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[Cardshifter/Cardshifter] Zomis pushed commit 88c95a30 to rules: fixed creatures heal at end of turn
[Cardshifter/Cardshifter] build for commit 88c95a30 on rules: The Travis CI build passed
 
 
8 hours later…
8:26 AM
hey
 
 
2 hours later…
10:04 AM
Morning
 
 
4 hours later…
1:40 PM
Boost is driving me mad
 
1:52 PM
Monking
 
hey @Phrancis
 
2:32 PM
hey everyone!
 
hey
 
3:00 PM
@Simon work on the multiplayer server for UTTT and Battleship, and have a bot fight with maaartinus. And get rid of that reload spam when things are saved
 
3:46 PM
hey @SimonAndréForsberg, should I pull your recent commits when i redeploy the cardshifter server and html client today?
 
@bazola no, they aren't fully functional yet
avoid the rules branch
 
4:03 PM
@bazola You should be OK to pull from groovy which works OK AFAIK, if you want the most recent gameplay elements
 
[Cardshifter/Cardshifter] Zomis pushed commit c441183f to rules: changed how methods are added to the card delegate with the extMethod approach, to allow interceptions of creature calls
[Cardshifter/Cardshifter] build for commit c441183f on rules: The Travis CI build passed
 
4:24 PM
[Cardshifter/Cardshifter] Zomis pushed 56 commits to develop
[Cardshifter/Cardshifter] Zomis pushed commit 94c108bb to develop: Merge branch 'rules' into develop
 
@bazola I might have solved the issue. Let's see what Travis will say about this.
 
i noticed an issue where attacks don't always go through, but I won't know for sure if the problem is in the client until i restart things and see
 
[Cardshifter/Cardshifter] build for commit e85c4a26 on master: The Travis CI build passed
[Cardshifter/Cardshifter] build for commit 94c108bb on develop: The Travis CI build passed
 
@bazola "go through"? what do you mean?
 
4:42 PM
well it pops up the window that says Scrap or Attack, but if there are no enemy minions on the board, the enemy player doesn't take damage when you click Attack
i didn't notice it at first and the server finally did crash after that, so it is hopefully not an issue in the client
so git pull origin develop onto the libgdx-ui branch should be okay? or do i need code from the groovy branch also?
 
@bazola I think you still need to target the player. Click on the opponent name
@bazola develop has been merged with groovy
 
[Cardshifter/Cardshifter] Zomis pushed 31 commits to develop
[Cardshifter/Cardshifter] Zomis pushed commit 355413d0 to develop: Merge branch 'libgdx-ui' into develop
 
@SimonAndréForsberg ah okay cool :)
 
[Cardshifter/Cardshifter] build for commit 355413d0 on develop: The Travis CI build passed
[Cardshifter/Cardshifter] Zomis pushed 62 commits to rules
[Cardshifter/Cardshifter] build for commit 355413d0 on develop: The Travis CI build passed
 
@bazola @Phrancis ^^
it needs testing
 
cool
 
Hmm... I see one problem already
 
is it a big one?
 
Is the bug as bad as this?
Ah, so this is why nobody was getting hyped for the HearthStone livestream yet...
It's tomorrow, not today
 
5:44 PM
enchantment bug. should be easy to fix
assert targets.size() == 1
       |       |      |
       |       46     false
       [Entity #1, Entity #2, Entity #3, Entity #4, Entity #5, Entity #6, Entity #7, Entity #8, Entity #9...
 
6:06 PM
@SimonAndréForsberg i have tried the gradlew clean install and clean project that you suggested regarding issue 317, and i have also launched the new cardshifter server snapshot, so we will see if the problem is fixed. also clicking attack and then clicking on the name of the enemy did get the attack working
 
ok, good
I will release a new snapshot in a bit, as the current one is allowing too many targets when enchanting
 
> Currently it is not obvious after you click Attack on a minion that you need to click on the enemy name in order for the attack to go through
[Cardshifter/Cardshifter] Zomis pushed commit 0d6453fb to rules: corrected URL for posting snapshot info to chat
[Cardshifter/Cardshifter] Zomis pushed commit 9a81f505 to rules: implemented targets x of ... and added test to make sure only the correct amount of targets are allowed
 
@Phrancis In Cyborg-Chronicles, are all creatures meant to be healed at end of turn or only your own? for example an opponent uses a 1/2 to attack my 1/3, my 1/3 is damaged, should that be healed at the end of the opponent turn?
 
hmm, logging in a second time from another browser window seems to have locked up the game i had in progress
 
@bazola are we talking about Cardshifter?
 
6:17 PM
@SimonAndréForsberg yeah
 
that's strange
 
[Cardshifter/Cardshifter] build for commit 9a81f505 on rules: The Travis CI build passed
 
sure enough the whole server went down when i did that..
or it went down when i quit from the deck builder, not totally sure
 
[Cardshifter/Cardshifter] Zomis pushed commit 4858c756 to rules: added getOpponent method to entityMeta
[Cardshifter/Cardshifter] Zomis pushed commit f6eea16d to rules: fixed so that all creatures are healed at end of turn in Cyborg-Chronicles
[Cardshifter/Cardshifter] Zomis pushed commit c67e7acc to rules: fixed so that no creatures are healed at end of turn in Mythos
 
@SimonAndréForsberg From my understanding it should be healed at the end of the opponent's turn.
I'm off for a while for an interview, BBL!
 
6:32 PM
[Cardshifter/Cardshifter] build for commit c67e7acc on rules: The Travis CI build passed
 
@Phrancis good luck!
 
6:46 PM
@Phrancis break a leg!
@Phrancis alright, gotcha
 
 
1 hour later…
7:55 PM
@SimonAndréForsberg i definitely got some exception on the server, and the end of the stack trace made it look like it happened on sending a message to the client/clients. unfortunately the Server.log did not contain any additional information though
 
@skiwi what is most interesting is that you haven't discovered that before :)
 
@SimonAndréForsberg Well, I've never played MtG, just heard about it
The network is making Planeswalkers that make sense ^^
> -7: Exile the top four cards of your libarry, then put them into your graveyard.
:D
 
@bazola I think there are a couple of play-related issues. I think I will make the server.log output more info messages.
 
8:59 PM
it seems like it used to output more?
less is always better though when you can get away with it
 
Back
 
9:27 PM
 
9:47 PM
@skiwi ^^
 
 
2 hours later…
11:45 PM
Simon André Forsberg vs. Mat's Mug: 191 diff. Year: -699. Quarter: +805. Month: +805. Week: +108. Day: -21.
200_success vs. rolfl: 2079 diff. Year: +1333. Quarter: +1667. Month: +1667. Week: -135. Day: +5.
200_success vs. janos: 15976 diff. Year: -3624. Quarter: -703. Month: -703. Week: -160. Day: -20.
Loki Astari vs. Simon André Forsberg: 2970 diff. Year: -2806. Quarter: -1210. Month: -1210. Week: -228. Day: +6.
[Cardshifter/Cardshifter] Zomis pushed commit 9fb8646a to rules: extracted cardModelByName to get a card model by its name
[Cardshifter/Cardshifter] Zomis pushed commit f08e2ed4 to rules: added more assertions in EffectDelegate when who == 'opponent'
[Cardshifter/Cardshifter] Zomis pushed commit 4e544b5c to rules: added the possibility in TestCaseDelegate to create a card by name, instead of closure
[Cardshifter/Cardshifter] Zomis pushed commit 51745028 to rules: made ZoneChangeEvent be called in a pre-event and post-event way, fixes issue with summoning and performing effects
[Cardshifter/Cardshifter] Zomis pushed commit 3f2eb725 to rules: added assertion that a newly summoned card should have an owner
[Cardshifter/Cardshifter] build for commit 3f2eb725 on rules: The Travis CI build passed
[Cardshifter/Cardshifter] Zomis pushed 10 commits to develop
 
posted on July 21, 2015 by Guillaume Laforge

Although on a more irregular schedule, Groovy Weekly continues in the summer with its 74th edition, crossing the bar of the 3000 total news items tracked since it all started! Some interesting releases for this edition, like the

 
[Cardshifter/Cardshifter] build for commit 3f2eb725 on develop: The Travis CI build passed
 

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