But just like the skillful driver crashing into a wall, lithobraking is generally reserved as a last resort when your other stopping methods forget to be attached fail >_>
If this is the way I'm born, and it's not something that can be addressed through nurture, then the problem has no solution and should not be pursued further.
So... @bwDraco.. I've been tremendously patient with you so far. You keep going off the rails, hijacking the conversation, constantly quoting yourself. I do note I've refrained from suspending you so far, but I think you're having one of your episodes again. I'm giving you a day off chat. If we need to discuss this, the mod chatroom may be a good place in future.
Bit of a coincidence, landing in the dark on an uncharted moon, with no lights... and lithobraking. These kerbals have had some very good fortune so far
The game is neat and well done, but the explosion physics are way undercooked for something that simulates strapping small people to several tonnes of explosives and hurling them into space
There's no part "damage" or deformation (though there's a mod that simulates visual deformation). Everything is either 100% rigid or instantly vaporizes
@Mokubai To be fair the explosion animations aren't terrible, it's the lack of physics and the game is physics bottlenecked as it is.
AFAIK version 1.1 with the new Unity 5 engine will bring quite a few improvements in the physics engine, perhaps letting them implement more interesting explosions
At least I assume they're raking the money in, every time I look at it "on sale" it's the same price as it was 3 months before. They like raising the price and then putting it "on sale" at the old price.
And now that after 3 years or so the science/orbital mechanics/physics gameplay has finally been polished, hopefully that means more time for them to work on improving the hitting things and exploding functionality going forward.
@qasdfdsaq (Case in point, the rather cool looking explosions they added when they recently allowed us to blow up facilities in the space centre) (source)