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12:10 AM
@RedRiderX Nah, it's great. Seriously. I've got a group of 9 year-olds learning to play through the Starter Set, and it'll easily be a year before they get through level 5. Then it's time to decide they like it enough to "buy more classes and levels!"
Even if you're an adult and you get through that in a month of weekly sessions, it was $20 for the whole group (and maybe another $10 for some more dice) to decide whether this is a hobby you'd be willing to drop $50 at a time into.
 
@nitsua60 Oh I don't doubt the value, I was just wondering how they cut down such a thick rulebook.
 
Oh, yeah. It's the BECMI model of "split by level."
Speaking of which, I reread the B in BECMI last week--that was a great approach to teaching the game to lonely introverts.
 
@nitsua60 i like how you didn't say "time to decide if they like it enough" :D
 
@doppelgreener That's been my experience =)
 
haha, fair enough :D
"the real treasure was your friendships all along! you don't need any books for that!" "... well ok but we still want the books"
3
 
12:19 AM
@RedRiderX I just wish it had a decent/useful set of dice. {1d4, 2d6, 1d8, 1d10, 1d12, 2d20} is a 5e "set" as far as I'm concerned.
 
@nitsua60 The starter set says it comes with 6 dice
Oh wait nvm you want 8
 
I have a challenge for D&D DMs: have a magical creature give your players' characters a difficult and arduous quest, offering great and bountiful treasure in reward (they won't say what). When they complete it and return the creature explains to them cheerfully and completely unironically that the treasure was the friendships they have forged. (Then, out of interest, tell us how they responded and whether they did a violence upon the creature in response.)
4
 
Violence upon the creature or upon the DM?
 
@NautArch .... I wasn't expecting the second but safe to say I'd be interested to know if that happens too.
That challenge might also extend to Dungeon World, but I'm not sure. D&D just comes to mind as the tabletop game in which quests result in rewards. :)
 
1:00 AM
@doppelgreener OMG, I am absolutely doing this. Telling you more offline.
Online.
Otherline.
Whateverline.
 
He he
 
In about ten months I'll be able to tell you how they liked it =D
 
1:52 AM
@nitsua60 It will be worth the wait. \o/
 
@nitsua60 not 2d10s? for those 1d100 rolls?
@doppelgreener Would also like to do this challenge :D I'll cook up a game and get some new players into it or something
 
2:18 AM
@daze413 aw yes!
 
@daze413 I don't mind a second d10, though a d10 and a d20 work just as well. Just don's saddle me with one of those {00, 10, 20, 30, ...} dice.
I mean, how many percentile rolls do players usually make?
 
...I feel like a lot of the games I want to play now have that already baked into the premise.
@nitsua60 BRP players, a lot.
 
@BESW Sure, but this was in response to a discussion of what's included in the dnd5e starter set.
 
Ah.
 
Ben
2:42 AM
@nitsua60 I definitely misread that. I thought you said "10 minutes"
Kudos for efficiency
@nitsua60 you mean outside of DH and RT?
 
a lot of variant rules call for d100 rolls, but it could still be the DM who rolls for those
but yeah, theyre rare enough to not need in a dice set
 
Ben
What about the wild magic surge table?
As well as random loot?
 
@Ben if someone plays a sorcerer, they can get one extra d10... same with the d12 being used only by barbarians
@Ben I usually roll for those in my games :p
It also occurred to me now that I think about it, we totally ignored XP for the whole game with you and miniman
oh man, I have to keep remembering to dole that out
 
Ben
@daze413 only by barbarians? Some weapons use d12
But I think were going a bit too far out of scope here: a dice set doesn't really care what you're playing, what you're using them for, or even if you are using them correctly. They are True Neutral :P
Also inanimate, but that's beside the point.
 
@Ben greataxe... and?
 
Ben
2:56 AM
@daze413 ah OK. I'm used to getting XP fairly irregularly, which is why I never said anything haha
 
I think muskets/rifles?
 
Ben
That was one that came to mind.
Not sure of anything else
 
@Ben and because greataxes are used almost entirely by barbarians, is why I said that
I mean, a fighter Could... but it's vastly inferior to the greatsword, especially with the GWF fighting style
ok, let's face it, greatswords > greataxe, and only time you wanna use em is when you're a barbarian because the extra crit dice goodness when using d12s
 
Ben
I remember one comparison of it... there was one roll that allowed you to reroll "one damage die" and add it to the total.
@daze413 yes.
 
@Ben I think it was the half orc feature
 
Ben
3:00 AM
Half-orcs. That was it
 
@Ben DH? RT?
 
@nitsua60 Dungeon Hole, Robbers and Thieves
 
Ben
Dark Heresy/Rogue Trader.
 
ah... close enough
 
My one WM sorcerer preferred if I rolled, and did so on a diffefent table than the PHB's.
 
Ben
3:01 AM
Lol
All rolls are d100 (or percentile)
 
@nitsua60 oh? which WM surge table are you using?
I have a WM sorc fan as well, he'd be interested in a different table, I thinks
 
Yeah, if putting together a dice set for a percentile-based system I'd probably include percentile dice. But that wasn't the topic.
@daze413 2e tome of magic.
100 items, mostly a superset of the 5e one.
 
@nitsua60 I will check this out, but if it needs a cash outlay, I'm making the player pay it XD
 
@daze413 I'll mail you a photocopy of those 2 pgs if you like. How long can it take to get from east coast US to... Philippines?
 
3:24 AM
@nitsua60 nah, I'll find some other way... I think I saw someone post the table somewhere in a forum, I think it was GITP
On the other hand, this looks extremely funny... and might be fun, though a bit tedious... Thanks @purplevermont!
also I hear, game breaking?
> 0000. The nearest star explodes in a massive supernova.
what
at least it will take years (or was it weeks?) for the effect of a supernova to reach earth. It should be an epic quest to undo that
 
I mean, technically the nearest star is the Sun, so it'd take about 8 minutes.
 
@CTWind ah, only 8 minutes? That's way tougher...
 
3:40 AM
If they meant the nearest star other than the one you're orbiting, it'd be about 4.25 years (using our own neighbor stars as an example) before you saw it and felt any radiation-related effects, and some amount of time longer than that before any shockwave or the like hit you. (I don't know what % of the speed of light supernovae particle ejections travel at)
 
I wish the author of this would include the chances, and tiers of stuff that happen, though
I dont want to sift through all 10k effects just to find out the chances of your game breaking is too high
 
Ben
4:32 AM
"Knock Knock"
"It's open"
 
Ben
4:45 AM
I need some help finding one of my posts. Asking about the game tokens
I believe @Miniman and @BESW responded
 
5:29 AM
yesterday, by Ben
I need some inspiration for game counters
 
Ben
I have no concept of time
Ty
 
 
2 hours later…
7:24 AM
@doppelgreener My players wouldn't get so far - when they hear someone has great treasure they would rob that person or... interrrogate... him until he tells them where the treasure is.
 
 
1 hour later…
8:46 AM
Looks like @byharryconnolly’s Fate supplement for his epic fantasy thriller trilogy is PWYW for a limited time: http://www.drivethrurpg.com/m/product/179962
...DTRPG stopped accepting my debit card-that-can-pretend-to-be-a-credit-card.
 
 
2 hours later…
10:52 AM
Revisiting Fate compel refusal. I like this, though I may poke it a bit with a stick myself.
 
11:12 AM
@BESW Iiinteresting. Though all the examples talk about character-driven compels, as opposed to situation-driven ones.
 
I'm thinking of it as a counter-compel, which works well both ways.
"Because [aspect] exists, it makes sense [bad thing would happen]."
"Aha, but because [other aspect] is true, it makes sense [bad thing would be mitigated/avoided] and [good thing] would happen instead."
 
There's a bit of broken symmetry being introduced there.
 
In the parlance of fate 3.0, it's dueling "declare a detail."
 
With invokes, that's exactly how it works. I spend a fate point to say an aspect is significant and helps me, my opponent does the same, we're back to square one.
With compels, as proposed, both aspects are significant and cause/negate trouble, yet the latter one gets an invoke as well.
(I don't mind that in general, what's more invokes between friends)
 
Well, no, it's not "back to square one." Both invokes change the story in unique ways which aren't denied or overwritten by the other invoke. They're both true, they just change each others' context.
 
11:16 AM
Eeeeh, tbh, the fp trade in conflict is the weakest part of the system to my eyes. Yes, stuff being On Fire is significant and helps and we draw attention to it, but all too often it's an exercise in addition rather than actual drama.
 
Fate doesn't really function in a way that can make one invoke outright balance out another, like a +1 vs a +1.
I think conflict is the weakest part of the system.
 
what kind of conflict do you mean?
just any two parties working against each other? or specifically like combat?
 
The set of mechanics in Fate called "conflict." Turns in rounds, attack/defend, stress, zones, the whole mess.
 
ah yeah ok
 
Proposed change to the proposed change: instead of giving a free invoke to the aspect that prevented the trouble being compelled from happening, handle it as a mini-compel of its own. Your character is an Unrepentant Thief so you were about to steal food from orphans, but you thought better because you were Raised on the Streets? Sounds like you want to have a scene about that, instead, great.
City guard are Vigilant and were about to arrest you, but Cult of Fire ignited something and drew their attention instead? Cool, there's now a fire.
 
11:24 AM
Right, that's what I'm trying to say.
Just--not very well because I've been teaching thirty students MS Word on ten computers for two days straight.
 
@BESW I think this is very, very, veeeery pinworthy.
To the point that I think it warrants a question-answer one-two mainsite.
 
Interesting. His description of the veil and X-card in the section "the problem" does not match my understanding of those tools.
 
how so?
 
I can totally see how his experience has been very troublesome. I'd find it awkward without any actual triggering issues of my own.
 
I mean, yes for the Veil, I also use it as a Lines&veils combo, but I didn't find Xcard usage different to my expectations
 
11:31 AM
To my understanding, Lines is "we won't do this" (agreed upon beforehand by the group) and Veils is "this happens in our story but we'll pan away from it."
 
And I totally get where he's coming from: saying "I don't want to have an X experience" by the very nature of making such a statement already makes X explicit in its existence, so I agree that it's not a removal tool, but rather a "pretend it's not there" tool
 
Neither of which is "excise the material from the fictional timeline."
 
true, that's what Xcard does
" it generally had the effect of erasing the content of play [2], rather than playing it out in a vague sense and then moving on" - I think this description fits Line in Lines&Veils
 
The X-Card can behave that way, but it's not the only option when the card is used. The presence of the option there is, I understand sufficient for his problem to be a real problem and I don't mean to obscure that.
And in my experience, invoking the Veil is usually accompanied with a shared understanding that the Veiled thing was Important.
 
it might be that's how you use the veil and the Xcard, but I assure you a lot of people don't
 
11:35 AM
[shrug] I'm definitely not a person with indie convention play experience.
I gather that, yes.
I'm not saying he's wrong. His experience and mine can be different without either of us being wrong.
I find it interesting that his experience is so different from mine.
 
half a dozen folks in an otherwise excellent group (again, not a convention) who I know were awkward enough with the Xcard that it was thought of as a "take a break, rewind time, pretend never happened" one size fits all solution
absolutely, and that's why I think this piece is important, because it shows a perspective that might be new to a lot of people, even some who are otherwise very aware of mental health problems
 
I'm gonna pass this on to my group, for sure. At the very least our resident psych professional will find it fascinating and potentially useful.
I think part of the reason my experience is different is that in my group, most of the assumptions in the Luxton technique are already pretty much baseline normal for us.
 
@BESW I'm not at all surprised.
 
It's only the extent of bullet 4 which would be groundbreaking for us.
Things like "I'd like to play a different character for this scene" are an angle we wouldn't easily think of on our own.
 
Over here I similarly usually assumed once Xcard is thrown and the break is over, what happens next is a result of an honest discussion, with X-card-thrower holding the reins.
@BESW It's a bit similar to the O card by Brie Sheldon, isn't it? but made explicit and overt, rather than relying on group cohesion
 
11:42 AM
Hmm. Kinda, yeah. I should re-read the O card.
 
short version - "X thing is difficult and potentially triggering, but I want to explore it, proceed with caution"
 
I have a friend who wants to use RPGs to explore some of her own un-dealt-with or being-confronted issues (I'm not sure "trauma" is the right word, though it should be).
And I'm in talks with some local social activists about using RPGs to create discussion spaces about some major issues that are difficult for people to talk about.
So this is very useful, thank you.
(Generational trauma is Definitely A Thing I Am Encountering more and more in my RPG spaces.)
 
No thanks needed, Ben Lenham should be credited instead.
It was refreshing to read the piece.
 
@BESW huh
 
@trogdor Hmmm?
 
11:57 AM
@BESW well, I just never thought of actually doing that before
switching characters in-between scenes like that
 
21
A: Where can I find a bigger Wild Magic table?

nitsua60Not homebrew, but not 5e, either: AD&D 2e Tome of Magic Table 2: Wild Surge Results. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. Given the closeness in 'feel' of 5e to 2e (as oppo...

 
@trogdor in the middle of a scene, even
 
yeah that too
 
Lovecraftesque had us do it, but in a context that made it less likely we'd think to pull that particular element out and push it into other games.
 
yeah
I mean, it was changing everyones positions every round so
it was doing more than the character switching
 
12:01 PM
I'm actually thinking about how the Watchers played whatever NPC was needed, when they were needed.
So one Watcher could play any number of NPCs in a given scene.
But that's at the behest of the Narrator.
 
yeah
but I meant the grander scheme of things hiding how weird it was when that happened
 
Aye.
 
@BESW @trogdor I just heard about NK's wonderful new launch. Are you OK over there?
 
we are
they launched over Japan
 
My students were making jokes about it at lunch.
One of the local radio stations tonight is playing a marathon of love songs that use "fire" and "explosion" metaphors.
 
12:10 PM
(as in I know they weren't aiming at you, but is the morale OK and people's reactions reasonable?)
 
I am personally upset that they would do that, but they have clearly been leading up to it
 
So I think we're handling it pretty well.
 
@eimyr yeah we have had the threats before, and the launches have happened what feels like hundreds of times
 
Mar 21 '13 at 8:06, by BESW
Hmm. North Korea's threatening to bomb me. Again.
 
this newest one is the worst yet but for starters,... we are kinda desensitized to it at this point
 
12:12 PM
I see.
 
it's not the greatest situation, I admit
 
Do you have japan-like bomb drills etc. on Guam?
 
but as far as anyone panicking, it would take a lot more for that to happen than this
we really don't
course, they have not shot one straight over us like they just did to Japan
 
Mar 4 '16 at 10:26, by BESW
North Korea is flexing its missiles muscles, but that's nothing new.
 
but I also don't know how Japan's missile defenses are compared to ours either
 
12:14 PM
Japan is supposed to be de-militarized since WWII, so if they have bombs it is a well kept secret
 
@AnneAunyme well,..... they could have American Missle defense systems set up
 
@AnneAunyme They do have a very healthy obsession with emergency drills, fire, flood, earthquake and also bomb threats.
 
@AnneAunyme I think he means bomb response drills.
 
oh! my bad
 
@eimyr We're supposed to tape ourselves into our houses and stay away from the windows for two weeks. So, it's more like Cold War era American bomb drills.
"Duck and cover! Your plywood desk will save you from the falling rubble long enough for you to die of radiation poisoning."
 
12:16 PM
oh, right, yes, anti-bomb drills. If Japan could cause earthquakes and floods the same way NK can cause bomb rains, it would be TERRIFYING.
 
@eimyr That's what kaiju are for.
 
@BESW "If the mushroom cloud is smaller than your thumb, don't do anything, you're far enough. If it's bigger, don't do anything, you're fucked anyway. Also, you're blind just from looking.
 
@eimyr there has to be something close to the first one but still in a place where you would need to move too
XD
 
@eimyr I would say "language," but I think a conversation about the H-bomb can get away with at least one well-placed F-bomb.
 
@BESW I just spat on the monitor.
 
12:21 PM
lol
 
Allow me to apologise with this kick-ass tune:
 
@eimyr wow
that was a trippy set of visuals
 
@trogdor As expected of anything made by Felix Colgrave.
 
and the music is nice too, it makes the whole thing less oppressive
 
I liked it
especially since it has a cute long-dragon
 
12:36 PM
I believe the name is Long Morrison and it's seven miles long.
 
and who is "The Ghost"?
 
part of the band's name I think
 
@eimyr Long Morrison is fantastic
 
1:03 PM
Urrgh I'm trying to track down a half-remembered song.
 
@BESW how can we help?
 
@BESW welcome to my life?
 
@BESW Is it sad or sweet? Did you know it complete when you wore a younger man's clothes?
 
It was on Undercurrents some time between 6 July and 10 August. Had an upbeat melody but a rather angry, disillusioned tone. The theme seemed to be disposable entertainment? One of the verses was about picking up some not-very-talented white guys from middle America and making them into a boy band.
 
@Secespitus oh no XD
 
1:12 PM
Urgh, I know that feeling. I have bits of lyrics or melody sniplets in my head all the time and then I get this profound sense of satisfaction when it happens to pop up in the radio half a year later.
 
Are there any more combat-focused RPGs that provide more options than what D&D does? I'm finding that a lot of my table is avoiding martials because they're just not interesting to play for the most part.
 
@NautArch Is it snarky inappropriate if I say 4th edition?
 
@NautArch DnD 4e has lots of options for martial classes, at least. There's also 13th Age, which I've come to understand is like "4e done right" but I can't personally vouch for it since I haven't gotten my friends to agree to try it yet.
 
@NautArch Jumps out of the bushes holding a "13th Age" sign. Again.
 
4e is pretty much the pinnacle of super-crunchy tactical combat simulators.
 
1:13 PM
@Adam I dunno :) I'm not sure if they played it.
 
@BESW can you quote any line of the lyrics?
 
@eimyr Nooooope.
This makes it extra hard.
 
indeed
 
@Magician may need to explore 13th age
 
hav eyou tried humming it to Shazam?
 
1:14 PM
although, to be fair I think Iron Kingdoms could scratch our itch, but for some reason we've moved on from that.
 
The worst thing is when you had a song stuck in your head, then it stops playing in your head without resolving which song was it, and now it's hard to remember which song was hard to remember.
And everytime I have that, I get a bit of the New World Symphony playing in my head, because it was a particularly long-lasting "uuurgh, what is this song" earworm for me and everything else associates with it :P
@NautArch 13th Age at least seems very cool, from casual reading of the SRD!
 
user image
3
 
@NautArch I haven't played it either, but from what I've heard, as far as D&D goes, it provides the best balance between classes.
 
@doppelgreener I normally go with people saying the villains have something valuable or that the good NPC will ask his contacts to deliver something to not have them kill everything on site. Though I kind of want to explore the possibility of letting them kill the nobility - and showing them the consequences :D
 
We just want to have different ways to approach combat problems besides "Hit it". Casters can do a lot of different things and get creative, but martials can't in 5e.
 
1:19 PM
@NautArch DnD 4e in a nutshell: it doesn't have spells as a special game mechanic like 5e does, for instance. Instead, every class has powers. Martial powers are called exploits, arcane powers are called spells, divine powers are called prayers, but mechanically they're the same. Everyone gets a roughly equal amount of powers and a varied selection to pick from.
 
@eimyr oh god that's terrible and good
 
Nominally, each class has its own power list to pick from, but many classes within the same role (eg. fighter and paladin are both Defender roles) have lots of similar powers available.
 
@doppelgreener I know. Also, have fantasy authors never worn leather outfits, ever? Are they unaware that leather squeaks and creaks?
 
What makes 4e amazing is that despite the homogeneity of its basic power structure, each class and each specialization within a class has a uniquely different play feel.
 
@kviiri hmm. I do like the 'simplicity' of 5e, is 4e signficiantly more complicated?
 
1:21 PM
Powers come in three categories: At-Will powers can be used anytime, and often are the "basic attack" for the character. Encounter powers can be used once per encounter (more specifically once per short rest, which is only five minutes in 4e), and daily powers can be used once per day (or once per long rest).
 
@NautArch 4e is not for the faint of crunch.
 
@NautArch I'd say it's even simpler mechanically, but has somewhat more crunch involved in certain areas.
 
@NautArch //starts to wave the 13th Age sign more aggressively, advancing slowly//
Ahem
 
The "Essentials" version (the latter half of the expansion) is designed to be a slightly simpler stand-alone addition, but it's still crunch and a half.
 
@BESW is 13th age the same @Magician
 
1:22 PM
13th Age is a bit less crunchy than 5e.
 
13A is, in a lot of ways, 4e but much lighter and with more character.
 
@Magician And with lots of Obvious Rule Patches. Not complaining, though!
 
I'm definitely going to look into it
 
Do so! It seems good to me and I would like new perspectives on it.
@NautArch The thing to know about DnD 4e, though, is that it's designed as a balanced game combat-wise, more so than 5e. Encounter difficulty balance seems far more precarious in it to me than it is in 5e.
 
I felt like 13th Age was "D&D 3.5 that learned from 4e's successes and replaced some of its less successful bits with some narrative gaming concepts."
 
1:25 PM
A large part of that has to be bounded accuracy. In 4e, if you pit your level n party against creatures of n+3 or greater, the combat may or may not be very hard but it will be very slow because things tend to have crazy-high AC at greater levels.
 
Yeah, in 4e you don't balance combat by increasing or decreasing level.
You balance combat by manipulating enemy roles and the number of enemies in the battle.
 
yep, instead you apply special modifiers to monsters. Or use MM monsters with those modifiers applied. Eg. if you want to challenge your level 3 party, put them against "Level 3 Elite" monsters instead of "Level 6 normal" monsters.
 
@kviiri Part of my problem is that there were two other songs I heard at the same time, and they got mashed together with this one.
 
The absolutely lovely thing about 4e was, the maths in it worked. Eventually. And once you learned how the system operated, you could fairly easily build an encounter of desired difficulty for your party. After 3.5, whose idea of properly building a complicated encounter was "playtest it yourself beforehand", this was quite novel.
 
@Magician Except for HP per level, that was a miss on their part. But they fixed it eventually!
 
1:28 PM
@Magician Oh, it was beautiful.
I could make custom monsters from scratch and be reasonably confident of how it'd play out!
 
(I'm talking about HP per level rising way faster than damage per level, resulting in combats growing longer and longer as levels accumulated)
 
I could make insane monsters that broke all conventions but so long as I adhered to the underlying logic of the system they'd work just fine.
@kviiri This was a thing. I used L1E aggressively.
 
@kviiri Oh, yeah, that's why I say "eventually". But MM3 fixed this.
 
@eimyr Due to litigation and lobbying by the Rogue's Union and Assassin's Union, guards of all varieties are legally required to ignore the squeaking of leather when it's dark, so long as it remains more than few meters away from them. The government was mostly convinced by an Assassin's Union No Leather Protest Week wherein they only wore cloth and the death rate suddenly spiked just for that one week -- everyone agreed leather was better.
 
@BESW Which is precisely the 13A approach as well. Use the proper numbers, then go nuts.
 
1:33 PM
@doppelgreener wait, so you're saying that they wear leather for what reasons again? But they use subversive politics to convince everyone that a bad idea is a good idea because it has the opposite effect of the one it really has?
@doppelgreener Leather armour is the trickle-down economics of D&D.
 
@eimyr because leather's cool
 
@doppelgreener No it's not, thick boiled leather breathes worse than many layered gambeson, so it's definitely warmer to wear
 
Going to spend some time reading 13th Age :)
 
@eimyr but it looks cool, the Rogue's Union and Assassin's Union both felt very strongly about that point.
(you should be thinking of this joke I'm making in the ridiculous context of, say, an Oglaf strip.)
 
(if it was an oglaf strip the Ass-Ass-Ins guild's squeaking noises wouldn't be from the leather.)
NO DON"T STAR THAT!
Come on!
thank you
 
1:40 PM
LOL
i missed that starring
that was a very merciful un-starring
 
it was
I know everything here is saved for posterity, but perhaps not every joke needs that kind of attention
 
There's certainly a difference between starring for posterity, and starring for posteriority.
 
ugh XD
these puns are on fire today
 
@BESW you mean "staring"?
 
You might say that, butt I couldn't possibly comment.
 
1:48 PM
@NautArch One reason why you might be better off with 13th Age instead of DnD 4e is sheer availability, by the way. WotC has all but disowned 4e.
 
Booo.
 
You might have a hard time finding the 4e play materials legally, which is a shame.
 
@kviiri You should be able to find most everything on the DM's Guild if you don't mind only having PDFs
 
@kviiri Gotcha. From the discussion, it sounds like 13th age>4e so far.
 
@Adam Oh, does DM's Guild have 4e content? I never subscribed for that and assumed they culled 4e content too.
That's a relief at least.
@NautArch I can't vouch for 13th Age personally apart from that it seems really cool from the rules :)
 
1:51 PM
@kviiri Yup. They have everything from OD&D all the way to 5th
 
I'd be happy to hear your experiences once you've tried it for a few sessions!
@Adam Phew, that's good.
 
@kviiri need to read it, understand it, then pitch it first :)
 
@NautArch I don't personally prefer 13th Age over 4e, but from a practical point of view, 13th age is in print and supported by its publisher, while 4e is not in print and its publisher has destroyed basically everything it had supporting that game (deleted all the web articles, shut down Insider subscriptions, etc).
 
@doppelgreener what do you like more (or less) between them?
 
One thing I'm a bit skeptical about in 13th Age is the effects that trigger on raw die rolls, for fighters for instance. It sounds like it might take getting used to.
 
1:54 PM
@NautArch D&D 4e has fun powerful crunch I enjoy using a lot and some classes I'm completely in love with. Nothing really catches my eye in 13th Age's crunch, and I have difficulty understanding how I should be using its narrative elements as a player. So, one just clicks for me and the other doesn't click much at all.
 
Eg. 13th Age fighter has an ability, "Counter Attack", that states the following:
> Once per round when the escalation die is even and an enemy misses you with a natural odd melee attack roll, you can make a basic melee attack dealing half damage against that enemy as a free action. (The attack can’t use any limited abilities or flexible attack maneuvers.)
 
@kviiri Those are fine. I didn't have any trouble with those. I did, however, forget that I had an ability that triggered on certain numbers the time I played it, but I was looking out for the other one (which triggered on even numbers, I think).
But since your character will only have a small number of abilities, you won't have a lot of them to keep track of.
 
@doppelgreener I think I'd personally be fine with them, but I wonder how my party would fare. They tend to not be very careful with their combat option readings...
eg. when we played Deadlands: Reloaded, I think I was the only one to use double taps, intimidation and the like.
 
I think I played a Shaman, and IIRC it was just: attack, then check if something triggered off the dice roll.
I should've been looking out for... even numbers, and multiples of five, or something like that.
That's not hard to remember.
 
There's a ranking of class "difficulty" in the book, classes like barbarian or paladin mostly just hit enemies, and have a once-per-battle ability to hit harder.
 
2:00 PM
@Magician A few days ago, I whined that DnD 5e doesn't have one here! (although I whined about it because some 5e classes are too simple for my taste)
 
...or you can go slightly crazy like I did, and make a paladin/necromancer multiclass dread knight. The most metal character I ever made.
 
@Magician hmm, that sounds more like 5e martials :(
but i guess it's difficult to get away from that
 
@NautArch I think it's immediately much less annoying if the book actually tells you in advance your playstyle is going to be simple.
 
@NautArch They're simple on purpose. Fighter is moderate, with flexible attacks. Bard gets those + spells and songs, while commander or martial druid (from 13 True Ways) get even more complex
 
Flexible attack = you roll to hit then decide which attack you use, with options based on the die result?
Right?
 
2:03 PM
And finally there are monks. We've just kind of accepted that our monk will hear the enemy is three moves away, get there anyway, hit them three times, learn she missed twice, then say she did hit them anyway. Monk bullshit.
@kviiri Not quite
 
@Magician so there are other martial types that give more options on how to deal with combat scenarios beyond "hit it/shoot it"?
 
@kviiri Err. Well, you're almost entirely correct, and I just can't read. Sometimes, especially at low levels, you don't trigger anything, it's just an attack.
@NautArch Absolutely.
 
@Magician that guy sounds like he's so edgy he'd inflict a mortal wound just telling you his backstory.
 
@Magician that's really what i'm looking for.
 
@doppelgreener ....I could tell you his backstory. I'll limit myself to one of his backgrounds: Speaker For Unwilling Dead.
 
2:06 PM
@Magician [checks a stress box]
 
@Magician Yeah, if you don't get any possible options, right.
@NautArch Fighter in particular seems to be quite big on getting those special attacks that trigger on certain die scores.
In DnD 4e, IIRC their justification for fighter encounter/daily powers was roughly that they're moves very hard to pull off consistently, so it sort of abstracts that you won't have suitable openings more than once in a battle/day.
The 13th Age way is somewhat more intuitively the same idea.
 
I'm not sure triggering effects is what i'm looking for. More about how to approach a combat scenario differently using your combat skills.
 
@NautArch There's other options for how to deal with combat scenarios beyond "hit it/shoot it"? I'm confused.....
 
@NautArch What sort of approaches do you mean?
 
@godskook Meaning that a caster has a toolset of different spells that can affect a combat. WHether it's different damage types, command/control, buffing, etc - there's a lot of options and the player can improvise more on what to do given the current situation.
Martials (in 5e) tend to not have any options besides shoot it from far, hit it from close.
 
2:12 PM
@NautArch Please don't pollute the purity of my sarcasm with LOGIC
SHUDDERS
 
@godskook ohgod. i'm sorry.
i missed the sarcasm
 
@NautArch No worries. On the internet, nobody can hear your tone.
 
So, monks, probably the most complex martial class in the game atm. They get a number of disciplines, more as they level up. Each discipline has an opening attack, a flow attack, and a finisher attack. They grow in power, as you can guess. The monk starts with an opening attack, and can follow it up next round with either another opening attack, or a flow attack. Likewise, a flow attack can be followed up by an opening attack or a finisher. That's before getting into spending ki points.
 
@NautArch In 4e, the big thing of Fighters is not actually even hitting things, it's getting hit themselves. Or more broadly, defending others. I assume 13th Age carries at least some of that with it.
 
@NautArch AFAIK, 13th Age has powers for the fighty stuff, and narrative mechanics like backgrounds and (icon) relationships for non-fighty stuff, and both are relevant to combat. (Somehow. Like I said, I don't really "get" how the narrative mechanics should be getting used.)
 
2:15 PM
Thing is, they can mix and match their disciplines. Any flow attack can follow any opener, and any finisher can follow any flow attack.
 
@Magician I want to play a monk now.
 
@Magician do the variety of opening attacks, flow attacks, and finishers give more options on what they do? Or is it jus tmore attacks?
and not just fluff of what they do, but I guess give conditions that affect the target or dosomething to help others, etc?
 
@NautArch I remember hearing about a power in 4e called "daring rescue" I think. It was a daily power where, if an ally was knocked out, the character would immediately rush over to their side, attempting to provoke as many opportunity attacks as possible. At the end of the charge, the downed ally was healed, with a bonus depending on the number of OAs that were provoked.
At least that's how it was described to me
 
@NautArch Sure, otherwise what would be the point.
@eimyr It's an actual cool monk! That does cool monk stuff!
 
@Magician That sounds more interesting than the description of the DnD 5e monk class. I should probably read up on that and see if I can use some of that in a homebrew way for 5e.
 
2:21 PM
@Adam That sounds like it could be a Warlord power, yeah. Going to look it up! I have only PHB 1 at my hands right away though...
 
Definitely a warlord power.
 
@nitsua60 Ah, hm, yeah that may have been it...
 
4e Warlord has a cool power called Windmill of Doom. It hits for ok damage (iirc three times the normal weapon damage) but also allows all allies adjacent to the target to make an attack against the target.
I didn't find the described power, but it could be in some other book :<
Windmill of Doom kinda demonstrates what I like in 4e: it's gamey, but in a thematically appropriate way. If the character is an inspiring leader and a warrior, it makes sense for their special abilities to work best when co-ordinated with others.
 
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Q: Every answer must be "The anwser"?

MoonKnight98Sometimes a person doesn't have "The Exact Perfect Answer" but tries to help with some suggestions or a bit of brainstorming, after all, there's multiple playstyles, but frequently i see those "secondary answers" being downvoted, which of those behaviors would be considered appropriate?

 
@Magician ... I need to play 13th Age
 
2:36 PM
@eimyr :D
 
2:50 PM
Not 100% on where to ask this as I couldn't find an AnyDice centric chat or similar, I'm looking for probabilities in a dice system where a lower value is desirable, and a characters skill determines which dice they roll (D20 for unskilled, then D12, D10, D8, D6 and D4 is most skilled) while the difficulty of the test determines how many dice they roll (keeping the lowest value)
 
@Psycrow give me a sec
it's fairly easy to change to set skill die, loop over DIFF
 
Just checking I'm reading this correctly (I really need to get around to learning AnyDice!) the outputs show the odds of rolling each value, each output is for a different dice and the difficulty is always 2?
 
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