'm thinking I'll basically just use Allabar's stats, including his personal gravity well.
One of his powers is a 5/6 recharge that imposes tentacles on nearby enemies. This I want to expand on.
Somehow bring Stain into it as a major mechanic.
 
11:33 AM
@BESW Impose tentacles? As in, make people the source of new tentacles or apply the effects of said tentacles to them?
 
I'm inspired by that.
 
Well - taint => stain is a pretty easy mapping.
 
Yeah, stain is my version of taint.
I've been cribbing from Magician shamelessly.
 
That looks like a nice effect to apply as is.
 
Yup!
I'm going to make the ability to transfer effects to the hapless target something that any aberrant can do.
Which may at some point include some of the players.
 
11:38 AM
@BESW Including the party after they morph? ANswer before question typed, nice one ;)
 
yeah, I want Stain to suck major time, but turning into an aberrant can have perks.
Hmm.
Should I be able to impose multiple tentacles on a PC at once?
I think it'd be too unwieldy, regardless of balance.
 
@BESW yeah, that'd get weird. Maybe you could simulate that by changing the number/quality of attacks they get?
 
Still extra stuff to track...
What about just dumping another turn's worth of Stain on the target?
That's something for the player to track, that they're already tracking, and serves to prolong the tentacles.
 
Attack bonus of tentacles == current Stain?
Give them a good reason to drop their stain/go squamous.
 
Hrm.
Oh, I'm so mean.
 
11:47 AM
?
 
All aberrants can be crit on 18-20, and critting an aberrant grants 1d6 Stain.
"Yey, I crit! ....darn."
"Yey, I'm an aberrant! ...ouch. ouch. ouch."
 
Hehe. Sooooo many choices.
 
Just about everything is going to potentially grant Stain.
"Stain or be teleported?" Stain or let that guy shift." "Stain when you crit." "Stain when you miss." "Stain when you're crit upon."
 
"Today is a good day to get Stained."
 
Yup!
If they want to retain their humanity they'll probably have to start attacking each other.
[cackles manically]
 
11:55 AM
@BESW I wonder... what if the players get to use the tentacles, but the tentacles can't attack aberrants and do modify stain.
 
?
 
@SimonGill I know it's late reply, but dailyWTF is a good cry too
 
You said that you wanted to grow tentacles out of the PCs. What if the players get to use the tentacles, but they have targeting restrictions.
 
@MaurycyZarzycki hi!
Hrm.
 
@MaurycyZarzycki It really is. And no worries :P
 
11:58 AM
Hi @BESW
 
Oh, I am eviler.
Ongoing 20 damage, and ongoing -5 Stain (save ends both).
The target may choose to fail this save.
 
hehe
 
CHOOOOOOOOOSE.
 
Is that the effect of being tentacle infected?
 
No, that's a totally different effect.
It's a single-target power that recharges whenever nobody has its effect.
Basically the arrival of a tentacle is going to be insanely difficult, but it'll sap Stain from them like nobody's business.
 
12:04 PM
@BESW Nice.
 
Everything else is going to be dropping Stain on the party like Spartans off a cliff.
[hums It's Raining Men]
 
I'm glad you shifted words... It's Raining Taint is a filk I don't want to hear.
 
It's Staining Rain?
 
@BESW Make sure you have a crystal umbrella.
 
And yes, I had to call it "Stain" in order to make my party not fall out of their chairs with the giggles.
I know my audience.
Ahah.
Since I've decided to make the Tentacles of Allabar reduce Stain, I can't have people with their own mini tentacles take more Stain.
 
12:07 PM
Don't run L5R for them in a game set on the Kaiu wall. Crabs fighting against the taint crawling out of Fu Leng's Pit would probably kill them :P
 
So.... if you're hit with the tentacle-granting power and already have one, the tentacle gets a free attack!
@SimonGill [face/palm] They would be slain.
@Zachiel Hi!
 
Kalarel and Pun-Pun. 2.4.2013 was a great day for this chat.
hello
 
@Zachiel Huh?
@BESW Sounds about right. Do they have any reach?
 
@SimonGill Kalarel = villain of Keep on the Shadowfell.
@SimonGill Two, in the model I'm basing it on. I'm thinking three.
 
incompetent, self-defeating villain, to be honest
 
12:11 PM
@Zachiel Yeah, I had to do some major editing to that, as his competence was kind of important to my plot.
 
but hey there had to be hints driving the characters at him
 
@Zachiel Sigh. PC competence is harder to provide in a pre-made module, but it's less silly.
 
and in story before games, the DM has to explain what is going on sooner or later
 
There are.... so many better ways to do it.
 
@BESW care to expand?
 
12:13 PM
If you need the party to find something out that the villain is trying to conceal, there are three basic ways to do it:
a) The party discovers it through their own competence.
b) The villain accidentally reveals it through his own INcompetence.
c) A third party reveals it through contrivance.
 
contrivance?
 
(The third party could be chance or coincidence without motive force; it's functionally equivalent in the game.)
 
Ithink I have a dictionary somewhere here
 
@Zachiel The GM just makes it happen.
 
like the sage suggesting them to take a look there
 
12:15 PM
In the first instance the party investigates, asks questions, studies clues, and figures something out.
 
I have lunch now, bye
 
In the second instance, the villain writes a letter to a high-profile lackey explaining things the lackey already knows, or allows attention-grabbing activities to continue beyond need.
In the third instance, the GM dictates that an NPC tells the party something unbidden or a bird uses the letter to make a nest in the dwarf's beard, or something.
Only in one of these scenarios is the villain not made a laughingstock and the party feels it has agency in the discovery.
@Rob Hi!
 
Rob
Hi @BESW
I'd add (for finding stuff)
d) The party discovers to due to their own INcompetence
 
@Rob I think that usually falls under "The GM decides it happens anyway."
 
Rob
I wrote a long term investigation plot for my players, it all started with a corrupt merchant Kyler; after following numerous threads and finally vanquishing the arch-boss they found papers including notes refering the the merchant.
PC: What, Kyler was in on it?
Never underestimate what the players can achieve through pure random idiocy ;)
 
12:21 PM
@Rob Haha.
 
I once ran a very complex campaign that was sadly cut short just as the party was about to accidentally cut off the drug supply being used by the villain to keep a certain local lizardfolk chief from declaring war on the human settlement, so the villain's plans in the settlement could bear fruit.
 
Rob
:) Players, what do you do?
 
Oh, I loved it.
 
@Rob Keep paying out the rope ;)
 
Rob
In a cyberpunk game I was in:
Player: I dial the number of the Corp fixer.
GM: Do you know it?
Player: No, I'll just guess.
GM: Fine, I'll give you a 1 in 100000 chance, roll it.
Player: Rolls 000001
GM: I hate you.
 
12:24 PM
My favorite campaigns are where the party is a lumpy bowling ball randomly knocking down the NPCs' carefully lined up plans and defying all hope of useful contingencies.
 
Rob
@BESW Har, like a bowling ball of plot de-railment
 
The NPCs immediately focus on the PCs and things get fun.
To my mind, a successful sandbox campaign (my favorite kind!) starts with a set of NPCs who each have goals and plans (and the smart ones have contingencies).
Left alone, they'd clash with each other, or cooperate, but most plans would resolve smoothly.
 
Rob
@BESW ~applause~ And then you throw in the players to mess it all up
 
Then you add the PCs.
 
Rob
Just how I run mine :)
 
12:27 PM
PCs are at their best when allowed to kick anthills.
 
Rob
World, setting, genre, that's not what makes a game - it's the characters the players interact with
Directly or otherwise
 
It makes the players feel important and like they have an impact in the world--because they do--and plays into the central assumption of most systems: that the PCs are special (and probably psychotic) flowers in a garden of weeds.
 
@BESW Probably psychotic? I think you misspelled completely.
 
Rob
Then it becomes the story that's written about them
 
Even CoC, for all it's about "ordinary people coming face to face with their own insignificance," is actually about the very unusual people who are able to do that.
Sure they don't usually last long, but they're terribly special just for achieving it at all.
@SimonGill I've had... a couple? who weren't?
Most of the time.
 
Rob
12:32 PM
Insanity can be a cornerstone of a fine character
 
Actually, one of the most successful one-on-one campaigns I ever ran hinged on the PC being non-psychotic.
 
Rob
A pacifist or something?
 
@Rob D&D 3.5, with a backstory the player designed all by himself: A LG dragon was captured and raped by a tribe of CE minotaurs, and gave birth to twin half-dragon minotaurs. One was LG, the other CE.
The LG twin tried to fit in to the tribe, but failed miserably and was exiled for being a nice guy.
 
Rob
@BESW oO Well, that's a story origin I've never heard of before
 
While he was gone his sister made a pact with the Rat God, overthrew their father, and began to prep for overruning the world with an army of minotaurs and vermin.
So he had to go back home and put a stop to that, and that was the story.
Very Greek Tragedy.
 
12:36 PM
That is pretty cool.
 
Huge two-headed rats with sonic squeak breath weapons...
 
Rob
Nice stuff!
 
Satyrs with pan pipes summoning vast swarms of vermin that ran behind them like a great squirming dress train.
 
Rob
My phone doesn't know the word "Kobold" deary me...
 
Half-dragon minotaur on a rat-skinned nightmare mount.
 
Rob
12:38 PM
The pied piper goes to hell
 
Basically.
 
@BESW Nightmarish...
 
The Rat God is one of my go-to villain patrons.
He started as an actual justification for the "level 1s always fight rats" trope.
....you know, he'd fit into DFRPG pretty well.
 
Sounds like it.
 
Rob
Your poor poor players....
 
12:42 PM
Anyway, the LG twin managed to not only defeat his sister (the necessity of which made him very sad; he spent most of the combat trying to make her surrender) and stop the Rat God's plans, he also became chief of the minotaur tribe and did his best to teach them how to not be evil.
But he couldn't stay there, it wasn't his home anymore, so he appointed someone afraid of him as his rep and became a wandering hero who occasionally returned to the minotaur den to make sure they were progressing in being nice.
Yes! I shall make the Rat God a major background element.
 
Rob
Oh the pathos!
 
@BESW Of your DFRPG game?
 
Rob
Sounds like a fun storyline all in all :)
 
@SimonGill Aye. I expect DFRPG to wind up as something more like multiple short campaigns with different PCs in the same setting.
@Rob It was the very first TT RPG the player had ever participated in.
 
Rats being the threat that the gnomes are dealing with before the players turn up?
 
12:46 PM
Possibly.
The Rat God is a very minor power; he's got numbers on his side, but brainpower not so much.
But every now and then a higher mind turns to his worship, and then things start taking shape.
Also, he's called the Rat God or the Rat King, but he's really more of a Vermin Lord.
 
squeak
 
@SimonGill scuttle
 
Rob
nibble
 
This is where I pause to give thanks that my players are just a little too young to have Pinky and the Brain at the front of their schema.
 
@BESW If they did, you'd have to make them read Rats in the Walls again and again and again.
Or the rat story by Bram Stoker from Dracula's Guest.
 
Rob
12:53 PM
Oh Pinky and the Brain, such a fine show
 
Ah, it's called The Judge's House.
The Burial of the Rats from that book having no rats in it at all.
 
Heheh.
 
brrrrrr..... it's gotten really cold in here today.
 
I remember a passage in Mrs. Frisby and the Rats of NIMH, where the eponymous rats are wintering in a large empty house and one of them voraciously reads all the books in the library. He was terribly disappointed that The Rat Race did not mention rats at all.
 
12:59 PM
@BESW Just imagine if he'd found some Lovecraft in there.
 
.....
Now I have headcanon for why the movie is so different.
Augh! It makes too much sense!
 
What? That the movie rats read Lovecraft and that explains some of the weirdness?
It's been a long time since I've seen it, so I can't remember the details.
 
ia! ia! Muridae fhatgn!
umm. The film had magic. Like, green glowing blind eyes and resurrection-from-the-dead magic.
The book... not so much. At all. Its practicality and the savage nature of animal existence was actually crucial to its message.
The only fantasy element in the book (aside from animals being able to talk to each other) was actually the science fiction idea of uplifted intelligence.
 
@BESW Which technically follows one from the other.
 
Then the film was all, "You know what this introspective look at the relationship of humanity to nature needs? Telekinesis."
 
1:08 PM
Of course.
Telekinesis makes every character-driven allegorical story better...
 
It was a good film! Visually stunning.
But, um. Your blind sage doesn't need to be a wizard.
It doesn't... move the plot, or anything.
 
Until he loses all his SAN points and starts summoning Ratcatchers.
 
How ironic.
 
1:30 PM
I think the best part of that song I linked, in terms of GM inspiration, is the line "I've never felt alone."
 
I was watching something else, so I didn't watch your vid.
 
It's from the Pied Piper's POV, portraying him as a kind of rat-priest.
 
hehe, cool
 
Very fay, very passionate without having any kind of mortal feeling, and I'm very happy that they didn't flinch away from the original story where the rats ate all the kids.
 
 
3 hours later…
4:07 PM
...Sooo I feel dumb. Dumber than when I made a fighter with a 0 Strength mod. Forgot me own birthday, which is in a few days.
I mean how does someone forget a farily regular occurence.
same time every year.
also Kind of hoping my GM allows this feat.
as Circumstance would have it as a level 1 wizard I have a 2nd and 3rd level spell slot. but am unable to cast spells of those levels.
2 2nd and 2 3rd if you count specialist slots. but I dont belive you do in this case.
 
4:42 PM
this looks interesting. Guessing KS will only shut it down if it looks like it might reach it's target (an ambitious goal at the outset)
 
4:57 PM
Build it and they will come.
im all for a deathstar
but how do we work out the energy needs of the moon destroying lazer
 
@Novian we just build it around a small star
 
GENIUS
 
hey guys
 
First thing we use the lazer on.
justin beiber
second. the cast of twilight.
 
@Novian no, twilight, THEN bieber
 
5:06 PM
third. We carve Darkside4ever on the moon.
 
bieber is jsut another lien of pop artists, twilight destroyed the reputation of all vampire fiction everywhere
 
too bad we cant do both at the same time
lol Lower the output shoot it at a desert. trollin.
Now Nevada is made of glass.
or the sahara.
 
lmao
 
5:44 PM
@waxeagle oh what tangeled web we weave
i'm working on details for tonight's one shot df rpg
 

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