Body leftChainBody = this.createChainSection(new Vector2(xPos, yPos - this.RIM_SIZE * 4), new Vector2(chainWidth, chainHeight));
this.revoluteJoint(this.leftSideRim, leftChainBody, new Vector2(0, -this.RIM_SIZE / 2), new Vector2(0, this.RIM_SIZE * 4));
Body rightChainBody = this.createChainSection(new Vector2(xPos + this.RIM_SIZE * 2 + ballWidth, yPos - this.RIM_SIZE * 4), new Vector2(chainWidth, chainHeight));
this.revoluteJoint(this.rightSideRim, rightChainBody, new Vector2(0, -this.RIM_SIZE / 2), new Vector2(0, this.RIM_SIZE * 4));