World of tanks is currently running a promotion where players get 300000 credits after scoring 30 kills in a day, and a day of premium after accumulating 50000 XP in a single day.
Is there an easy way to see the progress too these goals?
I use an aggressive Assault soldier (full right: Aggression, Close and Personal, Rapid Fire, Bring 'Em On, and Killer Instinct) equipped with an Alloy Cannon. She hits hard.
Having now read a lot of questions and answers here, I've seen some people advocating the use of a Plasma Rifle with an A...
@skovacs1 Note Odin Sphere is also a digital download for PS3 if you would prefer to go that route (might be cheaper depending on the cost of the reprint). Not familiar with rule of rose. Looks Fatal Framey
> At this point, the Ouya game that's pulled in the most revenue is TowerFall, developed by Matt Thorson. It sells for $14.99 and Thorson has made about $21,000 to date. Another title Uhrman points to as a success, Hidden in Plain Sight, has sold just 1,900 copies on Ouya, generating $4,381 in sales for developer Adam Spragg. On the low end, other developers were claiming to have made only a few hundred dollars
@fbueckert There could be a practical lore question. I don't have any examples, but for a game like Morrowind where you are left to figure out things mostly on your own, there could be one.
@OrigamiRobot You basically need to read and piece together the lore in Morrowind if you killed someone important to the main quest line and wish to still finish the prophecy.
So, can someone help me find where we decided that if a lore question doesn't have an answer addressed by canon, it's off-topic? Because that seems to be a decision separate from what was discussed here.
> Questions about Game Design and Development are off topic. This includes speculative questions about developer intent, as well as lore questions not addressed directly through in-universe sources.
@OrigamiRobot There are a lot of non-game sources for information on certain games, like Halo and Defiance. This rule makes questions about the Defiance TV show on-topic for us. Blech.
And look at @badp's answer. It distinguishes between "In game X, Y happens; is there an official reason why?" and "In game X, it seems logical to me Y will be mentioned, but it wasn't; is there an official reason why?"
@fbueckert That's not what it's about. One is about "This happens in the game. Please explain it to me" and the other is "Hey, I've thought up some question tangentially related to the game elements..."
The new Shadowrun game is funny in this regard. It throws lots of Shadowrun slang ("so ka", "wiz", ...) at you with zero explanation whatsoever. You either know your lore, or you'll have to figure it out yourself.
> Questions about Game Design and Development are off topic. This includes speculative questions about developer intent, as well as lore questions not addressed directly through in-universe sources.
@fbueckert But if the answer exists, suddenly the question is fine? I mean, are you sure there's not a book out there or something saying why he didn't die, or what happens to Diablo angels when they lsoe their wings? There are Diablo 3 books, right?
Don't answer, because that's not really the point.
I'll take a crack.
Questions that ask which games or other products meet specific criteria are off topic. We primarily deal with questions about playing games, not about which games to play or historical trivia. We make an exception for identifying games based on an audiovisual artifact from th...
@Sterno That's why I contend that it should be answerable within the game itself, else it's off topic. (Or that it should just be categorically off topic, but I really don't feel like arguing in the Bridge any more.)
I need to give this some thought. Because I really don't mind questions like this being closed. I think they're crappy. But I feel pretty strongly that needing to know what the answer is before you can close is a really bad idea.
@fbueckert There could be a practical lore question. I don't have any examples, but for a game like Morrowind where you are left to figure out things mostly on your own, there could be one.
Not an awesome question, definitely not practical, but also one I think a lot of people playing the game probably had. The plot of Dark Souls is pretty hard to follow.
@fbueckert It might be. I still don't understand it well enough. But that game goes out of its way to hide the plot and background from you in item descriptions, missable NPC conversations, etc.
It's almost a mini-game trying to make sense of the plot.
@OrigamiRobot "Who is the Queen of Wayrest" is pretty damn important. "Who is the Queen of Glenpoint" isn't (Daggerfall example). You have no chance of knowing unless you know the answer.
@MartinSojka Which you're free to feel all you like. If you want to bring it up here and have it be taken seriously, though, at least TRY to back it up.
@MartinSojka Well, then. I'm now going to ignore your opinion when it comes to self-answering, and your opinion in regards to everything else has been given less weight.
I figured for those at least, like Towerfall, there would be a buy option
That's what Vita does; you expand an item and the download page has a buy option and a demo option if available (otherwise it goes straight to download for free titles or buy for paid)
@BenBrocka hm? The flow's supposed to be, try a game, whoa this is loads of fun, it's just $.99, hit buy from a hopefully big honking button on the screen
You don't have to manage a different account and sign up process and checkout flow per app right?
Yeah, but you can't be like "okay, I have an Ouya, let's buy a bunch of games", you have to do it slowly and deliberately, that's not what impulse-buy is about at all
And it's left up to you on how to limit your demo, which can be risky (say your time limit is too shity, you limit too many items, the starting area too boring)
I like PS4's idea of 1 hour (I think) of the REAL GAME as the demo, like the PS+ "full game trials" do. Those seem pretty good and (I assume) require almost no work from the dev
An hour of Binding of Isaac and you'd either hate it or be hooked. An hour of lots of this other stuff and you'd probably be done (and hell, if the game costs $1 an hour might be plenty)
@Fluttershy Yeah, pretty sure I know who it is then. I'm too lazy to transcript scroll. I'll just look through the suspects comment history and look for drama.
As can be seen from the track listing of the original soundtrack (just serving as a nice overview) a lot of names are different in the Japanese and English version. For example, Aegir/Egil, Xanthe/Zanza, Fiorung/Fiora but also Shuruku/Shulk (massive spoilers). While I still get it with Fiorung (w...
@Sconibulus Chrome will tell you exactly what's happening and where. You can break on exceptions, view full call stacks, jump between stack frames, watch variables, errors on the console have hyperlinks to where they were thrown, etc.
Eh, fair enough, I supposed just coming from Java I'm frustrated by how ununified the .Net APIs are. MS had a solid chance to break away from all the terrible hodgepodge that was WinAPI and other things, and I feel they missed that entirely.
I am soaked to the skin and left my wallet at home but luckily a bus driver took pity on my resemblance to a drowned rat and let me ride the bus to my counselling appointment anyhow. Today is a strange day.
Answer in question:
How do you defeat the Sectopod on Commander Difficulty?
I have made an extensive edit to the answer, explaining more mechanics on how to destroy a Sectopod and someone just rejected the edit with the comment I should post it as my answer. But I clearly don't want to do this....
After thinking a bit about it on the way home, I found a game where lore knowledge is very practical, though it's also a bit of a special case: DwarfFortress.
@fbueckert It's mostly important for adventure mode - where to find lairs and special megabeasts and so on - but also helps you identify vampire dwarves in your fort.
@fbueckert Yeh, I'm just trying to provide that slightly different "I was involved, here's my reasoning." POV in an actual answer there, rather than that comment discussion and the tangential answers (which are also valid, but not so much about this specific situation, I'm afraid).
@Sconibulus Well, if you click Reject, you see what other people have voted. Guilo was first, so it might just have been "Oh, someone else thought so." Or it was the same reasoning of "too much colours" ... Who knows.
@OrigamiRobot Think of it like, jumping into a time machine, just to go back to a point in time where everyone is jumping and divekicking you in the head.
Recently, I asked a question about the game Counter-Strike: Global Offensive, which is part of a series of video games called Counter-Strike.
Another user pointed out that there was a similar question. However, this question was about the video game Counter-Strike: 1.6, a game in the Counter-Str...