06:02
@kimholder You mean that you wanted to gamify the simulation ?
@kimholder If you want to capitalize on the realistic value of moonwards, I guess setting up a quests system for astronauts to realize tasks dictated from mission control would be nice.
Not sure what quests would be interesting enough without being too difficult to make tho...
Exploration and mapping could be fun and not too hard
shoveling regolithe to burry yourself too
biology would be hard to implement in a meaningful way