Come on y'all... There's about 20 or so 10-comment discussion threads just from the last day. Please don't debate in comments. We will have to delete more aggressively till people get the hint. We prefer to prune much later but you can't read the answers for the tangential arguments.
I was thinking about how one would "revive" an old question if they didn't have sufficient rep, too. Supplying a junk answer just to bring it to the main page seems like it wouldn't be all too great and new users can't comment, either.
That's the way the system is designed - those new users need to keep it together long enough to answer a question/ask a question/show they know how to participate right.
But it "takes two to tango" - these comment threads wouldn't last long if they weren't being fed by high rep users.
I dunno which threads are being talked about. I participated in a few refine-the-question type comment threads that I would've moved to chat if the primary subject were able.
@Brian Ballsun-Stanton regarding my question that was closed, your comment said to "scope it to a domain that could be researched" what do you mean by that? And any advice on actually doing it?
An area I am close to revealing to my players was barren rock, until I realised adding a few kinds of plants and some crystal spires (which have very good reason to be there) took the location from dull to intriguing in the space of half an hour.
It occurs to me that adding plants and (possibly)...
@BESW You gave me exactly the sort of answer I'm after. There's lots to work in there, lots of mental prompts for the sorts of things I need to look for.
Sardathrion's response is: "be consistent and make sure things are relevant." Those are good considerations, but they don't give me anything practical to work with and apply, they're just constraints to bear in mind on the things I do consider.
Ichoran's response is also helpful in its way, I guess! Examining other work and considering what got its environment there is pretty good. Doesn't give me much to work with and apply, but it gives me a way to figure out what to work with and apply.
> How can I create this kind of terrain? Are there step-by-step guides, or at least some precepts I should keep in mind? What does the process look like?
Those answers aren't really addressing it; however, they're addressing the title of your question.
Also... Tolkien's world was originally designed as a historical backdrop for the languages he invented in his spare time. It's a deep and complex world, but conceived without much thought to the stories that might take place in it.
This is why his plots often seem episodic (much of The Hobbit) or are forgotten for entire chapters. It's a great place to hear about, but not a place I'd want to have an adventure in: the world doesn't have room for new heroes or new stories. Heroes and stories change the status quo, and the world was designed to reach a specific point and then stop.
The key to RPG worldbuilding is to make a world with room for the PCs, and to do it using shorthand instead of spending a decade building all the details.
Actually, maybe not. In a book, he details what's important to the plot: in an RPG, you need space, alternate things. There's not just one path down into the caves, etc.
@JonathanHobbs This is an important point, and why many campaigns based on books are unfulfilling: their worlds were designed to further that plot, not ours.
Whilst this is helpful, this isn't actually what I'd consider a good answer to my question. It's definitely important to be consistent and to keep it relevant (and not have a pile of pixie dust on the table if it's never going to play any role), but this doesn't give me much to actually work with in the creative process. Contrast this to BESW's answer, which gives me a lot to actually put into practice. Your answer is appropriate constraints to bear in mind, but they won't move me forward in really creating a good environment. — Jonathan Hobbs1 min ago
I hope you don't mind I used your answer as a direct reference.
It's relephant that Sard posted his answer specifically in order to counter my "art, not science" opening... and yet failed to provide the replicable procedures which his assertion that it is a science implies exist.
@Jonn_Underwood academically how? like to help students study/do better in school? The problem I see is that you're asking a massive question. The question you have to ask yourself is "what do I want to learn" and go from there. If the answer is "all of the benefits of roleplaying" then you need to break it down further from there, think about it more and decide to focus on an aspect of those benefits "what are the social benefits of roleplaying" though that may still be too broad.
@DForck42 not much, gotta meet with the boss later about some UI stuff on a feature that's been done for a couple weeks, and have another one that's in the always arduous "finishing touches" stage
but mostly between projects.
And we've got our final battle in our current module gearing up for tomorrow night. That's going to be very fun. I'm looking forward to trying to Iso and lock down some critters that like to stun people.
we know for sure that we'll see at lest 2 grell's and a grell philosopher in our next battle (they escaped from our previous battle) and they have a standard to grab and a minor to stun that's oh so fun.
@DForck42 Granted there was a formatting issue there, I fixed it, but the fix was to use a set width for a column, FF scales that width when you zoom, guess who doesn't :(
I'd like to make a page like the D&D encounter calculator, only with distances by sea, land, air and different spells based on the EL... I have a concept, I lack the knowledge
The aim would be calculating travel times on a D&D 3.5 map
Anyone knows which progrmming language is necessary to du such a thing in a webpage? Is php required?
@Zachiel then you probably need to know what they've written their site in, and after that you can make some better design decisions. From what you're talking about, I'd say you could probably get away with some server side stuff populating the dropdown and then from there it's all javascript.
so you have two DDLs to start, start and end. The onChange for both of them does a partial postback and gets the distance between them if they both have values.
@Jonn_Underwood No. Too broad. Okay, this is a clear case of "Have you done your research?"
Specifically: What have you already reviewed and what questions did it bring up?
Otherwise it's Shark v. Gorilla Start with maybe IJRP if you're interested in RPG theory, or some of the other literature, find a specific benefit in that literature, and ask about that specific benefit.
This is a question of standing: why are you asking this specific question.
The closer you can come to your situation, described in a general case, the better.
Gareth knows more than I do because he's more invested in ranting about it than I am; he actually looks stuff up to back up his arguments against it
aside from that, not really
Paizo and its fans (read: forum members) have a history of being antagonistic to people who, ya know, care about mechanics, which means a lot of the people I'd ordinarily nominate for this kind of thing have avoided it