> This rule also has an important corollary: Don't be afraid of text. Many games try to save space by replacing words with icons wherever possible, but this is a huge no-no in my book. A lot of the time these 'naked' icons appear inside tooltips, but unless the tooltips work like At the Gates's there's no way for you to actually figure out what it is. Once you have it memorized, sure, those extra few pixels are nice, but the price paid is completely disproportionate with the payoff.
But what if those few pixels here and there do add up into something veteran players legitimately care about…