@BESW Speaking of SG1 clip shows... I love the episode "300" - it looks like a clip show, but it's all new. And mostly funny. (but not in the first 4 seasons, sorry @doppelgreener)
heheh. so...the NWN server I'm on has a witch/warlock hunt going on -- but I'm reading up on 3.x 'locks, and apparently their pact can be with any sufficiently powerful non-deity (i.e. not just demons or devils, but fey, elemental lords, and even celestials such as angels can grant pacts)
so, that makes me wonder just how many heads would explode if I threw together a cleric/warlock combo that follows Selune and gets his/her warlock powers from an angelic pact
in 5e is there any real difference in the healing from the spell protection from poison and the lay on hands ability to deal with poison. just the healing part not the ongoing ability to resist
I just need to figure out how 'locks work to begin with on the NWN server I play on
if it's all fluff atop the mechanics sorcerer, or if it's actually somehow implemented as a subclass of some sort
@Nyoze -- it'd definitely be a cause for mass confusion -- "we tried to burn her as a witch, and this bright light appeared, next thing we knew, we were waking up in the temple!"
argh. Trying to set up my wife's new laptop. Copying her ~800GB of documents onto a USB HDD. "The filename is too long for the destination" (6700 items)
@doppelgreener I've got two different kinds of starlock on the brain.
The wretched "I'm terrified of the Elder Things and work for them purely because I'm too cowardly to say no," and the arrogant "Malevolent beings? No, I'm just tapping into physical forces hitherto unknown by science. It's all perfectly fish."
A third is "Oh, well, yes, making bargains with eldritch monstrosities is probably going to come back to haunt us later, but that's probably way after I'm dead, ha ha ha."
@Nyoze I am not 100% sure about that, honestly. I know you all had fun in RFS, but I also sort of feel like I could do it better than I did in this game, and I've been asked to run several other things now too, like Maid Pony and Maid Senshi and so forth. So I'm not really sure about the future for that. P:
@trogdor psh, of course not. it's not like i gave them my soul or anything. at least, i don't think they did. i couldn't really understand the contract. but i got the general gist! i should probably ask them for a copy. and i'm sure they'd have mentioned the soul thing!
@Adeptus i now recall a game developer pointing out that they could add a clause to the EULA suggesting the developer now legally owns the player's firstborn child, because nobody ever reads them. (but it probably would not hold up in court XD)
I'm honestly sad we never got to a point in the game that my witch would learn the circumstances behind her powers, because you don't really know where they come from, and my witch didn't even care at all, so I left the GM a lot of opening to take advantage of that. :P
@doppelgreener I heard about a company (antivirus/security?) who added a clause that they own your soul, as an April Fool. Later, they reported how many people had accepted it (and released them from that clause)
Lots of lore-building and character-building. Unfortunately, it also has An Episode Where Native Americans Are Associated With Aliens. I don't think any SF series has EVER managed to avoid being cringe-worthy on that topic.
I can't remember the specifics either, but I remember it being a lot more "Everything that defines you as a people was given to you by aliens" than the other cultures.
But even without that, even if the episode had been exactly as much "alien gods amongst you" as how SG-1 deals with other cultures... it's different when the culture is Native American, because of that culture's real-world history, both with outsiders and with portrayal in the media.
(And to a somewhat lesser extent that it's a surviving contemporary religion which is actively trying to overcome misinformation and fetishising, rather than a largely historical one, they're turning into alien manipulation.)
@doppelgreener Spsh, I think Daniel gets killed like eight times, with another handful of "turns out he didn't die after all!" on top--fakeouts, robot duplicates, etc.
@Pixie - just to let you know, basically the event was meant as a "just for fun" fight, so the idea was to replicate a secret quest/level from another game just for laugh. The original game had a level full of demoniac cow so we just took ancient wyrms (one of the most powerful monster we had), buff them even more and then "shaped" them as strangely colored cows. Since we estimated that the player would be at least 50-60, that wasn't a problem yet
The problem was that the players then went running in the middle of the horde thinking that the colored cows where just cows.
Even after multiple warnings
was a slaughter.
The funny part was that the event actually became more rp oriented when some paladins had the idea to call for their gods help. Since the situation was pretty desperate, we made an exception to standard rules and actually had the staff intervene directly, roleplaying the divinities in the battle.
@doppelgreener you know, UO came when mmorpg where just starting. It was a pretty good situation: you had a game (Ultima) that already was somehow oriented more on story that on mere fights, with a somehow solid background from 8 games.
Also, those were the times when playing on the official servers was somehow hard.
Payment options where mostly credit card based, and few people had those back then.
So, the game popularity actually sprouted a lot of unofficial private servers. Each of those servers went onward to differentiate itself form the other... so in the end you got many servers that pointed on RP
since the game was pretty open in how you could use it, many "modded" it, and quest where old much like many of you can have experienced in NWN
so, while there was "static, server managed content" that just run on scripts and other basic ai, the events where run live by gm-like figures that had full access to the game... shape shift, teleport, spawn stuff etc. Basically you where just a gm that used the game as the narrative media.
That had many limitations, some thing where pretty difficult to represent, but anyway with the "right" players you managed to do some pretty stuff too.
In the end, most depended on the players and their ability to see beyond the game ruling.
No one would have tried to "check if there is a way to make that wall collapse" in the normal game, because walls weren't something you could destroy.
But have a seer there backing your actions and that foolish act could suddenly make sense.
To give you an idea, one of the strangest things that players went to do was recreating some items in the game by stacking other items to look like something completely different
the piano there isn't an actual object
it is a pile of stacked stuff... dyed cloaks, cheeseboards, potion stands...
Anyway, totally unrelated. Some time ago I managed to get my hooves on a strange chibi Fluttershy plush. Yesterday, I did some research to discover where that plush came from (doesn't seem official, but who knows... it has the logo most unlicensed ones miss).
I scanned multiple online databases.... that plush seem to not even exist ^_^
What can I say. The only place I saw that plush online is a youtube video from one user showing his collection. He too claims he don't know where that plush came from.
Legends has it, there are 13 such plush split around the world.
If you gather them and bring them to the great Mayan pyramid of Los Ponis and place them on the altar during a full moon night when the stars are aligned, all while chanting the old mantra "what is this place filled with so many wonder" Hasbro will start to produce toys that don't seem more bootleg that the bootleg ones....
@eimyr my problem is that I am beyond the event horizon in the brony black hole space map. Any form of harm against the pony ones goes against the first rule of ponydom them managed somehow to install in my mind simulation subsystems.
Actually, I am not yet. But I admit you aren't the first one that said that to me and I have that in my to do list. The problem is that the list is too full
@eimyr The problem with ponies is that they managed to somehow look like a shonen anime to me. Since I really love those, especially when you get the standard "I will protect them" trope (See: pag 506 - One Piece, Nami, Arlong Park) they somehow managed to stick in my mind in the "Defenceles Magigian Girl, friend since childhood" repository. The Guardian complex I developed from years in paladin related classes did the rest.
well, you know, this Not-quite-holy paladin archetype
say, a guy who follows his god and vanquishes his enemies, being a paragon of virtue etc. but the virtues he follows are defined differently than Lawful Good gods do
I could see an armored guy who delivers justice to thieves, but disregarding the fact that the thieves did not mean harm and are in fact starved peasants and the lordi s the big bad
see Stannis Baratheon (excluding last season events)
@eimyr Yep, I was thinking of a more extreme situation. Depending on the definition of "Lawful" even a LN god may not like that you follow some lord who plays and break the rule the god defined
I thought that there MUST be a Lawful Neutral god of justice, duty or law that also has something similar to a holy order of neutral paladins - who instead of rebuking (commanding) undead and channeling positive (negative) energy would, say, rebuke cowards and channel manliness.
@eimyr Ultima (online) - the virtue system that game described in its offline setting is actually pretty god to be use as a base for pure good paladins.
I'm not looking for a setting. I'm just looking for a class (trope) similar to a paladin, but without undeady-fighty theme and holier than thou attitude
a gray jedi in heavy armor
I think that low templar link that I;'ve posted would be a good basis, though I would enjoy some spells in the mix
Unfit for the main site, but still a question: how do I decide which pages of this beta release are actually worth printing, without reading them one by one? :(
I only print stuff I have to read AND make notes on - like adventures. For rulebooks, I think it's easier to keep them in digital form because searching is easier that way.
Of course this would depend on whether you allow laptops/tablets/smartphones at your table.
It's not something that we've ever done, but for some groups, it may be necessary. Some people just can't resist the myriad distractions an electronic device provides. :P
It's never been a problem for the few times I've been able to play IRL in past years, which is good because our rulebooks are almost always PDFs, and this is very handy. xD
Then again, when I've played Maid, for example, I mainly had the rules on my laptop, which then sat in the background and softly played jpop unless we needed to look something up or roll something. xD
I think during the game I like to just glance down and hey, there it is, rather than clicking anything at all. xD But outside the game, I need everything organized electronically.
Years and years of playing MUDs while having kids developed the ability to type whatever is happening on one side of the brain and use the other to focus on people
Haha. Even online with our more serious games, I don't think any of us has memory quite that good, and if we do identify an error it's just like "oh yeah it was that wasn't it? cool." xD
@Codeacula yeah... I just have problems multi-tasking. That being said, I did manage to MUD while working for a while, so maybe I just tuned people out subconsciously on purpose :/
I played MUDs and other MUs for quite some time, mostly Achaea. But there were things about Achaea I wasn't fond of, those things tended to be amplified in all Iron's other games, and I wandered around forever looking for another MU I liked better, but I never have. I'm apparently just too picky. xD
(Ah, I can't asterisk MU twice in a message because it makes italics. Duly noted. :P)
One of the things I don't really like in a game is to be sort of shoved into an ideology-based guild tied to class (or other things, like race) for advancement, which is something all the Iron games do so. xD
I also encountered a lot of gross behavior in RP in Achaea when playing female characters. :c And I like crafting, which is either not as emphasized or tends to be tied to money in IRE games if I recall correctly.
Like one time I had rolled a new character and was getting her established, and some people came up, and part of that character is she doesn't take the best care of her appearance because she's busy with other things, so she tends to let her wings get a little fluffy. They came up and behaved in a generally creepy fashion and jokingly threatened to clip her wings. xD
Yeah... Achea was hard to get started for female characters unfortunately :( Unless you could slip almost to a dominatrix... I had a few friends who managed to do okay, but :/
I was thinking "excuse me I'm trying to grind and my character is thinking about the bliss of pure chaos she doesn't care about your random threats." xD