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12:05 AM
@TARDISMaker It's not easy
 
@GiantCowFilms One of those easier said than done type situations?
 
 
2 hours later…
2:21 AM
Yesterday, we got 11 more accepted answers, 14 more questions were answered, 25 more answers were posted, 48 badges were earned, 113 comments were left, 23 more questions were asked, 9 more questions were unanswered, 2 users were created, and 144 votes were created.
Our question answer accept rate went up by 0.0012%.
Our question answer rate went down by 0.0243%, and our answer accept rate went up by 0.0011%.
 
 
11 hours later…
1:27 PM
I knew I was a a dragon!
 
 
3 hours later…
4:56 PM
I'm missing a reopen review in order to be the latest reviewer in all queues :(
 
5:41 PM
@someonewithpc I almost don't wan't to to a review to see if you can do a @David
 
lol
Don't worry about it
Reopens are very rare, so I probably won't get it
 
Pigs are more salty...
 
5:58 PM
wat are we talking about
 
 
1 hour later…
7:27 PM
nothing apparently
 
7:52 PM
I did make a nice music in MIDI.
 
Trying to setup private git repos on my server... nothing works!
Stupid SSH keys
stupid directory persmissions
 
8:19 PM
Modelling living things has always been the thing i'm worst at
I could never do it, attempting to make a low poly skeleton now
Based of the rule luka can't make living things well, it is also failing, currently having issues with the hip bone.
 
@Lukaash yep
same here
 
@NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ Someone else also have my problem, yay!
:P
 
8:40 PM
What I'm modelling is a two-barrel rocket launcher. :/
I'm yet to remember the keystroke that separated a region :P
 
@Gustavo6046 P?
 
@Gustavo6046 P
 
yep
thanks
 
Noice
 
Noice
 
@GiantCowFilms LOL! now getting the whole page of anything is a "David" awesome. You just made David into a new word.
how long till that definition shows up in a dictionary
 
@David Define dictionary? It could happen in a couple of seconds
 
@someonewithpc :) good one! (programmers joke)
 
9:06 PM
I hate it when people label their things as low poly, when they totally are not.
It frustrates me, like annoying marketing.
 
It claims in the desc "9642 vertices, 11318 faces, 19172 triangles."
That's not low poly, in any way.
 
@Gwenn ok so I have used Disk2vhd free (if it works, great on one machine it will not work, but if it does, then you are nearly done.) However for most of the machines VMed I have used VMware vCenter Converter that usually makes a good VM.
 
9:07 PM
. . . ok then
 
Now I have never done what is described in this article, but maketecheasier.com/convert-virtual-machines-vmware-virtualbox shows how to convert VMware to VirtualBox.
 
user image
2
 
@X-27 We already knew it yesterday :)
But it's cool anyway.
 
@Gustavo6046 it wasn't animated yesterday.
 
9:11 PM
noice
is it in Cycles?
 
@Gustavo6046 BGE
 
you could do subsurf in the monkey face, then use Cycles to have a even better Iron Zanne :)
I don't like Blender Internal (BGE)...
 
@Gustavo6046 very different actually.
 
Blender internal uses multitexture shading.
BGE uses GLSL shading.
 
9:12 PM
oh
I though BGE was just another Internal acronym :/
 
not at all
 
Could you do a Animation Render in Cycles now?
 
BGE = Blender Game Engine
@Gustavo6046 yah, but that would take a Long time, The one I just posted was a screen record from realtime.
 
@Gwenn What version of windows are you copying? Windows will (probably) insist on being activated, (sometimes just click on the activate button in the system part of the control panel.) If you keep the vm running on the same physical computer, there should not be a problem. Its odd sometimes Win7 will come up with a "This operating system is not genuine" message and the background will be black, but everything works.
@someonewithpc really? you can send me some (you know just to test to see if everything is working.)
 
@X-27 I can wait.
 
9:17 PM
@GiantCowFilms Who's house is it going be at? I'll bring the cake.
 
@David Old link and a reply to an old message. Did you just go looking for them?
 
@Gustavo6046 ok.... (almost) about to start the cycles render.
 
@David No need; it finally went through
 
@Lukaash no, I saw gcf's message in the side bar, and just now thought I should reply, so I dug up my cake link for it.
 
9:19 PM
@David Ah, that explains it. :P
 
@someonewithpc oh, aw, well thats good.
wow, that is weird, I have some tab of the renderfarm where all my messages to Gwenn about his vm are together!
 
How?!
 
Oh! nvm, I figured it out. chat.stackexchange.com/rooms/8888/…
well, now I'm confused even more.
@someonewithpc see that is what it looked like before I closed the tab.
 
That's weird
 
7 frames left to render.
 
9:29 PM
@David you know what i'm gonna ask, right?
 
@ARadish I have the scene blocked out, and details on several things.
 
awesomeness
 
This is probably how my gun will look like:
 
@Gustavo6046 making a FPS in the game engine?
 
Nope, I'm making sprite rips for id Tech 1 sourceport ZDoom, specifically Doom II's Rocket Launcher replacement.
 
9:38 PM
@Gustavo6046 you can do better than that! i know you can]
not that it isn't nice, but you really have way more potential
 
I just don't know what do I do now... sometimes subsurf help...
 
Does this look better?
 
did you use any referance art?
 
ok so anybody (@GiantCowFilms) remember back in Jan BSE graduated and I sent off our big story to bart, well now 4 months later I get a message back saying "Looks good - could you please submit that here as a 'full post'? " - grr :( A little too late now.
 
9:45 PM
I mixed Unreal Tournament and Quake III Arena's rocket launchers for a slight reference.
But I didn't have much reference.
I will think on the details myself...
 
video rendered
Uploading to youtube shortly.
 
@X-27 you can simply make a GIF from the images
there are many image-sequence-to-GIF websites out there.
 
Youtube is SOO SLOOWWW!!!
but it is nearly done.
I like the GLSL one more.
 
@X-27 you didn't use subsurf, smooth shading, or even glossy materials.
that's why it'sn't beauty ;)
 
@Gustavo6046 I didn't use glossy materials???
 
10:00 PM
Well, it would make it a tad more real with reflections :)
 
I have both glossy and displacement on the gold, and the red is also glossy!
 
What is displacement?
Maybe you should use a bit less roughness...
And Beckmann roughness.
 
@David Wow, that's a nice car.
 
Also add some light for the environment :)
This way we can see it shine!
I mean a sun, or even a room light.
 
@Gustavo6046 I have an HDR giving full range lighting
 
10:02 PM
You need a POINT light, not a light that is indistinguishable from all sides.
Just render one image and you'll be surprised!
 
 
Remember: point light + smooth shading + subsurf = amazing!
 
@Gustavo6046 oh, it is very distinguishable form all sides, but that video only shows you one side.
 
(You can ignore subsurf if you want to keep traditional Suzanne :) )
Wait, I saw the shadows!
 
see?
 
10:05 PM
BTW, is my rocket launcher looking better?
 
brb/bbl
 
nice
but I think what made it bad this time was the flat shading, other than that Idk :/
 
@Gustavo6046 Now, i've not seen any Doom games in a long time, but that rocket launcher is a bit... flat.
But other than that, nice.
 
Yea I wanted to curve it a bit, but it's double-barrel... that's why the flatness.
Though it can fit another barrel.
 
@Gustavo6046 But isn't it a rocket launcher double barrel?
Pretty small rockets?
 
10:12 PM
Yep.
Small, but fast and at a medium firing rate.
Something like 1.6x the firerate of Quake III's RL.
Better for long-range.
And there is a secondary mode with slower, but homing rockets...
 
I live in an 80 year old house, didn't know my windows opened without unscrewing some screws
turns out they do
I do so, i hold it up with a stick that a spider on it.
Now there's moths in my room.
-A short story by luka ash
(it's nighttime)
 
@David see if you can work something out with bart. Please...!
 
@GiantCowFilms Don't mind me dropping in but whats this "big story" ?
 
@Lukaash ?
 
@GiantCowFilms "our big story to bart"
Asking you because you seem to know
 
10:27 PM
Oh, Its the fact that our site graduated
Would haven worked if @David hadn't botched it
@David BTW, a David is actually when you say you will send someone an email, everyone waits on you, and then you screw it up. Never mind the review queues.
 
@GiantCowFilms Sites make stories when they graduate? I never check the blogs, probably why i don't know why...
 
10:53 PM
16
Q: Contest for an Image for our blender nation article

DavidBart, who runs blendernation.com, has agreed to run an article when our site graduates. All articles have a featured image; we need one. So this is a call for artwork. The size for featured image on an article is 728px wide by 336px tall. There is no set theme (as I have no idea what should g...

 
@X-27 Ah, i understand now
 
@Lukaash apparently, Bart never followed through.
 
@X-27 Oh, why not? (if you know why)
 
no idea
you should ask someone far more knowledgeable than I.
@gandalf3
^^^
 
11:24 PM
I can't do the article art....
 
11:40 PM
Problem!!!!!!!
"A free and open source 3D modelling/content creation software. Note that there is a beta StackExchange site for blender at blender.stackexchange.com.";
Someone fix it!!!!
@cow you have enough rep there, right?
@gandalf3
5
Q: How to render a 3D model like a blue sci-fi hologram?

KheldarIn IronMan 3, Eve-Online, or Star Trek, 3D models render in a bluish fashion. Examples: Is there a simple way to achieve this result with my own models? I typically use Blender, but if it is easier in another software package, I'm pretty agnostic...

DEAD PASTEALL LINK!!! DESTROY!!!!!!
 
@X-27 Fixed it. BTW, if you actually wanna get through, you might wanna use me entire name @cow doesn't actually ping me
 
@GiantCowFilms It doesn't????
@iKlsR "@cow" doesn't work!
 
11:55 PM
@X-27 nope
 

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